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Messages - Keyes
31
« on: April 24, 2014, 12:44:25 AM »
Might want to be sure you cant grief the system, seeing as how this type server does tend to attract people of that sort.
Don't worry, there are plenty of anti-griefing mechanism:
- Loading players, who fail to ready up after 2 minutes, will be unable to join any Sanctuary lobbies for a fixed period of time in the main lobby.
- If not all players ready up after 2 minutes, the players are returned to the main lobby and the server is restarted and marked as free for other players to join.
- The process of joining a Sanctuary server occurs in the main lobby, where players can form parties to join a server together. There are additional mechanisms in place that prevent players from disrupting other players while joining games.
Alright, I really like the idea going to the server through the lobby. Nobody likes waiting for someone to join and then they never do. Fuck you dota 2
Yes, nobody wants to wait for anybody to take their turn. Civ 5...
33
« on: April 12, 2014, 10:30:19 PM »
Someone, tell me why I should get Dota 2.
There is no reason to play Dota 2, unless you want to win the €1,000,000 prize. Dota 2 has been know to cause cases of Transanal evisceration.
34
« on: April 09, 2014, 07:32:04 PM »
I would play it if there wasn't so much shit to learn
This. I played a coop bot match as level 1 and was reported by the whole team.
I'd play if I wasn't abused mentally and physically by the game.
35
« on: April 08, 2014, 07:14:11 PM »
36
« on: April 08, 2014, 06:34:08 PM »
Eva Green
Hmm How many maths classes have we spent playing this "Name" Game... Neil DeGrasse Tyso n
37
« on: April 04, 2014, 08:01:21 PM »
Nice idea, nice maps If somebody can point link me/message me a guide to setting up hammer for gmod I will be eternally in their debt. Used to do some mapping but not for gmod, this was ages ago. Reckon I could make something nice and atmospheric though.
Hey Wabbit, if you want I can add you on steam if you want help with getting hammer started.
38
« on: April 03, 2014, 11:55:34 PM »
didn't realise I won last weeks lotto, thanks! How do I get the winnings?
39
« on: April 02, 2014, 07:28:36 PM »
Name:Keyes Style of play:Goblin Killer Dota Level:1 Why you want to join: If you don't have enough applications I'll fill in.
Don't know if this is for a joke or something else, but DENIED I thought Dota 2 was a joke when I first played it, but thats for another day. I'd play it and maybe be good at it (since strategy is my forte)
40
« on: March 31, 2014, 05:25:23 PM »
Name:Keyes Style of play:Goblin Killer Dota Level:1 Why you want to join: If you don't have enough applications I'll fill in.
41
« on: March 30, 2014, 08:16:46 PM »
sa_oasis sa_oasis is kind of based something out of fallout new vegas, with the nevada desert and the petrol stations. It features a small Oasis which acts as the Sanctuary. I tried (and hopefully well) to use displacements to create a hilly sand effect. Can't upload pictures as steam cloud seems to be broken. https://drive.google.com/folderview?id=0ByO4JBux2E7wakgtZDJNUnpzcmc&usp=sharing
42
« on: March 28, 2014, 08:17:30 PM »
Suggestions for Sanctuary Weapons
AUG: I thought the AUG should represent a more single fire like Rifle, apposed to the AK-47, which would a more auto rifle. of course there are multiple auto weapons, but I feel the AK-47 and AUG would both as good contrast weapons;One Slower, More Accurate Rifle with a smaller magazine, and the other being a Full Auto, Less accurate but with a larger magazine.
By Comparing the UMP-45 to the AUG, I think the AUG Should be as slow as The UMP, and have the UMP be at 0.15-0.16 fire delay. I think the Ammo should be smaller, reduced to maybe 20-25. The Damage could maybe be increased, But then again with a high Accuracy, it could be probably stay the same.
Suggestion:
ClipSize : 25 FireRate : 0.2
AK47: Edited: I think the Ak47 needs a higher mag, as compared to the AUG, it is much less accurate.
Suggestion:
MinDmg : 19 MaxDmg : 37 AvgDmg : 28 ClipSize : 30
TMP: No suggestion/Seems Balanced
P90: I guess the Numbullets Being 2 means it is two per shot to give the impression of it being a very fast full auto weapon, but with a weaker shot I think it should have 5 extra bullets, as it is the weakest full primary.
Suggestion: ClipSize: 50
I will expand on this, but I am just trying to work out some of the weapon factors.
For Example, My Version of the AK47:
30 Bullets 19 MinD 28 AvgD 37 MaxD
Dmg Per Clip = 840
Dmg Per Sec = 186
Dmg Per 10 Sec = 1153 (I may have calculated this wrong, I did 10-3.8 (I am taking that the reload is in 3.8 seconds) to get 6.2, then multiply it buy the average damage per sec. )
43
« on: March 26, 2014, 05:54:42 PM »
How am I "added" to the contributor list? I would be more than glad to help.
Send me PM containing a Google account I can share the document with.
Would that be the Google + or email address?
44
« on: March 26, 2014, 05:36:18 PM »
A couple things I've noticed where with the weapon rates, How do you judge the semi auto fire rate? Because the FN-Five Seven seems to be kind of close to the MAC10s rate of fire, and MAC 10s fire quite fast.
Let's define fire rate in this context; it is minimum delay between attacks on both automatic and manual weapons. By this definition, lower number in the fire rate column means faster attacks (a better name could be attack delay, but this is a simplified document). This means that if you can click fast enough, your Five Seven can potentially fire almost as fast as the MAC10.
AK-47 needs to be slower, its on the same as a MAC-10 although it has a lower damage point.
The UMP-45 I think should be slowed quite a bit, maybe to around the AK-47s speed.
Steyr AUG should be a bit slower (maybe by 0.01) and bring the MAC-10 up to where the UMP-45 was.
P90 should be inbetween the AUG and the MAC-10.
TMP could be a bit faster (maybe up to 0.12)
I have adjusted these a bit, however you need to also factor in other variables:
- Reload time: Very high on rifles (AK47 / AUG), which could be fatal in certain situations. - Accuracy: The biggest factor of them all, and unfortunately the one that is hardest to represent in this document. A 100% accuracy rating obviously results in a 0 unit spread. Anything below 80% will start being extremely unpredictable. <60% = spray and pray.
The most accurate representation is thus the DPS / 10s (A) field, which calculates the damage dealt over 10 second including reload time, as well as an approximated "hit and miss" calculation.
I judged the speeds partly by just the mag sizes and a bit off what the real world fire rates are (I'm not sure if thats what you're looking for or not)
I should have mentioned this in the OP: The goal of this document is to balance the weapons so they all have a purpose in the game (ie: "Zombies are far away, I have plenty of time to reload, i'll grab rifle X with reload time of 4 seconds"). While it would be a bonus to have the weapons act as realistically as possible, i don't think this should be a requirement but rather a guideline.
Well it just one thing that stood out to me at time, but I will take a good look at it now. How am I "added" to the contributor list? I would be more than glad to help.
45
« on: March 26, 2014, 05:13:17 PM »
Hi, I'd contribute whenever I can.
A couple things I've noticed where with the weapon rates, How do you judge the semi auto fire rate? Because the FN-Five Seven seems to be kind of close to the MAC10s rate of fire, and MAC 10s fire quite fast.
/FIRE RATE/
AK-47 needs to be slower, its on the same as a MAC-10 although it has a lower damage point.
The UMP-45 I think should be slowed quite a bit, maybe to around the AK-47s speed.
Steyr AUG should be a bit slower (maybe by 0.01) and bring the MAC-10 up to where the UMP-45 was.
P90 should be inbetween the AUG and the MAC-10.
TMP could be a bit faster (maybe up to 0.12)
Well thats what I have for now, I judged the speeds partly by just the mag sizes and a bit off what the real world fire rates are (I'm not sure if thats what you're looking for or not)
I'll take a look at the other topics soon.
Hope it helps.
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