ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/workshop/player/items/all_class/hw2013_tricky_chicken/hw2013_tricky_chicken_demo.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-6.109,-3.888,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}ENT.Data["arctic"] = {OffSet = Vector(-4.938,-2.295,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}ENT.Data["barney"] = {OffSet = Vector(-5.764,-4.743,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}ENT.Data["combine_soldier"] = {OffSet = Vector(-2.085,7.376,-0.76), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.545,137.56,-86.75)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.1,7.373,-0.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,135,-90)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.1,7.373,-0.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,135,-90)}ENT.Data["corpse1"] = {OffSet = Vector(-6.809,-2.764,-0.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}ENT.Data["eli"] = {OffSet = Vector(-6.109,-3.888,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}ENT.Data["error"] = {OffSet = Vector(-4.938,-2.295,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}ENT.Data["female_01"] = {OffSet = Vector(-8.546,-3.9,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}ENT.Data["gasmask"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}ENT.Data["gman_high"] = {OffSet = Vector(-6.906,-3.53,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}ENT.Data["guerilla"] = {OffSet = Vector(-4.18,-2.722,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.187,-167.727,-86.047)}ENT.Data["hostage_01"] = {OffSet = Vector(-6.875,-4.682,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}ENT.Data["kleiner"] = {OffSet = Vector(-6.12,-3.916,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}ENT.Data["leet"] = {OffSet = Vector(-3.612,-3.047,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.187,-167.727,-86.047)}ENT.Data["male_01"] = {OffSet = Vector(-7.608,-4.425,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}ENT.Data["monk"] = {OffSet = Vector(-5.958,-4.334,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}ENT.Data["odessa"] = {OffSet = Vector(-5.872,-4.92,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}ENT.Data["phoenix"] = {OffSet = Vector(-5.005,-2.308,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}ENT.Data["police"] = {OffSet = Vector(-6.861,0.076,-0.469), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.176,173.151,-85.877)}ENT.Data["riot"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.392,-2.905,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.158,-90)}ENT.Data["swat"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}ENT.Data["urban"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)} -- Check: Number should be _25_ :: Is _25_-- TRUE[code]
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/workshop/player/items/all_class/hw2013_leather_face/hw2013_leather_face_sniper.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}ENT.Data["arctic"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}ENT.Data["barney"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}ENT.Data["combine_soldier"] = {OffSet = Vector(0.164,0.882,0.141), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.223,0.512,0.137), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.657,0.763,0.131), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.149,-90.877)}ENT.Data["corpse1"] = {OffSet = Vector(0.231,-0.129,0.128), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}ENT.Data["eli"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}ENT.Data["error"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}ENT.Data["female_01"] = {OffSet = Vector(-0.521,-0.849,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}ENT.Data["gasmask"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}ENT.Data["gman_high"] = {OffSet = Vector(-0.521,-0.849,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}ENT.Data["guerilla"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.675,-80.387,-90.846)}ENT.Data["hostage_01"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}ENT.Data["kleiner"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}ENT.Data["leet"] = {OffSet = Vector(1.578,-1.499,0.088), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}ENT.Data["male_01"] = {OffSet = Vector(-0.504,-1.008,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}ENT.Data["monk"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}ENT.Data["odessa"] = {OffSet = Vector(-0.576,-0.662,0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}ENT.Data["phoenix"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}ENT.Data["police"] = {OffSet = Vector(0.304,-1.059,0.119), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}ENT.Data["riot"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.482,-1.168,0.163), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.809,-70.603,-90.719)}ENT.Data["swat"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}ENT.Data["urban"] = {OffSet = Vector(1.919,-1.288,0.081), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)} -- Check: Number should be _25_ :: Is _25_-- TRUE[code]
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/workshop/player/items/all_class/hw2013_the_dark_helm/hw2013_the_dark_helm_heavy.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-10.327,-0.929,0.445), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["arctic"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["barney"] = {OffSet = Vector(-10.02,-1.528,0.368), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["combine_soldier"] = {OffSet = Vector(-9.18,0.248,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.18,0.248,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.97,1.509,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["corpse1"] = {OffSet = Vector(-9.629,-1.636,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["eli"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["error"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["female_01"] = {OffSet = Vector(-10.707,-1.707,0.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["gasmask"] = {OffSet = Vector(-6.802,-2.311,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["gman_high"] = {OffSet = Vector(-9.027,-1.512,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["guerilla"] = {OffSet = Vector(-7.788,-1.362,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-97.095)}ENT.Data["hostage_01"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["kleiner"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["leet"] = {OffSet = Vector(-7.299,-0.3,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-180,-97.121)}ENT.Data["male_01"] = {OffSet = Vector(-10.337,-1.967,0.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["monk"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["odessa"] = {OffSet = Vector(-9.97,-1.621,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["phoenix"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["police"] = {OffSet = Vector(-9.757,-0.94,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["riot"] = {OffSet = Vector(-9.009,-1.473,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-10.787,-0.426,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}ENT.Data["swat"] = {OffSet = Vector(-6.801,-3.075,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}ENT.Data["urban"] = {OffSet = Vector(-10.076,-2.729,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)} -- Check: Number should be _25_ :: Is _25_-- TRUE[code]
ENT.Bone = "valvebiped.bip01_spine4"ENT.Model = "models/workshop/player/items/all_class/hw2013_intergalactic_intruder/hw2013_intergalactic_intruder_heavy.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["arctic"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["barney"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["combine_soldier"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["corpse1"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["eli"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["error"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["female_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["gasmask"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["gman_high"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["guerilla"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["hostage_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["kleiner"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["leet"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["male_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["monk"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["odessa"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["phoenix"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["police"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["riot"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["soldier_stripped"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["swat"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}ENT.Data["urban"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} -- Check: Number should be _25_ :: Is _25_-- TRUE[code]
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/workshop/player/items/all_class/hw2013_the_enlightening_lantern/hw2013_the_enlightening_lantern_heavy.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["arctic"] = {OffSet = Vector(-15.9,11.795,-4.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["barney"] = {OffSet = Vector(-14.79,11.82,-5.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["combine_soldier"] = {OffSet = Vector(-15.982,13.5,-5.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-15.982,13.5,-5.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-15.593,12.546,-4.914), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["corpse1"] = {OffSet = Vector(-16.902,10.503,-4.813), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["eli"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["error"] = {OffSet = Vector(-15.9,11.795,-4.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["female_01"] = {OffSet = Vector(-16.625,9.832,-5.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["gasmask"] = {OffSet = Vector(-15.981,13.28,-5.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["gman_high"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["guerilla"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["hostage_01"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["kleiner"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["leet"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["male_01"] = {OffSet = Vector(-16.625,9.832,-5.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["monk"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["odessa"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["phoenix"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["police"] = {OffSet = Vector(-17.034,10.878,-4.857), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["riot"] = {OffSet = Vector(-16.617,13.223,-5.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-18.498,9.604,-4.65), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}ENT.Data["swat"] = {OffSet = Vector(-16.974,12.147,-5.28), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}ENT.Data["urban"] = {OffSet = Vector(-16.802,11.114,-5.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)} -- Check: Number should be _25_ :: Is _25_-- TRUE[code]
ENT.Bone = "valvebiped.bip01_spine"ENT.Model = "models/workshop/player/items/all_class/hw2013_allclass_horseman/hw2013_allclass_horseman_heavy.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["arctic"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["barney"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["combine_soldier"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["corpse1"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["eli"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["error"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["female_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["gasmask"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["gman_high"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["guerilla"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["hostage_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["kleiner"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["leet"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["male_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["monk"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["odessa"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["phoenix"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["police"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["riot"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["swat"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}ENT.Data["urban"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_spine4"ENT.Model = "models/workshop/player/items/all_class/hw2013_burlap_buddy/hw2013_burlap_buddy_heavy.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["arctic"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["barney"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["combine_soldier"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["corpse1"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["eli"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["error"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["female_01"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["gasmask"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["gman_high"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["guerilla"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["hostage_01"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["kleiner"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["leet"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["male_01"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["monk"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["odessa"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["phoenix"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["police"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["riot"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["swat"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}ENT.Data["urban"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)} -- Check: Number should be _25_ :: Is _25_-- TRUE[code]
ENT.Bone = "valvebiped.bip01_spine4"ENT.Model = "models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_heavy.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}ENT.Data["arctic"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["barney"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}ENT.Data["combine_soldier"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["corpse1"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["eli"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}ENT.Data["error"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["female_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["gasmask"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["gman_high"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["guerilla"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["hostage_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["kleiner"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}ENT.Data["leet"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["male_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["monk"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}ENT.Data["odessa"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["phoenix"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["police"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["riot"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["soldier_stripped"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["swat"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}ENT.Data["urban"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)} -- Check: Number should be _25_ :: Is _25_-- TRUE[code]
models/workshop/player/items/all_class/hw2013_all_skull_necklace/hw2013_all_skull_necklace_heavy.mdl
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_halloween/jackolantern_01.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(4.9,-1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["arctic"] = {OffSet = Vector(6.2,-1.9,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}ENT.Data["barney"] = {OffSet = Vector(4.9,-2.2,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["combine_soldier"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}ENT.Data["corpse1"] = {OffSet = Vector(5.1,-1.9,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["eli"] = {OffSet = Vector(4.9,-1.2,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["error"] = {OffSet = Vector(6.2,-1.9,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}ENT.Data["female_01"] = {OffSet = Vector(2.8,-1.7,0.2), Size = 1, Scale = Vector(0.32,0.32,0.32), Angles = Angle(0,-90,-80)}ENT.Data["gasmask"] = {OffSet = Vector(8.3,-2.3,0.2), Size = 1, Scale = Vector(0.35,0.35,0.35), Angles = Angle(0,-90,-80)}ENT.Data["gman_high"] = {OffSet = Vector(5.6,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["guerilla"] = {OffSet = Vector(6.2,-1.6,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}ENT.Data["hostage_01"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["kleiner"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["leet"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["male_01"] = {OffSet = Vector(4.7,-2.5,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["monk"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["odessa"] = {OffSet = Vector(4.9,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["phoenix"] = {OffSet = Vector(6.2,-2.2,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}ENT.Data["police"] = {OffSet = Vector(4.8,-3.8,0.2), Size = 1, Scale = Vector(0.36,0.36,0.36), Angles = Angle(0,-90,-80)}ENT.Data["riot"] = {OffSet = Vector(7.2,-1.9,0.2), Size = 1, Scale = Vector(0.35,0.35,0.35), Angles = Angle(0,-90,-80)}ENT.Data["soldier_stripped"] = {OffSet = Vector(2.9,-0.4,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}ENT.Data["swat"] = {OffSet = Vector(7,-2.3,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}ENT.Data["urban"] = {OffSet = Vector(7.2,-1.8,0.2), Size = 1, Scale = Vector(0.34,0.34,0.34), Angles = Angle(0,-90,-80)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/weapons/w_models/w_fireaxe.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-4.5,10.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["arctic"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["barney"] = {OffSet = Vector(-4.4,9.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["combine_soldier"] = {OffSet = Vector(-3.4,11.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77,88)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.4,11.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77,88)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.2,10.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80.5,88)}ENT.Data["corpse1"] = {OffSet = Vector(-3.7,8.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["eli"] = {OffSet = Vector(-4.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["error"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["female_01"] = {OffSet = Vector(-4.9,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["gasmask"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["gman_high"] = {OffSet = Vector(-2.4,9.1,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77.5,88)}ENT.Data["guerilla"] = {OffSet = Vector(-2.7,10.1,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["hostage_01"] = {OffSet = Vector(-4,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["kleiner"] = {OffSet = Vector(-4.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["leet"] = {OffSet = Vector(-2,9.5,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["male_01"] = {OffSet = Vector(-3.8,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["monk"] = {OffSet = Vector(-3.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["odessa"] = {OffSet = Vector(-4,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["phoenix"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["police"] = {OffSet = Vector(-3.7,8.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["riot"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.8,9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["swat"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}ENT.Data["urban"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/workshop/player/items/heavy/hw2013_orcish_outburst/hw2013_orcish_outburst.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(4.1,1.4,0), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["arctic"] = {OffSet = Vector(6.1,1.2,0), Size = 1, Scale = Vector(1.375,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["barney"] = {OffSet = Vector(4.2,1.4,0.2), Size = 1, Scale = Vector(1.2,2.3,1), Angles = Angle(0,-70,-90)}ENT.Data["combine_soldier"] = {OffSet = Vector(5,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.1,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["corpse1"] = {OffSet = Vector(4.7,1.2,0.1), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["eli"] = {OffSet = Vector(4.1,1.4,0.1), Size = 1, Scale = Vector(1.15,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["error"] = {OffSet = Vector(6.1,1.2,0), Size = 1, Scale = Vector(1.375,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["female_01"] = {OffSet = Vector(3.6,0.3,0), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["gasmask"] = {OffSet = Vector(7.1,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["gman_high"] = {OffSet = Vector(5.7,0.9,0.1), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["guerilla"] = {OffSet = Vector(5.7,1.2,0), Size = 1, Scale = Vector(1.4,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["hostage_01"] = {OffSet = Vector(4.4,1.2,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["kleiner"] = {OffSet = Vector(4.3,1.4,0), Size = 1, Scale = Vector(1,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["leet"] = {OffSet = Vector(6.7,1.5,0), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["male_01"] = {OffSet = Vector(4.8,1,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["monk"] = {OffSet = Vector(4.7,1.2,0), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["odessa"] = {OffSet = Vector(4.9,0.7,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["phoenix"] = {OffSet = Vector(6.2,1.2,0), Size = 1, Scale = Vector(1.4,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["police"] = {OffSet = Vector(4.7,1.9,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["riot"] = {OffSet = Vector(7.1,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["soldier_stripped"] = {OffSet = Vector(2.6,1,0.1), Size = 1, Scale = Vector(0.9,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["swat"] = {OffSet = Vector(7,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}ENT.Data["urban"] = {OffSet = Vector(7.2,2.7,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_spine1"ENT.Model = "models/workshop/player/items/all_class/hw2013_burlap_buddy/hw2013_burlap_buddy_demo.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["arctic"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["barney"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["combine_soldier"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["corpse1"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["eli"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["error"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["female_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["gasmask"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["gman_high"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["guerilla"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["hostage_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["kleiner"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["leet"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["male_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["monk"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["odessa"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["phoenix"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["police"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["riot"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-7.3,-16.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-90,90)}ENT.Data["swat"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}ENT.Data["urban"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_foliage/tree_poplar_01.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["arctic"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["barney"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["charple01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["combine_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["corpse1"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["eli"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["female_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["gasmask"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["gman_high"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["guerilla"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["hostage_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["kleiner"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["leet"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["male_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["monk"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["odessa"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["phoenix"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["police"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["riot"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["soldier_stripped"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["swat"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}ENT.Data["urban"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)} -- Check: Number should be _25_ :: Is _25_-- TRUE