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Author Topic: The Loot Table - [Better explanation for non mathematicians]  (Read 1501 times)

Godlikem

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  • February 2013
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« July 08, 2013, 11:20:23 AM » #8766
RED text classifies what is a percentage.
BLUE text classifies what is a chapter of context.

The way the Table works:
1-6 Tables:
Table 1Chances: (110/140) = 78.57% http://moronyard.com/wiki/index.php?title=Materials
Table 2 Chances: (20/140) = 14.28% http://moronyard.com/wiki/index.php?title=Keys , http://moronyard.com/wiki/index.php?title=Chests
Table 3 Chances: (7/140) = 5% http://moronyard.com/wiki/index.php?title=Flamethrowers
Table 4 Chances: (1/140) = 0.714% http://moronyard.com/wiki/index.php?title=Hats
Table 5 Chances: (1/140) = 0.714% http://moronyard.com/wiki/index.php?title=Auras
Table 6 Chances: (1/140) = 0.714% http://moronyard.com/wiki/index.php?title=Body_Attachments

Exsample of the odds of table 6:

Body Attachments - 1/140 - to get acual item. - 0.714%
odds:
Count all the dropable items pretty much all that are not green - 1/37 - for which item you accually obtain.
chances/attributes:
1/3 .33% - singe attribute chance - 1/9 11.1% - two attributes prefix-suffix
1/13
None - 66%
rarechance - 33%/12 - (1-20) 5% to obtain the number catagory you want.
magic - 33%/12 - (1-25) = 8% to obtain the number catagory you want.
cash - 33%/12 - (1-15) = 6.66% to obtain the number catagory you want.
items - 33%/12 - (1-1,2-2,3-3) .33% to obtain the number catagory you want.
vote - 33%/12 - (1-30) 3.33% to obtain the number catagory you want.
hp - 33%/12 - (1-15) 6.66_7% to obtain the number catagory you want.
paint - 33%/12 - (1-20) 5% to obtain the number catagory you want.
keys - 33%/12 - (1-15) 6.66_7% to obtain the number catagory you want.
fragments - 33%/12 - (1-15) 6.66_7% to obtain the number catagory you want.
movespeed - 33%/12 - (1-15) 6.66_7% to obtain the number catagory you want.
hp regen - 33%/12 - (1-1,2-2,3-3) .33% to obtain the number catagory you want.
relic chance - 33%/12 - (1-8) 12.5% to obtain the number catagory you want.

*Disclaimer, These percentages are not dead accuarate i rounded them to a appropriate number that was easy to add upto 66% of what accually rolls.
Sockets don't count as a attribute i believe they are just a chance for something extra:


Socket chance: 21.401% or rounded (1/5)
1 Socket: (1/8) 12.5%
2 Sockets: (1/12) 8.333%
3 Sockets: (1/110) 0.909091%
4 Sockets: (1/850) 0.001%
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Explaining Stat Increasing items:
So the percentage the item will have a attribute is 33% out of 100.
Make sure you keep this in mind along with the percentage of the item with attribute increasing find.
Lets say your item is 15% Magic find. out of 100 33% is 33, to find the increasing find you simply have to find 15% out of 33 and then add the result with the 33% so that will make your percentage now 37.5%
*And yet another Disclaimer, Due to the fact that, that 37.5% alters so much with the loot table i can only give one example i will try to word it out to the best of my ability on what would happen.
So there are 12 category's of attributes possible that you can find and have a chance to obtain. Now that all those attributes have been altered by the 37.5% we now how to do some math on your side. so now the ods to get something is 37.5 out of 100. So what you will do with that is very similar to finding the increasing to find the actual percentage of the increasment out of 100. so we will take every individual percentage for exsample -
paint - 33%/12 - (1-20) 5% The odds to get it is 5% so what we will do is find that the chance to actually get an attribute is 66.6% of 100 and find that 5% of 66.6 is 7.507 now that we have the magical number of 7.507 we have to find 37.5% of that and recieve a percent of 2.477. so now we just drop the 7.507 and add the 2.477 to the 5% chance which will give you a 7.477% chance increasement.




Thank You to who ever read this.
Please contact me or make a reply if you need additional help.

« Last Edit: July 08, 2013, 11:52:15 AM by Godlikem »

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