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Author Topic: MoronYard Halloween Submissions  (Read 3807 times)

Zarco the Duck

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  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 30, 2013, 07:12:17 PM » #10294
Item Name:THE HUNTED BOOT

Description: Not a haunted HAND but a BOOOOT Mwahahaha

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/boot_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["arctic"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["barney"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["eli"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["error"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["female_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["leet"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["male_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["monk"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["odessa"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["police"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["riot"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["swat"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["urban"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 30, 2013, 07:30:52 PM » #10295
Item Name: Ye Haunted Boot

Description: Not A hand but a BOOOOT Mwahahaha

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/boot_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["arctic"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["barney"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["eli"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["error"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["female_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["leet"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["male_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["monk"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["odessa"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["police"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["riot"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["swat"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["urban"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 30, 2013, 07:38:37 PM » #10296
Sorry if too late :(

Item Name: Ye Haunted Boot

description: Not a Hand But a boot Mwahahaha

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/boot_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["arctic"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["barney"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["eli"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["error"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["female_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["leet"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["male_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["monk"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["odessa"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["police"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["riot"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["swat"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["urban"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 30, 2013, 07:43:07 PM » #10297
Again sorry but its nice

Item Name: The Brain of all Brains

Description: Nor alive or dead strange...

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/pyro_brainhead_s1.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["arctic"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["barney"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["eli"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["error"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["female_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["leet"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["male_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["monk"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["odessa"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["police"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["riot"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["swat"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["urban"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 30, 2013, 07:45:53 PM » #10298
Last one :)

Item Name: THE BEAST

Description: IT WILL EAT YOU... ALIVE!!!!

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/bio_voxhood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["arctic"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["barney"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["eli"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["error"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["female_01"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["leet"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["male_01"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["monk"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["odessa"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["police"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["riot"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["swat"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["urban"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 31, 2013, 12:20:42 PM » #10309
Item name: THE BEAST
Description: He'll EAT you... ALIVE!!!
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/bio_voxhood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["arctic"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["barney"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["eli"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["error"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["female_01"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["leet"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["male_01"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["monk"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["odessa"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["police"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["riot"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["swat"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}
ENT.Data["urban"] = {OffSet = Vector(-1.204,-3.856,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.182,-57.478,-95.946)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 31, 2013, 12:24:45 PM by MG | FuzionZ »

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 31, 2013, 12:29:01 PM » #10310
Name: Ye HAUNTED Boot
Description: Nor a hand but A BOOOOT MWAHAHAHAHA
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/boot_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["arctic"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["barney"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["eli"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["error"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["female_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["leet"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["male_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["monk"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["odessa"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["police"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["riot"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["swat"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["urban"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« October 31, 2013, 12:34:57 PM » #10311
Name: The Brain OF Brains!!
Description: How is this possible... My CREATION IS ALIVE!!
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/pyro_brainhead_s1.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["arctic"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["barney"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["eli"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["error"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["female_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["leet"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["male_01"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["monk"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["odessa"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["police"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["riot"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["swat"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}
ENT.Data["urban"] = {OffSet = Vector(-0.772,0.824,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.877,-78.495,-83.623)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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