MoronYard

General => MoronYard Discussion => Topic started by: nonSENSE on April 24, 2012, 01:52:13 PM

Title: Item Submissions
Post by: nonSENSE on April 24, 2012, 01:52:13 PM
All of the item submissions should go into this thread and no longer into my private message box. Please copy and paste the content of the __compiled.txt file into a new post and surround them with code tags.

You can also add a name for the item and a description you want me to use.

Read this post (http://moronyard.com/forums/index.php?topic=171.msg2439#msg2439) regarding the submission status as well.

Please post all submissions in a single post.
Title: Re: Item Submissions
Post by: レオ✪ on April 24, 2012, 02:50:28 PM
So from now on just post the compiled.txt content in here?
Title: Re: Item Submissions
Post by: nonSENSE on April 24, 2012, 03:09:14 PM
Yes.
Title: Re: Item Submissions
Post by: レオ✪ on April 24, 2012, 04:42:06 PM
Attachment Item: Cozy Camper, Description: Does not include Cozyness
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Neck1"
ENT.Model = "models/player/items/sniper/xms_sniper_commandobackpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.663,0.031,-0.234), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(-4.719,-76.296,-88.889)}
ENT.Data["arctic"] = {OffSet = Vector(-8.4,0.215,0.171), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["barney"] = {OffSet = Vector(-10.097,-3.007,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.623,-45.493,-91.459)}
ENT.Data["charple01"] = {OffSet = Vector(-10.373,-2.084,-0.004), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.719,-0.528,0.477), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.719,-0.528,0.477), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-11.209,-1.211,0.464), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["corpse1"] = {OffSet = Vector(-8.917,-1.397,-0.023), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["eli"] = {OffSet = Vector(-9.311,-0.62,0.011), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-2.441,-61.906,-90.095)}
ENT.Data["female_01"] = {OffSet = Vector(-9.95,0.719,0.039), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-91.512)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.811,0.162,-0.078), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(0.092,-64.894,-89.588)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.445,-1.607,0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-89.04)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.4,0.215,0.169), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.189,-1.985,0.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-90.095)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.704,-1.761,-0.112), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-90.095)}
ENT.Data["leet"] = {OffSet = Vector(-8.702,-0.597,0.164), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["male_01"] = {OffSet = Vector(-10.017,-0.395,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-89.819)}
ENT.Data["monk"] = {OffSet = Vector(-9.704,-1.761,-0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-90.095)}
ENT.Data["odessa"] = {OffSet = Vector(-10.571,-2.209,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-89.04)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.4,0.215,0.169), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["police"] = {OffSet = Vector(-9.426,-1.15,0.123), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["riot"] = {OffSet = Vector(-8.285,-0.397,0.169), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.277,-2.444,0.126), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["swat"] = {OffSet = Vector(-8.001,0.646,-0.303), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-89.819)}
ENT.Data["urban"] = {OffSet = Vector(-7.785,0.742,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-89.819)}
ENT.Data["zombiefast"] = {OffSet = Vector(-10.036,-1.918,-0.025), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Status: I checked it yesterday and the offsets / positions are extremely off. Also, try parenting to a spine bone instead of neck. I'd still like to add this to the server. -nonSENSE
Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:00:31 PM
Name: Bolgans Helmet
Description: You can choose
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/all_reckoning_bolgan_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.4,1.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["arctic"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["barney"] = {OffSet = Vector(0.56,0.16,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["charple01"] = {OffSet = Vector(-2.49,0.54,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.636,2.08,-0.38), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.636,2.08,-0.38), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0,0.95,0.15), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["corpse1"] = {OffSet = Vector(0.14,0.47,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["eli"] = {OffSet = Vector(-0.4,1.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["female_01"] = {OffSet = Vector(-1.66,-0.36,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["gasmask"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-59.46,-92.5)}
ENT.Data["gman_high"] = {OffSet = Vector(0.37,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["guerilla"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["leet"] = {OffSet = Vector(1.74,-0.13,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["male_01"] = {OffSet = Vector(0.54,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["monk"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["odessa"] = {OffSet = Vector(-0.4,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["phoenix"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["police"] = {OffSet = Vector(-1.49,-0.32,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["riot"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-59.46,-92.5)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.93,0.95,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["swat"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-2.73,-74.56,-91.83)}
ENT.Data["urban"] = {OffSet = Vector(1.74,-0.2,0), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.14,0.47,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:01:21 PM
Name: Skull Back
Description: Nothing Better then a skull on your back.
Type: Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/props_2fort/bullskull001.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.82,0.19,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["arctic"] = {OffSet = Vector(5.97,-0.51,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.82,-0.55,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["charple01"] = {OffSet = Vector(3.73,1.31,-0.34), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.73,0.02,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["eli"] = {OffSet = Vector(3.82,-1,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["female_01"] = {OffSet = Vector(3.66,-0.62,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(4.64,-3.55,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.66,0.3,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(5.97,-1.26,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.66,-0.34,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.66,-0.43,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.97,-0.35,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["male_01"] = {OffSet = Vector(3.66,-0.45,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.66,-1.11,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["odessa"] = {OffSet = Vector(3.66,-0.58,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(5.97,-0.73,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["police"] = {OffSet = Vector(3.73,-0.84,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["riot"] = {OffSet = Vector(4.64,-2.79,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-94.45,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.73,0.82,-0.12), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-95,-90)}
ENT.Data["swat"] = {OffSet = Vector(3.66,-2.22,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.66,-0.96,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.73,1.55,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:01:53 PM
Name: Headless Horse axe
Description: Rawwr! This axe is haunted.
Type: Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine1"
ENT.Model = "models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.67,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-54.33)}
ENT.Data["arctic"] = {OffSet = Vector(4.21,-2.61,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.7,-85.6,-56.16)}
ENT.Data["barney"] = {OffSet = Vector(7.5,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-70.9)}
ENT.Data["charple01"] = {OffSet = Vector(4.21,-1.18,4.2), Size = 0.37, Scale = Vector(1,1,1), Angles = Angle(-1.7,-85.6,-68.43)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["corpse1"] = {OffSet = Vector(4.64,-2.75,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["eli"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["female_01"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["gasmask"] = {OffSet = Vector(2.97,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-46.26)}
ENT.Data["gman_high"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["guerilla"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["kleiner"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["leet"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["male_01"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["monk"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["odessa"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["phoenix"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["police"] = {OffSet = Vector(4.64,-3.08,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["riot"] = {OffSet = Vector(6.54,-4.37,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.28,-2.88,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["swat"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.03)}
ENT.Data["urban"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.03)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.64,-2.75,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:02:12 PM
Name: Action Camera
Description: Capture every bit of fail
Type: Hat/Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/Tools/camera/camera.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.47,2.64,-6.03), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["arctic"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["barney"] = {OffSet = Vector(-1.07,2.64,-7), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-79.2,-88.96)}
ENT.Data["charple01"] = {OffSet = Vector(-3.1,3.81,-6.13), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.76,1.14,-8.37), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-115.43)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.76,1.14,-8.37), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-115.43)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-3.42,1.88,-11.57), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-130.03)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.47,3.51,-6.13), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["eli"] = {OffSet = Vector(-1.47,2.64,-6.16), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["female_01"] = {OffSet = Vector(-2.33,3.04,-6.29), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["gasmask"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.2,3.41,-7.42), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["guerilla"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.47,2.64,-6.29), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["leet"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["male_01"] = {OffSet = Vector(-2.3,3.44,-7.16), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["monk"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["odessa"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["phoenix"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["police"] = {OffSet = Vector(-1.76,3.01,-6.97), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-100.76)}
ENT.Data["riot"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.42,2.28,-7.07), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-99.2)}
ENT.Data["swat"] = {OffSet = Vector(-0.5,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["urban"] = {OffSet = Vector(-0.5,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["zombiefast"] = {OffSet = Vector(-3.3,4.01,-6.4), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-100.76)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:02:45 PM
Name: Electro Sapper
Description: Hope this doesnt give you a buzz
Type: Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/buildables/sapper_teleporter.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.4,-1.65,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-8.1,102.13)}
ENT.Data["arctic"] = {OffSet = Vector(0,-1.73,-2.6), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["barney"] = {OffSet = Vector(-1.1,-1.38,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.57,102.13)}
ENT.Data["charple01"] = {OffSet = Vector(-2,1.3,-5.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.97,-0.83,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["eli"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["female_01"] = {OffSet = Vector(-2.48,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.28,-0.29,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-54.63,-16.63,102.13)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["guerilla"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["leet"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["male_01"] = {OffSet = Vector(-1.28,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["monk"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["odessa"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["phoenix"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["police"] = {OffSet = Vector(-0.97,-1.5,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["riot"] = {OffSet = Vector(-1.28,-0.62,-4.81), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-54.63,-11.06,102.13)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.04,-0.77,-5.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-106.26,-18.02,102.13)}
ENT.Data["swat"] = {OffSet = Vector(-1.28,-2.56,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.63,102.13)}
ENT.Data["urban"] = {OffSet = Vector(-1.28,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.63,102.13)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.97,-0.83,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:03:09 PM
Name: Charmers Chapeau
Description: You can choose
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/spy/spy_charmers_chapeau.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)}
ENT.Data["arctic"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["barney"] = {OffSet = Vector(6.5,1.83,0.03), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)}
ENT.Data["charple01"] = {OffSet = Vector(4.34,2.1,-0.07), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.3,3.43,-0.11), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.3,3.43,-0.11), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.17,3.86,0.26), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["corpse1"] = {OffSet = Vector(6.44,2.1,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["eli"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)}
ENT.Data["female_01"] = {OffSet = Vector(6.1,2.13,-0.21), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["gasmask"] = {OffSet = Vector(9.67,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["gman_high"] = {OffSet = Vector(7.03,1.86,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["guerilla"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["kleiner"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["leet"] = {OffSet = Vector(8.83,2.04,-0.01), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["male_01"] = {OffSet = Vector(6.1,1.63,-0.01), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["monk"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["odessa"] = {OffSet = Vector(6.5,1.19,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["phoenix"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["police"] = {OffSet = Vector(6.87,0.43,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["riot"] = {OffSet = Vector(9.67,2.17,-0.01), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.51,2.5,-0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["swat"] = {OffSet = Vector(9.67,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["urban"] = {OffSet = Vector(8.8,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.47,2.93,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:03:27 PM
Name: Humble Steam Whistle
Description: Now you really are a hot head
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/xms_steamwhistle_soldier.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.08,0.86,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-68.47,-73.09)}
ENT.Data["arctic"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["barney"] = {OffSet = Vector(0.69,0.33,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-66.87,-76.26)}
ENT.Data["charple01"] = {OffSet = Vector(1.23,0.33,-0.8), Size = 0.67, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["corpse1"] = {OffSet = Vector(0.83,0.07,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["eli"] = {OffSet = Vector(-0.08,0.86,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-68.47,-73.09)}
ENT.Data["female_01"] = {OffSet = Vector(-1.32,-1.24,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["gasmask"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["gman_high"] = {OffSet = Vector(0.15,-0.27,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["guerilla"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["kleiner"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["leet"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["male_01"] = {OffSet = Vector(-1.32,-1.24,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["monk"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["odessa"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["phoenix"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["police"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["riot"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.37,0.58,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["swat"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["urban"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.9,0.27,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Jequito on April 24, 2012, 06:03:42 PM
Name: Eagonn Helmet
Description: You can choose
Type: Hat
Status: In Game

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/all_reckoning_eagonn_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["arctic"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["barney"] = {OffSet = Vector(-0.63,0.67,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-2.2,0.07,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.07,0.07,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["eli"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-1.53,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(6.57,0.17,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.23,-72.63,-73.5)}
ENT.Data["gman_high"] = {OffSet = Vector(0.44,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.63,1.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["leet"] = {OffSet = Vector(1.2,-0.56,-0.7), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["male_01"] = {OffSet = Vector(-0.23,0.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["monk"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-0.43,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["police"] = {OffSet = Vector(2.33,0.34,-0.63), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-42.27,-97.7)}
ENT.Data["riot"] = {OffSet = Vector(1.2,-0.1,-0.17), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.14,0.27,-0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-90.46)}
ENT.Data["swat"] = {OffSet = Vector(1.77,0.17,0), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(1.47,-82.89,-90)}
ENT.Data["urban"] = {OffSet = Vector(1.77,0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.5,0.64,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on April 24, 2012, 06:57:05 PM
Name:The Last Breath
Description:For Breathing A Last Time
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/pyro/pyro_halloween_gasmask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-35.496,-21.102,-2.447), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(2.974,-151.021,-96.96)}
ENT.Data["arctic"] = {OffSet = Vector(-38.756,-18.588,-0.093), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["barney"] = {OffSet = Vector(-38.382,-15.41,-1.44), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(1.799,-160.364,-97.354)}
ENT.Data["charple01"] = {OffSet = Vector(-31.583,-16.518,0.023), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.129,-154.423,-90.31)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-33.11,-13.478,0.064), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-33.11,-13.478,0.064), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-30.644,-12.721,0.086), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["corpse1"] = {OffSet = Vector(-31.318,-15.868,0.132), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0.116,-156.759,-93.404)}
ENT.Data["eli"] = {OffSet = Vector(-39.47,-14.59,-1.32), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(1.59,-161.99,-97.4)}
ENT.Data["female_01"] = {OffSet = Vector(-37.413,-19.195,-1.311), Size = 1.21, Scale = Vector(1,1,1), Angles = Angle(1.521,-155.627,-97.215)}
ENT.Data["gasmask"] = {OffSet = Vector(-34.398,-6.7,0.227), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.738,-173.584,-87.605)}
ENT.Data["gman_high"] = {OffSet = Vector(-33.517,-25.328,-2.167), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(2.668,-146.368,-96.876)}
ENT.Data["guerilla"] = {OffSet = Vector(-38.935,-18.146,-0.086), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["hostage_01"] = {OffSet = Vector(-38.79,-17.704,-1.077), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(1.213,-158.054,-97.273)}
ENT.Data["kleiner"] = {OffSet = Vector(-37.36,-20.116,-2.153), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(2.539,-154.549,-97.131)}
ENT.Data["leet"] = {OffSet = Vector(-38.598,-18.963,-0.092), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["male_01"] = {OffSet = Vector(-36.484,-19.024,-1.421), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(1.52,-155.63,-97.21)}
ENT.Data["monk"] = {OffSet = Vector(-38.413,-17.537,-1.264), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(1.213,-158.054,-97.273)}
ENT.Data["odessa"] = {OffSet = Vector(-38.79,-17.704,-1.077), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(1.213,-158.054,-97.273)}
ENT.Data["phoenix"] = {OffSet = Vector(-38.756,-18.588,-0.093), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["police"] = {OffSet = Vector(-32.766,-14.522,-0.039), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["riot"] = {OffSet = Vector(-36.216,-6.92,-0.079), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0.02,-173.553,-90.336)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-30.904,-14.653,-0.112), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.089,-156.601,-93.03)}
ENT.Data["swat"] = {OffSet = Vector(-36.629,-6.896,0.533), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.861,-173.567,-97.722)}
ENT.Data["urban"] = {OffSet = Vector(-36.245,-6.739,0.519), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.861,-173.567,-97.722)}
ENT.Data["zombiefast"] = {OffSet = Vector(-32.657,-17.403,-0.68), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0.422,-151.594,-93.38)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Status: Unfortunately, the item is not suitable for the servers. -nonSENSE
Title: Re: Item Submissions
Post by: レオ✪ on April 24, 2012, 09:00:01 PM
Name:The Sentral View
Description:Erectin' An Eyepiece..
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/fwk_engineer_cranial.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.842,-0.963,-0.223), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,-88.517,-87.376)}
ENT.Data["arctic"] = {OffSet = Vector(4.888,-1.686,-0.461), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["barney"] = {OffSet = Vector(3.481,-2.097,-0.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.236,-90.064,-87.381)}
ENT.Data["charple01"] = {OffSet = Vector(1.817,-1.451,-0.178), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.332,-1.406,-0.704), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(3.233,-80.42,-90.718)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.332,-1.406,-0.704), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(3.233,-80.42,-90.718)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.219,-0.633,-0.595), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(3.389,-82.864,-88.678)}
ENT.Data["corpse1"] = {OffSet = Vector(3.599,-1.704,-0.223), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["eli"] = {OffSet = Vector(3.228,-1.443,-0.164), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0.061,-83.246,-90.804)}
ENT.Data["female_01"] = {OffSet = Vector(2.909,-2.354,-0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.111,-83.201,-90.805)}
ENT.Data["gasmask"] = {OffSet = Vector(4.833,-3.219,-0.592), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.769,-80.401,-90.717)}
ENT.Data["gman_high"] = {OffSet = Vector(4.307,-1.603,-0.323), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["guerilla"] = {OffSet = Vector(4.888,-1.686,-0.461), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.507,-1.394,-0.5), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["kleiner"] = {OffSet = Vector(3.506,-1.414,-0.417), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0.061,-83.246,-90.804)}
ENT.Data["leet"] = {OffSet = Vector(5.138,-1.99,-0.372), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["male_01"] = {OffSet = Vector(3.801,-2.399,-0.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.857,-83.271,-90.805)}
ENT.Data["monk"] = {OffSet = Vector(3.932,-1.356,-0.31), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["odessa"] = {OffSet = Vector(3.434,-2.368,-0.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["phoenix"] = {OffSet = Vector(4.888,-1.686,-0.461), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["police"] = {OffSet = Vector(3.249,-3.109,-0.473), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["riot"] = {OffSet = Vector(4.715,-2.509,-0.405), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.414,-0.988,-0.499), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(3.389,-82.864,-88.678)}
ENT.Data["swat"] = {OffSet = Vector(4.595,-2.637,-0.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.731,-83.269,-90.805)}
ENT.Data["urban"] = {OffSet = Vector(4.355,-2.665,-0.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.731,-83.269,-90.805)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.45,1.23,-0.56), Size = 0.76, Scale = Vector(1,1,1), Angles = Angle(3.034,-34.074,-85.886)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: SniperDuck on April 24, 2012, 09:14:36 PM
Name: Carnivorous Cranium (you can pick another name if you wish)
Description: Can I eat your face?
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/medic/medic_mtg.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.06,2.764,0.02), Size = 1, Scale = Vector(1.22,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["arctic"] = {OffSet = Vector(2.17,1.16,0.185), Size = 1, Scale = Vector(1.12,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["barney"] = {OffSet = Vector(1.229,1.316,0.257), Size = 1, Scale = Vector(1.22,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["charple01"] = {OffSet = Vector(-0.71,1.161,0.056), Size = 1, Scale = Vector(0.9,0.9,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.409,2.172,-0.083), Size = 1, Scale = Vector(1.46,1.15,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.409,2.172,-0.083), Size = 1, Scale = Vector(1.46,1.15,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.618,2.37,0.105), Size = 1, Scale = Vector(1.43,1.43,1.02), Angles = Angle(180,92.31,91.11)}
ENT.Data["corpse1"] = {OffSet = Vector(0.565,1.046,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["eli"] = {OffSet = Vector(1.094,1.306,0.045), Size = 1, Scale = Vector(1.02,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["female_01"] = {OffSet = Vector(0.032,0.809,-0.062), Size = 1, Scale = Vector(1.02,0.9,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["gasmask"] = {OffSet = Vector(1.771,0.799,0.151), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["gman_high"] = {OffSet = Vector(1.584,0.771,-0.009), Size = 1, Scale = Vector(1.02,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["guerilla"] = {OffSet = Vector(2.626,1.42,-0.024), Size = 1, Scale = Vector(1.22,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.683,1.415,0.042), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["kleiner"] = {OffSet = Vector(0.48,1.455,-0.274), Size = 1, Scale = Vector(1.02,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["leet"] = {OffSet = Vector(3.18,1.033,-0.037), Size = 1, Scale = Vector(1.22,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["male_01"] = {OffSet = Vector(0.384,0.55,0.019), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["monk"] = {OffSet = Vector(1.683,1.415,0.042), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["odessa"] = {OffSet = Vector(0.688,0.753,-0.109), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["phoenix"] = {OffSet = Vector(2.626,1.42,-0.024), Size = 1, Scale = Vector(1.22,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["police"] = {OffSet = Vector(0.892,0.485,-0.04), Size = 1, Scale = Vector(1.38,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["riot"] = {OffSet = Vector(0.809,1.453,-0.17), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.424,1.523,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["swat"] = {OffSet = Vector(0.854,1.085,-0.034), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["urban"] = {OffSet = Vector(0.916,1.125,-0.059), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.215,1.479,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,92.31,91.11)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on April 25, 2012, 05:29:39 PM
Cozy Camper Re-submit. (I think I fixed it now..Sorry for sloppy work , still new to the PAC hat maker.)
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/player/items/sniper/xms_sniper_commandobackpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.119,-3.062,-0.067), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.593,86.589,88.657)}
ENT.Data["arctic"] = {OffSet = Vector(-4.75,-2.639,0.105), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-0.449,79.765,90.475)}
ENT.Data["barney"] = {OffSet = Vector(-6.547,-2.295,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.919,79.365,88.087)}
ENT.Data["charple01"] = {OffSet = Vector(-6.261,-1.117,-0.09), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.965,81.223,90.482)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.698,-3.814,0.802), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(5.603,83.548,89.54)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.698,-3.814,0.802), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(5.603,83.548,89.54)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.672,-3.068,-0.327), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(-0.229,82.866,89.606)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.79,-1.999,-0.052), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(-0.459,79.1,90.149)}
ENT.Data["eli"] = {OffSet = Vector(-5.996,-1.821,-0.385), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-1.242,77.419,89.635)}
ENT.Data["female_01"] = {OffSet = Vector(-6.268,-3.898,-0.153), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-1.367,89.845,90.84)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.634,-2.072,-0.403), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-1.024,81.329,89.709)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.992,-2.382,0.14), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(1.715,81.83,90.842)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.787,-2.387,-0.409), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-2.913,79.686,89.716)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.812,-2.634,0.215), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.613,84.014,89.337)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.276,-1.788,-0.316), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-1.398,83.4,89.554)}
ENT.Data["leet"] = {OffSet = Vector(-5.412,-2.889,-0.059), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-0.205,83.037,89.698)}
ENT.Data["male_01"] = {OffSet = Vector(-6.144,-2.398,0.144), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(2.293,85.644,89.834)}
ENT.Data["monk"] = {OffSet = Vector(-6.272,-3.484,0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.291,83.289,90.113)}
ENT.Data["odessa"] = {OffSet = Vector(-10.571,-2.209,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-89.04)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.321,-2.395,-0.391), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.243,77.317,89.729)}
ENT.Data["police"] = {OffSet = Vector(-6.646,-2.354,-0.092), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(-2.408,81.366,90.482)}
ENT.Data["riot"] = {OffSet = Vector(-5.606,-2.749,-0.531), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.892,79.249,88.828)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.504,-0.65,-0.19), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(0.326,80.187,89.623)}
ENT.Data["swat"] = {OffSet = Vector(-5.175,-1.825,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.935,76.677,88.783)}
ENT.Data["urban"] = {OffSet = Vector(-5.762,-2.823,-0.603), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.98,81.314,90.79)}
ENT.Data["zombiefast"] = {OffSet = Vector(-6.152,-1.719,-0.038), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-0.453,78.945,90.472)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Status: Approved! Will be in next publish! -nonSENSE
Title: Re: Item Submissions
Post by: Alex Galloway on April 25, 2012, 08:08:06 PM

Jarate_headband (snipers head band)
new name "Headhunter's Headband"

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/jarate_headband.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-95.51,1.59,2.19), Size = 1.23, Scale = Vector(0.97,0.84,1), Angles = Angle(0,-93.01,-91.28)}
ENT.Data["arctic"] = {OffSet = Vector(-136.01,-23.55,3.21), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["barney"] = {OffSet = Vector(-85.52,0.38,2.07), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0,-93.01,-91.28)}
ENT.Data["charple01"] = {OffSet = Vector(-99.44,-17.13,2.31), Size = 1.29, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-116.09,-17.54,2.78), Size = 1.78, Scale = Vector(0.68,0.68,0.85), Angles = Angle(0,-83.2,-91.28)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-116.09,-17.54,2.78), Size = 1.78, Scale = Vector(0.68,0.68,0.85), Angles = Angle(0,-83.2,-91.28)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-114.71,-18.95,2.78), Size = 1.78, Scale = Vector(0.68,0.74,0.85), Angles = Angle(0,-82.47,-91.28)}
ENT.Data["corpse1"] = {OffSet = Vector(-111.95,-19.82,2.74), Size = 1.47, Scale = Vector(0.67,0.7,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["eli"] = {OffSet = Vector(-86.65,1.59,2.19), Size = 1.13, Scale = Vector(0.81,0.84,1), Angles = Angle(0,-93.01,-91.28)}
ENT.Data["female_01"] = {OffSet = Vector(-102.81,-13.13,2.2), Size = 1.34, Scale = Vector(0.76,0.79,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["gasmask"] = {OffSet = Vector(-145.43,-28.15,3.35), Size = 1.93, Scale = Vector(0.69,0.71,0.99), Angles = Angle(0,-81.41,-91.28)}
ENT.Data["gman_high"] = {OffSet = Vector(-101.4,-13.13,2.41), Size = 1.34, Scale = Vector(0.76,0.76,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["guerilla"] = {OffSet = Vector(-136.28,-23.55,3.35), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["hostage_01"] = {OffSet = Vector(-92.72,-11.61,2.24), Size = 1.22, Scale = Vector(0.79,0.86,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["kleiner"] = {OffSet = Vector(-89.66,-11.38,2.07), Size = 1.18, Scale = Vector(0.86,0.93,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["leet"] = {OffSet = Vector(-135.22,-24.36,3.35), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["male_01"] = {OffSet = Vector(-102.25,-13.55,2.34), Size = 1.34, Scale = Vector(0.77,0.78,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["monk"] = {OffSet = Vector(-92.11,-11.73,2.07), Size = 1.22, Scale = Vector(0.79,0.84,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["odessa"] = {OffSet = Vector(-92.66,-12.74,2.24), Size = 1.22, Scale = Vector(0.86,0.92,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["phoenix"] = {OffSet = Vector(-136.01,-23.55,3.21), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["police"] = {OffSet = Vector(-116.72,-19.33,2.78), Size = 1.78, Scale = Vector(0.68,0.66,0.85), Angles = Angle(0,-83.2,-91.28)}
ENT.Data["riot"] = {OffSet = Vector(-146.37,-26.03,3.35), Size = 1.93, Scale = Vector(0.69,0.71,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-81.35,-13.99,1.97), Size = 1.24, Scale = Vector(0.68,0.74,0.85), Angles = Angle(0,-82.47,-91.28)}
ENT.Data["swat"] = {OffSet = Vector(-144.84,-28.15,3.35), Size = 1.93, Scale = Vector(0.69,0.71,0.99), Angles = Angle(0,-81.41,-91.28)}
ENT.Data["urban"] = {OffSet = Vector(-147.05,-18.36,3.35), Size = 1.93, Scale = Vector(0.69,0.69,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["zombiefast"] = {OffSet = Vector(-111.67,-36.75,2.74), Size = 1.47, Scale = Vector(0.67,0.7,0.99), Angles = Angle(0,-73.5,-91.28)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Tough Guy's Toque
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models\player\items\heavy\heavy_stocking_cap.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.92,1.59,-0.27), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["arctic"] = {OffSet = Vector(7.8,0.04,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["barney"] = {OffSet = Vector(4.8,0.35,-0.27), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["charple01"] = {OffSet = Vector(3.84,0.41,-0.09), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.01,1.58,-0.13), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(180,108.77,91.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.01,1.58,-0.13), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(180,108.77,91.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.83,3,-0.13), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(180,119.02,89.99)}
ENT.Data["corpse1"] = {OffSet = Vector(6.36,0.22,-0.09), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(180,99.57,91.4)}
ENT.Data["eli"] = {OffSet = Vector(5.234,0.925,-0.306), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["female_01"] = {OffSet = Vector(4,-0.52,-0.02), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["gasmask"] = {OffSet = Vector(7.8,-0.67,-0.09), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["gman_high"] = {OffSet = Vector(6.13,-0.11,-0.02), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["guerilla"] = {OffSet = Vector(7.8,0.04,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.3,0.29,-0.306), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["kleiner"] = {OffSet = Vector(5.28,1.27,-0.306), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["leet"] = {OffSet = Vector(7.8,-0.59,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["male_01"] = {OffSet = Vector(5.4,-1.03,-0.02), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["monk"] = {OffSet = Vector(5.47,0.88,-0.306), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["odessa"] = {OffSet = Vector(5.27,0.15,-0.306), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["phoenix"] = {OffSet = Vector(7.8,0.04,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["police"] = {OffSet = Vector(4.91,1.28,-0.13), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(180,122.55,91.4)}
ENT.Data["riot"] = {OffSet = Vector(7.8,0.2,-0.09), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.08,1.47,-0.13), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(180,119.02,89.99)}
ENT.Data["swat"] = {OffSet = Vector(8.02,-0.67,-0.09), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["urban"] = {OffSet = Vector(8.02,-0.67,-0.09), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.65,2.09,-0.13), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(180,143.33,91.4)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on April 25, 2012, 09:03:22 PM
Name:Scrap Pack
Description:If Only It Had Batteries..
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/pyro/shootmanyrobots_pyro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.002,-6.187,-0.198), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.083,91.837,89.616)}
ENT.Data["arctic"] = {OffSet = Vector(5.316,-7.317,-0.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.72,86.427,90.472)}
ENT.Data["barney"] = {OffSet = Vector(3.627,-8.55,-0.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.946,88.902,88.555)}
ENT.Data["charple01"] = {OffSet = Vector(5.338,-5.823,-0.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.697,89.177,88.72)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.413,-9.59,-0.201), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.89,98.268,88.846)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.413,-9.59,-0.201), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.89,98.268,88.846)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.77,-9.445,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.52,99.098,89.042)}
ENT.Data["corpse1"] = {OffSet = Vector(5.323,-6.849,-0.238), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.753,91.739,88.753)}
ENT.Data["eli"] = {OffSet = Vector(4.349,-8.306,-0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.683,93.591,90.658)}
ENT.Data["female_01"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.584,100.489,90.633)}
ENT.Data["gasmask"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["gman_high"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.679,91.136,90.529)}
ENT.Data["guerilla"] = {OffSet = Vector(5.286,-7.656,-0.245), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.616,97.591,90.603)}
ENT.Data["kleiner"] = {OffSet = Vector(5.111,-6.555,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.199,103.315,90.46)}
ENT.Data["leet"] = {OffSet = Vector(5.282,-7.293,-0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["male_01"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,92.682,90.548)}
ENT.Data["monk"] = {OffSet = Vector(5.366,-7.383,-0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.624,96.781,90.594)}
ENT.Data["odessa"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.616,97.591,90.603)}
ENT.Data["phoenix"] = {OffSet = Vector(5.286,-7.656,-0.245), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["police"] = {OffSet = Vector(5.364,-8.803,-0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.664,87.702,88.703)}
ENT.Data["riot"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.617,-5.414,-0.355), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.224,86.43,88.294)}
ENT.Data["swat"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.666,92.605,90.547)}
ENT.Data["urban"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.698,89.05,90.504)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.318,-6.678,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.753,91.739,88.753)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Weinster on April 25, 2012, 11:27:06 PM
Name Rocket Pack
Description This looks quite dangerous
Type Body

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/props_phx/amraam.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(1,-3.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Alex Galloway on April 25, 2012, 11:28:52 PM
The Counterfeit Billycock!

"Ze hat iz a Spy!!"
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/spy/fwk_spy_disguisedhat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.37,1.1,0.04), Size = 1.18, Scale = Vector(1.06,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["arctic"] = {OffSet = Vector(7.32,0.28,-0.06), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["barney"] = {OffSet = Vector(4.68,-0.04,0), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["charple01"] = {OffSet = Vector(3.57,0.28,-0.06), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.18,1.4,-0.06), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.15,-92.3)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.18,1.4,-0.06), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.15,-92.3)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.02,1.69,0), Size = 1.38, Scale = Vector(1,1,1), Angles = Angle(0.23,-77.79,-92.3)}
ENT.Data["corpse1"] = {OffSet = Vector(5.34,-0.45,-0.06), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-92.3)}
ENT.Data["eli"] = {OffSet = Vector(5.6,0.7,0.04), Size = 0.96, Scale = Vector(1.06,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["female_01"] = {OffSet = Vector(4.65,-0.32,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.18,-78.55,-87.87)}
ENT.Data["gasmask"] = {OffSet = Vector(7.96,-0.89,0), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["gman_high"] = {OffSet = Vector(6.52,-0.23,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.18,-78.55,-87.87)}
ENT.Data["guerilla"] = {OffSet = Vector(7.32,0.28,-0.06), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.41,0.07,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.88,-78.5,-87.87)}
ENT.Data["kleiner"] = {OffSet = Vector(5.26,0.7,0.04), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["leet"] = {OffSet = Vector(7.85,-0.25,-0.06), Size = 1.18, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["male_01"] = {OffSet = Vector(6.23,-0.32,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.18,-78.55,-87.87)}
ENT.Data["monk"] = {OffSet = Vector(6.12,0.82,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(2.39,-66.74,-87.87)}
ENT.Data["odessa"] = {OffSet = Vector(5.44,-0.11,0), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(10,-73.37,-87.87)}
ENT.Data["phoenix"] = {OffSet = Vector(7.32,0.28,-0.06), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["police"] = {OffSet = Vector(6.5,-0.79,-0.06), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.15,-92.3)}
ENT.Data["riot"] = {OffSet = Vector(7.68,-0.45,-0.06), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.32,0.61,0), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.23,-77.79,-92.3)}
ENT.Data["swat"] = {OffSet = Vector(8.7,-0.81,0), Size = 1.44, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["urban"] = {OffSet = Vector(7.68,-0.64,0), Size = 1.44, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.78,0.78,-0.06), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-92.3)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Title: Re: Item Submissions
Post by: Weinster on April 26, 2012, 11:24:47 PM
Name: Stack o'Hats
Description: Now you have the look, to go with all that money.
Piece: Head
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/hat_first_nr.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.708,2.334,-0.354), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["arctic"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["barney"] = {OffSet = Vector(12.105,1.673,-0.303), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["charple01"] = {OffSet = Vector(7.996,2.299,-0.303), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.232,3.078,-0.243), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.232,3.078,-0.243), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.341,3.511,-0.438), Size = 1.1, Scale = Vector(1.05,1,1), Angles = Angle(-180,100,90)}
ENT.Data["corpse1"] = {OffSet = Vector(11.146,1.616,-0.421), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["eli"] = {OffSet = Vector(10.714,1.883,-0.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["female_01"] = {OffSet = Vector(10.511,1.698,-0.399), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["gasmask"] = {OffSet = Vector(14.668,2.573,-0.649), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["gman_high"] = {OffSet = Vector(11.998,1.725,-0.388), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["guerilla"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["kleiner"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["leet"] = {OffSet = Vector(14.19,2.483,-0.579), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["male_01"] = {OffSet = Vector(10.881,1.644,-0.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["monk"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["odessa"] = {OffSet = Vector(10.797,1.349,-0.363), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["phoenix"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["police"] = {OffSet = Vector(11.625,1.146,-0.299), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["riot"] = {OffSet = Vector(14.19,2.483,-0.579), Size = 1.3, Scale = Vector(1.05,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.482,1.674,-0.275), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["swat"] = {OffSet = Vector(14.668,2.573,-0.649), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["urban"] = {OffSet = Vector(13.38,1.95,-0.355), Size = 1.44, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.732,7.099,-0.318), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-180,147.69,90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on April 27, 2012, 04:04:00 AM
Name: The Boombox
Description:Batteries are included.. just not music.
Type: Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/scout/boombox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.64,-4.175,1.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(19.699,84.89,16.282)}
ENT.Data["arctic"] = {OffSet = Vector(5.38,-5.801,0.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.005,67.707,12.384)}
ENT.Data["barney"] = {OffSet = Vector(4.723,-5.167,0.451), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.037,78.035,19.837)}
ENT.Data["charple01"] = {OffSet = Vector(5.005,-2.736,0.497), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(7.519,74.278,13.329)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.378,-6.928,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,22.249)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.378,-6.928,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,22.249)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.378,-6.928,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,22.249)}
ENT.Data["corpse1"] = {OffSet = Vector(4.775,-4.642,0.45), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.21,79.702,13.978)}
ENT.Data["eli"] = {OffSet = Vector(4.683,-5.398,1.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(15.456,86.233,16.609)}
ENT.Data["female_01"] = {OffSet = Vector(3.771,-4.287,0.395), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(7.43,82.331,15.145)}
ENT.Data["gasmask"] = {OffSet = Vector(5.188,-7.081,1.166), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.88,75.666,13.625)}
ENT.Data["gman_high"] = {OffSet = Vector(6.065,-3.765,0.956), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.391,78.684,14.642)}
ENT.Data["guerilla"] = {OffSet = Vector(5.525,-5.362,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.61,73.894,13.279)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.722,-4.524,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.536,78.988,14.69)}
ENT.Data["kleiner"] = {OffSet = Vector(5.261,-4.19,0.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(12.848,79.878,14.863)}
ENT.Data["leet"] = {OffSet = Vector(5.68,-4.827,0.456), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.61,73.894,13.279)}
ENT.Data["male_01"] = {OffSet = Vector(4.861,-5.074,0.885), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.651,83.497,15.338)}
ENT.Data["monk"] = {OffSet = Vector(5.013,-5.565,0.595), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.536,78.988,14.69)}
ENT.Data["odessa"] = {OffSet = Vector(5.722,-4.524,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.536,78.988,14.69)}
ENT.Data["phoenix"] = {OffSet = Vector(5.443,-5.649,0.569), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.005,67.707,12.384)}
ENT.Data["police"] = {OffSet = Vector(5.526,-4.979,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.051,73.197,21.401)}
ENT.Data["riot"] = {OffSet = Vector(5.521,-6.173,1.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.61,73.894,13.279)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.667,-3.595,0.769), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,23.784)}
ENT.Data["swat"] = {OffSet = Vector(5.46,-6.016,0.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.88,75.666,13.625)}
ENT.Data["urban"] = {OffSet = Vector(4.813,-5.342,0.946), Size = 1, Scale = Vector(1,1,1), Angles = Angle(13.697,75.37,13.552)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.273,-4.108,0.006), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(6.051,73.197,12.076)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on April 27, 2012, 04:38:06 AM
Name: The Mad Eye
Description:Eye see you..
Type: Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/mad_eye.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.347,-2.166,1.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["arctic"] = {OffSet = Vector(3.413,-3.216,1.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.957,-75.01,-90.675)}
ENT.Data["barney"] = {OffSet = Vector(1.924,-3.054,1.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.848,-75.722,-89.856)}
ENT.Data["charple01"] = {OffSet = Vector(0.509,-1.551,0.912), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.957,-75.01,-90.675)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.219,-2.431,1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-84.721,-89.013)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.219,-2.431,1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-84.721,-89.013)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.58,-1.987,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.139,-81.492,-89.177)}
ENT.Data["corpse1"] = {OffSet = Vector(2.178,-2.616,0.98), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.951,-77.867,-90.279)}
ENT.Data["eli"] = {OffSet = Vector(2.3,-1.965,1.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["female_01"] = {OffSet = Vector(1.168,-2.873,0.922), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["gasmask"] = {OffSet = Vector(3.359,-3.641,0.882), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.039,-74.228,-90.953)}
ENT.Data["gman_high"] = {OffSet = Vector(2.776,-2.524,1.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["guerilla"] = {OffSet = Vector(3.364,-2.983,1.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.619,-74.942,-90.742)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.509,-2.251,1.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["kleiner"] = {OffSet = Vector(1.999,-2.243,1.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["leet"] = {OffSet = Vector(3.884,-3.295,1.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.192,-79.304,-90.799)}
ENT.Data["male_01"] = {OffSet = Vector(2.336,-3.195,0.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["monk"] = {OffSet = Vector(2.794,-2.294,1.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["odessa"] = {OffSet = Vector(1.987,-3.033,1.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["phoenix"] = {OffSet = Vector(3.537,-3.644,1.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.957,-75.01,-90.675)}
ENT.Data["police"] = {OffSet = Vector(2.455,-4.557,1.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.857,-88.323,-88.832)}
ENT.Data["riot"] = {OffSet = Vector(2.951,-3.66,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.736,-75.57,-90.864)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.982,-1.549,1.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.139,-81.492,-89.177)}
ENT.Data["swat"] = {OffSet = Vector(3.347,-3.573,1.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["urban"] = {OffSet = Vector(3.347,-3.573,1.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.659,-0.18,1.43), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.971,-19.665,-96.9)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on April 27, 2012, 05:55:20 PM
Name:Scattergun
Description:For when a katana just won't do it..
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/weapons/w_models/w_scattergun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.051,-4.724,-0.418), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["arctic"] = {OffSet = Vector(5.202,-5.503,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-51.855,-171.464,174.986)}
ENT.Data["barney"] = {OffSet = Vector(2.146,-5.46,-0.475), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["charple01"] = {OffSet = Vector(5.02,-3.233,-0.579), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.446,-173.442,176.332)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.173,-6.959,-0.677), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-41.88,-170.766,174.828)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.173,-6.959,-0.677), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-41.88,-170.766,174.828)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.173,-6.959,-0.677), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-37.148,-171.303,175.17)}
ENT.Data["corpse1"] = {OffSet = Vector(5.119,-4.46,-0.645), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.446,-173.442,176.332)}
ENT.Data["eli"] = {OffSet = Vector(2.505,-5.731,-0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["female_01"] = {OffSet = Vector(3.809,-4.725,-0.479), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["gasmask"] = {OffSet = Vector(4.147,-6.202,-0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-53.884,-171.161,174.744)}
ENT.Data["gman_high"] = {OffSet = Vector(4.312,-4.628,-0.82), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["guerilla"] = {OffSet = Vector(5.202,-5.503,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.428,-172.771,175.933)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.529,-4.861,-0.973), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["kleiner"] = {OffSet = Vector(2.429,-5.146,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["leet"] = {OffSet = Vector(4.08,-5.357,-0.675), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.428,-172.771,175.933)}
ENT.Data["male_01"] = {OffSet = Vector(4.063,-5.141,-0.656), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.876,-173.331,176.271)}
ENT.Data["monk"] = {OffSet = Vector(2.827,-5.627,-0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["odessa"] = {OffSet = Vector(4.529,-4.861,-0.973), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["phoenix"] = {OffSet = Vector(5.202,-5.503,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.428,-172.771,175.933)}
ENT.Data["police"] = {OffSet = Vector(5.129,-4.893,-0.65), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.613,-178.165,178.873)}
ENT.Data["riot"] = {OffSet = Vector(4.147,-6.202,-0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.253,-172.788,175.943)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.841,-3.672,-0.45), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-37.338,-174.958,177.382)}
ENT.Data["swat"] = {OffSet = Vector(4.147,-6.202,-0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.876,-173.331,176.271)}
ENT.Data["urban"] = {OffSet = Vector(4.136,-6.057,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.876,-173.331,176.271)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.11,-4.025,-0.636), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.613,-178.165,178.873)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Alex Galloway on April 30, 2012, 01:50:05 AM
Alex's quintuple attachment pack! :D as in 5 in one post is all >.<

Prop: huntsman arrow
Item name: "An arrow in the knee"
Description: "I used to be an adventurer"
Location(bone): right calf

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_Calf"
ENT.Model = "models/weapons/w_models/w_arrow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.8,-11.25,0.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["arctic"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["barney"] = {OffSet = Vector(-0.31,-11.99,0.01), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["charple01"] = {OffSet = Vector(-0.72,-9.39,-1.02), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.11,-9.31,0.19), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["eli"] = {OffSet = Vector(-1.8,-11.25,0.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["female_01"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["gasmask"] = {OffSet = Vector(-3,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["guerilla"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.18,-10.63,0.61), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["leet"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["male_01"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["monk"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["odessa"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["phoenix"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["police"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["riot"] = {OffSet = Vector(-3,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["swat"] = {OffSet = Vector(-3,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["urban"] = {OffSet = Vector(-0.26,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["zombiefast"] = {OffSet = Vector(-3.25,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Battalion's backpack
Name: Adventurer's Pack
Description: "I never leave home without it"
Location(bone): Spine 4
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/c_models/c_battalion_buffpack/c_batt_buffpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.31,-2.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["arctic"] = {OffSet = Vector(6.92,-4.12,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["barney"] = {OffSet = Vector(5.59,-2.75,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["charple01"] = {OffSet = Vector(2.04,-1.93,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.72,-6.03,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.72,-6.03,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.72,-6.03,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["corpse1"] = {OffSet = Vector(5.72,-3.1,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["eli"] = {OffSet = Vector(5.31,-2.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["female_01"] = {OffSet = Vector(5.55,-1.86,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["gasmask"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["gman_high"] = {OffSet = Vector(5.55,-1.86,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["guerilla"] = {OffSet = Vector(5.55,-4.19,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.55,-2.51,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["kleiner"] = {OffSet = Vector(5.46,-1.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["leet"] = {OffSet = Vector(5.55,-4.19,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["male_01"] = {OffSet = Vector(5.55,-1.86,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["monk"] = {OffSet = Vector(5.46,-3.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["odessa"] = {OffSet = Vector(5.55,-2.51,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["phoenix"] = {OffSet = Vector(5.55,-4.19,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["police"] = {OffSet = Vector(5.72,-3.99,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["riot"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.72,-2.84,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["swat"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["urban"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.72,-3.1,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Splendid Screen
Name: Warrior's Shield
Description: "Note: Does not stop rockets or sudden violent collisions"
Location: Left forearm

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_L_Forearm"
ENT.Model = "models/weapons/c_models/c_persian_shield/c_persian_shield_all.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.22,0.16,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.3,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(6.47,0.95,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["barney"] = {OffSet = Vector(6.99,1.65,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.3,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(6.47,-0.72,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.47,2.07,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.47,2.07,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.47,2.07,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(6.47,0.5,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["eli"] = {OffSet = Vector(7.22,0.36,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(97.42,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(7.22,0.36,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(97.42,0,0)}
ENT.Data["leet"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["monk"] = {OffSet = Vector(6.52,2.37,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.77,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(6.47,0.95,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["police"] = {OffSet = Vector(6.47,0.5,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["riot"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.47,-0.57,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["swat"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["urban"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.47,0.5,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Quickfix backpack
Name: Captain Proton's Backpack
Description "To space, the final frontier, and beyond!"
Location: Spine 4

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/c_models/c_proto_backpack/c_proto_backpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.54,-6.54,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["arctic"] = {OffSet = Vector(1.96,-8.2,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["barney"] = {OffSet = Vector(2.07,-6.37,1.58), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["charple01"] = {OffSet = Vector(-1.07,-5.35,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.35,-9.07,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.35,-9.07,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.35,-9.07,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["corpse1"] = {OffSet = Vector(2,-6.53,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["eli"] = {OffSet = Vector(0.54,-6.54,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["female_01"] = {OffSet = Vector(0.54,-7.45,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["gasmask"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["gman_high"] = {OffSet = Vector(0.54,-6.39,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["guerilla"] = {OffSet = Vector(2.08,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.54,-6.91,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["kleiner"] = {OffSet = Vector(0.54,-5.86,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["leet"] = {OffSet = Vector(2.08,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["male_01"] = {OffSet = Vector(0.54,-7.27,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["monk"] = {OffSet = Vector(0.54,-7.84,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["odessa"] = {OffSet = Vector(0.54,-6.91,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["phoenix"] = {OffSet = Vector(2.08,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["police"] = {OffSet = Vector(1.35,-8,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["riot"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.6,-6.32,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["swat"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["urban"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.08,-6.1,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Bird from meet the medic
Name: "The Almost parrot"
Description: "It almost talks too"
Location: Right upper arm

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_UpperArm"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.04,-0.54,-2.2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["arctic"] = {OffSet = Vector(-6.84,-0.9,-3.48), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["barney"] = {OffSet = Vector(-4.67,-0.77,-2.92), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["charple01"] = {OffSet = Vector(-4.55,0.26,0.17), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.29,-0.32,-4.12), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.29,-0.32,-4.12), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.93,-0.32,-6.31), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.09,0.26,-2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["eli"] = {OffSet = Vector(-4.67,-0.54,-2.2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["female_01"] = {OffSet = Vector(-2.62,-0.38,-1.68), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.8,0,-4.77), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.58,-0.38,-2.15), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.84,-0.9,-3.48), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["hostage_01"] = {OffSet = Vector(-4.18,-0.27,-2.15), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.04,-0.54,-1.88), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["leet"] = {OffSet = Vector(-5.9,-1.09,-3.28), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["male_01"] = {OffSet = Vector(-3.91,-0.38,-2.2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["monk"] = {OffSet = Vector(-4.18,-1.6,-2.8), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["odessa"] = {OffSet = Vector(-4.18,-0.27,-2.15), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.84,-0.9,-3.48), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["police"] = {OffSet = Vector(-3.11,-0.32,-3.54), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["riot"] = {OffSet = Vector(-6.26,0,-3.64), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.11,-0.32,-1.13), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,136.1)}
ENT.Data["swat"] = {OffSet = Vector(-6.4,-0.38,-3.51), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["urban"] = {OffSet = Vector(-6.06,-0.38,-3.51), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["zombiefast"] = {OffSet = Vector(-4.54,0.26,-1.05), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on May 01, 2012, 04:43:34 AM
Name: The Map Explorer
Description: One stamp two stamp three stamp..
Type: Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/stamper_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.384,0.777,-0.042), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.497,-86.72,-89.993)}
ENT.Data["arctic"] = {OffSet = Vector(10.132,0.777,-0.054), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["barney"] = {OffSet = Vector(8.747,0.306,-0.046), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.476,-79.415,-89.676)}
ENT.Data["charple01"] = {OffSet = Vector(6.822,1.328,-0.002), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.849,2.504,-0.082), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0.602,-75.774,-90.99)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.849,2.504,-0.082), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0.602,-75.774,-90.99)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.162,2.827,-0.184), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(0.652,-74.101,-91.697)}
ENT.Data["corpse1"] = {OffSet = Vector(9.039,0.854,-0.051), Size = 0.74, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["eli"] = {OffSet = Vector(8.75,0.733,0.233), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["female_01"] = {OffSet = Vector(7.652,0.192,-0.25), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-91.381)}
ENT.Data["gasmask"] = {OffSet = Vector(11.098,0.477,-0.095), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["gman_high"] = {OffSet = Vector(8.722,0.896,0.077), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.396,-70.523,-91.109)}
ENT.Data["guerilla"] = {OffSet = Vector(10.39,1.143,-0.062), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.714,0.91,-0.132), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["kleiner"] = {OffSet = Vector(8.714,0.91,-0.132), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["leet"] = {OffSet = Vector(11.057,0.462,-0.085), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["male_01"] = {OffSet = Vector(8.409,0.393,-0.099), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-91.381)}
ENT.Data["monk"] = {OffSet = Vector(8.714,0.91,-0.132), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["odessa"] = {OffSet = Vector(8.722,0.896,0.077), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.396,-70.523,-91.109)}
ENT.Data["phoenix"] = {OffSet = Vector(10.463,0.868,-0.061), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["police"] = {OffSet = Vector(8.562,1.058,-0.045), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0.729,-68.08,-90.9)}
ENT.Data["riot"] = {OffSet = Vector(11.622,0.617,-0.099), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.718,1.322,-0.098), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(0.657,-73.952,-91.695)}
ENT.Data["swat"] = {OffSet = Vector(11.098,0.477,-0.095), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["urban"] = {OffSet = Vector(11.097,0.485,-0.171), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-91.381)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.574,2.744,0.025), Size = 0.74, Scale = Vector(1,1,1), Angles = Angle(0.725,-68.333,-90.903)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on May 03, 2012, 03:10:22 AM
Name:The Gift Grabber
Description:You collected so many that one formed around your head.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/xms_gift_hat_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["arctic"] = {OffSet = Vector(2.865,-1.726,-0.765), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["barney"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["charple01"] = {OffSet = Vector(-1.529,-2.206,-0.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.179,-0.789,-0.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.794,-167.002,-89.002)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.179,-0.789,-0.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.794,-167.002,-89.002)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.239,-1.253,-0.859), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.7,-172.213,-88.932)}
ENT.Data["corpse1"] = {OffSet = Vector(0.97,-1.871,-0.752), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["eli"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["female_01"] = {OffSet = Vector(-0.339,-1.566,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["gasmask"] = {OffSet = Vector(2.896,-1.932,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["gman_high"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["guerilla"] = {OffSet = Vector(2.865,-1.726,-0.765), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["kleiner"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["leet"] = {OffSet = Vector(2.921,-2.14,-0.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["male_01"] = {OffSet = Vector(0.404,-1.456,-0.719), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["monk"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["odessa"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["phoenix"] = {OffSet = Vector(2.865,-1.726,-0.765), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["police"] = {OffSet = Vector(1.122,-2.937,-0.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-88.934)}
ENT.Data["riot"] = {OffSet = Vector(2.78,-1.091,-0.748), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.048,-1.702,-0.823), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.7,-172.213,-88.932)}
ENT.Data["swat"] = {OffSet = Vector(2.896,-1.932,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["urban"] = {OffSet = Vector(2.896,-1.932,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.639,0.57,-0.857), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-88.934)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on May 07, 2012, 11:30:35 PM
Name:The Duelist's Tophat
Description:Makes Great use for target practice.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/dueler_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.252,1.578,0.045), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["arctic"] = {OffSet = Vector(12.712,1.206,0.339), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["barney"] = {OffSet = Vector(10.356,1.069,0.019), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["charple01"] = {OffSet = Vector(7.523,1.35,0.252), Size = 0.68, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.098,3.043,0.223), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.098,3.043,0.223), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.46,3.387,0.318), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["corpse1"] = {OffSet = Vector(10.957,1.008,0.253), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["eli"] = {OffSet = Vector(10.336,1.167,0.021), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["female_01"] = {OffSet = Vector(9.575,0.336,0.226), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.295,-80.667,-89.114)}
ENT.Data["gasmask"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["gman_high"] = {OffSet = Vector(10.891,0.821,0.26), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.217,-76.205,-88.861)}
ENT.Data["guerilla"] = {OffSet = Vector(13.124,1.876,0.369), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.253,1.142,0.006), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.217,-76.205,-88.861)}
ENT.Data["kleiner"] = {OffSet = Vector(10.336,1.167,0.021), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["leet"] = {OffSet = Vector(13.788,0.378,0.276), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.307,-81.43,-89.158)}
ENT.Data["male_01"] = {OffSet = Vector(11.166,0.324,0.235), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["monk"] = {OffSet = Vector(10.632,1.227,0.026), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["odessa"] = {OffSet = Vector(10.253,1.142,0.006), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.217,-76.205,-88.861)}
ENT.Data["phoenix"] = {OffSet = Vector(12.712,1.206,0.339), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["police"] = {OffSet = Vector(11.639,0.625,0.074), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.267,-78.895,-89.013)}
ENT.Data["riot"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.307,-81.43,-89.158)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.726,1.428,0.174), Size = 0.74, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["swat"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["urban"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["zombiefast"] = {OffSet = Vector(7.084,3.483,0.217), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(2.884,-63.367,-88.175)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name:The Medicinal Stahlhelm
Description:For those who practice medicine , Or just want to look like a medic.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/medic/fwk_medic_stahlhelm.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.12,0.325,-0.023), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(5.605,-80.669,-89.982)}
ENT.Data["arctic"] = {OffSet = Vector(4.587,-0.846,0.077), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["barney"] = {OffSet = Vector(3.544,-0.781,0.052), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(5.605,-80.669,-89.982)}
ENT.Data["charple01"] = {OffSet = Vector(2.179,-0.099,0.127), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.401,1.753,0.104), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.401,1.753,0.104), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.685,1.27,-0.144), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["corpse1"] = {OffSet = Vector(3.694,-0.821,0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["eli"] = {OffSet = Vector(3.091,-0.655,0.116), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["female_01"] = {OffSet = Vector(2.767,-1,0.113), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["gasmask"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["gman_high"] = {OffSet = Vector(3.682,-0.839,-0.028), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["guerilla"] = {OffSet = Vector(4.923,-0.791,0.078), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.089,-0.647,-0.006), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["kleiner"] = {OffSet = Vector(3.091,-0.655,0.116), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["leet"] = {OffSet = Vector(5.525,-0.692,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["male_01"] = {OffSet = Vector(3.271,-1.065,0.102), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["monk"] = {OffSet = Vector(3.089,-0.647,-0.006), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["odessa"] = {OffSet = Vector(3.136,-0.929,-0.026), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["phoenix"] = {OffSet = Vector(4.587,-0.846,0.077), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["police"] = {OffSet = Vector(4.739,-0.051,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["riot"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.92,-0.059,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["swat"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["urban"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.875,1.349,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: FatalWulf on May 08, 2012, 01:24:13 AM
Name: The Notch
Description:Who knew pimps came in a box.
Creator: Obviously me. Fatal Bear :D

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/notch_head_soldier.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.22,0.842,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["arctic"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["barney"] = {OffSet = Vector(-0.22,0.842,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["charple01"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.86,0.265,0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.86,0.265,0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.759,1.615,-0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["corpse1"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["eli"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["female_01"] = {OffSet = Vector(-2.026,-0.644,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["gasmask"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["guerilla"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["leet"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["male_01"] = {OffSet = Vector(-2.026,-0.644,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["monk"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["odessa"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["phoenix"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["police"] = {OffSet = Vector(-1.463,-0.666,0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["riot"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.472,0.943,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["swat"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["urban"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: sethcaron on May 08, 2012, 09:06:32 PM
Name:Disguise
Description:I wonder whats under there
Type:Hat
Creators:sethcaron
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/notch_head_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["arctic"] = {OffSet = Vector(2.75,0.948,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["barney"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["charple01"] = {OffSet = Vector(-0.176,0.679,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.576,0.824,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.444,0.705,0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.596,1.887,0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.176,0.679,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["eli"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["female_01"] = {OffSet = Vector(-0.178,-0.781,0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["gasmask"] = {OffSet = Vector(3.17,-0.893,-0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["gman_high"] = {OffSet = Vector(0.975,-0.692,0.798), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["guerilla"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.485,0.078,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["kleiner"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["leet"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["male_01"] = {OffSet = Vector(-0.178,-0.781,0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["monk"] = {OffSet = Vector(0.485,0.078,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["odessa"] = {OffSet = Vector(-0.182,-0.652,0.479), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["phoenix"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["police"] = {OffSet = Vector(-0.101,-0.621,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["riot"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.477,1.69,-0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["swat"] = {OffSet = Vector(2.708,-0.305,0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["urban"] = {OffSet = Vector(3.01,0.649,-0.461), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.176,0.679,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: pkman on May 08, 2012, 10:26:25 PM
Name:Froggey
Description:Hip Hop
Type:Hat
Creators: me,real13,shiny_smile and sea lion
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/props_2fort/frog.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.71,-2.517,0.231), Size = 0.61, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["arctic"] = {OffSet = Vector(-0.384,-2.841,-0.368), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(-2.119,-73.974,-91.714)}
ENT.Data["barney"] = {OffSet = Vector(-1.931,-2.562,0.242), Size = 0.61, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["charple01"] = {OffSet = Vector(-0.857,-4.028,-0.036), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(-0.407,-54.781,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.452,-2.745,0.15), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.029,-4.688,-0.016), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.452,-2.745,0.15), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.545,-2.484,0.231), Size = 0.58, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["eli"] = {OffSet = Vector(-1.363,-2.446,0.225), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["female_01"] = {OffSet = Vector(-2.587,-2.538,0.143), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(2.75,-78.46,-92.1)}
ENT.Data["gasmask"] = {OffSet = Vector(-2.114,-5.394,-0.398), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.708,-2.183,0.259), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["guerilla"] = {OffSet = Vector(1.031,-2.771,-0.093), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.54,-2.48,0.23), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.138,-2.397,0.218), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["leet"] = {OffSet = Vector(-0.273,-2.884,0.01), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(-2.119,-73.974,-91.714)}
ENT.Data["male_01"] = {OffSet = Vector(-0.681,-3.293,0.145), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.294,-77.91,-91.334)}
ENT.Data["monk"] = {OffSet = Vector(-0.7,-3.167,0.251), Size = 0.59, Scale = Vector(1,1,1), Angles = Angle(5.294,-69.972,-91.334)}
ENT.Data["odessa"] = {OffSet = Vector(-1.691,-2.549,0.191), Size = 0.61, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["phoenix"] = {OffSet = Vector(0.793,-3,-0.024), Size = 0.53, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90.644)}
ENT.Data["police"] = {OffSet = Vector(-2.452,-2.745,0.15), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["riot"] = {OffSet = Vector(-1.905,-3.065,-0.351), Size = 0.73, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.943,-2.786,-0.152), Size = 0.49, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["swat"] = {OffSet = Vector(-2.33,-2.99,-0.68), Size = 0.73, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["urban"] = {OffSet = Vector(-0.716,-3.202,0.292), Size = 0.72, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90.74)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.545,-2.484,0.231), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Real13 on May 08, 2012, 10:50:20 PM
Name: Sentry Head
Description: Try to sap this you damn spies!
Type: Hat
Creators: Real13
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/buildables/sentry1.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.78,1.86,0.2), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["arctic"] = {OffSet = Vector(6.772,0.6,-0.255), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["barney"] = {OffSet = Vector(5.09,0.258,0.33), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["charple01"] = {OffSet = Vector(3.216,1.074,0.07), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.254,2.461,-0.058), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.325,2.475,-0.086), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.479,1.807,-0.055), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(6.113,0.061,0.068), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["eli"] = {OffSet = Vector(5.531,0.861,0.279), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["female_01"] = {OffSet = Vector(4.113,-0.547,-0.72), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.02,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(7.77,0.61,-0.15), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(6.048,0.184,0.255), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(6.769,0.537,0.265), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.384,0.449,0.118), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.02,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(4.676,0.563,0.139), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.17,-90)}
ENT.Data["leet"] = {OffSet = Vector(7.77,0.61,-0.15), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["male_01"] = {OffSet = Vector(5.27,0.324,0.282), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["monk"] = {OffSet = Vector(5.667,0.445,-0.151), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["odessa"] = {OffSet = Vector(5.274,0.018,0.139), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(7.161,0.184,0.271), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["police"] = {OffSet = Vector(5.667,0.43,-0.303), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["riot"] = {OffSet = Vector(8.807,0.228,0.304), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.327,0.822,0.081), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["swat"] = {OffSet = Vector(7.774,0.615,-0.149), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["urban"] = {OffSet = Vector(8.329,0.501,-0.147), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.399,1.906,0.168), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Real13 on May 09, 2012, 02:26:05 AM
Name: The Broken Terminator
Description: Not sure, need ideas.
Type: Attachment / Body
Creators: Real13, Pkman

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Neck1"
ENT.Model = "models/buildables/gibs/sentry2_gib2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.602,-10.316,-4.223), Size = 0.37, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["arctic"] = {OffSet = Vector(-8.244,-12.737,-3.797), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["barney"] = {OffSet = Vector(-7.833,-9.34,-3.852), Size = 0.41, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["charple01"] = {OffSet = Vector(-8.473,-11.115,-3.328), Size = 0.39, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.103,-12.127,-4.542), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.103,-12.127,-4.542), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-8.547,-9.891,-5.455), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["corpse1"] = {OffSet = Vector(-9.412,-10.906,-1.648), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(35.667,-45.574,-88.296)}
ENT.Data["eli"] = {OffSet = Vector(-10.774,-12.622,-5.307), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["female_01"] = {OffSet = Vector(-12.579,-11.541,-3.48), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["gasmask"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.523,-11.933,-3.145), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.119,-12.808,-3.901), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.563,-12.69,-3.639), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.863,-13.393,-4.87), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["leet"] = {OffSet = Vector(-7.473,-13.839,-4.644), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["male_01"] = {OffSet = Vector(-9.888,-15.547,-4.962), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["monk"] = {OffSet = Vector(-9.875,-12.184,-4.889), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["odessa"] = {OffSet = Vector(-9.523,-11.933,-3.145), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.119,-12.808,-3.901), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["police"] = {OffSet = Vector(-10.173,-13.27,-4.112), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["riot"] = {OffSet = Vector(-7.689,-13.751,-6.142), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.619,-13.887,-3.08), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["swat"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["urban"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["zombiefast"] = {OffSet = Vector(-11.156,-11.814,-3.835), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: khalum777 on May 10, 2012, 06:55:28 PM
Do you want me to post particle effects here also? :\
Title: Re: Item Submissions
Post by: レオ✪ on June 02, 2012, 08:43:34 AM
Name:Frontline Medic Backpack
Description:Even comes with a clipboard , just no pencil..
Type: Back Attachment.
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/medic/medic_clipboard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.626,-4.776,-2.831), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-80.21)}
ENT.Data["arctic"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["barney"] = {OffSet = Vector(0.313,-6.018,-3.591), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-88.489,-105.109,-77.672)}
ENT.Data["charple01"] = {OffSet = Vector(0.58,-2.982,-3.904), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.264,-7.166,-4.752), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.264,-7.166,-4.752), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.269,-7.118,-5.262), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["corpse1"] = {OffSet = Vector(0.614,-3.984,-4.46), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["eli"] = {OffSet = Vector(1.518,-5.164,-4.38), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["female_01"] = {OffSet = Vector(-1.602,-5.194,-4.414), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.119,-5.231,-4.931), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["gman_high"] = {OffSet = Vector(0.354,-5.139,-4.388), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["guerilla"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.354,-5.139,-4.388), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["kleiner"] = {OffSet = Vector(0.335,-4.493,-4.325), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["leet"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["male_01"] = {OffSet = Vector(-1.091,-4.825,-4.372), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["monk"] = {OffSet = Vector(0.373,-5.834,-4.455), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["odessa"] = {OffSet = Vector(0.354,-5.139,-4.388), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["phoenix"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["police"] = {OffSet = Vector(-0.239,-5.184,-4.589), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["riot"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.694,-4.249,-4.994), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["swat"] = {OffSet = Vector(1.148,-5.082,-4.864), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["urban"] = {OffSet = Vector(1.148,-5.082,-4.864), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.292,-3.341,-4.404), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on June 02, 2012, 10:45:28 PM
Name:The Treasure Hat
Description:For those with great riches.
Type: Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/treasure_hat_02_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.438,-85.169,-90.4)}
ENT.Data["arctic"] = {OffSet = Vector(9.999,-1.55,0.036), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["barney"] = {OffSet = Vector(7.606,-1.447,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.438,-85.169,-90.4)}
ENT.Data["charple01"] = {OffSet = Vector(6.089,-0.379,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-78.798,-90.63)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.678,0.429,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.678,0.429,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.101,0.913,-0.166), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["corpse1"] = {OffSet = Vector(7.476,-0.756,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-78.798,-90.63)}
ENT.Data["eli"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.097,-85.192,-90.399)}
ENT.Data["female_01"] = {OffSet = Vector(7.082,-1.295,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.082,-83.177,-90.472)}
ENT.Data["gasmask"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["gman_high"] = {OffSet = Vector(8.355,-1.14,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.082,-83.177,-90.472)}
ENT.Data["guerilla"] = {OffSet = Vector(10.046,-1.876,0.047), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.014,-76.618,-90.707)}
ENT.Data["kleiner"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.097,-85.192,-90.399)}
ENT.Data["leet"] = {OffSet = Vector(10.046,-1.876,0.047), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["male_01"] = {OffSet = Vector(7.558,-1.239,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.009,-76.223,-90.721)}
ENT.Data["monk"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.014,-76.618,-90.707)}
ENT.Data["odessa"] = {OffSet = Vector(7.696,-1.295,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.014,-76.618,-90.707)}
ENT.Data["phoenix"] = {OffSet = Vector(10.046,-1.876,0.047), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["police"] = {OffSet = Vector(7.506,-0.921,-0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["riot"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.486,-0.129,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.927,-73.782,-90.802)}
ENT.Data["swat"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["urban"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.807,3.255,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.312,-43.89,-91.683)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: The Wingstick
Description: It's like a boomerang , only it kills.
Type: Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/engineer/bet_wingstick.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.524,-4.77,0.435), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-22.509,85.09,-162.27)}
ENT.Data["arctic"] = {OffSet = Vector(0.38,-5.605,-1.252), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-30.311,76.693,-171.383)}
ENT.Data["barney"] = {OffSet = Vector(2.404,-5.452,-0.769), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-22.509,85.09,-162.27)}
ENT.Data["charple01"] = {OffSet = Vector(0.33,-3.417,0.871), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-18.577,85.836,-162.677)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.116,-6.127,-2.793), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-38.351,78.05,-158.905)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.116,-6.127,-2.793), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-38.351,78.05,-158.905)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.882,-6.804,-2.991), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-38.351,78.05,-158.905)}
ENT.Data["corpse1"] = {OffSet = Vector(2.429,-4.42,-0.326), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-26.779,82.972,-161.569)}
ENT.Data["eli"] = {OffSet = Vector(2.66,-4.66,-0.498), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-22.509,85.09,-162.27)}
ENT.Data["female_01"] = {OffSet = Vector(0.108,-4.852,0.193), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["gasmask"] = {OffSet = Vector(0.38,-5.605,-1.252), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-30.311,76.693,-171.383)}
ENT.Data["gman_high"] = {OffSet = Vector(2.507,-4.682,-0.47), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["guerilla"] = {OffSet = Vector(4.069,-5.601,-1.381), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.276,-4.702,-0.407), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["kleiner"] = {OffSet = Vector(1.479,-4.298,0.034), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-23.274,87.771,-163.313)}
ENT.Data["leet"] = {OffSet = Vector(4.163,-4.768,-0.988), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["male_01"] = {OffSet = Vector(1.879,-4.712,-0.293), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["monk"] = {OffSet = Vector(3.382,-4.99,-0.861), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-23.274,87.771,-163.313)}
ENT.Data["odessa"] = {OffSet = Vector(2.276,-4.702,-0.407), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["phoenix"] = {OffSet = Vector(4.069,-5.601,-1.381), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["police"] = {OffSet = Vector(2.498,-5.234,-1.515), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-26.169,83.199,-161.67)}
ENT.Data["riot"] = {OffSet = Vector(4.034,-5.918,-1.528), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.703,-4.408,-0.197), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-24.15,83.931,-161.981)}
ENT.Data["swat"] = {OffSet = Vector(4.034,-5.918,-1.528), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-24.655,82.462,-161.366)}
ENT.Data["urban"] = {OffSet = Vector(4.164,-4.933,-1.074), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-24.655,82.462,-161.366)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.868,-4.468,0.135), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-31.074,81.299,-160.759)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: kabooman97 on June 11, 2012, 02:22:22 AM
Valve Logo Hat! Hope you like it NONsense, if anything is wrong with it PM me and I'll try to fix it!

Name: Valve
Description: (Don't know a good one :P)
Type: Hat/Attachment
Creator: Kabooman97

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/props_pipes/valvewheel002a.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.66,5.31,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,107.82,0)}
ENT.Data["arctic"] = {OffSet = Vector(5.31,4.43,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,91,0)}
ENT.Data["barney"] = {OffSet = Vector(3.68,4.55,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,87.13,0)}
ENT.Data["charple01"] = {OffSet = Vector(2.62,4.1,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,84.16,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.81,6.3,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,82.32,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.81,6.3,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,82.32,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.28,5.74,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,102.54,0)}
ENT.Data["corpse1"] = {OffSet = Vector(4.59,3.81,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,83.43,0)}
ENT.Data["eli"] = {OffSet = Vector(3.39,4.05,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,86.85,0)}
ENT.Data["female_01"] = {OffSet = Vector(1.84,3.04,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,99.98,0)}
ENT.Data["gasmask"] = {OffSet = Vector(2.95,4.63,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,86.19,0)}
ENT.Data["gman_high"] = {OffSet = Vector(4.32,3.53,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,92.13,0)}
ENT.Data["guerilla"] = {OffSet = Vector(3.73,4.25,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,108.54,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.67,3.89,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,89.48,0)}
ENT.Data["kleiner"] = {OffSet = Vector(2.98,4.09,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,86.73,0)}
ENT.Data["leet"] = {OffSet = Vector(5.47,4.49,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,91.66,0)}
ENT.Data["male_01"] = {OffSet = Vector(2.8,3.51,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,103.69,0)}
ENT.Data["monk"] = {OffSet = Vector(3.46,4.02,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,102.05,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.59,2.73,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,113.45,0)}
ENT.Data["phoenix"] = {OffSet = Vector(5.31,4.37,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,86.8,0)}
ENT.Data["police"] = {OffSet = Vector(4.32,4.18,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,87.32,0)}
ENT.Data["riot"] = {OffSet = Vector(4.02,5.78,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,88.61,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.43,3.96,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,74.42,0)}
ENT.Data["swat"] = {OffSet = Vector(3.43,4.79,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,85.19,0)}
ENT.Data["urban"] = {OffSet = Vector(2.5,4.82,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,88.66,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.74,4.4,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,93.84,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: kabooman97 on June 18, 2012, 10:59:25 PM
Name: Liquor Locker
Description: You'll never guess where the key is...
Type: Attachment
Creator: Kabooman97

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/player/items/demo/demo_chest_back.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-71.92,18.22,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,80.63,90)}
ENT.Data["arctic"] = {OffSet = Vector(-75.16,-0.68,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.09,95.75,90)}
ENT.Data["barney"] = {OffSet = Vector(-68.05,25.05,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,73.65,90)}
ENT.Data["charple01"] = {OffSet = Vector(-70.98,18.81,-0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,81.74,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-69.53,13.59,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,82.55,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-69.53,13.59,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,82.55,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-69.41,13.13,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,82.72,90)}
ENT.Data["corpse1"] = {OffSet = Vector(-69.03,19.04,-0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,80.01,90)}
ENT.Data["eli"] = {OffSet = Vector(-69.03,22.49,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,76.28,90)}
ENT.Data["female_01"] = {OffSet = Vector(-71.91,11.51,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,85.96,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-67.27,15.28,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,82.19,90)}
ENT.Data["gman_high"] = {OffSet = Vector(-69.19,17.76,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,81.58,90)}
ENT.Data["guerilla"] = {OffSet = Vector(-68.03,19.32,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,78.59,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-70.46,18.99,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.11,79.92,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-71.94,20.97,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,79,90)}
ENT.Data["leet"] = {OffSet = Vector(-68.15,17.8,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,80.06,90)}
ENT.Data["male_01"] = {OffSet = Vector(-70.78,15.24,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,83.05,90)}
ENT.Data["monk"] = {OffSet = Vector(-69,18.34,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,79.92,90)}
ENT.Data["odessa"] = {OffSet = Vector(-70.83,13.77,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,84.2,90)}
ENT.Data["phoenix"] = {OffSet = Vector(-68.71,18.62,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,79.18,90)}
ENT.Data["police"] = {OffSet = Vector(-69.97,20.61,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,77.55,90)}
ENT.Data["riot"] = {OffSet = Vector(-71.29,11.95,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,83.87,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-70.13,21.37,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,78.48,90)}
ENT.Data["swat"] = {OffSet = Vector(-70.32,15.82,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.37,81.1,90)}
ENT.Data["urban"] = {OffSet = Vector(-68.95,20.34,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.37,77.66,90)}
ENT.Data["zombiefast"] = {OffSet = Vector(-67.11,27.94,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,72.17,90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Sweet on June 23, 2012, 05:47:25 PM
Tf2 hats N' attachments: Villains veil, war head, anger, Berliners bucket helm

Name: Villain's veil
Description: Up to You...
Type: Attachment
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/kerch.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.32,-2.72,-0.07), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(0,12.83,-91.02)}
ENT.Data["arctic"] = {OffSet = Vector(1.25,-2.78,-0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["barney"] = {OffSet = Vector(-0.26,-2.78,-0.03), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(0,12.83,-91.02)}
ENT.Data["charple01"] = {OffSet = Vector(-0.55,-1.78,-0.07), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.07,-4.16,-0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,18.49,-91.02)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.07,-4.16,-0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,18.49,-91.02)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.16,-4.06,0.02), Size = 1.08, Scale = Vector(1,1.21,1), Angles = Angle(0,21.29,-91.02)}
ENT.Data["corpse1"] = {OffSet = Vector(0.2,-2.31,0.06), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["eli"] = {OffSet = Vector(-0.16,-2.04,0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,15.04,-91.02)}
ENT.Data["female_01"] = {OffSet = Vector(-0.66,-2.78,-0.06), Size = 0.95, Scale = Vector(1,1.03,1), Angles = Angle(0,11.83,-91.02)}
ENT.Data["gasmask"] = {OffSet = Vector(1.54,-5.93,-0.08), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,3.64,-91.02)}
ENT.Data["gman_high"] = {OffSet = Vector(0.95,-1.9,0), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,11.83,-91.02)}
ENT.Data["guerilla"] = {OffSet = Vector(1.54,-2.31,-0.01), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,8.78,-91.02)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.04,-2.62,0), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(0,15.63,-91.02)}
ENT.Data["kleiner"] = {OffSet = Vector(0.2,-2.39,-0.12), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,12.83,-91.02)}
ENT.Data["leet"] = {OffSet = Vector(1.97,-2.51,-0.08), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,3.64,-91.02)}
ENT.Data["male_01"] = {OffSet = Vector(0.48,-3.08,-0.05), Size = 1, Scale = Vector(1,1.03,1), Angles = Angle(0,11.83,-91.02)}
ENT.Data["monk"] = {OffSet = Vector(0.42,-2.38,-0.03), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(0,15.63,-91.02)}
ENT.Data["odessa"] = {OffSet = Vector(-0.49,-2.59,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,15.63,-91.02)}
ENT.Data["phoenix"] = {OffSet = Vector(1.32,-2.59,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["police"] = {OffSet = Vector(-0.71,-5.19,-0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,10.9,-91.02)}
ENT.Data["riot"] = {OffSet = Vector(1.43,-2.67,-0.06), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,8.78,-91.02)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.87,-2.04,0.02), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0,17.71,-91.02)}
ENT.Data["swat"] = {OffSet = Vector(1.59,-3.24,-0.08), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,3.64,-91.02)}
ENT.Data["urban"] = {OffSet = Vector(1.42,-3.22,-0.01), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,9.92,-91.02)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.68,-2,0.06), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

*Ideally I would have like to make the trained killer style of the villain's veil, but I couldn't figure out how to do that... If you could somehow figure out how to change the style that would be epic, if not i still think its pretty cool :D.

also...

Name: War Head
Description: Up to You...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["arctic"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["barney"] = {OffSet = Vector(3.89,-0.02,-0.18), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["charple01"] = {OffSet = Vector(2.61,0.43,-0.32), Size = 0.76, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.52,1.51,0.01), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["corpse1"] = {OffSet = Vector(4.74,-0.04,0.2), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["eli"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["female_01"] = {OffSet = Vector(3.44,-0.59,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gasmask"] = {OffSet = Vector(6.15,-0.52,-0.09), Size = 1.07, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gman_high"] = {OffSet = Vector(4.87,-0.21,0.01), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["guerilla"] = {OffSet = Vector(5.55,0.26,-0.32), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.15,0.02,-0.18), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["kleiner"] = {OffSet = Vector(4.03,0.12,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["leet"] = {OffSet = Vector(6.42,-0.3,0.02), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["male_01"] = {OffSet = Vector(4.27,-0.5,0.01), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["monk"] = {OffSet = Vector(4.27,0.32,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["odessa"] = {OffSet = Vector(3.97,-0.49,-0.06), Size = 0.87, Scale = Vector(1.05,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["phoenix"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["police"] = {OffSet = Vector(4.38,-0.77,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["riot"] = {OffSet = Vector(6.66,-0.18,-0.09), Size = 1.05, Scale = Vector(1.02,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.85,0.31,0.01), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["swat"] = {OffSet = Vector(6.16,-0.24,-0.09), Size = 1.02, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["urban"] = {OffSet = Vector(6.39,-0.49,-0.09), Size = 1.02, Scale = Vector(1.22,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.62,1.06,-0.24), Size = 0.83, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

*I noticed it had already been submitted... Buuutt... it inst in the game so take a look if you want
*oh and im really new at this stuff.

Name: Anger
Description: Up to You...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/c_bet_brinkhood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.66,-0.09,-0.32), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-4.83,-88.2,-89.4)}
ENT.Data["arctic"] = {OffSet = Vector(3.97,-0.44,-0.23), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["barney"] = {OffSet = Vector(2.23,-0.51,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.8,-88.4,-87.69)}
ENT.Data["charple01"] = {OffSet = Vector(1.09,0.14,-0.23), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.3,1.29,-0.11), Size = 0.98, Scale = Vector(1.12,1.12,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.3,1.29,-0.11), Size = 0.98, Scale = Vector(1.12,1.12,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.3,2.12,0.03), Size = 0.98, Scale = Vector(1.05,1.12,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["corpse1"] = {OffSet = Vector(2.72,-0.23,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["eli"] = {OffSet = Vector(2.13,0.02,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.83,-88.2,-89.4)}
ENT.Data["female_01"] = {OffSet = Vector(1.52,-0.46,-0.19), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["gasmask"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["gman_high"] = {OffSet = Vector(3.08,0.12,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["guerilla"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.71,-0.45,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["kleiner"] = {OffSet = Vector(2.13,0.02,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["leet"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.07, Scale = Vector(0.99,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["male_01"] = {OffSet = Vector(2.81,-1.01,-0.19), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["monk"] = {OffSet = Vector(3.18,-0.45,-0.18), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["odessa"] = {OffSet = Vector(2.67,-1.14,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["phoenix"] = {OffSet = Vector(3.97,-0.44,-0.23), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["police"] = {OffSet = Vector(2.99,-0.53,-0.07), Size = 0.94, Scale = Vector(1.08,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["riot"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.22,0.44,0.03), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["swat"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["urban"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.46,-0.15,-0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Berliners Bucket Helmet
Description: Up to You...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["arctic"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["barney"] = {OffSet = Vector(3.89,-0.02,-0.18), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["charple01"] = {OffSet = Vector(2.61,0.43,-0.32), Size = 0.76, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.52,1.51,0.01), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["corpse1"] = {OffSet = Vector(4.74,-0.04,0.2), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["eli"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["female_01"] = {OffSet = Vector(3.44,-0.59,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gasmask"] = {OffSet = Vector(6.15,-0.52,-0.09), Size = 1.07, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gman_high"] = {OffSet = Vector(4.87,-0.21,0.01), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["guerilla"] = {OffSet = Vector(5.55,0.26,-0.32), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.15,0.02,-0.18), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["kleiner"] = {OffSet = Vector(4.03,0.12,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["leet"] = {OffSet = Vector(6.42,-0.3,0.02), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["male_01"] = {OffSet = Vector(4.27,-0.5,0.01), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["monk"] = {OffSet = Vector(4.27,0.32,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["odessa"] = {OffSet = Vector(3.97,-0.49,-0.06), Size = 0.87, Scale = Vector(1.05,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["phoenix"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["police"] = {OffSet = Vector(4.38,-0.77,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["riot"] = {OffSet = Vector(6.66,-0.18,-0.09), Size = 1.05, Scale = Vector(1.02,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.85,0.31,0.01), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["swat"] = {OffSet = Vector(6.16,-0.24,-0.09), Size = 1.02, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["urban"] = {OffSet = Vector(6.39,-0.49,-0.09), Size = 1.02, Scale = Vector(1.22,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.62,1.06,-0.24), Size = 0.83, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Title: Re: Item Submissions
Post by: Sweet on June 24, 2012, 06:55:17 AM
Random Fun attachments: Scout side sword, Shotgun on back, Shoulder Sasha
*Made emm for fun, take a look, put em in the game if you want :)

Name: Scouts Side Sword
Description: Up to You...
Type: Attachment
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_L_Thigh"
ENT.Model = "models/weapons/c_models/c_scout_sword/c_scout_sword.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.794,-2.612,2.926), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["arctic"] = {OffSet = Vector(-0.078,-4.377,5.751), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["barney"] = {OffSet = Vector(-7.17,-2.54,3.688), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["charple01"] = {OffSet = Vector(-3.521,-1.017,2.236), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.946,-4.095,3.449), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["eli"] = {OffSet = Vector(-5.438,-2.248,5.12), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["female_01"] = {OffSet = Vector(-0.809,-3.789,3.229), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["gasmask"] = {OffSet = Vector(2.299,-2.987,7.361), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.902,-3.703,3.695), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.922,-4.656,5.473), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.759,-4.484,4.006), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.281,-2.865,4.274), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["leet"] = {OffSet = Vector(0.722,-3.61,5.317), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["male_01"] = {OffSet = Vector(-2.137,-4.331,3.906), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["monk"] = {OffSet = Vector(-2.659,-4.736,5.099), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["odessa"] = {OffSet = Vector(-1.367,-3.62,4.555), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.471,-4.267,5.878), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["police"] = {OffSet = Vector(-6.795,-1.771,4.317), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["riot"] = {OffSet = Vector(-1.36,-3.45,4.802), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["swat"] = {OffSet = Vector(-0.401,-3.413,4.662), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["urban"] = {OffSet = Vector(1.668,-4.479,7.436), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["zombiefast"] = {OffSet = Vector(-3.628,-2.787,3.534), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Back Shotgun
Description: Up to You...
Type: Attachment

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/weapons/w_models/w_shotgun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.701,-4.187,-0.364), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(2.255,-4.027,-1.482), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["barney"] = {OffSet = Vector(1.671,-3.862,-1.152), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(0.324,-1.871,0.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.822,-6.181,0.599), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.822,-6.181,0.599), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.822,-6.181,0.599), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(1.078,-2.528,0.605), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["eli"] = {OffSet = Vector(0.748,-4.14,-0.861), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(0.802,-3.846,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.09,-4.586,-1.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(1.212,-2.939,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(1.55,-4.225,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.31,-4.174,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(0.748,-4.14,-0.861), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["leet"] = {OffSet = Vector(1.55,-4.225,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(0.802,-3.846,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["monk"] = {OffSet = Vector(2.023,-3.812,0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.31,-4.174,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(1.55,-4.225,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["police"] = {OffSet = Vector(1.82,-4.358,-0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["riot"] = {OffSet = Vector(0.735,-4.655,-0.508), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.598,-2.932,-0.708), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["swat"] = {OffSet = Vector(1.119,-5.104,-0.548), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["urban"] = {OffSet = Vector(1.301,-4.479,-1.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.585,-2.545,-0.569), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Shoulder Sasha
Description: Up to You...
Type: Attachment

*Not sure if i reset eye angels on this one so it might be jacked up, but these are just for fun cause i felt like making them :D

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_UpperArm"
ENT.Model = "models/weapons/w_models/w_minigun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.76,2.71,0.95), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["arctic"] = {OffSet = Vector(-0.85,2.67,-1.06), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["barney"] = {OffSet = Vector(-1.58,3.24,0.51), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["charple01"] = {OffSet = Vector(0.54,2.12,1.69), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.29,2.63,-1.63), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.29,2.63,-1.63), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.29,2.63,-1.63), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.71,2.4,0.27), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["eli"] = {OffSet = Vector(-1.05,2.04,1.13), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["female_01"] = {OffSet = Vector(0.6,3.08,1.23), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["gasmask"] = {OffSet = Vector(0.17,2.2,-2.57), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.72,2.46,1.01), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.85,2.67,-1.06), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.72,2.46,1.01), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.05,2.04,1.13), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["leet"] = {OffSet = Vector(-0.85,2.44,-0.3), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["male_01"] = {OffSet = Vector(-0.68,1.88,1.11), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["monk"] = {OffSet = Vector(-1.63,3,-0.5), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["odessa"] = {OffSet = Vector(-0.72,2.46,1.01), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.85,2.67,-1.06), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["police"] = {OffSet = Vector(-0.3,2.66,-0.02), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["riot"] = {OffSet = Vector(-1.63,2.14,-1.07), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.08,2.7,1.51), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["swat"] = {OffSet = Vector(-0.69,2.59,-1.08), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["urban"] = {OffSet = Vector(-0.69,2.59,-1.08), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.43,3.6,1.21), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Title: Re: Item Submissions
Post by: Sweet on June 28, 2012, 02:25:43 AM
Tf2 hats N' attachments Pack 2: Buckaroo, Bubble Head, Devil's Tail

Name: Buckaroo
Description: Rather classy despite its name...
Type: Hat
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/engineer_buckaroos_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.87,1.4,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["arctic"] = {OffSet = Vector(0.7,1.49,-0.14), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["barney"] = {OffSet = Vector(-0.61,1.33,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.01,-91.54,-89.13)}
ENT.Data["charple01"] = {OffSet = Vector(-1.07,1.32,0.11), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.16,2.78,-0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.16,2.78,-0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.29,3.03,-0.07), Size = 1.22, Scale = Vector(1.06,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["corpse1"] = {OffSet = Vector(0.18,0.92,-0.07), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["eli"] = {OffSet = Vector(0.16,1.45,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.01,-91.54,-89.13)}
ENT.Data["female_01"] = {OffSet = Vector(-0.66,0.65,0), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["gasmask"] = {OffSet = Vector(0.4,0.85,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["gman_high"] = {OffSet = Vector(0.91,0.65,0), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["guerilla"] = {OffSet = Vector(0.56,1.7,0.01), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.27,1.15,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.21,1.45,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["leet"] = {OffSet = Vector(1.71,1.04,-0.02), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["male_01"] = {OffSet = Vector(0.23,0.65,0), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["monk"] = {OffSet = Vector(0.38,1.48,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["odessa"] = {OffSet = Vector(-0.36,0.65,0), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["phoenix"] = {OffSet = Vector(0.7,1.49,-0.14), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["police"] = {OffSet = Vector(-1.03,0.47,-0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["riot"] = {OffSet = Vector(0.4,1.07,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.11,1.7,-0.04), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["swat"] = {OffSet = Vector(0.31,0.91,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["urban"] = {OffSet = Vector(0.31,0.91,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.77,2.56,-0.07), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Bubble Head
Description: Basically useless, but hey! You can smoke from it.
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/pyro/drg_pyro_bubbleHelmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.58,-2.04,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["arctic"] = {OffSet = Vector(3.24,-2.64,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["barney"] = {OffSet = Vector(1.91,-2.77,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["charple01"] = {OffSet = Vector(0.03,-2.41,-0.25), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.17,-2.62,-0.25), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(6.48,-53.89,-85.07)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.17,-2.62,-0.25), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(6.48,-53.89,-85.07)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.98,-2.38,-0.25), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(6.48,-53.89,-85.07)}
ENT.Data["corpse1"] = {OffSet = Vector(1.79,-2.41,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["eli"] = {OffSet = Vector(1.58,-2.04,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["female_01"] = {OffSet = Vector(0.84,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["gasmask"] = {OffSet = Vector(4.07,-3.21,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["gman_high"] = {OffSet = Vector(2.64,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["guerilla"] = {OffSet = Vector(3.24,-2.64,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.5,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["kleiner"] = {OffSet = Vector(1.58,-2.59,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["leet"] = {OffSet = Vector(4.02,-3.03,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["male_01"] = {OffSet = Vector(1.97,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["monk"] = {OffSet = Vector(2.11,-2.43,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["odessa"] = {OffSet = Vector(1.5,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["phoenix"] = {OffSet = Vector(3.24,-2.64,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["police"] = {OffSet = Vector(2.17,-3.62,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["riot"] = {OffSet = Vector(4.07,-2.92,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.298,-2,-0.194), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.88,-45.99,-87.6)}
ENT.Data["swat"] = {OffSet = Vector(4.07,-3.12,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["urban"] = {OffSet = Vector(4.07,-3.12,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.68,-1.76,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Devil's Tail
Description: Ripped off and glued on, you do the math.
Type: Attachment

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine"
ENT.Model = "models/player/items/pyro/hwn_pyro_misc2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.04,0.12,0.2), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["arctic"] = {OffSet = Vector(3.27,0.18,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["barney"] = {OffSet = Vector(3.04,0.12,0.2), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["charple01"] = {OffSet = Vector(3.27,0.87,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.88,-1.058,-0.007), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.88,-1.058,-0.007), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.7,-1.058,-0.19), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["corpse1"] = {OffSet = Vector(3.74,0.71,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["eli"] = {OffSet = Vector(2.7,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["female_01"] = {OffSet = Vector(1.98,-0.32,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["gasmask"] = {OffSet = Vector(3.13,0.22,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["gman_high"] = {OffSet = Vector(1.98,-0.32,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["guerilla"] = {OffSet = Vector(3.27,0.26,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.27,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["kleiner"] = {OffSet = Vector(1.42,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["leet"] = {OffSet = Vector(3.39,0.26,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["male_01"] = {OffSet = Vector(1.98,-0.32,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["monk"] = {OffSet = Vector(2.3,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["odessa"] = {OffSet = Vector(1.55,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["phoenix"] = {OffSet = Vector(3.27,1.02,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["police"] = {OffSet = Vector(0.94,-1.02,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["riot"] = {OffSet = Vector(3.13,0.26,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.98,-0.21,-0.19), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["swat"] = {OffSet = Vector(2.33,-0.5,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["urban"] = {OffSet = Vector(1.98,0.22,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.08,3.35,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Hoovistacus on June 29, 2012, 06:25:22 PM
Name: Glengarry Bonnet
Description: Stolen from the legendary Black Scottish Cyclops.
Type: Hat
Creator: Hoovistacus
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/demo_scott.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.276,1.315,0.604), Size = 1.05, Scale = Vector(1.11,0.93,1), Angles = Angle(-2.65,-56.713,-91.156)}
ENT.Data["arctic"] = {OffSet = Vector(6.978,0.239,0.742), Size = 1.03, Scale = Vector(1.13,1.04,1), Angles = Angle(-2.877,-73.116,-90.16)}
ENT.Data["barney"] = {OffSet = Vector(5.067,-0.008,0.781), Size = 1.1, Scale = Vector(1,0.9,1), Angles = Angle(6.123,-72.03,-90.381)}
ENT.Data["charple01"] = {OffSet = Vector(4.692,1.093,0.53), Size = 0.82, Scale = Vector(1,0.93,1), Angles = Angle(-2.862,-69.703,-90.33)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.204,1.964,0.968), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(-2.877,-79.494,-89.839)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.13,1.849,0.753), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(-2.877,-79.494,-89.839)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.99,1.621,0.759), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.879,-78.4,-89.894)}
ENT.Data["corpse1"] = {OffSet = Vector(5.473,-0.113,0.687), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(-2.862,-69.703,-90.33)}
ENT.Data["eli"] = {OffSet = Vector(5.435,0.409,0.783), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(-2.872,-73.648,-90.335)}
ENT.Data["female_01"] = {OffSet = Vector(5.395,-0.491,0.634), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(-2.85,-84.727,-89.577)}
ENT.Data["gasmask"] = {OffSet = Vector(8.423,0.385,0.837), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-2.867,-70.56,-90.288)}
ENT.Data["gman_high"] = {OffSet = Vector(7.076,-0.276,0.729), Size = 1, Scale = Vector(1,0.88,1), Angles = Angle(-2.85,-84.727,-89.577)}
ENT.Data["guerilla"] = {OffSet = Vector(6.742,0.375,0.696), Size = 1.04, Scale = Vector(1.13,1.04,1), Angles = Angle(-2.877,-73.116,-90.16)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.339,0.441,0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.862,-69.627,-90.334)}
ENT.Data["kleiner"] = {OffSet = Vector(5.901,0.635,0.708), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.881,-75.539,-90.038)}
ENT.Data["leet"] = {OffSet = Vector(8.283,-0.257,0.692), Size = 1.04, Scale = Vector(1.13,1.05,1), Angles = Angle(-2.858,-83.598,-89.634)}
ENT.Data["male_01"] = {OffSet = Vector(6.044,-0.123,0.729), Size = 1.1, Scale = Vector(1,0.9,1), Angles = Angle(-2.878,-73.423,-90.144)}
ENT.Data["monk"] = {OffSet = Vector(5.646,0.502,0.683), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.862,-69.627,-90.334)}
ENT.Data["odessa"] = {OffSet = Vector(5.813,0.16,0.779), Size = 1, Scale = Vector(1.04,1.02,1), Angles = Angle(-2.811,-63.613,-90.632)}
ENT.Data["phoenix"] = {OffSet = Vector(6.978,0.239,0.742), Size = 1.03, Scale = Vector(1.13,1.04,1), Angles = Angle(-2.877,-73.116,-90.16)}
ENT.Data["police"] = {OffSet = Vector(6.994,-0.482,0.615), Size = 1.2, Scale = Vector(1,0.82,1), Angles = Angle(-2.866,-82.279,-89.7)}
ENT.Data["riot"] = {OffSet = Vector(8.728,-0.665,0.91), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-2.835,-86.526,-89.488)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.78,0.619,0.782), Size = 0.91, Scale = Vector(1,0.9,1), Angles = Angle(-2.858,-69.052,-84.84)}
ENT.Data["swat"] = {OffSet = Vector(9.495,1.061,0.715), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.846,-67.358,-90.447)}
ENT.Data["urban"] = {OffSet = Vector(8.163,-0.678,0.864), Size = 1.41, Scale = Vector(1,0.9,1), Angles = Angle(-2.872,-80.88,-89.77)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.281,2.998,0.584), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(-2.404,-42.811,-91.589)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Sweet on June 30, 2012, 12:19:20 AM
I do believe nonSENSE said he would not add the glengary bonnet due to its inability to fit on all heads
Title: Re: Item Submissions
Post by: レオ✪ on June 30, 2012, 07:31:12 AM
Name:The Australium Case
Description: I guess they only put tubes containing Gold bars on suitcases in Australia..
Type: Back Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/props_doomsday/australium_container.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.563,-5.527,-2.753), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["arctic"] = {OffSet = Vector(5.764,-5.291,-2.708), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["barney"] = {OffSet = Vector(3.563,-5.527,-2.753), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["charple01"] = {OffSet = Vector(2.532,-3.011,-2.38), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.461,-5.55,-2.786), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.461,-5.55,-2.786), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.461,-5.55,-2.786), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["corpse1"] = {OffSet = Vector(3.522,-4.031,-2.401), Size = 0.67, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["eli"] = {OffSet = Vector(4.643,-5.469,-2.744), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["female_01"] = {OffSet = Vector(3.761,-5.521,-2.729), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-159.562)}
ENT.Data["gasmask"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["gman_high"] = {OffSet = Vector(3.75,-4.878,-2.711), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.465,-163.376)}
ENT.Data["guerilla"] = {OffSet = Vector(5.764,-5.291,-2.708), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.805,-5.86,-2.773), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["kleiner"] = {OffSet = Vector(3.76,-5.07,-2.723), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["leet"] = {OffSet = Vector(6.265,-5.292,-2.705), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["male_01"] = {OffSet = Vector(3.757,-5.354,-2.724), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-165.093)}
ENT.Data["monk"] = {OffSet = Vector(3.805,-5.86,-2.773), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["odessa"] = {OffSet = Vector(3.805,-5.86,-2.773), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["phoenix"] = {OffSet = Vector(5.764,-5.291,-2.708), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["police"] = {OffSet = Vector(2.673,-4.636,-2.424), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["riot"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.306,-3.903,-2.752), Size = 0.64, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["swat"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["urban"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.89,-4.023,-2.412), Size = 0.67, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name:The Collision
Description:It Appear's NASA attempted to land a rocket on some Gentleman's Top hat , and failed.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/sd_rocket_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.22,0.581,-0.342), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-3.299,-80.067,-87.284)}
ENT.Data["arctic"] = {OffSet = Vector(8.351,-0.262,-0.337), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["barney"] = {OffSet = Vector(6.369,-0.278,-0.292), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-3.299,-80.067,-87.284)}
ENT.Data["charple01"] = {OffSet = Vector(4.306,0.014,-0.212), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.505,2.005,-0.404), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-85.86)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.505,2.005,-0.404), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-85.86)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.047,2.13,-0.28), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-85.86)}
ENT.Data["corpse1"] = {OffSet = Vector(6.778,-0.179,-0.006), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["eli"] = {OffSet = Vector(6.04,0.207,-0.302), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-3.371,-78.533,-87.374)}
ENT.Data["female_01"] = {OffSet = Vector(5.631,-0.554,-0.434), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["gasmask"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["gman_high"] = {OffSet = Vector(6.808,-0.457,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["guerilla"] = {OffSet = Vector(8.721,0.49,-0.342), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.435,0.227,-0.28), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["kleiner"] = {OffSet = Vector(6.055,0.146,-0.298), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.371,-78.533,-87.374)}
ENT.Data["leet"] = {OffSet = Vector(9.455,-0.403,-0.247), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["male_01"] = {OffSet = Vector(7.129,-0.23,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["monk"] = {OffSet = Vector(6.435,0.227,-0.28), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["odessa"] = {OffSet = Vector(6.808,-0.457,-0.225), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["phoenix"] = {OffSet = Vector(8.351,-0.262,-0.337), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["police"] = {OffSet = Vector(7.071,-0.144,-0.346), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["riot"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.787,0.568,-0.124), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-3.588,-75.28,-86.026)}
ENT.Data["swat"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["urban"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.088,2.95,-0.357), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-4.94,-47.041,-88.36)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name:The Killed Exclusive
Description:Look's like someone learned the meaning of "Aim For The Head".
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/pep_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.507,0.517,-0.021), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-2.002,-86.826,-90.111)}
ENT.Data["arctic"] = {OffSet = Vector(6.06,-0.52,-0.037), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["barney"] = {OffSet = Vector(4.497,-0.241,-0.025), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(-2.002,-86.826,-90.111)}
ENT.Data["charple01"] = {OffSet = Vector(3.141,0.111,-0.045), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.415,1.612,0.073), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.023,-78.228,-90.023)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.415,1.612,0.073), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.023,-78.228,-90.023)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.151,2.039,0.067), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.003,-88.369,-90.203)}
ENT.Data["corpse1"] = {OffSet = Vector(4.984,-0.134,0.119), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["eli"] = {OffSet = Vector(4.608,-0.083,-0.005), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-1.978,-80.438,-90.333)}
ENT.Data["female_01"] = {OffSet = Vector(4.043,-0.684,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["gasmask"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["gman_high"] = {OffSet = Vector(5.296,-0.615,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["guerilla"] = {OffSet = Vector(6.488,0.134,0), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.238,0.099,-0.15), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["kleiner"] = {OffSet = Vector(4.595,0.055,-0.134), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2,-85.594,-90.154)}
ENT.Data["leet"] = {OffSet = Vector(7.052,-0.516,0.017), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["male_01"] = {OffSet = Vector(5.258,-0.588,-0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["monk"] = {OffSet = Vector(5.238,0.099,-0.15), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["odessa"] = {OffSet = Vector(5.296,-0.615,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["phoenix"] = {OffSet = Vector(6.542,-0.044,-0.023), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["police"] = {OffSet = Vector(5.02,-0.599,0.121), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["riot"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.192,0.328,0.092), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(1.023,-78.775,-90.033)}
ENT.Data["swat"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["urban"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.483,1.751,0.157), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(0.885,-46.811,-89.487)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: The Flamboyant Flamenco
Description:Want to Celebrate the Day of the Dead , Anyone?
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/pyro/fwk_pyro_flamenco.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.885,2.455,-0.028), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["arctic"] = {OffSet = Vector(0.787,1.394,-0.02), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["barney"] = {OffSet = Vector(0.068,1.673,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.504,-80.965,-89.102)}
ENT.Data["charple01"] = {OffSet = Vector(-1.487,1.934,-0.062), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.674,3.464,-0.1), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.674,3.464,-0.1), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.063,3.62,-0.08), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["corpse1"] = {OffSet = Vector(0.937,1.161,-0.017), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["eli"] = {OffSet = Vector(-0.692,1.999,-0.021), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["female_01"] = {OffSet = Vector(-1.149,1.002,0.021), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["gasmask"] = {OffSet = Vector(1.492,1.378,-0.012), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["gman_high"] = {OffSet = Vector(0.083,1.258,0.041), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["guerilla"] = {OffSet = Vector(0.02,1.869,-0.037), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.034,2.001,-0.011), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.692,1.999,-0.021), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["leet"] = {OffSet = Vector(1.608,1.047,-0.006), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["male_01"] = {OffSet = Vector(-0.081,1.06,0.04), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["monk"] = {OffSet = Vector(-0.202,1.974,-0.014), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["odessa"] = {OffSet = Vector(0.089,1.255,-0.32), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["phoenix"] = {OffSet = Vector(0.787,1.394,-0.02), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["police"] = {OffSet = Vector(0.104,0.993,-0.192), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["riot"] = {OffSet = Vector(1.492,1.378,-0.012), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.35,1.947,-0.045), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["swat"] = {OffSet = Vector(1.492,1.378,-0.012), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["urban"] = {OffSet = Vector(1.19,1.318,-0.017), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.167,1.027,-0.069), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.878,-50.099,-89.479)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name:The Infernal Music Player
Description:It's like experiencing an acid trip... with your ears.
Type:Back Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/pyro/mtp_backpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.044,-6.77,-2.685), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.885,92.913,91.528)}
ENT.Data["arctic"] = {OffSet = Vector(7.946,-7.853,-4.273), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.921,84.445,90.175)}
ENT.Data["barney"] = {OffSet = Vector(7.388,-6.865,-3.471), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.021,87.688,89.813)}
ENT.Data["charple01"] = {OffSet = Vector(6.152,-6.239,-3.219), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.712,-8.825,-3.608), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.712,-8.825,-3.608), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.712,-8.825,-3.608), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["corpse1"] = {OffSet = Vector(7.715,-6.227,-3.227), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["eli"] = {OffSet = Vector(7.107,-7.428,-3.041), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.885,92.913,90.309)}
ENT.Data["female_01"] = {OffSet = Vector(6.386,-7.383,-2.583), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.883,93.35,90.316)}
ENT.Data["gasmask"] = {OffSet = Vector(7.972,-9.644,-3.22), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["gman_high"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["guerilla"] = {OffSet = Vector(7.947,-7.111,-3.671), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.899,90.117,90.265)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["kleiner"] = {OffSet = Vector(7.061,-6.515,-3.054), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.885,92.913,90.309)}
ENT.Data["leet"] = {OffSet = Vector(7.949,-7.104,-3.26), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.899,90.117,90.265)}
ENT.Data["male_01"] = {OffSet = Vector(6.386,-7.383,-2.583), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["monk"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["odessa"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["phoenix"] = {OffSet = Vector(7.947,-7.111,-3.671), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.899,90.117,90.265)}
ENT.Data["police"] = {OffSet = Vector(7.472,-7.346,-3.207), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["riot"] = {OffSet = Vector(7.958,-8.385,-3.24), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.507,-5.786,-2.973), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["swat"] = {OffSet = Vector(7.687,-8.385,-3.238), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["urban"] = {OffSet = Vector(7.681,-7.763,-3.247), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.566,-6.236,-3.221), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Title: Re: Item Submissions
Post by: レオ✪ on June 30, 2012, 07:31:50 AM
Name:The Hermes
Description:Anyone up for some running?
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/fwk_scout_provision.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.336,-0.537,-0.155), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(-1.113,-83.632,-89.821)}
ENT.Data["arctic"] = {OffSet = Vector(6.533,-1.552,-0.05), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["barney"] = {OffSet = Vector(4.445,-1.521,-0.091), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(-1.113,-83.632,-89.821)}
ENT.Data["charple01"] = {OffSet = Vector(3.075,-0.85,-0.082), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.732,0.128,-0.154), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.732,0.128,-0.154), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.186,0.281,0.003), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["corpse1"] = {OffSet = Vector(4.541,-1.644,0.049), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["eli"] = {OffSet = Vector(3.993,-1.491,0.039), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["female_01"] = {OffSet = Vector(3.345,-1.845,-0.008), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["gasmask"] = {OffSet = Vector(7.16,-2.708,-0.036), Size = 1.37, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["gman_high"] = {OffSet = Vector(4.967,-2.056,0.004), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["guerilla"] = {OffSet = Vector(5.731,-1.566,-0.051), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.363,-1.624,-0.069), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["kleiner"] = {OffSet = Vector(4.477,-0.979,-0.081), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["leet"] = {OffSet = Vector(6.62,-1.898,-0.132), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["male_01"] = {OffSet = Vector(4.516,-1.96,0), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["monk"] = {OffSet = Vector(4.643,-1.542,-0.069), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["odessa"] = {OffSet = Vector(4.425,-2.178,0.005), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["phoenix"] = {OffSet = Vector(6.533,-1.552,-0.05), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["police"] = {OffSet = Vector(5.217,-1.851,-0.018), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-86.984)}
ENT.Data["riot"] = {OffSet = Vector(6.696,-2.574,-0.118), Size = 1.37, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.254,-0.689,0.005), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["swat"] = {OffSet = Vector(6.602,-2.77,-0.038), Size = 1.37, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["urban"] = {OffSet = Vector(6.588,-2.641,-0.258), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.065,1.342,-0.015), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.868,-34.777,-90.72)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: The Idea Tube
Description: Who knew idea's came in tubes too.
Type: Back Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/engineer/engineer_blueprints_back.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.813,0.105,-0.521), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(-5.044,98.977,94.522)}
ENT.Data["arctic"] = {OffSet = Vector(3.475,0.001,-0.413), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["barney"] = {OffSet = Vector(2.27,0.191,-0.71), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-5.044,98.977,94.522)}
ENT.Data["charple01"] = {OffSet = Vector(3.514,-0.031,0.009), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.826,-0.484,0.142), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.826,-0.484,0.142), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.826,-0.484,0.142), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["corpse1"] = {OffSet = Vector(3.581,-0.361,-0.023), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["eli"] = {OffSet = Vector(2.382,-0.302,-0.334), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-5.044,98.977,94.522)}
ENT.Data["female_01"] = {OffSet = Vector(0.476,-1.79,-0.27), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["gasmask"] = {OffSet = Vector(2.444,-0.451,-0.569), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["gman_high"] = {OffSet = Vector(2.419,-1.576,-0.43), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["guerilla"] = {OffSet = Vector(3.475,0.001,-0.413), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.153,-0.841,-0.35), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["kleiner"] = {OffSet = Vector(1.605,0.096,-0.23), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["leet"] = {OffSet = Vector(2.444,-0.451,-0.569), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["male_01"] = {OffSet = Vector(1.361,-1.094,-0.295), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["monk"] = {OffSet = Vector(1.602,0.114,-0.229), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["odessa"] = {OffSet = Vector(1.296,-1.015,-0.285), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["phoenix"] = {OffSet = Vector(3.475,0.001,-0.413), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["police"] = {OffSet = Vector(1.819,-0.723,0.111), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["riot"] = {OffSet = Vector(2.444,-0.451,-0.569), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.055,0.268,0.085), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["swat"] = {OffSet = Vector(1.723,-0.623,-0.292), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["urban"] = {OffSet = Vector(1.723,-0.623,-0.292), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.759,-0.532,0.038), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Sweet on July 02, 2012, 07:10:15 PM
Tf2 hats: Spartan's Helm, SMNC, Veteran Hat, Armored Authority

Name: Spartan's Helm
Description: You can kick people into deep holes with this helmet.
Type: Hat
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/soldier_spartan.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.17,1.33,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["arctic"] = {OffSet = Vector(1.64,0.66,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["barney"] = {OffSet = Vector(0.37,0.37,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["charple01"] = {OffSet = Vector(-1.85,1.45,0.33), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.46,1.29,0.14), Size = 1.23, Scale = Vector(1.04,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.46,1.29,0.14), Size = 1.23, Scale = Vector(1.04,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.91,1.68,0.14), Size = 1.23, Scale = Vector(1.04,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["corpse1"] = {OffSet = Vector(0.85,-0.01,0.33), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["eli"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["female_01"] = {OffSet = Vector(-0.61,0.45,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["gasmask"] = {OffSet = Vector(1.4,0.14,-0.04), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["gman_high"] = {OffSet = Vector(1.39,0.99,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-87.72)}
ENT.Data["guerilla"] = {OffSet = Vector(1.64,0.66,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["kleiner"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["leet"] = {OffSet = Vector(1.64,0.34,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["male_01"] = {OffSet = Vector(0.06,0.45,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["monk"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["odessa"] = {OffSet = Vector(0.33,0.21,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["phoenix"] = {OffSet = Vector(1.64,0.66,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["police"] = {OffSet = Vector(-0.87,-0.64,0.33), Size = 1.21, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["riot"] = {OffSet = Vector(1.4,0.85,-0.07), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.88,1.7,0.14), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["swat"] = {OffSet = Vector(1.81,0.14,-0.04), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["urban"] = {OffSet = Vector(0.78,0.45,0), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.33,0.88,0.33), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: SMNC    (Super Monday Night Combat Hat)
Description: Up to you...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.305,-0.44,-0.16), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.29,-86.5,-91.84)}
ENT.Data["arctic"] = {OffSet = Vector(7.57,-0.76,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["barney"] = {OffSet = Vector(5.49,-1.07,-0.07), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["charple01"] = {OffSet = Vector(3.63,0.19,-0.07), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.26,0.21,-0.07), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.26,0.21,-0.07), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.08,0.21,-0.07), Size = 1.14, Scale = Vector(1.03,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["corpse1"] = {OffSet = Vector(6.79,-0.37,-0.07), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["eli"] = {OffSet = Vector(5.26,-0.71,-0.16), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.29,-86.5,-91.84)}
ENT.Data["female_01"] = {OffSet = Vector(4.48,-1.36,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["gasmask"] = {OffSet = Vector(8.33,-1.13,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["gman_high"] = {OffSet = Vector(6.43,-0.95,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.11,-86.5,-91.72)}
ENT.Data["guerilla"] = {OffSet = Vector(6.7,-0.27,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.26,-0.71,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.22,-86.5,-91.72)}
ENT.Data["kleiner"] = {OffSet = Vector(5.26,-0.71,-0.16), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.29,-86.5,-91.84)}
ENT.Data["leet"] = {OffSet = Vector(7.94,-1.25,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["male_01"] = {OffSet = Vector(5.53,-1.36,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["monk"] = {OffSet = Vector(5.26,-0.71,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.22,-86.5,-91.72)}
ENT.Data["odessa"] = {OffSet = Vector(5.59,-1.3,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.11,-86.5,-91.72)}
ENT.Data["phoenix"] = {OffSet = Vector(7.57,-0.76,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["police"] = {OffSet = Vector(5.79,-0.63,-0.07), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["riot"] = {OffSet = Vector(8.3,-1.17,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.99,0.21,-0.07), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["swat"] = {OffSet = Vector(8.33,-1.13,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["urban"] = {OffSet = Vector(7.89,-1.36,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.8,0.8,-0.07), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Veteran Hat
Description: True veteran of war, however still wearing the hat...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/veteran_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.51,0.56,0.18), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["arctic"] = {OffSet = Vector(2.09,-0.05,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["barney"] = {OffSet = Vector(0.71,-0.12,0.18), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["charple01"] = {OffSet = Vector(0.56,0.47,0.07), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.79,1.6,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.79,1.6,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.74,1.59,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["corpse1"] = {OffSet = Vector(1.75,-0.1,0.07), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["eli"] = {OffSet = Vector(0.94,0.45,0.18), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["female_01"] = {OffSet = Vector(0.49,-0.53,0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["gasmask"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["gman_high"] = {OffSet = Vector(2.17,-0.36,0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["guerilla"] = {OffSet = Vector(2.4,0.28,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.45,0.03,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["kleiner"] = {OffSet = Vector(0.97,0.31,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["leet"] = {OffSet = Vector(2.9,-0.07,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["male_01"] = {OffSet = Vector(1.22,-0.44,0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["monk"] = {OffSet = Vector(1.45,0.38,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["odessa"] = {OffSet = Vector(1.18,0,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["phoenix"] = {OffSet = Vector(2.09,-0.05,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["police"] = {OffSet = Vector(0.56,-0.42,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["riot"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.26,0.52,0.07), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["swat"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["urban"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.69,0.83,0.07), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Armored Authority
Description: Up to you...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/armored_authority.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.82,0.56,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["arctic"] = {OffSet = Vector(1.13,-0.12,0.37), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["barney"] = {OffSet = Vector(-0.36,-0.09,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["charple01"] = {OffSet = Vector(-1.08,0.07,0.14), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.23,1.1,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.23,1.1,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.7,1.14,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["corpse1"] = {OffSet = Vector(0.41,-0.39,0.14), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["eli"] = {OffSet = Vector(0.06,0.21,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["female_01"] = {OffSet = Vector(-0.87,-0.4,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["gasmask"] = {OffSet = Vector(1.28,-0.39,0.37), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["gman_high"] = {OffSet = Vector(0.51,0,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["guerilla"] = {OffSet = Vector(1.21,0.23,0.37), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.1,-0.26,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.24,-0.07,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["leet"] = {OffSet = Vector(1.67,-0.41,0.37), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["male_01"] = {OffSet = Vector(-0.04,-0.67,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["monk"] = {OffSet = Vector(0.29,0.21,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["odessa"] = {OffSet = Vector(0.02,-0.69,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["phoenix"] = {OffSet = Vector(1.13,-0.12,0.37), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["police"] = {OffSet = Vector(-0.37,-0.5,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["riot"] = {OffSet = Vector(1.06,-0.31,0.37), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.55,0.61,0.14), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["swat"] = {OffSet = Vector(2.65,-0.26,0.29), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["urban"] = {OffSet = Vector(1.31,-0.04,0.29), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.94,0.7,0.14), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Sweet on July 03, 2012, 05:35:41 AM
Name: The Sniper
Description: "Be polite, be professional, have a plan to kill everyone you meet..."
Type: Attachment
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/w_snip_awp.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.94,7.66,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["arctic"] = {OffSet = Vector(-0.51,7.32,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["barney"] = {OffSet = Vector(-0.39,6.95,-2.59), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["charple01"] = {OffSet = Vector(-1.95,10.25,-1.41), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.23,6.11,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.23,6.11,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.55,5.66,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.94,8.57,-1.41), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["eli"] = {OffSet = Vector(-0.94,7.66,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["female_01"] = {OffSet = Vector(-2.3,7.95,-0.05), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.94,8.95,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.51,7.32,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.94,8.43,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.94,8.88,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["leet"] = {OffSet = Vector(-0.51,7.54,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["male_01"] = {OffSet = Vector(-0.587,8.234,-1.674), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["monk"] = {OffSet = Vector(-0.94,7.75,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["odessa"] = {OffSet = Vector(-0.94,8.44,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.51,7.32,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["police"] = {OffSet = Vector(-1.94,7.42,-1.06), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["riot"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.04,8.84,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["swat"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["urban"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.94,8.57,-1.41), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

I Will be leaving april 15th and be gone until August 4th. So any attempt to contact me in that time frame will probably be in vain.
Title: Re: Item Submissions
Post by: UnknownX on July 06, 2012, 10:04:22 AM
Name: Pilot Hat
Description: Will instantly cure your fear of heights.
Type: Hat
Creator: UnknownX

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/wikicap_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.625,0.47,0.031), Size = 1.05, Scale = Vector(1.05,1,1), Angles = Angle(0.611,-79.363,-89.863)}
ENT.Data["arctic"] = {OffSet = Vector(6.467,-0.312,0.056), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["barney"] = {OffSet = Vector(5.059,-0.469,0.145), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.306,-83.926,-88.62)}
ENT.Data["charple01"] = {OffSet = Vector(3.669,0.275,0.019), Size = 0.83, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.101,1.357,0.034), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.711,-80.088,-88.884)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.101,1.357,0.034), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.711,-80.088,-88.884)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.49,1.669,0.066), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.035,-80.121,-88.885)}
ENT.Data["corpse1"] = {OffSet = Vector(5.184,-0.585,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.115,-79.222,-88.918)}
ENT.Data["eli"] = {OffSet = Vector(4.766,-0.31,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["female_01"] = {OffSet = Vector(4.03,-0.871,0.073), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["gasmask"] = {OffSet = Vector(7.113,-1.126,0.057), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.64,-80.887,-88.938)}
ENT.Data["gman_high"] = {OffSet = Vector(6.039,-0.62,0.067), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["guerilla"] = {OffSet = Vector(6.18,-0.298,0.052), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.77,-0.48,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["kleiner"] = {OffSet = Vector(4.768,-0.331,-0.03), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["leet"] = {OffSet = Vector(6.671,-0.75,0.054), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["male_01"] = {OffSet = Vector(5.081,-0.743,0.03), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["monk"] = {OffSet = Vector(5.402,-0.229,-0.018), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["odessa"] = {OffSet = Vector(4.933,-0.946,0.044), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["phoenix"] = {OffSet = Vector(6.484,-0.4,0.055), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["police"] = {OffSet = Vector(6.047,-0.936,-0.082), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.978,-85.744,-88.685)}
ENT.Data["riot"] = {OffSet = Vector(6.687,-0.744,0.054), Size = 1.35, Scale = Vector(1.05,1,1), Angles = Angle(0.678,-82.941,-88.961)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.018,0.373,-0.005), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0.035,-80.121,-88.885)}
ENT.Data["swat"] = {OffSet = Vector(7.902,-0.226,0.083), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.542,-75.757,-88.885)}
ENT.Data["urban"] = {OffSet = Vector(7.002,-0.9,0.06), Size = 1.31, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.953,1.273,-0.008), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.34,-62.083,-89.59)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: kabooman97 on July 09, 2012, 01:26:39 AM
Name: Ol' Reliable
Description: Fall damage has taken it's toll on this fine helmet...
Type: Hat
Creator: Kabooman97


Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/ds_football_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.4,-0.92,0.41), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["arctic"] = {OffSet = Vector(3.38,-1.77,0.37), Size = 1.1, Scale = Vector(0.97,0.95,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["barney"] = {OffSet = Vector(2.39,-1.25,0.41), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.38,-74.67,-90.55)}
ENT.Data["charple01"] = {OffSet = Vector(1.03,-0.89,0.37), Size = 0.83, Scale = Vector(0.97,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.5,-0.27,0.39), Size = 1.06, Scale = Vector(1.13,1.07,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["corpse1"] = {OffSet = Vector(2.45,-1.89,0.45), Size = 0.98, Scale = Vector(0.93,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["eli"] = {OffSet = Vector(1.66,-1.47,0.41), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["female_01"] = {OffSet = Vector(1.18,-1.82,0.32), Size = 0.99, Scale = Vector(1.11,0.93,1), Angles = Angle(3.43,-54.19,-93.01)}
ENT.Data["gasmask"] = {OffSet = Vector(3.5,-3.37,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-53.21,-90.44)}
ENT.Data["gman_high"] = {OffSet = Vector(3.61,-1.92,0.26), Size = 0.96, Scale = Vector(0.92,1.07,1), Angles = Angle(3.43,-54.43,-90.86)}
ENT.Data["guerilla"] = {OffSet = Vector(3.01,-1.72,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-91.39)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.24,-1.38,0.38), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["kleiner"] = {OffSet = Vector(1.54,-1.31,0.3), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.28,-63.02,-90.74)}
ENT.Data["leet"] = {OffSet = Vector(3.21,-2.64,0.28), Size = 1.21, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["male_01"] = {OffSet = Vector(2.57,-2.17,0.26), Size = 0.99, Scale = Vector(1.02,1,0.99), Angles = Angle(3.43,-54.19,-90.73)}
ENT.Data["monk"] = {OffSet = Vector(2.25,-1.28,0.38), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["odessa"] = {OffSet = Vector(2.27,-2.15,0.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["phoenix"] = {OffSet = Vector(3.38,-2.05,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["police"] = {OffSet = Vector(2.51,-1.81,0.3), Size = 1, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-67.18,-90.71)}
ENT.Data["riot"] = {OffSet = Vector(3.19,-2.48,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.96,-0.45,0.43), Size = 0.73, Scale = Vector(1.13,1.12,1), Angles = Angle(0,-61.67,-90.98)}
ENT.Data["swat"] = {OffSet = Vector(3.28,-3.26,0.56), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["urban"] = {OffSet = Vector(3.06,-2.44,0.56), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.64,-0.25,0.37), Size = 0.98, Scale = Vector(0.93,0.93,1), Angles = Angle(-3.03,-35.42,-91.69)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


EDIT: FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU... I think I forgot to check Fix Origins!!!! Please send me a PM if I did Nonsense, if I did I'll remake it. :-\

EDIT 2: Ok, I decided just to make another version where I know I fixed the Origins, here it is.

USE THIS ONE
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/ds_football_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.4,-0.92,0.41), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["arctic"] = {OffSet = Vector(3.38,-1.77,0.37), Size = 1.1, Scale = Vector(0.97,0.95,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["barney"] = {OffSet = Vector(2.39,-1.25,0.41), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.38,-74.67,-90.55)}
ENT.Data["charple01"] = {OffSet = Vector(1.03,-0.89,0.37), Size = 0.83, Scale = Vector(0.97,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.5,-0.27,0.39), Size = 1.06, Scale = Vector(1.13,1.07,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["corpse1"] = {OffSet = Vector(2.45,-1.89,0.45), Size = 0.98, Scale = Vector(0.93,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["eli"] = {OffSet = Vector(1.66,-1.47,0.41), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["female_01"] = {OffSet = Vector(1.18,-1.82,0.32), Size = 0.99, Scale = Vector(1.11,0.93,1), Angles = Angle(3.43,-54.19,-93.01)}
ENT.Data["gasmask"] = {OffSet = Vector(3.5,-3.37,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-53.21,-90.44)}
ENT.Data["gman_high"] = {OffSet = Vector(3.61,-1.92,0.26), Size = 0.96, Scale = Vector(0.92,1.07,1), Angles = Angle(3.43,-54.43,-90.86)}
ENT.Data["guerilla"] = {OffSet = Vector(3.01,-1.72,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-91.39)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.24,-1.38,0.38), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["kleiner"] = {OffSet = Vector(1.54,-1.31,0.3), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.28,-63.02,-90.74)}
ENT.Data["leet"] = {OffSet = Vector(3.21,-2.64,0.28), Size = 1.21, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["male_01"] = {OffSet = Vector(2.57,-2.17,0.26), Size = 0.99, Scale = Vector(1.02,1,0.99), Angles = Angle(3.43,-54.19,-90.73)}
ENT.Data["monk"] = {OffSet = Vector(2.25,-1.28,0.38), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["odessa"] = {OffSet = Vector(2.27,-2.15,0.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["phoenix"] = {OffSet = Vector(3.38,-2.05,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["police"] = {OffSet = Vector(2.51,-1.81,0.3), Size = 1, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-67.18,-90.71)}
ENT.Data["riot"] = {OffSet = Vector(3.19,-2.48,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.96,-0.45,0.43), Size = 0.73, Scale = Vector(1.13,1.12,1), Angles = Angle(0,-61.67,-90.98)}
ENT.Data["swat"] = {OffSet = Vector(3.28,-3.26,0.56), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["urban"] = {OffSet = Vector(3.06,-2.44,0.56), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.64,-0.25,0.37), Size = 0.98, Scale = Vector(0.93,0.93,1), Angles = Angle(-3.03,-35.42,-91.69)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: SniperDuck on July 24, 2012, 06:26:36 PM
Name: Rose of Allure
Description: Lovely, isnt it?
Type: attachment
Creator: SniperDuck
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/player/items/spy/spy_rose.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.507,5.528,3.353), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["arctic"] = {OffSet = Vector(1.375,8.808,4.031), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["barney"] = {OffSet = Vector(1.163,8.451,3.523), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["charple01"] = {OffSet = Vector(-1.256,5.926,3.092), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.674,9.896,4.592), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.4,10.289,4.628), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.4,10.289,4.628), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.382,7.518,4.041), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["eli"] = {OffSet = Vector(0.312,7.048,4.308), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["female_01"] = {OffSet = Vector(-1.486,5.94,3.193), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["gasmask"] = {OffSet = Vector(1.901,9.969,4.042), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.53,8.691,4.387), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["guerilla"] = {OffSet = Vector(3.662,8.369,5.339), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.431,7.269,3.774), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.424,7.369,4.479), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["leet"] = {OffSet = Vector(0.074,9.295,4.523), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["male_01"] = {OffSet = Vector(0.14,7.548,3.829), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["monk"] = {OffSet = Vector(1.027,7.398,4.97), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["odessa"] = {OffSet = Vector(-1.123,8.395,3.642), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["phoenix"] = {OffSet = Vector(2.444,7.872,4.931), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["police"] = {OffSet = Vector(0.331,8.264,3.821), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["riot"] = {OffSet = Vector(3.336,9.56,4.704), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.261,6.802,3.587), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["swat"] = {OffSet = Vector(1.232,10.241,3.205), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["urban"] = {OffSet = Vector(1.232,10.241,3.205), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.308,4.903,2.768), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Name: Rastafarian Dreads
Description: Back to Jamaica
Type: hat
Creator: SniperDuck
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/demo_dreads.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.479,0.877,-0.038), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["arctic"] = {OffSet = Vector(1.118,0.036,0.034), Size = 1, Scale = Vector(1.1,1.001,1), Angles = Angle(180,101.54,90)}
ENT.Data["barney"] = {OffSet = Vector(0.126,0.184,0.008), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["charple01"] = {OffSet = Vector(-0.357,0.564,-0.017), Size = 0.8, Scale = Vector(1.03,0.94,1), Angles = Angle(180,101.54,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.735,2.189,0.243), Size = 1, Scale = Vector(1.3,1.2,1), Angles = Angle(180,101,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.735,2.189,0.243), Size = 1, Scale = Vector(1.3,1.2,1), Angles = Angle(180,101,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.697,2.17,-0.067), Size = 1, Scale = Vector(1.3,1.2,1), Angles = Angle(180,101,90)}
ENT.Data["corpse1"] = {OffSet = Vector(0.241,-0.276,0.213), Size = 1, Scale = Vector(0.95,0.88,1), Angles = Angle(180,101.54,90)}
ENT.Data["eli"] = {OffSet = Vector(0.264,0.548,0.328), Size = 1.01, Scale = Vector(1,0.9,1), Angles = Angle(180,101.54,90)}
ENT.Data["female_01"] = {OffSet = Vector(-0.76,-0.299,0.072), Size = 1, Scale = Vector(1.05,0.97,1), Angles = Angle(180,101.54,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["gman_high"] = {OffSet = Vector(0.901,-0.351,0.104), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(180,101.54,90)}
ENT.Data["guerilla"] = {OffSet = Vector(1.646,0.618,0.129), Size = 1, Scale = Vector(1.2,1.06,1), Angles = Angle(180,101.54,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.458,0.071,0.137), Size = 1.01, Scale = Vector(0.93,0.95,1), Angles = Angle(180,101.54,90)}
ENT.Data["kleiner"] = {OffSet = Vector(0.173,0.6,-0.089), Size = 1.01, Scale = Vector(1,0.96,1), Angles = Angle(180,101.54,90)}
ENT.Data["leet"] = {OffSet = Vector(2.593,0.12,0.082), Size = 1, Scale = Vector(1.2,1.06,1), Angles = Angle(180,101.54,90)}
ENT.Data["male_01"] = {OffSet = Vector(-0.054,-0.443,0.014), Size = 1, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["monk"] = {OffSet = Vector(0.173,0.6,-0.089), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["odessa"] = {OffSet = Vector(-0.102,-0.697,0.08), Size = 1.01, Scale = Vector(1,0.99,1), Angles = Angle(180,101.54,90)}
ENT.Data["phoenix"] = {OffSet = Vector(1.395,0.244,-0.01), Size = 1, Scale = Vector(1.2,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["police"] = {OffSet = Vector(1.71,1.438,-0.019), Size = 1.03, Scale = Vector(1.05,0.99,1), Angles = Angle(180,106.15,90)}
ENT.Data["riot"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.723,0.517,-0.036), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(180,101,90)}
ENT.Data["swat"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["urban"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.202,1.162,0.138), Size = 1, Scale = Vector(0.95,0.88,1), Angles = Angle(180,101.54,90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Lynameep on July 24, 2012, 06:45:48 PM
Hat
Name: dont know.

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/summer_hat_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.801,-0.595,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["arctic"] = {OffSet = Vector(3.126,-0.324,-0.441), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["barney"] = {OffSet = Vector(1.32,-2.293,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["charple01"] = {OffSet = Vector(-0.699,-0.669,-0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.54,1.428,-0.356), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.54,1.428,-0.356), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.946,2.026,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["corpse1"] = {OffSet = Vector(0.933,-0.84,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["eli"] = {OffSet = Vector(0.982,-1.726,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["female_01"] = {OffSet = Vector(0.352,-1.452,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.759,-54.19,-88.505)}
ENT.Data["gasmask"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["gman_high"] = {OffSet = Vector(2.428,-1.93,-0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["guerilla"] = {OffSet = Vector(3.938,0.573,-0.483), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.331,-2.756,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["kleiner"] = {OffSet = Vector(0.982,-1.726,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["leet"] = {OffSet = Vector(4.652,-0.272,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["male_01"] = {OffSet = Vector(1.442,-1.484,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.759,-54.19,-88.505)}
ENT.Data["monk"] = {OffSet = Vector(1.793,-2.009,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["odessa"] = {OffSet = Vector(1.331,-2.756,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["phoenix"] = {OffSet = Vector(4.132,0.066,-0.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["police"] = {OffSet = Vector(1.108,-0.257,-0.363), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["riot"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.698,0.222,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["swat"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["urban"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.267,-0.323,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.439,-32.629,-91.411)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Attachment
Name: Summer Shader
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/summer_shades.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.165,-2.171,0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.066,-52.8,-88.251)}
ENT.Data["arctic"] = {OffSet = Vector(3.453,-3.016,-0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.826,-60.072,-89.255)}
ENT.Data["barney"] = {OffSet = Vector(1.693,-3.158,-0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.39,-52.659,-88.177)}
ENT.Data["charple01"] = {OffSet = Vector(0.606,-2.012,-0.064), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(-2.748,-55.193,-88.827)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.939,-3.142,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-91.238)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.939,-3.142,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-90.648)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.938,-3.139,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-90.648)}
ENT.Data["corpse1"] = {OffSet = Vector(2.961,-2.012,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.192,-74.876,-87.97)}
ENT.Data["eli"] = {OffSet = Vector(1.786,-2.128,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.066,-52.8,-88.251)}
ENT.Data["female_01"] = {OffSet = Vector(1.388,-2.82,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["gasmask"] = {OffSet = Vector(3.491,-4.868,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["gman_high"] = {OffSet = Vector(3.202,-2.282,0.28), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["guerilla"] = {OffSet = Vector(3.471,-3.046,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.219,-2.388,0.198), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.916,-52.81,-89.823)}
ENT.Data["kleiner"] = {OffSet = Vector(2.217,-2.685,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.066,-52.8,-89.823)}
ENT.Data["leet"] = {OffSet = Vector(3.833,-3.507,-0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["male_01"] = {OffSet = Vector(2.265,-3.176,-0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["monk"] = {OffSet = Vector(2.961,-2.578,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.108,-52.817,-89.823)}
ENT.Data["odessa"] = {OffSet = Vector(2.349,-3.09,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.916,-52.81,-90.733)}
ENT.Data["phoenix"] = {OffSet = Vector(3.664,-3.383,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.826,-60.072,-89.255)}
ENT.Data["police"] = {OffSet = Vector(1.781,-5.064,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-91.238)}
ENT.Data["riot"] = {OffSet = Vector(2.828,-3.566,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.598,-1.624,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-90.648)}
ENT.Data["swat"] = {OffSet = Vector(3.184,-4.004,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["urban"] = {OffSet = Vector(3.184,-4.004,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.698,-0.017,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.046,-16.859,-91.307)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: redead on July 24, 2012, 07:45:39 PM
Name: Summer Shades
Description: So you don't go blind.
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/summer_shades.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.061,0.585,-0.011), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(1,-84.26,-87.22)}
ENT.Data["arctic"] = {OffSet = Vector(0.358,-0.349,-0.006), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["barney"] = {OffSet = Vector(-0.025,0.249,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1,-84.26,-87.22)}
ENT.Data["charple01"] = {OffSet = Vector(-1.432,0.013,-0.024), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.397,0.502,0.124), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(3.43,-72.73,-89)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.671,0.627,0.215), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(3.43,-72.73,-89)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.455,2.306,0.3), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(3.43,-89.5,-89)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.141,-0.344,0.101), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["eli"] = {OffSet = Vector(0.718,0.854,0.037), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(1,-84.26,-87.22)}
ENT.Data["female_01"] = {OffSet = Vector(-1.041,0.226,-0.017), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(1,-80,-89)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.524,-0.449,0.007), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["gman_high"] = {OffSet = Vector(1.155,0.352,0.074), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(1,-84,-89)}
ENT.Data["guerilla"] = {OffSet = Vector(0.528,0.192,0.078), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.054,-0.097,0.022), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-89)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.765,0.337,-0.152), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-87.22)}
ENT.Data["leet"] = {OffSet = Vector(1.056,-0.028,-0.025), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(1,-79,-89)}
ENT.Data["male_01"] = {OffSet = Vector(0.18,-0.613,-0.038), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["monk"] = {OffSet = Vector(-0.22,0.504,-0.008), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-87.22)}
ENT.Data["odessa"] = {OffSet = Vector(-0.392,-0.204,0.047), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-89)}
ENT.Data["phoenix"] = {OffSet = Vector(0.357,-0.35,0.064), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["police"] = {OffSet = Vector(-0.792,-1.85,-0.041), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-89)}
ENT.Data["riot"] = {OffSet = Vector(-0.087,0.191,-0.005), Size = 1.31, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.144,0.513,0.215), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.43,-72,-89)}
ENT.Data["swat"] = {OffSet = Vector(-0.342,-0.305,-0.049), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["urban"] = {OffSet = Vector(-1.114,0.295,-0.044), Size = 1.34, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.234,-0.189,0.071), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(1,-26.81,-90.93)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Xray Specs
Description: See through cloths!
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/dotasniper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.515,-2.191,0.504), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["arctic"] = {OffSet = Vector(0.004,-1.069,0.429), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["barney"] = {OffSet = Vector(-2.273,-2.637,0.491), Size = 1.057, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["charple01"] = {OffSet = Vector(-1.909,-0.332,0.381), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.691,-0.355,0.318), Size = 1.32, Scale = Vector(1.08,0.93,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.746,0.024,0.334), Size = 1.32, Scale = Vector(1,0.9,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.785,0.302,0.326), Size = 1.32, Scale = Vector(1,1.03,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.337,-0.792,0.281), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["eli"] = {OffSet = Vector(-1.522,-2.228,0.435), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["female_01"] = {OffSet = Vector(-1.958,-1.367,0.411), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.842,-1.535,0.291), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.192,-0.57,0.28), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.072,-0.638,0.436), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.972,-1.209,0.505), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(1.173,-74,-93.702)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.672,-2.331,0.402), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["leet"] = {OffSet = Vector(-0.016,-0.951,0.424), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["male_01"] = {OffSet = Vector(-1.233,-1.237,0.363), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["monk"] = {OffSet = Vector(-0.561,-1.087,0.226), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.173,-74,-93.702)}
ENT.Data["odessa"] = {OffSet = Vector(-1.532,-1.572,0.268), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(1.173,-74,-93.702)}
ENT.Data["phoenix"] = {OffSet = Vector(0.004,-1.069,0.429), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["police"] = {OffSet = Vector(-1.689,-1.974,0.179), Size = 1.28, Scale = Vector(1.03,0.87,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["riot"] = {OffSet = Vector(-0.917,-1.108,0.304), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.419,-0.413,0.22), Size = 0.96, Scale = Vector(0.95,0.95,1), Angles = Angle(-5.435,-81.843,-93.085)}
ENT.Data["swat"] = {OffSet = Vector(-0.842,-1.535,0.291), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["urban"] = {OffSet = Vector(-1.321,-1.107,0.326), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.282,-1.661,0.333), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(1.173,-26.81,-93.702)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Lynameep on July 26, 2012, 09:44:05 PM
Croc-o-Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/snaggletooth.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["arctic"] = {OffSet = Vector(3.981,-4.881,-0.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["barney"] = {OffSet = Vector(2.948,-4.198,-0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["charple01"] = {OffSet = Vector(1.237,-5.091,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.883,-3.154,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.883,-3.154,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.883,-3.154,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["corpse1"] = {OffSet = Vector(1.237,-5.091,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["eli"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["female_01"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["gasmask"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["gman_high"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["guerilla"] = {OffSet = Vector(4.805,-4.816,-0.448), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["kleiner"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["leet"] = {OffSet = Vector(4.808,-4.829,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["male_01"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["monk"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["odessa"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["phoenix"] = {OffSet = Vector(3.981,-4.881,-0.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["police"] = {OffSet = Vector(5.391,-5.122,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["riot"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.067,-4.812,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["swat"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["urban"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.987,-3.188,-0.758), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.842,-51.026,-86.303)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Balancing Act
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/sniper_applearrow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.922,-2.568,0.739), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["arctic"] = {OffSet = Vector(8.49,-0.458,-3.465), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["barney"] = {OffSet = Vector(7.18,-2.996,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["charple01"] = {OffSet = Vector(4.464,-0.337,-3.463), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.654,0.581,-2.993), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.654,0.581,-2.993), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.108,0.803,-3.424), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["corpse1"] = {OffSet = Vector(6.752,0.351,-3.611), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["eli"] = {OffSet = Vector(6.627,-2.571,0.919), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["female_01"] = {OffSet = Vector(5.766,-2.681,0.942), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["gasmask"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["gman_high"] = {OffSet = Vector(7.785,-2.423,0.887), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["guerilla"] = {OffSet = Vector(8.49,-0.458,-3.465), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.985,-2.525,0.908), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["kleiner"] = {OffSet = Vector(6.627,-2.571,0.919), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["leet"] = {OffSet = Vector(9.195,-0.246,-3.511), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["male_01"] = {OffSet = Vector(7.62,-2.124,0.822), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["monk"] = {OffSet = Vector(7.517,-2.458,0.894), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["odessa"] = {OffSet = Vector(6.985,-2.525,0.908), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["phoenix"] = {OffSet = Vector(8.49,-0.458,-3.465), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["police"] = {OffSet = Vector(6.767,0.19,-3.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["riot"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.711,-0.266,-3.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["swat"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["urban"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.42,1.1,-3.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: UnknownX on July 31, 2012, 07:30:53 AM
Name: Tough Guy Sunglasses
Description: I could take all of you in a fight!
Type: Body Attachment
Creator: UnknownX

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/heavy/cop_glasses.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.491,0.738,0.011), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(-0.248,-77.202,-90.482)}
ENT.Data["arctic"] = {OffSet = Vector(0.136,0.689,-0.011), Size = 1, Scale = Vector(1,1.04,1), Angles = Angle(-0.08,-79.201,-89.999)}
ENT.Data["barney"] = {OffSet = Vector(-1.369,0.39,0.05), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.248,-77.202,-90.482)}
ENT.Data["charple01"] = {OffSet = Vector(-1.571,0.899,0.038), Size = 0.76, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.223,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.287,0.654,-0.095), Size = 1.05, Scale = Vector(1,1.03,1), Angles = Angle(-0.08,-78.042,-90.001)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.287,0.654,-0.095), Size = 1.05, Scale = Vector(1,1.03,1), Angles = Angle(-0.08,-78.042,-90.001)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.427,0.973,-0.011), Size = 1.05, Scale = Vector(1,1.03,1), Angles = Angle(-0.08,-78.057,-90.001)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.554,0.61,0.124), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.223,-90)}
ENT.Data["eli"] = {OffSet = Vector(-0.661,1.164,0.113), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.248,-77.202,-90.482)}
ENT.Data["female_01"] = {OffSet = Vector(-1.934,0.403,0.021), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-76.993,-90.003)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.279,-1.598,-0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.079,-71.608,-90.01)}
ENT.Data["gman_high"] = {OffSet = Vector(0.092,0.811,0.075), Size = 0.93, Scale = Vector(1,0.98,1), Angles = Angle(-0.08,-80.105,-89.998)}
ENT.Data["guerilla"] = {OffSet = Vector(0.162,0.267,0.066), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.08,-77.037,-90.002)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.933,1.203,0.072), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.792,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.455,0.332,-0.163), Size = 0.96, Scale = Vector(1,1.01,1), Angles = Angle(-0.11,-74.371,-89.65)}
ENT.Data["leet"] = {OffSet = Vector(0.848,-0.276,0.004), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.45,-90.001)}
ENT.Data["male_01"] = {OffSet = Vector(-1.021,-0.349,-0.052), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-73.861,-90.007)}
ENT.Data["monk"] = {OffSet = Vector(-0.41,1.261,-0.008), Size = 1, Scale = Vector(1,1.01,1), Angles = Angle(-0.08,-78.792,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-1.314,0.44,0.054), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.792,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(0.165,0.21,-0.01), Size = 1, Scale = Vector(1,1.04,1), Angles = Angle(-0.08,-77.037,-90.002)}
ENT.Data["police"] = {OffSet = Vector(-1.287,-1.422,-0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.042,-90.001)}
ENT.Data["riot"] = {OffSet = Vector(-0.65,-0.47,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.079,-71.608,-90.01)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.941,1.121,0.065), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-0.08,-76.131,-90.003)}
ENT.Data["swat"] = {OffSet = Vector(-0.087,-0.726,-0.048), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-75.66,-90.004)}
ENT.Data["urban"] = {OffSet = Vector(-0.254,-1.295,-0.048), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-73.861,-90.007)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.227,-0.312,0.126), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.05,-27.323,-90.062)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: adrien676 on August 01, 2012, 11:57:33 PM
Items:
Cross-Com Express
http://wiki.teamfortress.com/wiki/Cross-Comm_Express
Grenade Launcher

Name: Cross-Comm Express
Description: Now that is what i want to see!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/grfs_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.551,-0.892,0.034), Size = 1, Scale = Vector(1.19,1.18,0.98), Angles = Angle(0,-83.002,-90)}
ENT.Data["arctic"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["barney"] = {OffSet = Vector(3.753,-1.794,0.06), Size = 1.1, Scale = Vector(1.09,1,1), Angles = Angle(0,-75.21,-90)}
ENT.Data["charple01"] = {OffSet = Vector(2.784,-0.579,0), Size = 1, Scale = Vector(1,0.94,1), Angles = Angle(-6.5,-73.96,-91.086)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.961,-0.817,0.221), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.519,-68.826,-90.097)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.961,-0.817,0.221), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.519,-68.826,-90.097)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.134,-0.739,0.132), Size = 1.36, Scale = Vector(1,1.03,1), Angles = Angle(0,-68.955,-90.16)}
ENT.Data["corpse1"] = {OffSet = Vector(4.29,-1.804,0.272), Size = 1.08, Scale = Vector(1,0.9,0.97), Angles = Angle(-6.5,-73.96,-91.086)}
ENT.Data["eli"] = {OffSet = Vector(4.05,-1.052,0.306), Size = 1, Scale = Vector(1.07,1,1), Angles = Angle(2.857,-73.805,-89.528)}
ENT.Data["female_01"] = {OffSet = Vector(3.352,-1.657,-0.008), Size = 1.08, Scale = Vector(1.07,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["gasmask"] = {OffSet = Vector(5.671,-2.875,-0.075), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["gman_high"] = {OffSet = Vector(4.908,-1.661,0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["guerilla"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.777,-1.694,0.106), Size = 0.98, Scale = Vector(1.07,1.04,1.05), Angles = Angle(-6.212,-65.425,-92.582)}
ENT.Data["kleiner"] = {OffSet = Vector(3.479,-1.277,-0.042), Size = 1, Scale = Vector(1.13,1.18,1), Angles = Angle(-6.993,-66.259,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.991,-2.649,0.34), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["male_01"] = {OffSet = Vector(4.187,-2.003,0.079), Size = 1.08, Scale = Vector(1.07,0.97,1.06), Angles = Angle(-6.484,-72.61,-91.786)}
ENT.Data["monk"] = {OffSet = Vector(4.505,-1.18,0.197), Size = 1, Scale = Vector(1.16,1.13,1.18), Angles = Angle(4.112,-69.426,-89.607)}
ENT.Data["odessa"] = {OffSet = Vector(4.085,-1.808,0.099), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["phoenix"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["police"] = {OffSet = Vector(4.168,-2.664,0.027), Size = 1.31, Scale = Vector(1.13,1.04,1.07), Angles = Angle(0,-76.499,-90)}
ENT.Data["riot"] = {OffSet = Vector(5.978,-2.904,0.405), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.59,-0.652,0.069), Size = 1, Scale = Vector(1,0.96,1), Angles = Angle(0,-68.955,-90.16)}
ENT.Data["swat"] = {OffSet = Vector(5.671,-2.875,-0.075), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["urban"] = {OffSet = Vector(5.876,-1.593,-0.035), Size = 1, Scale = Vector(1.41,1.43,1.17), Angles = Angle(-6.723,-86.549,-90.176)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.409,2.222,-0.361), Size = 1.08, Scale = Vector(1,0.9,0.97), Angles = Angle(-3.704,-27.547,-95.454)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Name: Grenade Launcher
Description: One Free grenade for 12999,99$ only!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/w_models/w_grenadelauncher.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.757,-3.781,-2.582), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.336,-11.925,-168.911)}
ENT.Data["arctic"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["barney"] = {OffSet = Vector(-10.757,-3.781,-2.582), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.336,-11.925,-168.911)}
ENT.Data["charple01"] = {OffSet = Vector(-13.177,-1.45,-2.129), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-20.493,-13.216,-168.524)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.938,-1.706,-1.838), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.959,-11.652,-168.975)}
ENT.Data["eli"] = {OffSet = Vector(-10.76,-3.78,-2.58), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["female_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["gasmask"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["gman_high"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.76,-3.78,-2.58), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["leet"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["male_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["monk"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["odessa"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["phoenix"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["police"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["riot"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.866,-2.955,-2.797), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.259,-11.513,-169.006)}
ENT.Data["swat"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["urban"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["zombiefast"] = {OffSet = Vector(-12.458,-2.889,-2.725), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.959,-11.652,-168.975)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Hoovistacus on August 02, 2012, 11:13:10 PM
Are we allowed  to post custom effect/aura files here, or is it strictly for hats/attachments?
Title: Re: Item Submissions
Post by: レオ✪ on August 03, 2012, 01:11:03 AM
I believe you post them here, but I'm not 100% sure, so I'd ask nonsense (Owner)
Title: Re: Item Submissions
Post by: Hoovistacus on August 03, 2012, 06:08:25 PM
Name: The Lollichop
Description: Hope you've got one hell of a sweet tooth
Type: Attachment
Creator: Hoovistacus
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/c_models/c_lollichop/c_lollichop.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.21,-2.77,-3.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["arctic"] = {OffSet = Vector(-12.523,-1.991,-2.413), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["barney"] = {OffSet = Vector(-9.21,-2.77,-3.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["charple01"] = {OffSet = Vector(-13.324,0.245,-2.75), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-11.857,-4.799,-2.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,2.374)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-11.857,-4.799,-2.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,2.374)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-11.857,-4.799,-2.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,2.374)}
ENT.Data["corpse1"] = {OffSet = Vector(-13.433,-0.087,-2.634), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["eli"] = {OffSet = Vector(-11.954,-1.838,-4.426), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["female_01"] = {OffSet = Vector(-14.077,-2.888,-4.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,1.496)}
ENT.Data["gasmask"] = {OffSet = Vector(-14.292,-1.089,-1.943), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["gman_high"] = {OffSet = Vector(-13.19,-0.272,-4.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.492)}
ENT.Data["guerilla"] = {OffSet = Vector(-12.438,-1.837,-2.946), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["hostage_01"] = {OffSet = Vector(-12.703,-2.268,-4.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["kleiner"] = {OffSet = Vector(-11.566,-1.174,-4.611), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["leet"] = {OffSet = Vector(-12.396,-1.016,-3.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["male_01"] = {OffSet = Vector(-15.05,-0.135,-3.487), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["monk"] = {OffSet = Vector(-12.703,-2.268,-4.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["odessa"] = {OffSet = Vector(-12.809,-1.066,-4.258), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.492)}
ENT.Data["phoenix"] = {OffSet = Vector(-12.438,-1.837,-2.946), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["police"] = {OffSet = Vector(-13.67,-0.724,-1.644), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,14.267)}
ENT.Data["riot"] = {OffSet = Vector(-13.753,-2.452,-1.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,14.305)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.605,-0.395,-3.385), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.474)}
ENT.Data["swat"] = {OffSet = Vector(-14.972,-1.341,-3.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["urban"] = {OffSet = Vector(-14.972,-1.341,-3.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["zombiefast"] = {OffSet = Vector(-13.154,1.604,-1.816), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,14.267)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Also just in case, here's a particle effect I made.
(http://img713.imageshack.us/img713/3008/sadsdasdasdsa.jpg)
http://www.mediafire.com/?1l2c3nmu1n5bst0
Title: Re: Item Submissions
Post by: レオ✪ on August 03, 2012, 06:11:37 PM
When my tf2 updates, I plan on making some of the new items they added.
Title: Re: Item Submissions
Post by: Party Messiah on August 03, 2012, 10:09:38 PM
Name: The Infiltrator
Type: Attachment
Description: For dispatching or disguise? You decide.

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/medic/hwn_medic_misc1.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-66.85,-17.5,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(-72.7,-20.3,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(-70.5,-19,2.4), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(-67.6,-16.5,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-95.4,-26.4,3.1), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-95.7,-26,3.1), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-85,-53,2.9), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-15.83,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-69.7,-18.8,2.4), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(-68.8,-17.78,2.4), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(-67.2,-18.2,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-69,-18.8,2.3), Size = 0.95, Scale = Vector(1,1.1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-65.5,-17.8,2.29), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(-72,-20,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-66,-17.7,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(-66.2,-17.4,2.1), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(-72,-20.5,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(-69.55,-19.5,2.3), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(-69.5,-18.5,2.25), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(-70.8,-19.45,2.3), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(-72.5,-20.7,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(-96.5,-28.5,3.1), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(-68.8,-20,2.2), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-67.2,-16.8,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(-68.9,-19.9,2.2), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(-68.88,-19.87,2.3), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(-41.72,-64.23,1.74), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-44.26,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: adrien676 on August 03, 2012, 11:39:15 PM
Items:
Marxman
http://wiki.teamfortress.com/wiki/Marxman
B.M.O.C
http://wiki.teamfortress.com/wiki/B.M.O.C
Dr. Grordbort's Brainiac Pack
http://wiki.teamfortress.com/wiki/Dr._Grordbort's_Brainiac_Pack
Pip-Boy
http://wiki.teamfortress.com/wiki/Pip-Boy

Name: Idiot's Mask
Description: You think this is funny?!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/sd_glasses_medic.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.01,-1.82,-0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.12,-72.83,-86.38)}
ENT.Data["arctic"] = {OffSet = Vector(3.684,-3.035,-0.094), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["barney"] = {OffSet = Vector(2.367,-2.275,-0.054), Size = 1.13, Scale = Vector(1.03,1,1), Angles = Angle(-1.133,-72.023,-81.878)}
ENT.Data["charple01"] = {OffSet = Vector(0.899,-1.165,0.084), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.827,-3.072,-0.006), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.873,-45.064,-90.939)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.827,-3.072,-0.006), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.873,-45.064,-90.939)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.519,-2.85,-0.224), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.611,-57.239,-91.524)}
ENT.Data["corpse1"] = {OffSet = Vector(3.028,-2.461,-0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["eli"] = {OffSet = Vector(2.634,-1.934,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.12,-72.83,-94.53)}
ENT.Data["female_01"] = {OffSet = Vector(1.834,-2.594,0.039), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.801,-72.012,-90.15)}
ENT.Data["gasmask"] = {OffSet = Vector(4.003,-4.45,-0.588), Size = 1, Scale = Vector(1,1.19,1), Angles = Angle(11.681,-58.133,-89.299)}
ENT.Data["gman_high"] = {OffSet = Vector(3.875,-2.164,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.456,-79.681,-94.629)}
ENT.Data["guerilla"] = {OffSet = Vector(3.868,-2.722,-0.034), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.541,-2.103,0.051), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(1.236,-68.635,-94.449)}
ENT.Data["kleiner"] = {OffSet = Vector(2.511,-1.976,-0.1), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.169,-73.17,-94.536)}
ENT.Data["leet"] = {OffSet = Vector(4.492,-3.1,-0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.215,-72.923,-91.634)}
ENT.Data["male_01"] = {OffSet = Vector(2.902,-3.027,-0.099), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(3.495,-72.032,-90.15)}
ENT.Data["monk"] = {OffSet = Vector(3.25,-1.885,0.02), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(0.894,-72.99,-94.53)}
ENT.Data["odessa"] = {OffSet = Vector(2.367,-2.598,0.075), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(1.236,-68.635,-94.449)}
ENT.Data["phoenix"] = {OffSet = Vector(3.684,-3.035,-0.094), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["police"] = {OffSet = Vector(2.091,-4.761,0.013), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.695,-53.883,-91.369)}
ENT.Data["riot"] = {OffSet = Vector(3.193,-3.393,0.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.681,-58.133,-89.299)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.843,-1.3,0.09), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(2.097,-73.065,-92.178)}
ENT.Data["swat"] = {OffSet = Vector(4.005,-4.198,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.438,-80.242,-90.647)}
ENT.Data["urban"] = {OffSet = Vector(3.632,-4.138,-0.126), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(3.438,-80.242,-90.647)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.85,-0.082,0.177), Size = 1, Scale = Vector(1,1.12,1), Angles = Angle(2.964,-15.659,-89.409)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Christmas Hat
Description: Ho ho ho!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/xms_santa_hat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.385,0.438,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.718,-48.62,-92.632)}
ENT.Data["arctic"] = {OffSet = Vector(2.604,0.4,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["barney"] = {OffSet = Vector(0.754,0.007,0.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.649,-67.005,-93.985)}
ENT.Data["charple01"] = {OffSet = Vector(-1.234,0.399,0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.847,3.226,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.288,-94.785,-92.928)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.847,3.226,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.288,-94.785,-92.928)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.75,3.358,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.917,-81.697,-92.56)}
ENT.Data["corpse1"] = {OffSet = Vector(0.822,0.26,0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["eli"] = {OffSet = Vector(0.445,0.993,0.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["female_01"] = {OffSet = Vector(-0.757,-0.46,0.536), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["gasmask"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-96.087)}
ENT.Data["gman_high"] = {OffSet = Vector(1.026,-0.763,0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["guerilla"] = {OffSet = Vector(2.47,0.802,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.922,-0.041,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["kleiner"] = {OffSet = Vector(0.67,0.487,0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["leet"] = {OffSet = Vector(3.007,0.886,0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-92.685)}
ENT.Data["male_01"] = {OffSet = Vector(-0.496,-1.004,0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-95.045)}
ENT.Data["monk"] = {OffSet = Vector(0.922,-0.041,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["odessa"] = {OffSet = Vector(0.16,-1.182,0.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["phoenix"] = {OffSet = Vector(2.604,0.4,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["police"] = {OffSet = Vector(1.619,0.509,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.903,-82.007,-92.57)}
ENT.Data["riot"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-92.685)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.875,1.156,0.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.917,-81.697,-92.56)}
ENT.Data["swat"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-96.087)}
ENT.Data["urban"] = {OffSet = Vector(4.378,0.618,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.309,-58.7,-94.64)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.466,0.07,0.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.084,-43.88,-90.848)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Old 'Stache
Description: Like a grandpa!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/drg_brainiac_hair.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.531,-0.036,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["arctic"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["barney"] = {OffSet = Vector(-0.985,-0.892,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["charple01"] = {OffSet = Vector(-0.807,0.563,0.164), Size = 0.86, Scale = Vector(1,0.87,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.437,1.656,0.801), Size = 1.13, Scale = Vector(1.24,1,1), Angles = Angle(4.661,-82.628,-89.813)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.437,1.656,0.801), Size = 1.13, Scale = Vector(1.24,1,1), Angles = Angle(4.661,-82.628,-89.813)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.312,-0.796,0.483), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.587,-74.427,-89.15)}
ENT.Data["corpse1"] = {OffSet = Vector(0.722,0.328,0.132), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["eli"] = {OffSet = Vector(-0.703,0.151,0.274), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["female_01"] = {OffSet = Vector(-0.876,0.365,0.185), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.658,-2.404,0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.78,-41.398,-89.459)}
ENT.Data["gman_high"] = {OffSet = Vector(0.935,0.576,0.161), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["guerilla"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.567,0.899,0.172), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.708,0.154,0.171), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["leet"] = {OffSet = Vector(1.67,-0.469,0.375), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["male_01"] = {OffSet = Vector(0.655,-0.007,0.15), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.6,-89.008,-90.949)}
ENT.Data["monk"] = {OffSet = Vector(0.575,0.602,0.162), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["odessa"] = {OffSet = Vector(0.19,-0.016,0.153), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["phoenix"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["police"] = {OffSet = Vector(0.492,-2.055,0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.634,-78.262,-89.459)}
ENT.Data["riot"] = {OffSet = Vector(-0.801,0.738,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.54,-57.387,-90.497)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.083,0.12,0.447), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(4.663,-86.711,-90.145)}
ENT.Data["swat"] = {OffSet = Vector(-1.278,-1.339,-0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.859,-60.212,-90.061)}
ENT.Data["urban"] = {OffSet = Vector(-0.395,0.822,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.6,-89.008,-90.949)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.632,0.336,0.152), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(3.001,-34.91,-86.427)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Pip-Boy
Description: Not a Pimp-Boy!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_Forearm"
ENT.Model = "models/player/items/engineer/bet_pb.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(31.7,-5.17,-8.58), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["arctic"] = {OffSet = Vector(31.737,-7.565,-9.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["barney"] = {OffSet = Vector(31.702,-5.172,-8.575), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["charple01"] = {OffSet = Vector(31.737,-7.565,-9.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["combine_soldier"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["corpse1"] = {OffSet = Vector(31.985,-7.694,-8.931), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["eli"] = {OffSet = Vector(31.713,-5.579,-8.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["female_01"] = {OffSet = Vector(32.278,-7.621,-9.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["gasmask"] = {OffSet = Vector(32.356,-7.799,-10.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["gman_high"] = {OffSet = Vector(32.528,-7.75,-8.989), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["guerilla"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["hostage_01"] = {OffSet = Vector(32.267,-7.616,-9.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["kleiner"] = {OffSet = Vector(33.47,-5.61,-8.364), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["leet"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["male_01"] = {OffSet = Vector(32.293,-7.629,-9.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["monk"] = {OffSet = Vector(32.298,-7.403,-8.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["odessa"] = {OffSet = Vector(32.516,-7.745,-9.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["phoenix"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["police"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["riot"] = {OffSet = Vector(32.356,-7.799,-10.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["swat"] = {OffSet = Vector(32.564,-7.718,-9.835), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["urban"] = {OffSet = Vector(32.293,-7.629,-9.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["zombiefast"] = {OffSet = Vector(32.24,-5.155,-8.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: Europium on August 07, 2012, 10:59:48 PM
Name: Jetpack
Description: Zooooom!
Type: Body Attachment
Creator: SonicSnipe
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/pyro/awes_jetpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.302,-8.247,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["arctic"] = {OffSet = Vector(5.66,-7.962,0.445), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["barney"] = {OffSet = Vector(-0.473,-8.909,-0.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["charple01"] = {OffSet = Vector(-2.604,-6.042,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.445,-9.912,0.99), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.896,91.987,90.713)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.445,-9.912,0.99), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.896,91.987,90.713)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.848,-10.509,0.541), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.896,91.987,90.713)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.729,-7.929,0.569), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["eli"] = {OffSet = Vector(-1.302,-8.247,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["female_01"] = {OffSet = Vector(-2.736,-8.374,-0.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["gasmask"] = {OffSet = Vector(2.496,-8.503,0.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.55,-6.992,-0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["guerilla"] = {OffSet = Vector(1.874,-7.752,0.798), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.997,-8.098,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.354,-7.286,0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["leet"] = {OffSet = Vector(1.324,-7.571,-0.661), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["male_01"] = {OffSet = Vector(-2.794,-8.226,-0.687), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["monk"] = {OffSet = Vector(0.405,-8.878,0.238), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["odessa"] = {OffSet = Vector(-0.997,-8.098,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["phoenix"] = {OffSet = Vector(1.874,-7.752,0.798), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["police"] = {OffSet = Vector(-0.808,-7.828,0.606), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.803,86.367,91.188)}
ENT.Data["riot"] = {OffSet = Vector(0.914,-9.293,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.436,-7.159,0.523), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.802,86.305,91.193)}
ENT.Data["swat"] = {OffSet = Vector(0.159,-9.029,-0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["urban"] = {OffSet = Vector(-0.077,-8.422,-0.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.572,-6.72,0.413), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.728,83.082,91.461)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Demon Tail
Description: I have no idea
Type: Body Attachment
Creator: SonicSnipe
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/demo_spiral.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.223,1.553,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.319,-122.672,-80.749)}
ENT.Data["arctic"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["barney"] = {OffSet = Vector(5.223,1.553,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.319,-122.672,-80.749)}
ENT.Data["charple01"] = {OffSet = Vector(6.145,1.81,-0.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.658,0.212,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.658,0.212,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.658,0.212,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["corpse1"] = {OffSet = Vector(6.145,1.81,-0.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["eli"] = {OffSet = Vector(5.808,1.656,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.319,-122.672,-80.749)}
ENT.Data["female_01"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["gasmask"] = {OffSet = Vector(8.262,-0.147,-0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["gman_high"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["guerilla"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["kleiner"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["leet"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["male_01"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["monk"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["odessa"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["phoenix"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["police"] = {OffSet = Vector(5.591,-0.852,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["riot"] = {OffSet = Vector(8.262,-0.147,-0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.812,1.594,-0.366), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["swat"] = {OffSet = Vector(8.243,-0.15,-0.258), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["urban"] = {OffSet = Vector(8.591,0.559,0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.145,1.81,-0.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Title: Re: Item Submissions
Post by: UnknownX on August 16, 2012, 05:23:03 PM
https://dl.dropbox.com/u/37303522/auras1.pcf (https://dl.dropbox.com/u/37303522/auras1.pcf)

Name: Golden Light
Description: I feel so nice...
Type: Aura
Creator: UnknownX
(https://dl.dropbox.com/u/37303522/glow.png)

Name: Fairy Circle
Description: Don't worry, they only bite if you move.
Type: Aura
Creator: UnknownX
(https://dl.dropbox.com/u/37303522/spin.png)

Name: Tornado
Description: Still better than a hurricane.
Type: Aura
Creator: UnknownX
(https://dl.dropbox.com/u/37303522/tornado.png)

Name: Mysterious
Description: Where do they go? Nobody knows.
Type: Aura
Creator: UnknownX
(https://dl.dropbox.com/u/37303522/weird.png)

Name: Whirlpool
Description: Oh god, it's sucking me in!
Type: Aura
Creator: UnknownX
(https://dl.dropbox.com/u/37303522/whirl.png)

I wasn't too sure on how big the player was, so I hope they aren't too small.

Edit:

I thought these might fill the role of the pet items people were wanting. Edit again: I adjusted the resetting glitch so that it is slightly less obvious if there is no movement for Balloonicorn.

Name: Pet Balloonicorn
Description: Caution: Needles may suddenly end Balloonicorn's life.
Type: Pet?
Creator: UnknownX
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/pet_balloonicorn.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(20.396,-2.915,30.669), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["arctic"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["barney"] = {OffSet = Vector(20.872,-2.493,30.706), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["charple01"] = {OffSet = Vector(17.573,-4.363,30.34), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["combine_soldier"] = {OffSet = Vector(21.792,-5.3,30.604), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(21.792,-5.3,30.604), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(22.407,-5.226,30.679), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["corpse1"] = {OffSet = Vector(20.289,-4.276,30.483), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["eli"] = {OffSet = Vector(18.923,-2.999,30.581), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["female_01"] = {OffSet = Vector(17.482,-3.642,30.477), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["gasmask"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["gman_high"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["guerilla"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["hostage_01"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["kleiner"] = {OffSet = Vector(18.546,-3.065,30.555), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["leet"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["male_01"] = {OffSet = Vector(19.21,-3.533,30.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["monk"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["odessa"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["phoenix"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["police"] = {OffSet = Vector(21.792,-5.3,30.604), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["riot"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(17.212,-5.39,30.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["swat"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["urban"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["zombiefast"] = {OffSet = Vector(17.797,-4.519,30.373), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Pet RoBrotron
Description: The only robot that is powered by micro solar panels AND is a real bro.
Type: Pet?
Creator: UnknownX
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/pet_robro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["arctic"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["barney"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["charple01"] = {OffSet = Vector(9.893,-2.738,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(13.571,-2.092,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(13.571,-2.092,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.188,-1.983,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(12.677,-2.247,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["eli"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["female_01"] = {OffSet = Vector(11.34,-2.479,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(13.19,-2.152,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["leet"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["male_01"] = {OffSet = Vector(12.164,-2.334,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["monk"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["odessa"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["police"] = {OffSet = Vector(12.86,-2.217,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["riot"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(10.882,-2.566,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["swat"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["urban"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(10.514,-2.629,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Edit edit edit: Another aura for those people who don't like spinning things.

https://dl.dropbox.com/u/37303522/raindrop.pcf (https://dl.dropbox.com/u/37303522/raindrop.pcf)

Name: Raindrop
Description: Pretend you have the blues so that people will feel bad for you!
Type: Aura
Creator: UnknownX
(https://dl.dropbox.com/u/37303522/raindrop.png)
Title: Re: Item Submissions
Post by: レオ✪ on August 19, 2012, 08:53:41 PM
Psst, Unknown, you should make an inclement Weather Aura :o
Title: Re: Item Submissions
Post by: UnknownX on August 19, 2012, 11:01:54 PM
Psst, Unknown, you should make an inclement Weather Aura :o
This?

https://dl.dropbox.com/u/37303522/snowstorm.pcf (https://dl.dropbox.com/u/37303522/snowstorm.pcf)

Name: White Snowstorm
Description: I'm cooler than you! No really, where is the fireplace?
Type: Aura
Creator: UnknownX
(https://dl.dropbox.com/u/37303522/snowstorm.png)
Title: Re: Item Submissions
Post by: UnknownX on August 24, 2012, 12:34:27 AM
Event auras! (Don't click the links if you don't want them spoiled for you!)

https://dl.dropbox.com/u/37303522/eventauras.pcf (https://dl.dropbox.com/u/37303522/eventauras.pcf)

Name: Horrors of Halloween
Description: Don't forget to use the bathroom before using this aura!
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/halloweenaura.png (https://dl.dropbox.com/u/37303522/halloweenaura.png)

Name: Christmas Spirit
Description: No, the present isn't real.
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/christmasaura.png (https://dl.dropbox.com/u/37303522/christmasaura.png)

Name: Easter Colors
Description: Have you seen my paint?
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/easteraura.png (https://dl.dropbox.com/u/37303522/easteraura.png)

Name: Summer Ecosystem
Description: When wearing just a single tree isn't enough.
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/summeraura.png (https://dl.dropbox.com/u/37303522/summeraura.png)
Title: Re: Item Submissions
Post by: Weinster on October 27, 2012, 11:45:02 PM
Name: Duck of Doom
Description: Duck, Duck, Duck..... Seriously where the hell did all this ducks come from?
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/gibs/gibs_duck.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["arctic"] = {OffSet = Vector(-13.983,-12.604,-1.912), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["barney"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["charple01"] = {OffSet = Vector(-17.917,-13.118,-1.951), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-15.268,-11.001,-2.412), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-15.268,-11.001,-2.412), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-14.359,-10.063,-2.087), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["corpse1"] = {OffSet = Vector(-15.422,-13.384,-2.201), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["eli"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["female_01"] = {OffSet = Vector(-16.758,-12.864,-1.915), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["gasmask"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.835,-12.264,-1.999), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["guerilla"] = {OffSet = Vector(-13.983,-12.604,-1.912), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["hostage_01"] = {OffSet = Vector(-15.78,-12.565,-1.862), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["kleiner"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["leet"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["male_01"] = {OffSet = Vector(-15.843,-14.201,-2.426), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["monk"] = {OffSet = Vector(-15.78,-12.565,-1.862), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["odessa"] = {OffSet = Vector(-15.78,-12.565,-1.862), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["phoenix"] = {OffSet = Vector(-13.983,-12.604,-1.912), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["police"] = {OffSet = Vector(-15.268,-11.001,-2.412), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["riot"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-18.357,-12.617,-2.082), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["swat"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["urban"] = {OffSet = Vector(-13.133,-11.866,-1.554), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: UnknownX on October 28, 2012, 05:17:29 AM
Name: Headsplitter
Description: I have the weirdest headache right now.
Type: Hat
Creator: UnknownX
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/headsplitter_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.549,1.849,1.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.971,118.786,123.486)}
ENT.Data["arctic"] = {OffSet = Vector(10.838,1.373,1.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.184,122.785,126.881)}
ENT.Data["barney"] = {OffSet = Vector(9.053,1.445,1.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.048,126.326,128.24)}
ENT.Data["charple01"] = {OffSet = Vector(6.176,1.426,2.661), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.153,119.483,107.072)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.236,4.209,0.497), Size = 1, Scale = Vector(1,1,1), Angles = Angle(19.567,133.271,127.847)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.236,4.209,0.497), Size = 1, Scale = Vector(1,1,1), Angles = Angle(19.567,133.271,127.847)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.259,4.364,0.837), Size = 1, Scale = Vector(1,1,1), Angles = Angle(24.517,126.063,125.137)}
ENT.Data["corpse1"] = {OffSet = Vector(9.313,1.402,1.734), Size = 1, Scale = Vector(1,1,1), Angles = Angle(25.895,123.377,123.933)}
ENT.Data["eli"] = {OffSet = Vector(8.313,1.775,1.699), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.247,122.985,119.27)}
ENT.Data["female_01"] = {OffSet = Vector(7.777,0.846,1.752), Size = 1, Scale = Vector(1,1,1), Angles = Angle(30.792,119.292,119.976)}
ENT.Data["gasmask"] = {OffSet = Vector(11.6,1.209,1.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.002,122.669,121.181)}
ENT.Data["gman_high"] = {OffSet = Vector(9.611,1.718,1.685), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.116,124.36,117.431)}
ENT.Data["guerilla"] = {OffSet = Vector(10.4,1.374,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(30.927,118.415,117.618)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.748,1.588,1.602), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.4,122.774,120.413)}
ENT.Data["kleiner"] = {OffSet = Vector(8.372,1.601,1.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.4,122.774,120.413)}
ENT.Data["leet"] = {OffSet = Vector(11.051,1.207,1.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.292,125.782,119.873)}
ENT.Data["male_01"] = {OffSet = Vector(8.809,1.281,1.624), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.699,123.308,118.633)}
ENT.Data["monk"] = {OffSet = Vector(9.245,1.882,1.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.4,122.774,120.413)}
ENT.Data["odessa"] = {OffSet = Vector(8.937,1.675,1.703), Size = 1, Scale = Vector(1,1,1), Angles = Angle(24.56,131.327,121.174)}
ENT.Data["phoenix"] = {OffSet = Vector(10.838,1.373,1.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.184,122.785,126.881)}
ENT.Data["police"] = {OffSet = Vector(9.468,1.446,1.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(25.895,123.377,122.741)}
ENT.Data["riot"] = {OffSet = Vector(11.6,1.209,1.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.002,122.669,121.181)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.022,1.054,1.945), Size = 1, Scale = Vector(1,1,1), Angles = Angle(38.344,118.913,125.465)}
ENT.Data["swat"] = {OffSet = Vector(11.336,1.224,1.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.002,122.669,121.181)}
ENT.Data["urban"] = {OffSet = Vector(11.61,1.475,1.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.007,124.728,119.307)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: adrien676 on October 28, 2012, 01:51:28 PM
Even More Hats coming up my butt!
Items:
Marxman
http://wiki.teamfortress.com/wiki/Marxman


Name: My Little Lantern
Description: For all ages!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/pumpkin_lantern_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-8.801,0.213,0.558), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["arctic"] = {OffSet = Vector(-12.235,2.078,-0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["barney"] = {OffSet = Vector(-7.264,-1.654,1.664), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-21.172,-80.988,-86.417)}
ENT.Data["charple01"] = {OffSet = Vector(-12.112,1.227,1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.709,-1.305,1.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["eli"] = {OffSet = Vector(-8.74,-0.681,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["female_01"] = {OffSet = Vector(-14.77,0.109,1.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.933,2.011,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.713,5.293,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.327,-99.514,-78.282)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.149,0.525,-1.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(-13.819,2.366,2.986), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-18.568,-102.443,-79.047)}
ENT.Data["kleiner"] = {OffSet = Vector(-15.113,-0.227,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["leet"] = {OffSet = Vector(-9.996,0.467,-1.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["male_01"] = {OffSet = Vector(-14.064,-0.288,0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["monk"] = {OffSet = Vector(-13.363,-1.38,1.936), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["odessa"] = {OffSet = Vector(-13.732,-0.462,2.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-31.593,-90.641,-82.853)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.71,0.804,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["police"] = {OffSet = Vector(-15.604,-0.756,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["riot"] = {OffSet = Vector(-9.995,1.926,-1.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.362,0.395,-0.522), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["swat"] = {OffSet = Vector(-10.411,0.5,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["urban"] = {OffSet = Vector(-8.679,1.382,0.864), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Lumberjack's Beard
Description: Fake or Real?
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/pumpkin_lantern_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-8.801,0.213,0.558), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["arctic"] = {OffSet = Vector(-12.235,2.078,-0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["barney"] = {OffSet = Vector(-7.264,-1.654,1.664), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-21.172,-80.988,-86.417)}
ENT.Data["charple01"] = {OffSet = Vector(-12.112,1.227,1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.709,-1.305,1.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["eli"] = {OffSet = Vector(-8.74,-0.681,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["female_01"] = {OffSet = Vector(-14.77,0.109,1.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.933,2.011,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.713,5.293,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.327,-99.514,-78.282)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.149,0.525,-1.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(-13.819,2.366,2.986), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-18.568,-102.443,-79.047)}
ENT.Data["kleiner"] = {OffSet = Vector(-15.113,-0.227,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["leet"] = {OffSet = Vector(-9.996,0.467,-1.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["male_01"] = {OffSet = Vector(-14.064,-0.288,0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["monk"] = {OffSet = Vector(-13.363,-1.38,1.936), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["odessa"] = {OffSet = Vector(-13.732,-0.462,2.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-31.593,-90.641,-82.853)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.71,0.804,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["police"] = {OffSet = Vector(-15.604,-0.756,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["riot"] = {OffSet = Vector(-9.995,1.926,-1.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.362,0.395,-0.522), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["swat"] = {OffSet = Vector(-10.411,0.5,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["urban"] = {OffSet = Vector(-8.679,1.382,0.864), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Box 'o hate
Description: The question is, who's next in your death list?
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/pyro/hwn_pyro_coffinpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.122,87.051,90.552)}
ENT.Data["arctic"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["barney"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.188,80.124,90.533)}
ENT.Data["charple01"] = {OffSet = Vector(-13.8,3.744,-0.179), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.081,-5.092,-1.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["eli"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,82.497,90.54)}
ENT.Data["female_01"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.133,85.903,90.549)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.703,-5.729,-0.788), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.642,-5.984,-0.455), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,82.497,90.54)}
ENT.Data["leet"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["male_01"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.152,83.91,90.544)}
ENT.Data["monk"] = {OffSet = Vector(-7.912,-6.754,-0.784), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.145,84.693,90.546)}
ENT.Data["odessa"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["police"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["riot"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-10.371,-1.899,-0.644), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["swat"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["urban"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Skull Hat
Description: You look like the worst wizard.
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/merasmus_skull_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.482,2.094,2.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-74.732,-90)}
ENT.Data["arctic"] = {OffSet = Vector(9.955,3.301,1.874), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["barney"] = {OffSet = Vector(8.628,1.772,1.968), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-62.829,-90)}
ENT.Data["charple01"] = {OffSet = Vector(5.424,2.17,2.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80.967,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80.967,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.14,3.074,2.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-62.268,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(7.581,1.553,2.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["eli"] = {OffSet = Vector(8.011,2.423,2.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-65.784,-90)}
ENT.Data["female_01"] = {OffSet = Vector(7.065,2.203,2.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(9.054,2.187,2.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(9.732,3.202,2.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.24,2.156,2.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(7.82,2.356,2.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-57.719,-90)}
ENT.Data["leet"] = {OffSet = Vector(10.718,1.931,2.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["male_01"] = {OffSet = Vector(7.655,2.287,2.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-51.127,-90)}
ENT.Data["monk"] = {OffSet = Vector(8.294,2.424,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["odessa"] = {OffSet = Vector(8.24,2.156,2.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(10.023,3.243,1.903), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["police"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-74.067,-90)}
ENT.Data["riot"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.17,2.864,2.316), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-57.919,-90)}
ENT.Data["swat"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["urban"] = {OffSet = Vector(11.581,2.547,2.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-64.832,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: Lynameep on October 28, 2012, 02:07:02 PM
Name: Head Cat
Description: Lord of popping out of heads!
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/engineer_pocketcat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.655,1.434,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["arctic"] = {OffSet = Vector(11.271,0.96,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["barney"] = {OffSet = Vector(8.932,0.982,2.523), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["charple01"] = {OffSet = Vector(7.777,0.957,1.501), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.055,0.354,1.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.959,0.352,1.346), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.883,0.869,1.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["corpse1"] = {OffSet = Vector(9.487,1.181,1.651), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["eli"] = {OffSet = Vector(9.655,1.434,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["female_01"] = {OffSet = Vector(9.38,0.503,1.727), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["gasmask"] = {OffSet = Vector(12.916,1.978,1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["gman_high"] = {OffSet = Vector(10.495,0.499,1.721), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["guerilla"] = {OffSet = Vector(12.634,0.961,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.526,1.415,1.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["kleiner"] = {OffSet = Vector(9.655,1.434,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["leet"] = {OffSet = Vector(12.634,0.961,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["male_01"] = {OffSet = Vector(9.729,-0.059,1.359), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["monk"] = {OffSet = Vector(10.526,1.415,1.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["odessa"] = {OffSet = Vector(10.495,0.499,1.721), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["phoenix"] = {OffSet = Vector(12.634,0.961,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["police"] = {OffSet = Vector(9.919,-1.032,0.972), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["riot"] = {OffSet = Vector(12.604,1.849,1.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.479,0.505,1.647), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["swat"] = {OffSet = Vector(12.916,1.978,1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["urban"] = {OffSet = Vector(12.916,1.978,1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Not so Manly Crown
Description: Normal Crown, but 50% more feminine.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/heavy_fairy_tiara.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.499,-0.786,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["arctic"] = {OffSet = Vector(7.18,-0.607,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["barney"] = {OffSet = Vector(5.011,-2.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["charple01"] = {OffSet = Vector(3.102,-0.055,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.195,2.194,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.839,17.898,-173.531)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.195,2.194,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.839,17.898,-173.531)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.013,2.567,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.839,17.898,-173.531)}
ENT.Data["corpse1"] = {OffSet = Vector(4.939,-1.509,0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.453,-162.054)}
ENT.Data["eli"] = {OffSet = Vector(4.502,-0.786,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["female_01"] = {OffSet = Vector(4.591,-1.199,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["gasmask"] = {OffSet = Vector(8.622,-1.481,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-176.631)}
ENT.Data["gman_high"] = {OffSet = Vector(5.709,-1.795,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["guerilla"] = {OffSet = Vector(6.975,-0.905,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.347,-0.711,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["kleiner"] = {OffSet = Vector(4.598,-1.099,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["leet"] = {OffSet = Vector(8.128,-0.974,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["male_01"] = {OffSet = Vector(4.908,-1.919,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["monk"] = {OffSet = Vector(5.347,-0.711,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["odessa"] = {OffSet = Vector(5.706,-1.796,-0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["phoenix"] = {OffSet = Vector(7.407,-1.157,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["police"] = {OffSet = Vector(5.407,-1.331,-0.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.453,-162.054)}
ENT.Data["riot"] = {OffSet = Vector(8.499,-0.824,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-176.631)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.411,-1.318,-0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.874,-131.074,-24.581)}
ENT.Data["swat"] = {OffSet = Vector(8.49,-1.61,-0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-176.631)}
ENT.Data["urban"] = {OffSet = Vector(8.832,-0.432,-0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

 
Title: Re: Item Submissions
Post by: adrien676 on October 28, 2012, 06:11:17 PM
I have a suggest-riahha
Items:
Name: Little Ghostly Ghost
Description: Booh!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/hwn_pet_ghost.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["arctic"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["barney"] = {OffSet = Vector(9.931,-16.283,-12.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["charple01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["corpse1"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["eli"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["female_01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["gasmask"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["gman_high"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["guerilla"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["kleiner"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["leet"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["male_01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["monk"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["odessa"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["phoenix"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["police"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["riot"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["swat"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["urban"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Hobo's Voodoo Hat
Description: Who do you voodoo, bitch?!  (...dead island refference...)
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/demo_bonehat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.528,-0.159,0.667), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.981,-99.708,-80.029)}
ENT.Data["arctic"] = {OffSet = Vector(11.14,1.665,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["barney"] = {OffSet = Vector(9.494,-0.319,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.764,-89.816,-80.01)}
ENT.Data["charple01"] = {OffSet = Vector(7.168,1.505,0.342), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.113,2.101,0.289), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.113,2.101,0.289), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.696,3.007,0.309), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["corpse1"] = {OffSet = Vector(9.467,0.941,0.656), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["eli"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.742,-88.133,-81.549)}
ENT.Data["female_01"] = {OffSet = Vector(8.725,0.861,0.296), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["gasmask"] = {OffSet = Vector(12.313,0.92,0.597), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-81.265,-81.698)}
ENT.Data["gman_high"] = {OffSet = Vector(8.87,1.244,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.181,-63.768,-82.612)}
ENT.Data["guerilla"] = {OffSet = Vector(10.744,1.604,0.293), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.694,0.05,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.718,-81.515,-81.691)}
ENT.Data["kleiner"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.742,-88.133,-81.549)}
ENT.Data["leet"] = {OffSet = Vector(12.405,0.814,0.296), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["male_01"] = {OffSet = Vector(8.862,0.377,0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["monk"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.718,-81.515,-81.691)}
ENT.Data["odessa"] = {OffSet = Vector(8.586,1.834,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.181,-63.768,-82.612)}
ENT.Data["phoenix"] = {OffSet = Vector(11.14,1.665,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["police"] = {OffSet = Vector(10.145,-0.428,0.426), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.282,-95.006,-81.521)}
ENT.Data["riot"] = {OffSet = Vector(12.313,0.92,0.597), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-81.265,-81.698)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.722,1.033,0.052), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-88.616)}
ENT.Data["swat"] = {OffSet = Vector(12.393,1.637,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["urban"] = {OffSet = Vector(12.466,1.549,0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Seal Mask
Description: I am not a serial killer. At all.
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/seal_mask_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.628,-0.314,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.065,-86.03,-91.731)}
ENT.Data["arctic"] = {OffSet = Vector(3.678,-1.16,0.148), Size = 1, Scale = Vector(1.1,1,1.1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["barney"] = {OffSet = Vector(1.915,-1.492,0.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.065,-86.03,-91.731)}
ENT.Data["charple01"] = {OffSet = Vector(0.846,-0.888,0.032), Size = 1, Scale = Vector(0.75,0.7,0.8), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.104,-1.337,-0.03), Size = 1, Scale = Vector(1.15,1,1.4), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.104,-1.337,-0.03), Size = 1, Scale = Vector(1.15,1,1.4), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.143,-1.135,-0.041), Size = 1, Scale = Vector(1.35,1,1.2), Angles = Angle(3.247,-77.508,-92.109)}
ENT.Data["corpse1"] = {OffSet = Vector(2.803,-1.259,0.137), Size = 1, Scale = Vector(0.9,0.9,0.9), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["eli"] = {OffSet = Vector(2.076,-0.828,0.089), Size = 1, Scale = Vector(0.9,1,0.9), Angles = Angle(-1.786,-85.913,-91.73)}
ENT.Data["female_01"] = {OffSet = Vector(0.593,-1.824,-0.038), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.791,-81.519,-91.938)}
ENT.Data["gasmask"] = {OffSet = Vector(3.533,-1.861,-0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["gman_high"] = {OffSet = Vector(3.206,-1.094,-0.051), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-2.125,-92.418,-91.564)}
ENT.Data["guerilla"] = {OffSet = Vector(3.171,-1.219,-0.128), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.806,-1.285,0.04), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["kleiner"] = {OffSet = Vector(1.847,-1.154,-0.068), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["leet"] = {OffSet = Vector(4.397,-1.166,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.256,-90.966,-91.882)}
ENT.Data["male_01"] = {OffSet = Vector(2.022,-1.864,-0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.651,-77.52,-92.058)}
ENT.Data["monk"] = {OffSet = Vector(2.147,-1.06,0.006), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["odessa"] = {OffSet = Vector(1.818,-1.788,0.047), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.317,-81.501,-91.951)}
ENT.Data["phoenix"] = {OffSet = Vector(3.678,-1.16,0.148), Size = 1, Scale = Vector(1.1,1,1.1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["police"] = {OffSet = Vector(4.677,-2.249,-0.174), Size = 1, Scale = Vector(1,1,1.3), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["riot"] = {OffSet = Vector(3.324,-1.829,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.482,-0.619,-0.065), Size = 1, Scale = Vector(0.87,1,0.8), Angles = Angle(-2.316,-81.36,-91.948)}
ENT.Data["swat"] = {OffSet = Vector(3.264,-1.847,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["urban"] = {OffSet = Vector(3.264,-1.847,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Vampire Hunter Hat
Description: Did someone say... Vampire?
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/hwn_sniper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-31.004,-4.198,-10.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["arctic"] = {OffSet = Vector(-28.506,-8.399,-9.689), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["barney"] = {OffSet = Vector(-31.236,-4.788,-10.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["charple01"] = {OffSet = Vector(-46.554,-6.061,-11.933), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(4.129,-84.517,-76.857)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-38.972,-6.291,-11.624), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-38.972,-6.291,-11.624), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-34.511,-5.376,-11.218), Size = 1, Scale = Vector(0.85,0.85,0.85), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-43.836,-5.679,-12.065), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(4.129,-84.517,-76.857)}
ENT.Data["eli"] = {OffSet = Vector(-31.721,-5.503,-10.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["female_01"] = {OffSet = Vector(-32.44,-5.474,-9.757), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["gasmask"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["gman_high"] = {OffSet = Vector(-31.761,-5.407,-9.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["guerilla"] = {OffSet = Vector(-29.146,-8.194,-10.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["hostage_01"] = {OffSet = Vector(-31.799,-5.256,-10.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["kleiner"] = {OffSet = Vector(-31.871,-5.256,-10.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["leet"] = {OffSet = Vector(-28.11,-5.577,-9.787), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.766)}
ENT.Data["male_01"] = {OffSet = Vector(-32.44,-5.474,-9.757), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["monk"] = {OffSet = Vector(-31.799,-5.256,-10.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["odessa"] = {OffSet = Vector(-31.761,-5.407,-9.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["phoenix"] = {OffSet = Vector(-28.506,-8.399,-9.689), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["police"] = {OffSet = Vector(-43.18,-8.682,-12.424), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["riot"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-38.826,-6.896,-11.167), Size = 1, Scale = Vector(0.85,0.85,0.85), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["swat"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["urban"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: Weinster on October 28, 2012, 11:14:37 PM
Name: idk (its the spider)
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_halloween/smlprop_spider.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.494,3.168,4.995), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,77.956)}
ENT.Data["arctic"] = {OffSet = Vector(6.253,4.077,6.768), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["barney"] = {OffSet = Vector(2.858,3.783,8.207), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-4.854,98.312,84.65)}
ENT.Data["charple01"] = {OffSet = Vector(1.977,3.505,4.84), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,86.666)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.953,4.837,8.477), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,76.414)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.953,4.837,8.477), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,76.414)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.061,4.552,9.577), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,79.202)}
ENT.Data["corpse1"] = {OffSet = Vector(3.836,2.215,4.988), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,86.666)}
ENT.Data["eli"] = {OffSet = Vector(2.931,3.454,6.344), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["female_01"] = {OffSet = Vector(1.072,2.316,5.4), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,63.785)}
ENT.Data["gasmask"] = {OffSet = Vector(6.991,4.667,6.497), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(0.277,99.341,91.767)}
ENT.Data["gman_high"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["guerilla"] = {OffSet = Vector(6.253,4.077,6.768), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["kleiner"] = {OffSet = Vector(2.931,3.454,6.344), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["leet"] = {OffSet = Vector(5.349,4.379,7.209), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["male_01"] = {OffSet = Vector(3.152,2.662,6.435), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,63.785)}
ENT.Data["monk"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["odessa"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["phoenix"] = {OffSet = Vector(6.253,4.077,6.768), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["police"] = {OffSet = Vector(3.45,2.802,7.557), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,76.414)}
ENT.Data["riot"] = {OffSet = Vector(5.174,4.359,6.299), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,83.889)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.681,1.705,6.41), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,79.202)}
ENT.Data["swat"] = {OffSet = Vector(5.085,4.354,6.557), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(0.277,99.341,91.767)}
ENT.Data["urban"] = {OffSet = Vector(5.445,4.126,5.012), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(0.277,99.341,91.767)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: UnknownX on October 28, 2012, 11:23:31 PM
Name: Bat Wings
Description: You get these by swimming in radiation! ...or by buying them in a costume shop.
Type: Body
Creator: UnknownX
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_halloween/smlprop_bat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.56,-6.033,0.185), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["arctic"] = {OffSet = Vector(-2.265,-7.853,0.175), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.106,-16.391,90.315)}
ENT.Data["barney"] = {OffSet = Vector(-4.019,-5.682,0.185), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["charple01"] = {OffSet = Vector(-4.143,-3.33,0.202), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.021,-1.459,90.331)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.105,-7.941,-0.079), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.024,5.269,90.105)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.105,-7.941,-0.079), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.024,5.269,90.105)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.105,-7.941,-0.079), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.024,5.269,90.105)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.755,-4.504,0.194), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.021,-1.459,90.331)}
ENT.Data["eli"] = {OffSet = Vector(-2.559,-5.524,0.188), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["female_01"] = {OffSet = Vector(-3.951,-5.688,0.187), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.202,-8.321,0.172), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.117,-18.413,90.311)}
ENT.Data["gman_high"] = {OffSet = Vector(-2.559,-5.077,0.191), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.92,-5.532,0.188), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.559,-5.911,0.186), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.559,-5.287,0.189), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["leet"] = {OffSet = Vector(-1.935,-5.289,0.19), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["male_01"] = {OffSet = Vector(-2.904,-4.639,0.193), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["monk"] = {OffSet = Vector(-2.559,-5.911,0.186), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["odessa"] = {OffSet = Vector(-2.559,-5.911,0.186), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.908,-5.755,0.187), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["police"] = {OffSet = Vector(-2.26,-6.288,-0.067), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.013,-0.83,90.107)}
ENT.Data["riot"] = {OffSet = Vector(-2.129,-7.008,0.18), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.809,-4.382,-0.081), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,-4.488,90.107)}
ENT.Data["swat"] = {OffSet = Vector(-1.889,-7.159,0.179), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["urban"] = {OffSet = Vector(-2.415,-5.991,0.185), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: Weinster on October 30, 2012, 11:11:59 PM
Name: Ghostly Gibus
Description: Aww... what a cute ghost you have!
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/ghostly_gibus_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.136,2.224,0.067), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["arctic"] = {OffSet = Vector(3.329,0.897,-0.821), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["barney"] = {OffSet = Vector(1.73,0.693,0.386), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(16.32,-81.043,-92.965)}
ENT.Data["charple01"] = {OffSet = Vector(-1.673,0.61,-0.334), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.472,2.541,-0.629), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.2,2.599,-0.701), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.455,3.178,-0.258), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["corpse1"] = {OffSet = Vector(0.551,0.105,-0.014), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["eli"] = {OffSet = Vector(0.193,1.215,0.125), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["female_01"] = {OffSet = Vector(-0.072,-0.4,-0.312), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["gasmask"] = {OffSet = Vector(4.502,1.207,-0.368), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["gman_high"] = {OffSet = Vector(0.678,-0.056,-0.204), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["guerilla"] = {OffSet = Vector(3.177,1.34,-0.45), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.492,0.539,-0.734), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["kleiner"] = {OffSet = Vector(0.919,1.543,-0.404), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["leet"] = {OffSet = Vector(4.365,0.617,-0.643), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["male_01"] = {OffSet = Vector(0.323,-0.199,-0.152), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["monk"] = {OffSet = Vector(1.039,1.582,-0.797), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["odessa"] = {OffSet = Vector(0.547,-0.167,-0.226), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["phoenix"] = {OffSet = Vector(3.329,0.897,-0.821), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["police"] = {OffSet = Vector(1.242,1.324,-0.696), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["riot"] = {OffSet = Vector(4.502,1.207,-0.368), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.628,0.818,-0.077), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["swat"] = {OffSet = Vector(4.502,1.207,-0.368), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["urban"] = {OffSet = Vector(4.587,1.298,-0.321), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: Dr. Lime on October 31, 2012, 05:12:55 AM
Name: Troublemaker's Tossle Cap
Description: Made of cloth from the gang streets of Detroit.
Type: Hat
Creator: Dr. Lime
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/beanie.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(26.246,6.456,-0.634), Size = 1.175, Scale = Vector(0.9,1,1.1), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["arctic"] = {OffSet = Vector(34.102,12.019,-0.117), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["barney"] = {OffSet = Vector(18.019,3.646,-0.362), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["charple01"] = {OffSet = Vector(-1.881,-1.603,-0.205), Size = 1.175, Scale = Vector(0.8,1,0.8), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["combine_soldier"] = {OffSet = Vector(30.942,20.149,-0.462), Size = 1.175, Scale = Vector(1.4,1.1,1.2), Angles = Angle(1.76,-60.049,-90.782)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(30.942,20.149,-0.462), Size = 1.175, Scale = Vector(1.4,1.1,1.2), Angles = Angle(1.76,-60.049,-90.782)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(29.976,7.735,-0.965), Size = 1.175, Scale = Vector(1.2,1,1.1), Angles = Angle(-2.12,-78.903,-92.041)}
ENT.Data["corpse1"] = {OffSet = Vector(8.724,3.224,-0.112), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["eli"] = {OffSet = Vector(9.689,1.919,-0.066), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["female_01"] = {OffSet = Vector(23.482,10.175,-0.657), Size = 1.15, Scale = Vector(1,1,1.1), Angles = Angle(-0.899,-65.885,-91.191)}
ENT.Data["gasmask"] = {OffSet = Vector(44.31,14.238,-1.052), Size = 1.15, Scale = Vector(1.3,1.3,1.3), Angles = Angle(-1.033,-72.629,-91.077)}
ENT.Data["gman_high"] = {OffSet = Vector(16.35,5.365,-0.228), Size = 1.15, Scale = Vector(0.9,1,1), Angles = Angle(-0.926,-67.215,-91.169)}
ENT.Data["guerilla"] = {OffSet = Vector(33.779,12.469,-0.215), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.85,2.57,-0.239), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["kleiner"] = {OffSet = Vector(8.953,3.135,-0.34), Size = 1.175, Scale = Vector(1,1,0.9), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["leet"] = {OffSet = Vector(34.837,11.786,0.069), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(0,-69.914,-90)}
ENT.Data["male_01"] = {OffSet = Vector(15.741,5.847,-0.352), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.899,-65.885,-91.191)}
ENT.Data["monk"] = {OffSet = Vector(17.675,6.928,-0.623), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["odessa"] = {OffSet = Vector(17.046,5.627,-0.48), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["phoenix"] = {OffSet = Vector(34.102,12.019,-0.117), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["police"] = {OffSet = Vector(24.634,14.469,-0.982), Size = 1.175, Scale = Vector(1.1,1.1,1.1), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["riot"] = {OffSet = Vector(43.142,16.504,-0.051), Size = 1.15, Scale = Vector(1.3,1.3,1.3), Angles = Angle(0,-69.914,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.339,3.248,0.278), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(7.294,-65.751,-89.128)}
ENT.Data["swat"] = {OffSet = Vector(51.682,16.398,-1.334), Size = 1.15, Scale = Vector(1.4,1.3,1.4), Angles = Angle(-1.033,-72.629,-91.077)}
ENT.Data["urban"] = {OffSet = Vector(52.207,16.459,-1.145), Size = 1.15, Scale = Vector(1.3,1.3,1.4), Angles = Angle(-1.033,-72.629,-91.077)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions
Post by: レオ✪ on November 05, 2012, 08:33:20 AM
Name:Wicked Grin
Description:What a bad night to have a curse.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/witchhat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.466,2.832,-0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["arctic"] = {OffSet = Vector(9.333,1.935,-0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["barney"] = {OffSet = Vector(7.121,1.333,0.277), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.931,-71.169,-85.341)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.728,3.923,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.728,3.923,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.903,4.342,-0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["corpse1"] = {OffSet = Vector(7.939,1.73,-0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["eli"] = {OffSet = Vector(6.605,2.436,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["female_01"] = {OffSet = Vector(6.146,1.326,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["gasmask"] = {OffSet = Vector(10.886,2.026,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["gman_high"] = {OffSet = Vector(7.96,1.344,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["guerilla"] = {OffSet = Vector(9.528,2.636,-0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.252,1.625,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["kleiner"] = {OffSet = Vector(6.605,2.436,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["leet"] = {OffSet = Vector(9.996,1.795,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["male_01"] = {OffSet = Vector(7.121,1.034,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["monk"] = {OffSet = Vector(7.603,2.322,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["odessa"] = {OffSet = Vector(7.252,1.625,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["phoenix"] = {OffSet = Vector(9.333,1.935,-0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["police"] = {OffSet = Vector(7.894,1.946,-0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["riot"] = {OffSet = Vector(10.77,1.985,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.492,2.188,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["swat"] = {OffSet = Vector(10.886,2.026,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["urban"] = {OffSet = Vector(10.886,2.026,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}


 -- Check: Number should be _25_ :: Is _24_
-- FALSE -> Check if you missed any models!

If I was correct, I was told by nonsense the fast zombie model doesn't need to be included (Nor could I anyways if I wanted)
Title: Re: Item Submissions
Post by: Atomicfail on November 10, 2012, 11:22:59 PM
Name: Childs Paperhat
Description: Its like being a kid again! Or a Socially awkward Adult!
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/paper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.13,0.674,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.621,-73.852,-90.203)}
ENT.Data["arctic"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["barney"] = {OffSet = Vector(6.137,-0.213,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.387,-90.074)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.792,3.037,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["corpse1"] = {OffSet = Vector(5.54,-0.3,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["eli"] = {OffSet = Vector(5.136,0.121,0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["error"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["female_01"] = {OffSet = Vector(4.597,-0.21,-0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.69,-90.236)}
ENT.Data["gasmask"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["gman_high"] = {OffSet = Vector(6.712,-0.257,0.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-82.354,-89.961)}
ENT.Data["guerilla"] = {OffSet = Vector(7.437,0.6,-0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.606,-70.392,-90.3)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.445,0.021,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.486,-90.185)}
ENT.Data["kleiner"] = {OffSet = Vector(5.022,0.091,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["leet"] = {OffSet = Vector(9.235,-0.523,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-79.619,-90.039)}
ENT.Data["male_01"] = {OffSet = Vector(5.95,-0.575,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.086,-90.083)}
ENT.Data["monk"] = {OffSet = Vector(5.691,0.143,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["odessa"] = {OffSet = Vector(5.987,-0.421,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.613,-71.814,-90.261)}
ENT.Data["phoenix"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["police"] = {OffSet = Vector(6.429,-0.02,0.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.63,-77.241,-90.107)}
ENT.Data["riot"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.219,0.398,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.559,-63.625,-90.488)}
ENT.Data["swat"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-81.435,-89.987)}
ENT.Data["urban"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-78.597,-90.068)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Bobo's Ghost
Description: Almost Cute...
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2,-98.713,57.027)}
ENT.Data["arctic"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["barney"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.589,-96.774,50.532)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["eli"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["error"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["female_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.846,-102.583,56.696)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["leet"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["male_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["monk"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["odessa"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["police"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["riot"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.046,0.627,0.466), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["swat"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["urban"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Skull Belt
Description: Wear your foes!
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/pyro_grenade_skulls.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.039,3.772,-0.681), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["arctic"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["barney"] = {OffSet = Vector(-7.622,7.599,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["eli"] = {OffSet = Vector(-10.695,7.784,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["error"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["female_01"] = {OffSet = Vector(-14.942,3.746,-0.627), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.768,8.268,-0.823), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.454,8.015,-1.541), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["hostage_01"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["kleiner"] = {OffSet = Vector(-12.315,7.302,-0.512), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["leet"] = {OffSet = Vector(-7.402,7.223,-1.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["male_01"] = {OffSet = Vector(-13.904,5.68,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["monk"] = {OffSet = Vector(-13.445,7.694,-0.991), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["odessa"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["phoenix"] = {OffSet = Vector(-10.717,8.068,-1.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["police"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["riot"] = {OffSet = Vector(-9.602,8.301,-0.622), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.276,5.404,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["swat"] = {OffSet = Vector(-12.9,7.149,-1.175), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["urban"] = {OffSet = Vector(-10.483,8.661,-1.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

(This one could be a holiday 2012 item)
Name: Kanishmesh Gift
Description: Unwrap me baby!
Type:Head
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/xms_gift_hat_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.906,-0.013,-2.282), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.728,-10.781,89.678)}
ENT.Data["arctic"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["barney"] = {OffSet = Vector(-10.903,-1.782,-2.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.338,-8.266,85.572)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12.08,-1.475,-1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.341,-12.73,81.794)}
ENT.Data["corpse1"] = {OffSet = Vector(-10.75,-2.191,-2.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["eli"] = {OffSet = Vector(-10.144,-1.44,-2.643), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["error"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["female_01"] = {OffSet = Vector(-7.241,-0.038,-2.606), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.656,-11.937,90.5)}
ENT.Data["gasmask"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.601,-2.133,-1.578), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["guerilla"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.498,-0.628,-2.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.888,-1.087,-2.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["leet"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["male_01"] = {OffSet = Vector(-10.686,-2.952,-2.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["monk"] = {OffSet = Vector(-10.853,-1.628,-2.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["odessa"] = {OffSet = Vector(-10.398,-2.295,-2.55), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["phoenix"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["police"] = {OffSet = Vector(-11.305,-3.518,-2.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["riot"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.805,-0.716,-3.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.432,-12.747,74.999)}
ENT.Data["swat"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["urban"] = {OffSet = Vector(-11.941,-2.933,-1.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Tutorial: How to make hats for the server! v2.0
Post by: Fabio on November 21, 2012, 10:38:49 PM
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_junk/watermelon01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.2,4.6,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(5.2,3.8,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(5.2,5.2,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["error"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(6.4,3.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(6.4,4.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.2,4.7,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(5.2,5.2,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(6.4,3.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(5.2,5.2,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(5.7,3.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.1,0.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(6.4,-0.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(6.4,-0.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_c17/streetsign004f.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["arctic"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["barney"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["corpse1"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["eli"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["error"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["female_01"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["gasmask"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["gman_high"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["guerilla"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["kleiner"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["leet"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["male_01"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["monk"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["odessa"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["phoenix"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["police"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["riot"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.3,-4.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["swat"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["urban"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_halloween/halloween_gift.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.2,-0.1,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.7,96.7,83.1)}
ENT.Data["arctic"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["barney"] = {OffSet = Vector(-0.2,-0.1,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.7,96.7,83.1)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["corpse1"] = {OffSet = Vector(0.3,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["eli"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["error"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["female_01"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.4,-3.2,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["guerilla"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["leet"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["male_01"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["monk"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["odessa"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["phoenix"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["police"] = {OffSet = Vector(0.3,-2.9,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["riot"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["swat"] = {OffSet = Vector(0.1,-2.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["urban"] = {OffSet = Vector(0.1,-2,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Snowfire on December 15, 2012, 07:07:19 PM
Name:Enibmoc Mask

Description:Be Barney with a twist!

Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/barneyhelmet_faceplate.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.879,-1.97,0.414), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.857,-81.732,89.435)}
ENT.Data["arctic"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["barney"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["corpse1"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["eli"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["error"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["female_01"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["gasmask"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["gman_high"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["guerilla"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.402,-2.212,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.056,-81.689,91.346)}
ENT.Data["kleiner"] = {OffSet = Vector(2.402,-2.212,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.056,-81.689,91.346)}
ENT.Data["leet"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["male_01"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["monk"] = {OffSet = Vector(2.402,-2.212,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.056,-81.689,91.346)}
ENT.Data["odessa"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["phoenix"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["police"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["riot"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["swat"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["urban"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Killashu on December 18, 2012, 10:09:29 PM
Name: The Cane
Description: Not for walking.
Type: Body
Creators: Killashu

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/weapons/c_models/c_candy_cane/c_candy_cane.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.719,-1.812,-2.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,-176.695)}
ENT.Data["arctic"] = {OffSet = Vector(-6.406,-1.756,-1.332), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-46.98,-17.231,176.635)}
ENT.Data["barney"] = {OffSet = Vector(-5.778,-3.136,-2.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-57.663,4.603,161.261)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-4.816,-4.349,-3.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-64.39,-11.013,-171.227)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.143,-4.389,-1.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-56.99,-8.927,-173.049)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.546,-4.32,-2.549), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-58.943,-9.389,-172.658)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.358,-0.723,54.792), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.426,81.367,-2.144)}
ENT.Data["eli"] = {OffSet = Vector(-5.827,-2.384,-2.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,175.26)}
ENT.Data["female_01"] = {OffSet = Vector(-6.271,-2.077,-1.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-57.091,-11.106,-178.525)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.867,-4.681,-3.529), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-50.704,-35.881,-175.284)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.059,-1.431,-1.851), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-64.303,-11.867,177.774)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.574,-2.057,-1.318), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-56.5,-16.222,175.839)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.51,-1.754,-2.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,176.697)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.629,-1.264,-2.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,-175.061)}
ENT.Data["leet"] = {OffSet = Vector(-6.535,-1.919,-1.323), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-56.5,-16.222,-178.572)}
ENT.Data["male_01"] = {OffSet = Vector(-6.487,-1.586,-1.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-57.091,-11.106,174.847)}
ENT.Data["monk"] = {OffSet = Vector(-5.757,-2.913,-2.11), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,174.565)}
ENT.Data["odessa"] = {OffSet = Vector(-5.138,-1.969,-1.849), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-56.173,-12.505,179.551)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.574,-2.057,-1.318), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-56.5,-16.222,175.839)}
ENT.Data["police"] = {OffSet = Vector(-6.877,-2.125,-1.771), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-59.307,-15.822,173.93)}
ENT.Data["riot"] = {OffSet = Vector(-6.901,-3.186,-1.324), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-62.132,-15.64,-179)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.211,-1.313,-1.831), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-51.81,-9.448,179.754)}
ENT.Data["swat"] = {OffSet = Vector(-5.798,-3.111,-2.785), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-73.754,-2.842,169.829)}
ENT.Data["urban"] = {OffSet = Vector(-5.549,-2.913,-1.866), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-62.526,-10.045,-179.441)}


 -- Check: Number should be _25_ :: Is _24_
-- FALSE -> Check if you missed any models!
Title: Re: Item Submissions -Edited Read
Post by: sagebrush on December 19, 2012, 04:20:28 AM
Name: Golf Cap
Description: A caddies best friend.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/ttg_visor.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.852,-1.856,0.039), Size = 1.15, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-91.501)}
ENT.Data["arctic"] = {OffSet = Vector(4.063,-3.219,0.13), Size = 1.3, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.381)}
ENT.Data["barney"] = {OffSet = Vector(2.672,-2.701,0.115), Size = 1.15, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-91.501)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.118,-1.711,0.035), Size = 1.4, Scale = Vector(1,1,0.9), Angles = Angle(-0.412,-88.395,-90.653)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.118,-1.711,0.035), Size = 1.4, Scale = Vector(1,1,0.9), Angles = Angle(-0.412,-88.395,-90.653)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.65,-2.556,0.053), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-90.681)}
ENT.Data["corpse1"] = {OffSet = Vector(3.652,-2.473,0.211), Size = 1.125, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.308,-72.75,-90.43)}
ENT.Data["eli"] = {OffSet = Vector(2.821,-2.243,0.186), Size = 1, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-90.84)}
ENT.Data["error"] = {OffSet = Vector(1.844,-2.132,0.019), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-91.015)}
ENT.Data["female_01"] = {OffSet = Vector(1.643,-3.233,-0.038), Size = 1.225, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-91.446)}
ENT.Data["gasmask"] = {OffSet = Vector(4.522,-4.411,0.01), Size = 1.6, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.931,-83.8,-90.097)}
ENT.Data["gman_high"] = {OffSet = Vector(3.564,-3.102,0.027), Size = 1.2, Scale = Vector(0.9,1,0.8), Angles = Angle(0.805,-82.657,-89.899)}
ENT.Data["guerilla"] = {OffSet = Vector(3.449,-2.73,0.022), Size = 1.375, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.64)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.489,-2.866,-0.004), Size = 1.1, Scale = Vector(1,1.1,0.9), Angles = Angle(0.805,-82.657,-89.259)}
ENT.Data["kleiner"] = {OffSet = Vector(2.82,-2.238,-0.175), Size = 1.1, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-90.076)}
ENT.Data["leet"] = {OffSet = Vector(4.601,-3.597,0.075), Size = 1.4, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.64)}
ENT.Data["male_01"] = {OffSet = Vector(2.549,-3.25,0.024), Size = 1.225, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-90.446)}
ENT.Data["monk"] = {OffSet = Vector(2.923,-2.697,-0.053), Size = 1.075, Scale = Vector(1,1.1,0.9), Angles = Angle(0.805,-82.657,-90.241)}
ENT.Data["odessa"] = {OffSet = Vector(2.37,-3.583,0.135), Size = 1.3, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-90.265)}
ENT.Data["phoenix"] = {OffSet = Vector(3.805,-3.193,0.085), Size = 1.325, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.832)}
ENT.Data["police"] = {OffSet = Vector(3.431,-2.944,-0.105), Size = 1.25, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.412,-88.395,-90.384)}
ENT.Data["riot"] = {OffSet = Vector(3.274,-4.111,0.009), Size = 1.65, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.916,-77.969,-90.191)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.844,-2.132,0.019), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-91.015)}
ENT.Data["swat"] = {OffSet = Vector(4.633,-4.126,0.03), Size = 1.575, Scale = Vector(0.9,1,0.9), Angles = Angle(-1.929,-83.002,-90.103)}
ENT.Data["urban"] = {OffSet = Vector(4.503,-4.135,0.128), Size = 1.55, Scale = Vector(0.9,1,0.9), Angles = Angle(-2.029,-83.002,-90.103)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Fate on December 19, 2012, 05:03:06 AM
Name: Honorable Headgear
Description: You can choose
Type: Hat
Slight Note: There is slight clipping on a few models. There's not really a way to fix it without heavily distorting the hat. I hope you like the hat enough to look past this minor issue. It's not that I rushed, its just impossible. Thanks.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/demo_shogun_kabuto.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.493,1.833,-1.796), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["arctic"] = {OffSet = Vector(5.683,0.353,-2.083), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["barney"] = {OffSet = Vector(4.964,0.761,-1.81), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(6.465,-75.687,-90.055)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.355,1.364,-2.031), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.355,1.364,-2.031), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.308,2.294,-1.963), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["corpse1"] = {OffSet = Vector(4.821,0.502,-1.704), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["eli"] = {OffSet = Vector(4.486,1.848,-1.569), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["error"] = {OffSet = Vector(5.683,0.353,-2.083), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["female_01"] = {OffSet = Vector(3.572,0.026,-1.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["gasmask"] = {OffSet = Vector(6.431,0.71,-2.341), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["gman_high"] = {OffSet = Vector(5.299,0.85,-1.787), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["guerilla"] = {OffSet = Vector(6.207,0.469,-2.081), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.626,0.865,-1.781), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["kleiner"] = {OffSet = Vector(4.445,0.811,-1.907), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["leet"] = {OffSet = Vector(6.566,-0.115,-2.077), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["male_01"] = {OffSet = Vector(4.548,0.353,-1.803), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["monk"] = {OffSet = Vector(4.626,0.865,-1.781), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["odessa"] = {OffSet = Vector(4.659,0.71,-1.79), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["phoenix"] = {OffSet = Vector(5.683,0.353,-2.083), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["police"] = {OffSet = Vector(4.677,0.048,-1.962), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["riot"] = {OffSet = Vector(6.325,0.903,-2.329), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.153,1.622,-1.664), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["swat"] = {OffSet = Vector(6.431,0.71,-2.341), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["urban"] = {OffSet = Vector(6.531,0.73,-2.341), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: The Doctor on December 19, 2012, 11:16:19 PM
Name: Safe Sealer
Description: Get it? Cause you have a Seal mask?
Type: Hat
Note: If anything is wrong with it, go ahead and tell me and I can fix it.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/seal_mask_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.76,-0.018,0.183), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-87.991,-89.936)}
ENT.Data["arctic"] = {OffSet = Vector(4.011,-1.345,0.155), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["barney"] = {OffSet = Vector(2.239,-1.222,-0.038), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-3.988,-87.477,-89.972)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.668,-0.948,-0.374), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.668,-0.948,-0.374), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.823,-1.05,0.202), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["corpse1"] = {OffSet = Vector(2.359,-0.97,0.061), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["eli"] = {OffSet = Vector(2.431,-1.04,0.244), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["error"] = {OffSet = Vector(1.312,-0.706,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["female_01"] = {OffSet = Vector(1.362,-1.161,-0.027), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["gasmask"] = {OffSet = Vector(4.065,-2.954,0.117), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["gman_high"] = {OffSet = Vector(3.396,-1.1,0.099), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["guerilla"] = {OffSet = Vector(3.188,-1.204,-0.077), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.522,-1.225,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["kleiner"] = {OffSet = Vector(2.521,-1.266,0.078), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["leet"] = {OffSet = Vector(4.815,-1.13,-0.013), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["male_01"] = {OffSet = Vector(2.097,-2.157,-0.012), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["monk"] = {OffSet = Vector(2.521,-1.266,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["odessa"] = {OffSet = Vector(2.036,-1.457,-0.089), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["phoenix"] = {OffSet = Vector(3.588,-1.439,-0.056), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["police"] = {OffSet = Vector(2.496,-2.803,-0.211), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["riot"] = {OffSet = Vector(4.014,-1.906,0.043), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.312,-0.706,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["swat"] = {OffSet = Vector(4.044,-1.746,0.034), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["urban"] = {OffSet = Vector(2.299,-2.473,-0.226), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: sagebrush on December 27, 2012, 08:10:32 AM
Hat: One choice (you can come up with a new name)
Description: Which way will you go?
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.276,-0.902,0.098), Size = 1.175, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["arctic"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["barney"] = {OffSet = Vector(7.693,-2.632,-0.088), Size = 1.225, Scale = Vector(2.2,2.2,1), Angles = Angle(-4.573,-88.413,-88.148)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.658,1.951,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.873,-84.442,-88.731)}
ENT.Data["corpse1"] = {OffSet = Vector(5.645,-0.457,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.164,-79.116,-90.59)}
ENT.Data["eli"] = {OffSet = Vector(7.183,-0.851,0.067), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["error"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["female_01"] = {OffSet = Vector(7.75,-3.32,-0.073), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["gasmask"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["gman_high"] = {OffSet = Vector(9.321,-2.934,0.01), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["guerilla"] = {OffSet = Vector(12.212,-1.004,-0.279), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.899,1.011,-0.183), Size = 1.55, Scale = Vector(0.1,0.9,1), Angles = Angle(-2.819,-75.998,-90.433)}
ENT.Data["kleiner"] = {OffSet = Vector(7.186,-0.84,-0.12), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["leet"] = {OffSet = Vector(13.333,-1.997,-0.186), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["male_01"] = {OffSet = Vector(8.568,-3.604,-0.071), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.266,0.075), Size = 1.25, Scale = Vector(1.3,1.3,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["odessa"] = {OffSet = Vector(11.108,-1.841,0.057), Size = 1.85, Scale = Vector(1.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["phoenix"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["police"] = {OffSet = Vector(5.594,-0.844,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.056,-79.148,-90.588)}
ENT.Data["riot"] = {OffSet = Vector(13.709,-2.193,0.028), Size = 1.6, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.136,-91.006,-90.102)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.723,0.691,-0.067), Size = 0.65, Scale = Vector(0.6,0.4,0.8), Angles = Angle(-0.873,-84.442,-91.378)}
ENT.Data["swat"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["urban"] = {OffSet = Vector(12.06,-0.694,-0.193), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Tutorial: How to make hats for the server! v2.0
Post by: Sola on December 30, 2012, 11:57:21 PM
Name: TV Topper
Description: For those channel surfers out there.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_c17/tv_monitor01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["arctic"] = {OffSet = Vector(3.98,-0.667,-0.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["barney"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(13.482,-73.273,-91.394)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.204,-0.812,-0.583), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.204,-0.812,-0.583), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.342,0.442,-0.505), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["corpse1"] = {OffSet = Vector(3.98,-0.667,-0.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["eli"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["error"] = {OffSet = Vector(2.823,-0.023,-0.467), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["female_01"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["gasmask"] = {OffSet = Vector(3.105,-1.659,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["gman_high"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["guerilla"] = {OffSet = Vector(4.339,-0.56,-0.617), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["kleiner"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["leet"] = {OffSet = Vector(3.105,-1.659,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["male_01"] = {OffSet = Vector(1.801,-2.043,-0.641), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["monk"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["odessa"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["phoenix"] = {OffSet = Vector(3.98,-0.667,-0.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["police"] = {OffSet = Vector(2.305,-2.651,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["riot"] = {OffSet = Vector(3.105,-1.659,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.823,-0.023,-0.467), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["swat"] = {OffSet = Vector(5.192,-1.009,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["urban"] = {OffSet = Vector(5.192,-1.009,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Cow on January 10, 2013, 01:23:05 AM
Name: "Fly like a dove"
Description: "Flying sold separately"
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.304,4.072,-0.048), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.098,-56.951,-91.337)}
ENT.Data["arctic"] = {OffSet = Vector(9.939,4.428,-0.074), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["barney"] = {OffSet = Vector(9.378,2.233,-0.004), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.266,-64.589,-91.179)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.931,5.68,-0.1), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.76,5.543,-0.094), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.829,6.395,-0.128), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["corpse1"] = {OffSet = Vector(8.728,3.445,-0.034), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["eli"] = {OffSet = Vector(8.064,3.904,-0.041), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.098,-56.951,-91.337)}
ENT.Data["error"] = {OffSet = Vector(9.378,2.233,-0.004), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.266,-64.589,-91.179)}
ENT.Data["female_01"] = {OffSet = Vector(7.418,3.138,-0.013), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["gasmask"] = {OffSet = Vector(11.639,2.225,-0.026), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["gman_high"] = {OffSet = Vector(8.794,4.45,-0.064), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["guerilla"] = {OffSet = Vector(9.939,4.428,-0.074), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.154,3.861,-0.041), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["kleiner"] = {OffSet = Vector(7.826,3.735,-0.034), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.098,-56.951,-91.337)}
ENT.Data["leet"] = {OffSet = Vector(11.282,2.038,-0.018), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["male_01"] = {OffSet = Vector(8.218,3.87,-0.042), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["monk"] = {OffSet = Vector(8.616,4.283,-0.057), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["odessa"] = {OffSet = Vector(8.314,4.008,-0.046), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["phoenix"] = {OffSet = Vector(9.939,4.428,-0.074), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["police"] = {OffSet = Vector(8.95,3.632,-0.042), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["riot"] = {OffSet = Vector(11.639,2.225,-0.026), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.436,3.696,-0.019), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["swat"] = {OffSet = Vector(11.639,2.225,-0.026), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["urban"] = {OffSet = Vector(12.056,2.455,-0.036), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.119,-57.846,-91.32)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Cow on January 10, 2013, 01:34:52 AM
Name: Shroomz(Change?)
Description: Keep them on your head for safe keeping.(Change?)
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_swamp/shroom_ref_01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["arctic"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["barney"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.885,3.257,-0.224), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.885,3.257,-0.224), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.885,3.257,-0.224), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["corpse1"] = {OffSet = Vector(9.661,1.393,-0.169), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["eli"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["error"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["female_01"] = {OffSet = Vector(8.782,-0.121,-0.117), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["gasmask"] = {OffSet = Vector(11.512,0.627,-0.163), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["gman_high"] = {OffSet = Vector(10.702,0.378,-0.149), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["guerilla"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.549,1.354,-0.167), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["kleiner"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["leet"] = {OffSet = Vector(11.656,1.928,-0.203), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["male_01"] = {OffSet = Vector(9.953,0.197,-0.136), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["monk"] = {OffSet = Vector(9.549,1.354,-0.167), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["odessa"] = {OffSet = Vector(9.876,0.15,-0.135), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["phoenix"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["police"] = {OffSet = Vector(9.661,1.393,-0.169), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["riot"] = {OffSet = Vector(11.656,1.928,-0.203), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.14,1.825,-0.158), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["swat"] = {OffSet = Vector(11.512,0.627,-0.163), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["urban"] = {OffSet = Vector(11.512,0.627,-0.163), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Snackie on January 21, 2013, 01:49:59 AM
I thought id just move all my stuff over here, as I was told it is supposed to be here, and I am making some more auras and effects.


I have edited out everything that i dont think is 100% ready yet.

Name: Orbiting money signs/Orbiting dollars/Orbiting money/Money/Cash
Description: This is a rare effect, and spawns 3-4 dollars sings that spins as they orbit an item.

Name: Star aura
Description: This is an aura, it has stars quickly spinning and circling around a player, leaving a bright yellow circle trail as they rotate.

There is more to come, but here is a link to all of it.

The orbiting money signs is the one that is 100% complete, so if you are going to take a look at any of them, look at that one. The auras are also pretty solid.

http://www.sendspace.com/file/a6st4s (http://www.sendspace.com/file/a6st4s)
Title: Re: Item Submissions -Edited Read
Post by: MattMan on January 22, 2013, 08:35:25 PM
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/fwk_heavy_lumber.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.669,-0.954,-0.083), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-5.013,-47.821,-94.527)}
ENT.Data["arctic"] = {OffSet = Vector(7.429,-0.895,-0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.053,-63.831,-90.837)}
ENT.Data["barney"] = {OffSet = Vector(4.472,-1.948,0.036), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-5.928,-61.296,-93.237)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.7,0.59,-0.093), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-1.056,-64.003,-90.834)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.927,0.126,-0.083), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-1.056,-64.003,-90.834)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.62,0.325,-0.092), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-0.919,-55.378,-90.983)}
ENT.Data["corpse1"] = {OffSet = Vector(5.635,-1.222,-0.051), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.166,-72.322,-90.672)}
ENT.Data["eli"] = {OffSet = Vector(4.597,-0.857,0.092), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.879,-53.101,-91.018)}
ENT.Data["error"] = {OffSet = Vector(7.429,-0.895,-0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.053,-63.831,-90.837)}
ENT.Data["female_01"] = {OffSet = Vector(3.829,-1.949,0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.092,-66.574,-90.785)}
ENT.Data["gasmask"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.923,-55.6,-90.979)}
ENT.Data["gman_high"] = {OffSet = Vector(5.975,-1.729,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.092,-66.574,-90.785)}
ENT.Data["guerilla"] = {OffSet = Vector(6.036,-1.415,0.102), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.056,-63.989,-90.834)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.763,-1.046,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.938,-56.47,-90.965)}
ENT.Data["kleiner"] = {OffSet = Vector(4.651,-0.916,0.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.794,-48.475,-91.086)}
ENT.Data["leet"] = {OffSet = Vector(8.03,-1.686,0.095), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-1.056,-63.989,-90.834)}
ENT.Data["male_01"] = {OffSet = Vector(5.2,-1.378,0.099), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-0.988,-59.558,-90.913)}
ENT.Data["monk"] = {OffSet = Vector(4.763,-1.046,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.938,-56.47,-90.965)}
ENT.Data["odessa"] = {OffSet = Vector(4.881,-2.009,0.116), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.938,-56.47,-90.965)}
ENT.Data["phoenix"] = {OffSet = Vector(7.429,-0.895,-0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.053,-63.831,-90.837)}
ENT.Data["police"] = {OffSet = Vector(5.227,-1.886,-0.034), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-1.056,-64.003,-90.834)}
ENT.Data["riot"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.977,-58.848,-90.925)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.598,-0.38,-0.061), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.919,-55.378,-90.983)}
ENT.Data["swat"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.929,-55.961,-90.973)}
ENT.Data["urban"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.876,-52.923,-91.021)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Lumberjack Lover

Dunno if this has been done, yet.
Checked the thread, didn't find anything.

Oh, poo.
It's already in.
 :'(
Title: Re: Item Submissions -Edited Read
Post by: Cow on January 25, 2013, 09:18:52 AM
Name: "The Cyclops"
Desc: ....Descriptions are hard to think of.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props/de_nuke/wall_light.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.008,-4.58,0.012), Size = 1, Scale = Vector(0.4,0.15,0.6), Angles = Angle(2.798,-81.847,-89.599)}
ENT.Data["arctic"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["barney"] = {OffSet = Vector(3.367,-4.527,0.014), Size = 1, Scale = Vector(0.4,0.15,0.6), Angles = Angle(2.798,-81.847,-89.599)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.363,-5.27,0.018), Size = 1, Scale = Vector(0.7,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.363,-5.27,0.018), Size = 1, Scale = Vector(0.7,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.222,-5.149,0.024), Size = 1, Scale = Vector(0.3,0.1,1.1), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["corpse1"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["eli"] = {OffSet = Vector(3.618,-3.602,0.06), Size = 1, Scale = Vector(0.4,0.15,0.6), Angles = Angle(2.798,-81.847,-89.599)}
ENT.Data["error"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["female_01"] = {OffSet = Vector(2.757,-3.801,0.052), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["gasmask"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(1.2,0.17,1.2), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["gman_high"] = {OffSet = Vector(4.297,-3.581,0.063), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["guerilla"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.942,-3.811,0.005), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["kleiner"] = {OffSet = Vector(3.466,-4.19,-0.12), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["leet"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["male_01"] = {OffSet = Vector(3.969,-4.355,0.041), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["monk"] = {OffSet = Vector(4.187,-3.362,0.017), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["odessa"] = {OffSet = Vector(4.008,-4.272,-0.008), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["phoenix"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["police"] = {OffSet = Vector(3.529,-5.992,-0.004), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["riot"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(0.6,0.17,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.543,-3.485,0.072), Size = 1, Scale = Vector(0.4,0.13,0.6), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["swat"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(0.4,0.13,0.6), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["urban"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(0.9,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Snackie on January 25, 2013, 04:09:08 PM
Is my download link working for my rare effect and aura now? I was told it wasnt.
Title: Re: Item Submissions -Edited Read
Post by: UnknownX on January 25, 2013, 09:45:29 PM
Is my download link working for my rare effect and aura now? I was told it wasnt.
Yes.
Title: Re: Item Submissions -Edited Read
Post by: adrien676 on January 25, 2013, 10:39:30 PM
Name: Fancy Mask
Description: Pretty Fancy!
Type: Attachment (but scales didn't work, there's a bit of string goin' in the player)
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/spy_party_phantom.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.184,-1.354,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["arctic"] = {OffSet = Vector(4.479,-2.238,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.471,-90)}
ENT.Data["barney"] = {OffSet = Vector(2.483,-1.728,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["charple01"] = {OffSet = Vector(2.17,-0.59,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-92.636,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.621,-2.354,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.851,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.621,-2.354,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.851,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.876,-2.053,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-91.19,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.215,-1.359,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.151,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.94,-0.953,0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.098,-1.617,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-76.822,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(3.784,-4.393,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.988,-1.022,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-82.812,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(3.709,-1.794,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.83,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.723,-1.651,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-72.434,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.936,-1.022,-0.205), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-46.464,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.94,-3.357,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.075,-90)}
ENT.Data["male_01"] = {OffSet = Vector(2.887,-2.134,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.336,-1.531,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-72.434,-90)}
ENT.Data["odessa"] = {OffSet = Vector(2.757,-2.076,-0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.682,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(4.479,-2.238,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.471,-90)}
ENT.Data["police"] = {OffSet = Vector(2.37,-5.006,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.412,-90)}
ENT.Data["riot"] = {OffSet = Vector(4.59,-2.531,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.608,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.905,-0.448,0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.821,-90)}
ENT.Data["swat"] = {OffSet = Vector(3.644,-2.359,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.644,-2.359,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dirty Beard
Description: You son of a dwarf!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/cave_beard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.277,-3.953,-0.022), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["arctic"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["barney"] = {OffSet = Vector(1.542,-2.949,-0.017), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-24.258,-6.295,-0.048), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-8.802,-9.049,0.066), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-8.802,-9.049,0.066), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.6,-9.043,-0.063), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-12.337,-5.062,0.03), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["eli"] = {OffSet = Vector(-1.696,-3.127,-0.021), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-17.808,-6.493,-0.028), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-81.993,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(1.255,-4.573,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-100.721,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-16.348,-3.185,0.148), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-90.236,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.811,-3.944,-0.036), Size = 0.925, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-13.231,-4.439,-0.166), Size = 0.8, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["leet"] = {OffSet = Vector(-4.206,-3.528,0.073), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-90.821,-90)}
ENT.Data["male_01"] = {OffSet = Vector(-16.225,-7.049,-0.028), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-81.993,-90)}
ENT.Data["monk"] = {OffSet = Vector(-5.811,-3.944,-0.036), Size = 0.925, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-16.357,-7.526,0.01), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(0,-78.229,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["police"] = {OffSet = Vector(-10.116,-5.57,-0.1), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-75.429,-90)}
ENT.Data["riot"] = {OffSet = Vector(1.401,-3.901,-0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-93.999,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-19.72,-3.175,0.103), Size = 0.725, Scale = Vector(1.1,1,1), Angles = Angle(0,-88.989,-90)}
ENT.Data["swat"] = {OffSet = Vector(2.902,-3.783,-0.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.643,-90)}
ENT.Data["urban"] = {OffSet = Vector(2.902,-3.784,0.016), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(0,-83.643,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dirty Hat
Description: Smells like sh- manure
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/cave_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.319,-2.453,-0.061), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["arctic"] = {OffSet = Vector(2.037,-2.477,0.163), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["barney"] = {OffSet = Vector(6.81,-0.348,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["charple01"] = {OffSet = Vector(-12.372,-8.43,0.418), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.676,0.433,0.028), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,92.494)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.676,0.433,0.028), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,92.494)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.35,0.559,0.277), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.564,110.539,93.471)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.126,-3.817,0.204), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["eli"] = {OffSet = Vector(2.615,-0.767,0.378), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["female_01"] = {OffSet = Vector(-5.317,-5.316,0.022), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["gasmask"] = {OffSet = Vector(3.258,-2.274,-0.38), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.761,111.527,90.716)}
ENT.Data["gman_high"] = {OffSet = Vector(4.046,-1.439,-0.067), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["guerilla"] = {OffSet = Vector(1.939,-2.321,0.136), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.949,-0.546,-0.057), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.771,110.688,90.603)}
ENT.Data["kleiner"] = {OffSet = Vector(2.757,-0.965,-0.275), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.706,114.922,91.173)}
ENT.Data["leet"] = {OffSet = Vector(2.996,-2.96,0.065), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.736,113.293,90.954)}
ENT.Data["male_01"] = {OffSet = Vector(0.169,-3.001,0.223), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["monk"] = {OffSet = Vector(2.967,-0.592,-0.35), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.771,110.688,90.603)}
ENT.Data["odessa"] = {OffSet = Vector(3.976,-1.136,0.198), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.575,119.952,91.842)}
ENT.Data["phoenix"] = {OffSet = Vector(2.037,-2.477,0.163), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["police"] = {OffSet = Vector(-2.422,-2.167,-0.564), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,89.943)}
ENT.Data["riot"] = {OffSet = Vector(3.22,-2.19,-0.129), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.704,114.998,91.183)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.681,-2.909,0.652), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.564,110.539,93.471)}
ENT.Data["swat"] = {OffSet = Vector(3.491,-2.289,0.058), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["urban"] = {OffSet = Vector(3.608,-1.368,-0.081), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Cow on January 28, 2013, 11:30:01 PM
Prop: ingot001
Attachment
I am not good at making up names for hats and items.
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_mining/ingot001.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.552,-4.308,0.261), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["arctic"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["barney"] = {OffSet = Vector(-3.619,-5.555,0.287), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.483,-6.764,0.53), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.483,-6.764,0.53), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-3.483,-6.764,0.53), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["eli"] = {OffSet = Vector(-3.845,-5.115,0.117), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["error"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["female_01"] = {OffSet = Vector(-3.619,-5.555,0.287), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.265,-6.191,0.555), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.79,-3.992,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["guerilla"] = {OffSet = Vector(-3.163,-5.588,0.59), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.79,-3.992,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["kleiner"] = {OffSet = Vector(-3.787,-3.954,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["leet"] = {OffSet = Vector(-3.163,-5.588,0.59), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["male_01"] = {OffSet = Vector(-3.579,-4.888,0.273), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["monk"] = {OffSet = Vector(-3.888,-5.697,0.129), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["odessa"] = {OffSet = Vector(-3.79,-3.992,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["phoenix"] = {OffSet = Vector(-3.163,-5.588,0.59), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["police"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["riot"] = {OffSet = Vector(-3.265,-6.191,0.555), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.358,-3.808,0.453), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["swat"] = {OffSet = Vector(-3.265,-6.191,0.555), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["urban"] = {OffSet = Vector(-3.657,-6.106,0.298), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,97.625)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: MattMan on January 29, 2013, 05:10:31 AM
Name: Box-Head
Description: Who you callin' pin- oh wait.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/Items/item_item_crate.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.144,-0.402,0.223), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["arctic"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["barney"] = {OffSet = Vector(3.51,-1.394,0.28), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-66.6)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.242,-0.61,0.239), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.121,-0.439,0.249), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.444,0.083,0.006), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(88.365,79.435,68.404)}
ENT.Data["corpse1"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["eli"] = {OffSet = Vector(3.034,-0.411,0.221), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["error"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["female_01"] = {OffSet = Vector(2.209,-1.33,0.25), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["gasmask"] = {OffSet = Vector(4.942,-1.807,0.333), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["gman_high"] = {OffSet = Vector(3.945,-1.21,0.279), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["guerilla"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.524,-1.24,0.272), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["kleiner"] = {OffSet = Vector(3.034,-0.411,0.221), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["leet"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["male_01"] = {OffSet = Vector(3.228,-1.133,0.261), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["monk"] = {OffSet = Vector(3.466,-0.382,0.228), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["odessa"] = {OffSet = Vector(3.34,-1.251,0.269), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["phoenix"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["police"] = {OffSet = Vector(1.906,-0.87,0.225), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["riot"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.737,-0.45,-0.024), Size = 0.4, Scale = Vector(1,1,1), Angles = Angle(88.365,79.435,68.404)}
ENT.Data["swat"] = {OffSet = Vector(4.753,-0.833,0.279), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["urban"] = {OffSet = Vector(5.67,-0.655,0.289), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: sagebrush on February 13, 2013, 03:04:07 AM
This is a good hat for valentines day if you can add it in time
Hat: Valetines hat (rename it please)
Description: Be my valentine
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.276,-0.902,0.098), Size = 1.175, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["arctic"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["barney"] = {OffSet = Vector(7.693,-2.632,-0.088), Size = 1.225, Scale = Vector(2.2,2.2,1), Angles = Angle(-4.573,-88.413,-88.148)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.658,1.951,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.873,-84.442,-88.731)}
ENT.Data["corpse1"] = {OffSet = Vector(5.645,-0.457,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.164,-79.116,-90.59)}
ENT.Data["eli"] = {OffSet = Vector(7.183,-0.851,0.067), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["error"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["female_01"] = {OffSet = Vector(7.75,-3.32,-0.073), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["gasmask"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["gman_high"] = {OffSet = Vector(9.321,-2.934,0.01), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["guerilla"] = {OffSet = Vector(12.212,-1.004,-0.279), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.899,1.011,-0.183), Size = 1.55, Scale = Vector(0.1,0.9,1), Angles = Angle(-2.819,-75.998,-90.433)}
ENT.Data["kleiner"] = {OffSet = Vector(7.186,-0.84,-0.12), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["leet"] = {OffSet = Vector(13.333,-1.997,-0.186), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["male_01"] = {OffSet = Vector(8.568,-3.604,-0.071), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.266,0.075), Size = 1.25, Scale = Vector(1.3,1.3,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["odessa"] = {OffSet = Vector(11.108,-1.841,0.057), Size = 1.85, Scale = Vector(1.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["phoenix"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["police"] = {OffSet = Vector(5.594,-0.844,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.056,-79.148,-90.588)}
ENT.Data["riot"] = {OffSet = Vector(13.709,-2.193,0.028), Size = 1.6, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.136,-91.006,-90.102)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.723,0.691,-0.067), Size = 0.65, Scale = Vector(0.6,0.4,0.8), Angles = Angle(-0.873,-84.442,-91.378)}
ENT.Data["swat"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["urban"] = {OffSet = Vector(12.06,-0.694,-0.193), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: adrien676 on February 20, 2013, 09:22:22 PM
Name: The Rocker
Description: *guitar noises*
Type: Misc
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/heavy/brutal_guitar_xl.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.464,-3.713,0.536), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["arctic"] = {OffSet = Vector(1.989,-3.722,0.758), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(22.844,175.011,-99.333)}
ENT.Data["barney"] = {OffSet = Vector(1.482,-3.586,0.258), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.696,178.161,-89.393)}
ENT.Data["charple01"] = {OffSet = Vector(2.171,-2.414,0.408), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.892,177.151,-98.726)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.621,-6.114,-0.474), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(27.039,179.292,-98.72)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.621,-6.114,-0.474), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(27.039,179.292,-98.72)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.838,-6.139,-0.135), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(10.622,-178.184,-97.897)}
ENT.Data["corpse1"] = {OffSet = Vector(1.981,-2.643,0.364), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(10.358,-179.663,-98.166)}
ENT.Data["eli"] = {OffSet = Vector(1.714,-3.86,0.596), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["female_01"] = {OffSet = Vector(1.735,-3.584,0.333), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.361,-169.288,-87.525)}
ENT.Data["gasmask"] = {OffSet = Vector(1.504,-5.817,0.291), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.742,165.016,-85.556)}
ENT.Data["gman_high"] = {OffSet = Vector(1.636,-2.762,0.305), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["guerilla"] = {OffSet = Vector(2.363,-3.374,-0.218), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.69,177.338,-88.302)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.669,-3.274,0.319), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["kleiner"] = {OffSet = Vector(1.567,-3.104,0.315), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["leet"] = {OffSet = Vector(2.363,-3.374,-0.218), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.613,179.706,-87.946)}
ENT.Data["male_01"] = {OffSet = Vector(1.799,-2.929,0.22), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.614,-176.942,-88.656)}
ENT.Data["monk"] = {OffSet = Vector(1.638,-4,0.337), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.628,-177.579,-88.751)}
ENT.Data["odessa"] = {OffSet = Vector(1.669,-3.274,0.319), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["phoenix"] = {OffSet = Vector(2.349,-3.62,-0.211), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.69,177.338,-98.696)}
ENT.Data["police"] = {OffSet = Vector(1.974,-3.544,0.237), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.835,176.779,-98.79)}
ENT.Data["riot"] = {OffSet = Vector(2.092,-4.265,0.514), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.726,176.012,-83.786)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.126,-2.611,-0.458), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(13.299,178.334,-98.596)}
ENT.Data["swat"] = {OffSet = Vector(1.637,-5.148,0.23), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.317,179.649,-83.247)}
ENT.Data["urban"] = {OffSet = Vector(1.798,-3.77,0.088), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.712,176.147,-89.698)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Penguin Backpack
Description: He's watching your back!
Type: Misc
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/all_penguin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.817,-4.588,1.083), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["arctic"] = {OffSet = Vector(3.654,-5.056,1.065), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-57.332,-117.489,-99.184)}
ENT.Data["barney"] = {OffSet = Vector(0.848,-4.871,1.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["charple01"] = {OffSet = Vector(3.513,-4.187,0.75), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-40.732,-94.238,-102.493)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["corpse1"] = {OffSet = Vector(4.232,-4.143,0.485), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-101.282)}
ENT.Data["eli"] = {OffSet = Vector(2.889,-4.353,1.101), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["female_01"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["gasmask"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["gman_high"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["guerilla"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["kleiner"] = {OffSet = Vector(2.978,-4.294,1.303), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["leet"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["male_01"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["monk"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["odessa"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["phoenix"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["police"] = {OffSet = Vector(4.268,-4.129,0.199), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["riot"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.331,-4.859,1.593), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["swat"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["urban"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: LellyBear on February 24, 2013, 02:22:42 AM
i have 4 ideas for new items that i would love to see in the game, these items are the Familiar Fez, MilkMan, WarPig, and the tam`o shanter. i would love to see these in the game due to them being good items and they would fit well in the game.

Thank you very much

YellowBear
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on February 27, 2013, 05:41:02 AM
Item: Lil' Ol' Birdie.
Description: Tweet Tweet Tweet!

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["arctic"] = {OffSet = Vector(10.007,1.055,1.521), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["barney"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.923,2.973,1.357), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.923,2.973,1.357), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.598,3.053,1.406), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["corpse1"] = {OffSet = Vector(8.861,0.918,1.437), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["eli"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["error"] = {OffSet = Vector(8.861,0.918,1.437), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["female_01"] = {OffSet = Vector(7.037,0.701,1.306), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["gasmask"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["gman_high"] = {OffSet = Vector(9.285,0.97,1.468), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["guerilla"] = {OffSet = Vector(10.007,1.055,1.521), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.427,0.869,1.406), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["kleiner"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["leet"] = {OffSet = Vector(10.288,1.088,1.541), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["male_01"] = {OffSet = Vector(8.399,0.863,1.404), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["monk"] = {OffSet = Vector(8.68,0.885,1.434), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["odessa"] = {OffSet = Vector(8.427,0.869,1.406), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["phoenix"] = {OffSet = Vector(10.007,1.055,1.521), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["police"] = {OffSet = Vector(8.861,0.918,1.437), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["riot"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.708,2.589,1.123), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["swat"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["urban"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on February 28, 2013, 04:49:44 AM
Body Item: Battery Pack
Description: For those of us who are ready for the Singularity.
Model: models/Items/car_battery01.mdl

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/Items/car_battery01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["arctic"] = {OffSet = Vector(-5.755,-1.235,-1.426), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-58.344)}
ENT.Data["barney"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.118,-2.512,-0.533), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.118,-2.512,-0.533), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.118,-2.512,-0.533), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.755,-1.235,-1.426), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["eli"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["error"] = {OffSet = Vector(-5.755,-1.235,-1.426), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-58.344)}
ENT.Data["female_01"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.003,-2.252,-1.419), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.614,-0.645,-1.43), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["leet"] = {OffSet = Vector(-5.614,-0.645,-1.43), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["male_01"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["monk"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["odessa"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.614,-0.645,-1.43), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["police"] = {OffSet = Vector(-5.729,-1.236,-0.312), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["riot"] = {OffSet = Vector(-5.844,-1.599,-1.423), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.089,1.074,-0.562), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["swat"] = {OffSet = Vector(-5.789,-1.385,-1.425), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["urban"] = {OffSet = Vector(-5.789,-1.385,-1.425), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on February 28, 2013, 05:00:49 AM
Body Item: Machine Gun
Description: For when both a Katana and a Scattergun aren't enough.

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/Airboatgun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["barney"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.811,-8.91,2.411), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.811,-8.91,2.411), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.811,-8.91,2.411), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["corpse1"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["eli"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["error"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["female_01"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(4.309,-8.49,0.718), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["gman_high"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["leet"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["male_01"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["monk"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["police"] = {OffSet = Vector(6.03,-7.929,2.544), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["riot"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.615,-5.306,2.898), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["swat"] = {OffSet = Vector(8.44,-6.174,1.856), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["urban"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: ogonec on March 06, 2013, 10:01:08 PM
Name: The Light
Description: You better light your way...
Type: Hat
Status:

Comment: Say if it's even not so bad and i will try to make more. Cause i dont think i can make something good... Also, there was ERROR model, i hope i made all right with it.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_wasteland/light_spotlight01_lamp.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.6,-0.2,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96.1,0)}
ENT.Data["arctic"] = {OffSet = Vector(3.1,0.6,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-94.7,-0.5)}
ENT.Data["barney"] = {OffSet = Vector(1.6,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96.5,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.2,0,0), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0,-86.8,-0.5)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.2,0,0), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0,-86.8,-0.5)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.2,0.7,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(0,-86.8,-0.5)}
ENT.Data["corpse1"] = {OffSet = Vector(1.4,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-100.2,-0.5)}
ENT.Data["eli"] = {OffSet = Vector(1.6,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.8,0)}
ENT.Data["error"] = {OffSet = Vector(12.6,1.9,37.3), Size = 2.175, Scale = Vector(1,1,1), Angles = Angle(0,0,-5.8)}
ENT.Data["female_01"] = {OffSet = Vector(-0.4,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96,0)}
ENT.Data["gasmask"] = {OffSet = Vector(3.8,-1.5,0), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-90.2,0)}
ENT.Data["gman_high"] = {OffSet = Vector(1.9,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.1,0)}
ENT.Data["guerilla"] = {OffSet = Vector(4.7,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-93.5,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(1,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.4,0)}
ENT.Data["kleiner"] = {OffSet = Vector(0.3,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96,0)}
ENT.Data["leet"] = {OffSet = Vector(3.5,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96.9,0)}
ENT.Data["male_01"] = {OffSet = Vector(1,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-98.8,0)}
ENT.Data["monk"] = {OffSet = Vector(2.3,0,0.2), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.5,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.3,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.7,0)}
ENT.Data["phoenix"] = {OffSet = Vector(3.1,0.6,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-94.7,-0.5)}
ENT.Data["police"] = {OffSet = Vector(1.1,-1.5,0), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-100.2,-0.5)}
ENT.Data["riot"] = {OffSet = Vector(3.8,-1.3,0), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-97.7,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.3,0.7,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-93.5,-0.5)}
ENT.Data["swat"] = {OffSet = Vector(3.8,-0.8,0), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(0,-90.2,0)}
ENT.Data["urban"] = {OffSet = Vector(3.8,-0.2,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-90.9,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Mr. Pope on March 11, 2013, 09:07:09 PM
Name: Snowman Face Replacement
Description: (It's up to you.)
Type: Attachment


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models\props/cs_office/Snowman_face.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.8,1.3,0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["arctic"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["barney"] = {OffSet = Vector(11.2,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.5,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.5,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.2,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["corpse1"] = {OffSet = Vector(9.8,-0.7,-0.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["eli"] = {OffSet = Vector(11.2,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["error"] = {OffSet = Vector(161.8,1.2,-17.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["female_01"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["gasmask"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["gman_high"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["guerilla"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.3,1.7,0.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,64.4)}
ENT.Data["kleiner"] = {OffSet = Vector(11.2,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["leet"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["male_01"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["monk"] = {OffSet = Vector(11.8,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["odessa"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,55.7)}
ENT.Data["phoenix"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["police"] = {OffSet = Vector(11.1,1.2,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["riot"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.8,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["swat"] = {OffSet = Vector(10.1,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["urban"] = {OffSet = Vector(10.1,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on March 24, 2013, 08:16:23 AM
Hat: Rebar Head
Description: Wear a fucking hard hat, or this happens.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/Items/CrossbowRounds.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["arctic"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["barney"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.483,-0.677,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.483,-0.677,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.483,-0.677,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["corpse1"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["eli"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["error"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["female_01"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["gasmask"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["gman_high"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["guerilla"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["kleiner"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["leet"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["male_01"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["monk"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["odessa"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["phoenix"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["police"] = {OffSet = Vector(3.907,-1.576,0.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["riot"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.895,-0.586,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["swat"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["urban"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: Tutorial: How to make hats for the server! v2.0
Post by: [MoronYard] Turtle Kid on April 09, 2013, 12:22:25 AM
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_phx/misc/soccerball.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.384,2.118,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["arctic"] = {OffSet = Vector(7.028,4.802,-0.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["barney"] = {OffSet = Vector(10.858,2.001,-0.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["charple01"] = {OffSet = Vector(9.213,3.888,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.129,3.967,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.129,3.967,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.188,4.529,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["corpse1"] = {OffSet = Vector(9.213,3.888,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["eli"] = {OffSet = Vector(11.384,2.118,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["female_01"] = {OffSet = Vector(8.008,3.7,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["gasmask"] = {OffSet = Vector(11.546,2.037,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["gman_high"] = {OffSet = Vector(11.244,3.145,-0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["guerilla"] = {OffSet = Vector(9.532,4.658,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.464,2.982,-0.832), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["kleiner"] = {OffSet = Vector(11.384,2.118,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["leet"] = {OffSet = Vector(13.758,0.226,-0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["male_01"] = {OffSet = Vector(8.349,3.813,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["monk"] = {OffSet = Vector(11.957,2.353,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["odessa"] = {OffSet = Vector(10.219,2.861,-0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["phoenix"] = {OffSet = Vector(8.779,4.403,-0.269), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["police"] = {OffSet = Vector(7.988,3.329,-0.384), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["riot"] = {OffSet = Vector(11.302,2,-0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.85,3.857,-0.349), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["swat"] = {OffSet = Vector(11.983,2.116,-0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["urban"] = {OffSet = Vector(11.435,1.939,-0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE


Name: The Kleiner Ball
Description: Kliener's Most Valued Item...
Type:Hat
Creator:Turtle Kid
Title: Re: Item Submissions -Edited Read
Post by: [MoronYard] Turtle Kid on April 09, 2013, 02:35:04 AM
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/dav0r/hoverball.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.197,0.057,-0.42), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["arctic"] = {OffSet = Vector(4.417,-1.919,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["barney"] = {OffSet = Vector(2.548,-0.864,-0.238), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["charple01"] = {OffSet = Vector(2.188,-1.472,-0.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.945,-0.928,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.112,-0.897,-0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.454,-0.828,-0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["corpse1"] = {OffSet = Vector(2.515,-1.071,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["eli"] = {OffSet = Vector(1.999,0.047,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["female_01"] = {OffSet = Vector(1.607,-1.714,-0.372), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["gasmask"] = {OffSet = Vector(4.87,-1.443,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["gman_high"] = {OffSet = Vector(3.123,-0.948,-0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["guerilla"] = {OffSet = Vector(4.417,-1.919,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.038,-0.422,-0.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["kleiner"] = {OffSet = Vector(2.031,-0.393,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["leet"] = {OffSet = Vector(4.882,-2.305,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["male_01"] = {OffSet = Vector(2.656,-1.437,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["monk"] = {OffSet = Vector(2.425,-0.326,-0.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["odessa"] = {OffSet = Vector(2.75,-1.113,-0.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["phoenix"] = {OffSet = Vector(4.417,-1.919,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["police"] = {OffSet = Vector(2.787,-0.958,-0.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["riot"] = {OffSet = Vector(4.882,-2.305,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.116,-0.607,-0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["swat"] = {OffSet = Vector(4.801,-1.563,-0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["urban"] = {OffSet = Vector(4.838,-1.598,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Spaceman
Description:Checking out the galaxy...
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/fwk_heavy_lumber.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.072,-0.985,-0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["arctic"] = {OffSet = Vector(8.061,-1.441,-0.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["barney"] = {OffSet = Vector(5.784,-1.547,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["charple01"] = {OffSet = Vector(2.758,-0.791,-0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.721,-0.374,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.721,-0.374,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.976,-0.099,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["corpse1"] = {OffSet = Vector(5.405,-1.435,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["eli"] = {OffSet = Vector(5.276,-0.949,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["female_01"] = {OffSet = Vector(4.745,-2.087,-0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["gasmask"] = {OffSet = Vector(9.067,-2.484,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.489,-76.64,-90.461)}
ENT.Data["gman_high"] = {OffSet = Vector(5.51,-1.95,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["guerilla"] = {OffSet = Vector(8.061,-1.441,-0.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.034,-1.322,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["kleiner"] = {OffSet = Vector(5.273,-1.29,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["leet"] = {OffSet = Vector(9.489,-1.784,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["male_01"] = {OffSet = Vector(5.329,-1.965,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["monk"] = {OffSet = Vector(5.857,-1.364,-0.121), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["odessa"] = {OffSet = Vector(5.51,-1.95,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["phoenix"] = {OffSet = Vector(8.061,-1.441,-0.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["police"] = {OffSet = Vector(6.27,-2.701,-0.323), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["riot"] = {OffSet = Vector(9.672,-1.119,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.213,-0.893,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["swat"] = {OffSet = Vector(9.474,-2.423,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-80.206,-90.348)}
ENT.Data["urban"] = {OffSet = Vector(8.129,-3.096,-0.449), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-80.206,-90.348)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Redneck
Description:Woooo Weeeee! (You can change this)
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/tw_doghat_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-12.558,3.882,-1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["arctic"] = {OffSet = Vector(-9.264,3.507,-1.172), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["barney"] = {OffSet = Vector(-11.693,3.358,-0.95), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["charple01"] = {OffSet = Vector(-14.574,4.263,-1.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-10.663,4.759,-0.755), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-10.663,4.759,-0.755), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-10.357,5.771,-0.849), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.585,4.879,-0.934), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["eli"] = {OffSet = Vector(-11.767,2.62,-0.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["female_01"] = {OffSet = Vector(-12.95,2.592,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.963,2.327,-1.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["hostage_01"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["kleiner"] = {OffSet = Vector(-11.767,2.62,-0.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["leet"] = {OffSet = Vector(-9.963,2.327,-1.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["male_01"] = {OffSet = Vector(-11.989,2.764,-0.982), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["monk"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["odessa"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["phoenix"] = {OffSet = Vector(-9.264,3.507,-1.172), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["police"] = {OffSet = Vector(-11.441,3.254,-0.805), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["riot"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-14.461,5.373,-1.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["swat"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["urban"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Wolf Scalp
Description:Ate The Bunny Scalp....
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/shogun_ninjamask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.857,-2.737,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.909,-86.227,-87.062)}
ENT.Data["arctic"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["barney"] = {OffSet = Vector(1.857,-2.737,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.909,-86.227,-87.062)}
ENT.Data["charple01"] = {OffSet = Vector(1.26,-1.566,0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.301,-3.954,-0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.947,-86.127,-87.069)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.888,-3.543,-0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.947,-86.127,-87.069)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.028,-3.445,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.619,-66.223,-89.8)}
ENT.Data["corpse1"] = {OffSet = Vector(2.582,-2.014,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["eli"] = {OffSet = Vector(1.927,-1.943,0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.909,-86.227,-87.062)}
ENT.Data["female_01"] = {OffSet = Vector(1.668,-2.707,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["gasmask"] = {OffSet = Vector(3.683,-5.085,-0.516), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["gman_high"] = {OffSet = Vector(2.631,-1.893,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["guerilla"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.596,-2.327,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["kleiner"] = {OffSet = Vector(2.596,-2.327,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["leet"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["male_01"] = {OffSet = Vector(2.266,-2.788,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["monk"] = {OffSet = Vector(2.596,-2.327,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["odessa"] = {OffSet = Vector(1.83,-2.576,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["phoenix"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["police"] = {OffSet = Vector(2.788,-4.966,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.947,-86.127,-87.069)}
ENT.Data["riot"] = {OffSet = Vector(4.061,-3.67,-0.598), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.505,-1.224,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.306,-66.225,-89.8)}
ENT.Data["swat"] = {OffSet = Vector(3.071,-3.219,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["urban"] = {OffSet = Vector(3.071,-3.219,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Devil's Face
Description:Ripped right off the Devil Himself!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/bio_fireman.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.325,2.099,-0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["arctic"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["barney"] = {OffSet = Vector(-0.309,2.481,-0.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["charple01"] = {OffSet = Vector(-3.599,1.557,-0.445), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.477,1.401,-0.979), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.477,1.401,-0.979), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.634,1.912,-1.78), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.348,1.812,0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["eli"] = {OffSet = Vector(-2.325,2.099,-0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["female_01"] = {OffSet = Vector(-2.987,1.604,-0.909), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}
ENT.Data["gasmask"] = {OffSet = Vector(1.293,1.587,-1.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.009,1.512,-0.349), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["guerilla"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.813,1.987,-0.391), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.325,2.099,-0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["leet"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["male_01"] = {OffSet = Vector(-1.489,1.416,-0.891), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}
ENT.Data["monk"] = {OffSet = Vector(-1.813,1.987,-0.391), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["odessa"] = {OffSet = Vector(-1.813,1.987,-0.391), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["phoenix"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["police"] = {OffSet = Vector(-0.447,0.26,-0.581), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["riot"] = {OffSet = Vector(0.613,1.693,-1.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.45,0.942,-0.276), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.144,-77.289,-87.931)}
ENT.Data["swat"] = {OffSet = Vector(1.377,1.548,-1.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}
ENT.Data["urban"] = {OffSet = Vector(1.727,1.42,-1.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Boiler
Description:Wooo! It's hot in here!
Type:Hat
Creator:Turtle Kid

Title: Re: Item Submissions -Edited Read
Post by: [MoronYard] Turtle Kid on April 09, 2013, 10:24:00 PM
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/teddy_roosebelt.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11,-0.413,0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["arctic"] = {OffSet = Vector(14.224,0.594,-0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["barney"] = {OffSet = Vector(12.338,-0.943,0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["charple01"] = {OffSet = Vector(8.758,0.707,0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.852,2.385,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.852,2.385,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.736,2.833,-0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["corpse1"] = {OffSet = Vector(11.298,0.627,0.675), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["eli"] = {OffSet = Vector(10.543,-0.558,0.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["female_01"] = {OffSet = Vector(10.367,-1.184,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["gasmask"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["gman_high"] = {OffSet = Vector(11.233,-1.283,0.383), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["guerilla"] = {OffSet = Vector(12.637,-0.467,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["hostage_01"] = {OffSet = Vector(11.578,-0.441,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["kleiner"] = {OffSet = Vector(11.244,-0.433,0.241), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["leet"] = {OffSet = Vector(14.61,-0.748,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["male_01"] = {OffSet = Vector(11.185,-1.439,0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["monk"] = {OffSet = Vector(11.578,-0.441,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["odessa"] = {OffSet = Vector(11.412,-1.38,0.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["phoenix"] = {OffSet = Vector(13.979,0.496,-0.228), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["police"] = {OffSet = Vector(12.591,0.842,0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["riot"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.75,1.061,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["swat"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["urban"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Engineering Teddy
Description:Teddy Reporting For Duty!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/balloons/balloon_classicheart.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.99,-0.805,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["arctic"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["barney"] = {OffSet = Vector(15.228,-0.633,-0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["charple01"] = {OffSet = Vector(11.704,-0.883,-0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["combine_soldier"] = {OffSet = Vector(15.079,-0.39,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(15.079,-0.39,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(15.771,-0.276,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["corpse1"] = {OffSet = Vector(14.397,-0.517,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["eli"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["female_01"] = {OffSet = Vector(13.071,-0.74,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["gasmask"] = {OffSet = Vector(16.748,-0.137,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["gman_high"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["guerilla"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["hostage_01"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["kleiner"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["leet"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["male_01"] = {OffSet = Vector(15.452,-0.494,-0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["monk"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["odessa"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["phoenix"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["police"] = {OffSet = Vector(15.462,-0.325,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["riot"] = {OffSet = Vector(17.594,-0.003,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.164,-0.829,-0.303), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["swat"] = {OffSet = Vector(17.253,-0.28,-0.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["urban"] = {OffSet = Vector(17.253,-0.28,-0.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Valentines Hat
Description:Spread the Love Around!
Type: Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/angry birds/blue.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["arctic"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["barney"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["charple01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.683,-1.694,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.683,-1.694,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.66,-1.49,0.473), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["corpse1"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["eli"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["female_01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["gasmask"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["gman_high"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["guerilla"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["kleiner"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["leet"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["male_01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["monk"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["odessa"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["phoenix"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["police"] = {OffSet = Vector(4.683,-1.694,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["riot"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.633,-1.711,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["swat"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["urban"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Blue Bird
Description:As Angry as a bee!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/tamoshanter.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.314,-0.487,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["arctic"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["barney"] = {OffSet = Vector(6.659,-0.404,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["charple01"] = {OffSet = Vector(4.604,-1.056,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.712,0.659,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.883,-87.791,-88.358)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.935,0.5,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.56,-83.448,-88.648)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.798,0.624,-0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.56,-83.448,-88.648)}
ENT.Data["corpse1"] = {OffSet = Vector(5.358,-1.224,0.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["eli"] = {OffSet = Vector(5.314,-0.487,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["female_01"] = {OffSet = Vector(5.321,-0.672,-0.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["gasmask"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["gman_high"] = {OffSet = Vector(6.249,-0.51,-0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["guerilla"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.726,-0.495,-0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["kleiner"] = {OffSet = Vector(5.314,-0.487,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["leet"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["male_01"] = {OffSet = Vector(5.942,-0.67,0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["monk"] = {OffSet = Vector(5.726,-0.495,-0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["odessa"] = {OffSet = Vector(5.21,-0.654,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["phoenix"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["police"] = {OffSet = Vector(6.259,-1.199,-0.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.883,-87.791,-88.358)}
ENT.Data["riot"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.386,0.337,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.56,-83.448,-88.648)}
ENT.Data["swat"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["urban"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Sherlock
Description: Solving Mysteries!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/cop_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.587,0.122,0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["arctic"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["barney"] = {OffSet = Vector(2.84,-1.111,0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["charple01"] = {OffSet = Vector(2.146,0.001,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.25,0.695,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.262,-93.602,-88.246)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.25,0.695,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.262,-93.602,-88.246)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.72,0.619,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.262,-93.602,-88.246)}
ENT.Data["corpse1"] = {OffSet = Vector(3.92,-1.032,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["eli"] = {OffSet = Vector(3.184,-0.662,0.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["female_01"] = {OffSet = Vector(3.106,-0.767,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["gasmask"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["gman_high"] = {OffSet = Vector(3.918,-0.657,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["guerilla"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.918,-0.657,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["kleiner"] = {OffSet = Vector(3.52,-0.602,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["leet"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["male_01"] = {OffSet = Vector(3.736,-0.715,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["monk"] = {OffSet = Vector(3.852,-0.646,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["odessa"] = {OffSet = Vector(3.918,-0.657,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["phoenix"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["police"] = {OffSet = Vector(3.92,-1.032,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["riot"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.271,-1.043,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.915,-92.11,-90.027)}
ENT.Data["swat"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["urban"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Helmet Police
Description:(Anything you want, couldn't think of good one)
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Title: Re: Item Submissions -Edited Read
Post by: [MoronYard] Turtle Kid on April 10, 2013, 12:11:54 PM
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/fwk_pyro_flamenco.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.215,0.055,-0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["arctic"] = {OffSet = Vector(4.983,-0.127,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["barney"] = {OffSet = Vector(3.522,-0.396,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["charple01"] = {OffSet = Vector(1.758,-0.427,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.836,1.574,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.836,1.574,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.386,1.973,0.136), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["corpse1"] = {OffSet = Vector(2.754,-0.673,-0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["eli"] = {OffSet = Vector(2.215,0.055,-0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["female_01"] = {OffSet = Vector(2.347,-1.085,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["gasmask"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["gman_high"] = {OffSet = Vector(3.217,-0.962,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["guerilla"] = {OffSet = Vector(5.326,0.005,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.889,0.001,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["kleiner"] = {OffSet = Vector(2.412,0.039,-0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["leet"] = {OffSet = Vector(6.926,-0.582,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["male_01"] = {OffSet = Vector(2.347,-1.085,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["monk"] = {OffSet = Vector(2.889,0.001,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["odessa"] = {OffSet = Vector(3.217,-0.962,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["phoenix"] = {OffSet = Vector(5.701,0.142,-0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["police"] = {OffSet = Vector(3.118,-0.694,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["riot"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.54,1.118,-0.172), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["swat"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["urban"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Mexican Skull Hat
Description:Believed to have a curse on it.
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/bonk_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.845,-0.257,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["arctic"] = {OffSet = Vector(3.844,-1.111,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["barney"] = {OffSet = Vector(3.157,-0.966,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.909,-91.744,-92.697)}
ENT.Data["charple01"] = {OffSet = Vector(1.325,0.666,-0.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.483,-1.886,-0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.483,-1.886,-0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.825,-1.805,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["corpse1"] = {OffSet = Vector(2.746,-0.735,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["eli"] = {OffSet = Vector(2.683,-0.16,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["female_01"] = {OffSet = Vector(1.685,-0.926,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["gasmask"] = {OffSet = Vector(3.965,-1.699,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["gman_high"] = {OffSet = Vector(3.33,-0.397,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["guerilla"] = {OffSet = Vector(4.084,-0.877,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.703,-0.406,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["kleiner"] = {OffSet = Vector(2.584,-0.482,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["leet"] = {OffSet = Vector(4.068,-1.613,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["male_01"] = {OffSet = Vector(2.837,-1.352,-0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["monk"] = {OffSet = Vector(3.096,-0.282,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["odessa"] = {OffSet = Vector(2.372,-1.113,0.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["phoenix"] = {OffSet = Vector(3.844,-1.111,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["police"] = {OffSet = Vector(2.525,-3.614,-0.121), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["riot"] = {OffSet = Vector(3.965,-1.699,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.452,0.087,-0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["swat"] = {OffSet = Vector(3.544,-1.82,0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["urban"] = {OffSet = Vector(3.544,-1.82,0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Nuclear Runner
Description:Faster than lightning.
Type:Hat
Creator:Turtle Kid

---------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/desert_marauder.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.417,0.672,0.61), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["arctic"] = {OffSet = Vector(3.326,-0.294,0.76), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["barney"] = {OffSet = Vector(1.434,-0.607,0.619), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["charple01"] = {OffSet = Vector(0.102,-0.736,0.631), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.481,-0.774,0.533), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.481,-0.774,0.533), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.608,-0.747,0.631), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["corpse1"] = {OffSet = Vector(0.702,-0.698,0.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["eli"] = {OffSet = Vector(1.417,0.672,0.61), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["female_01"] = {OffSet = Vector(0.587,-0.419,0.533), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["gasmask"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["gman_high"] = {OffSet = Vector(1.535,-0.227,0.657), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["guerilla"] = {OffSet = Vector(3.548,-0.277,0.656), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.516,0.098,0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["kleiner"] = {OffSet = Vector(1.539,0.1,0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["leet"] = {OffSet = Vector(2.977,-1.606,0.482), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["male_01"] = {OffSet = Vector(1.437,-0.406,0.575), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["monk"] = {OffSet = Vector(1.516,0.098,0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["odessa"] = {OffSet = Vector(1.353,-0.492,0.698), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["phoenix"] = {OffSet = Vector(3.274,-0.328,0.661), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["police"] = {OffSet = Vector(1.383,-1.06,0.663), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["riot"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.183,-0.406,0.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["swat"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["urban"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Desert Terrorist
Description: Allllaaaaaaa! (You can change this)
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/soldier_skihat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.042,0.158,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["arctic"] = {OffSet = Vector(8.482,-0.425,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["barney"] = {OffSet = Vector(6.484,-0.453,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["charple01"] = {OffSet = Vector(2.272,-0.522,-0.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.763,1.957,-0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.763,1.957,-0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.447,1.807,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["corpse1"] = {OffSet = Vector(6.527,-0.876,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["eli"] = {OffSet = Vector(6.722,0.002,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["female_01"] = {OffSet = Vector(6.346,-0.667,-0.299), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["gasmask"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["gman_high"] = {OffSet = Vector(7.505,-0.486,-0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["guerilla"] = {OffSet = Vector(8.517,-0.021,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.316,0.226,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["kleiner"] = {OffSet = Vector(6.722,0.002,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["leet"] = {OffSet = Vector(8.755,-0.644,-0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["male_01"] = {OffSet = Vector(6.791,-0.691,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["monk"] = {OffSet = Vector(7.316,0.226,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["odessa"] = {OffSet = Vector(6.998,-0.708,0.231), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["phoenix"] = {OffSet = Vector(8.663,-0.231,0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["police"] = {OffSet = Vector(7.275,-1.134,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["riot"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.027,0.264,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["swat"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["urban"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Ski Hat
Description:Perfect time to ski!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/fwk_scout_3d.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.97,-1.692,-0.351), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["arctic"] = {OffSet = Vector(4.361,-2.148,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["barney"] = {OffSet = Vector(2.134,-2.081,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["charple01"] = {OffSet = Vector(1.269,-0.501,-0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.042,-2.573,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.042,-2.573,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.042,-2.573,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["corpse1"] = {OffSet = Vector(2.714,-1.608,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["eli"] = {OffSet = Vector(2.809,-1.274,-0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["female_01"] = {OffSet = Vector(2.071,-2,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["gasmask"] = {OffSet = Vector(4.272,-2.769,-0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["gman_high"] = {OffSet = Vector(3.473,-1.405,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["guerilla"] = {OffSet = Vector(4.534,-2.028,-0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.606,-1.451,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["kleiner"] = {OffSet = Vector(2.44,-1.74,-0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["leet"] = {OffSet = Vector(4.534,-2.028,-0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["male_01"] = {OffSet = Vector(3.041,-1.982,-0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["monk"] = {OffSet = Vector(3.224,-1.153,-0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["odessa"] = {OffSet = Vector(2.874,-2.07,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["phoenix"] = {OffSet = Vector(4.258,-2.086,-0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["police"] = {OffSet = Vector(2.323,-3.927,-0.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["riot"] = {OffSet = Vector(4.272,-2.769,-0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.208,-0.461,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["swat"] = {OffSet = Vector(3.917,-2.819,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["urban"] = {OffSet = Vector(3.917,-2.819,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:3D Glasses
Description:The props are coming out right at me!
Type:Hat
Creator:Turtle Kid
Title: Re: Item Submissions -Edited Read
Post by: [MoronYard] Turtle Kid on April 10, 2013, 10:45:53 PM
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/larrikin_robin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.853,0.888,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["arctic"] = {OffSet = Vector(9.074,1.449,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["barney"] = {OffSet = Vector(6.853,0.888,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["charple01"] = {OffSet = Vector(5.05,1.239,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.901,2.113,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.901,2.113,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.901,2.113,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["corpse1"] = {OffSet = Vector(6.87,0.165,-0.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["eli"] = {OffSet = Vector(6.853,0.888,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["female_01"] = {OffSet = Vector(7.028,1.052,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["gasmask"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["gman_high"] = {OffSet = Vector(7.831,1.055,-0.402), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["guerilla"] = {OffSet = Vector(9.074,1.449,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.903,1.057,-0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["kleiner"] = {OffSet = Vector(6.734,1.281,-0.457), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["leet"] = {OffSet = Vector(9.166,0.274,-0.486), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["male_01"] = {OffSet = Vector(7.028,1.052,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["monk"] = {OffSet = Vector(6.465,1.127,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["odessa"] = {OffSet = Vector(6.903,1.057,-0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["phoenix"] = {OffSet = Vector(9.074,1.449,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["police"] = {OffSet = Vector(6.87,0.165,-0.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["riot"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.959,0.214,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["swat"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["urban"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Robin Hood
Description:Stolen from Robin Hood while sleeping...
Type:Hat
Creator:Turtle Kid
Title: Re: Item Submissions 'Wolf Hat'
Post by: snowi on April 21, 2013, 09:14:29 PM
Name: Wolf Hat
Description: Rawr!
Status: Accepted :D
Type: Hat
Creator: Hardcore Panda ʕ•ᴥ•ʔ

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/tw_doghat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.737,0.239,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["arctic"] = {OffSet = Vector(7.823,-2.869,-0.088), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["barney"] = {OffSet = Vector(3.134,-1.052,-0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.032,-95.457,-89.711)}
ENT.Data["charple01"] = {OffSet = Vector(-1.149,-1.081,-0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.935,1.552,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.927,1.46,0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.532,-80.82,-90.488)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.871,0.542,-0.183), Size = 1, Scale = Vector(1,0,1), Angles = Angle(2.532,-80.82,-90.488)}
ENT.Data["corpse1"] = {OffSet = Vector(1.6,-2.118,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["eli"] = {OffSet = Vector(1.826,-1.907,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["female_01"] = {OffSet = Vector(0.801,-2.126,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["gasmask"] = {OffSet = Vector(9.926,-2.271,-0.111), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["gman_high"] = {OffSet = Vector(1.685,-1.951,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["guerilla"] = {OffSet = Vector(7.914,-1.934,-0.131), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.786,-1.538,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["kleiner"] = {OffSet = Vector(1.786,-1.538,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["leet"] = {OffSet = Vector(9.773,-2.671,-0.087), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["male_01"] = {OffSet = Vector(2.502,-2.276,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["monk"] = {OffSet = Vector(1.786,-1.538,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["odessa"] = {OffSet = Vector(1.946,-2.275,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["phoenix"] = {OffSet = Vector(8.045,-2.686,-0.093), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["police"] = {OffSet = Vector(2.546,-1.683,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["riot"] = {OffSet = Vector(10.377,-1.96,-0.125), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.704,-0.415,-0.136), Size = 1, Scale = Vector(1,0,1), Angles = Angle(2.532,-80.82,-90.488)}
ENT.Data["swat"] = {OffSet = Vector(9.926,-2.271,-0.111), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["urban"] = {OffSet = Vector(9.926,-2.271,-0.111), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: snowi on April 21, 2013, 09:28:34 PM
~Removed to prevent two of a kind.
Title: Re: Item Submissions -Edited Read
Post by: snowi on April 21, 2013, 09:45:42 PM
Name: Teddy Hat
Description: It's a bouncin teddeh.
Status: Accepted :D
Type: Hat
Creator: Hardcore Panda ʕ•ᴥ•ʔ

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/teddy_roosebelt.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.305,1.365,1.201), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["arctic"] = {OffSet = Vector(14.222,0.198,1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["barney"] = {OffSet = Vector(12.253,0.291,1.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["charple01"] = {OffSet = Vector(9.731,1.386,0.839), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.78,2.231,0.663), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.78,2.231,0.663), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.587,2.522,0.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["corpse1"] = {OffSet = Vector(12.684,0.281,0.25), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["eli"] = {OffSet = Vector(11.361,1.201,1.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["female_01"] = {OffSet = Vector(10.839,0.345,0.88), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["gasmask"] = {OffSet = Vector(15.265,-0.308,0.556), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.299,21.094,-137.911)}
ENT.Data["gman_high"] = {OffSet = Vector(12.918,0.73,0.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["guerilla"] = {OffSet = Vector(13.977,0.718,0.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["hostage_01"] = {OffSet = Vector(11.907,1.123,1.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["kleiner"] = {OffSet = Vector(11.539,0.944,1.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["leet"] = {OffSet = Vector(15.106,-0.472,0.526), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["male_01"] = {OffSet = Vector(12.562,0.569,1.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["monk"] = {OffSet = Vector(12.51,1.366,1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["odessa"] = {OffSet = Vector(12.094,0.816,0.726), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["phoenix"] = {OffSet = Vector(14.222,0.198,1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["police"] = {OffSet = Vector(12.684,0.281,0.25), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["riot"] = {OffSet = Vector(15.326,0.621,0.602), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.608,0.192,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.301,14.157,-143.717)}
ENT.Data["swat"] = {OffSet = Vector(14.928,0.542,0.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.299,21.094,-137.911)}
ENT.Data["urban"] = {OffSet = Vector(14.994,-0.265,0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.299,21.094,-137.911)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: snowi on April 21, 2013, 09:47:49 PM
Name: Shoulder Kitty
Description: A kitty for your shoulder.
Status: Pending
Type: Body Attatchment
Creator: Hardcore Panda ʕ•ᴥ•ʔ


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/engineer/engineer_pocketcat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(13.661,-0.376,5.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["arctic"] = {OffSet = Vector(18.499,0.069,6.372), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["barney"] = {OffSet = Vector(15.901,0.552,6.281), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["charple01"] = {OffSet = Vector(14.153,-0.268,4.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["combine_soldier"] = {OffSet = Vector(16.735,1.257,6.686), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(16.735,1.257,6.686), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(19.144,1.312,5.52), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["corpse1"] = {OffSet = Vector(16.486,1.312,4.644), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["eli"] = {OffSet = Vector(16.081,-0.024,5.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["female_01"] = {OffSet = Vector(13.334,-0.732,5.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["gasmask"] = {OffSet = Vector(19.015,1.657,5.925), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["gman_high"] = {OffSet = Vector(16.251,0.181,5.686), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["guerilla"] = {OffSet = Vector(17.607,0.767,5.772), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["hostage_01"] = {OffSet = Vector(15.977,0.607,4.938), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["kleiner"] = {OffSet = Vector(15.75,0.572,4.907), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["leet"] = {OffSet = Vector(17.097,0.807,6.582), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["male_01"] = {OffSet = Vector(15.828,0.502,4.794), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["monk"] = {OffSet = Vector(16.532,0.687,5.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["odessa"] = {OffSet = Vector(15.509,0.612,5.673), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["phoenix"] = {OffSet = Vector(17.985,0.115,5.82), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["police"] = {OffSet = Vector(16.235,1.432,6.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["riot"] = {OffSet = Vector(17.097,0.807,6.582), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(15.102,0.613,4.961), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["swat"] = {OffSet = Vector(17.683,0.162,6.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["urban"] = {OffSet = Vector(17.683,0.162,6.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on April 25, 2013, 11:39:57 PM
Name:Climber's Axe
Description: Great for climbing.. or raiding tombs.. or both!
Type: Back
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/all_class/tomb_pick_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.699,-1.742,-3.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.374,-79.277)}
ENT.Data["arctic"] = {OffSet = Vector(-8.93,-1.27,-5.487), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["barney"] = {OffSet = Vector(-10.465,-2.956,-4.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.374,-79.277)}
ENT.Data["charple01"] = {OffSet = Vector(-12.827,0.845,-3.314), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.126,-2.688,-3.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.126,-2.688,-3.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.126,-2.688,-3.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["corpse1"] = {OffSet = Vector(-10.227,-0.008,-2.771), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["eli"] = {OffSet = Vector(-9.879,-2.645,-3.555), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.374,-79.277)}
ENT.Data["female_01"] = {OffSet = Vector(-10.815,-1.316,-2.657), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-82.697)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.995,-1.038,-5.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.321)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.257,-0.579,-3.841), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-82.697)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.947,-1.672,-3.372), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.78,-1.473,-3.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.227,-0.212,-2.835), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["leet"] = {OffSet = Vector(-8.933,-1.19,-3.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["male_01"] = {OffSet = Vector(-10.815,-1.316,-2.657), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-82.697)}
ENT.Data["monk"] = {OffSet = Vector(-9.612,-2.359,-3.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["odessa"] = {OffSet = Vector(-10.536,-1.269,-4.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.943,-1.519,-3.354), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["police"] = {OffSet = Vector(-10.964,-1.405,-3.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["riot"] = {OffSet = Vector(-9.074,-2.187,-3.432), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.205,0.151,-3.437), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["swat"] = {OffSet = Vector(-10.03,-2.335,-3.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.321)}
ENT.Data["urban"] = {OffSet = Vector(-9.042,-2.121,-3.565), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-83.92)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on April 26, 2013, 12:46:21 AM
Name:Pimp's Pride
Description: You'll be hittin clubs tonight with this baker cap and gold shades.
Type: HatnShades

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/hm_disguisehat_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.067,0.172,0.108), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.247,-88.347,-89.964)}
ENT.Data["arctic"] = {OffSet = Vector(6.814,-0.426,0.107), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.229,-80.258,-89.789)}
ENT.Data["barney"] = {OffSet = Vector(5.131,-0.57,0.093), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.243,-84.988,-89.891)}
ENT.Data["charple01"] = {OffSet = Vector(3.138,-0.042,0.115), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(1.221,-78.124,-89.743)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.561,0.932,0.153), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["corpse1"] = {OffSet = Vector(5.701,-0.337,0.109), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.228,-79.883,-89.781)}
ENT.Data["eli"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(1.227,-79.667,-89.776)}
ENT.Data["female_01"] = {OffSet = Vector(4.166,-0.698,0.063), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["gasmask"] = {OffSet = Vector(7.02,-0.914,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.222,-78.352,-89.748)}
ENT.Data["gman_high"] = {OffSet = Vector(5.615,-0.35,0.051), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["guerilla"] = {OffSet = Vector(6.52,0.08,0.112), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.196,-73.553,-89.647)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.601,-0.338,0.116), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["kleiner"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.592,-89.711)}
ENT.Data["leet"] = {OffSet = Vector(6.651,-0.422,0.128), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["male_01"] = {OffSet = Vector(4.866,-1.004,0.039), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["monk"] = {OffSet = Vector(5.271,0.248,0.057), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["odessa"] = {OffSet = Vector(4.786,-0.548,0.046), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["phoenix"] = {OffSet = Vector(7.017,-0.643,0.103), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.235,-81.933,-89.825)}
ENT.Data["police"] = {OffSet = Vector(5.2,-1.188,0.091), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["riot"] = {OffSet = Vector(6.317,-0.917,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.508,0.25,0.138), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["swat"] = {OffSet = Vector(6.746,-0.926,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}
ENT.Data["urban"] = {OffSet = Vector(6.742,-0.927,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Cybershop Quartet
Description: You'll be singing em dead.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/hm_disguisehat_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.067,0.172,0.108), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.247,-88.347,-89.964)}
ENT.Data["arctic"] = {OffSet = Vector(6.814,-0.426,0.107), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.229,-80.258,-89.789)}
ENT.Data["barney"] = {OffSet = Vector(5.131,-0.57,0.093), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.243,-84.988,-89.891)}
ENT.Data["charple01"] = {OffSet = Vector(3.138,-0.042,0.115), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(1.221,-78.124,-89.743)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.561,0.932,0.153), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["corpse1"] = {OffSet = Vector(5.701,-0.337,0.109), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.228,-79.883,-89.781)}
ENT.Data["eli"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(1.227,-79.667,-89.776)}
ENT.Data["female_01"] = {OffSet = Vector(4.166,-0.698,0.063), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["gasmask"] = {OffSet = Vector(7.02,-0.914,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.222,-78.352,-89.748)}
ENT.Data["gman_high"] = {OffSet = Vector(5.615,-0.35,0.051), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["guerilla"] = {OffSet = Vector(6.52,0.08,0.112), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.196,-73.553,-89.647)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.601,-0.338,0.116), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["kleiner"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.592,-89.711)}
ENT.Data["leet"] = {OffSet = Vector(6.651,-0.422,0.128), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["male_01"] = {OffSet = Vector(4.866,-1.004,0.039), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["monk"] = {OffSet = Vector(5.271,0.248,0.057), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["odessa"] = {OffSet = Vector(4.786,-0.548,0.046), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["phoenix"] = {OffSet = Vector(7.017,-0.643,0.103), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.235,-81.933,-89.825)}
ENT.Data["police"] = {OffSet = Vector(5.2,-1.188,0.091), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["riot"] = {OffSet = Vector(6.317,-0.917,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.508,0.25,0.138), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["swat"] = {OffSet = Vector(6.746,-0.926,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}
ENT.Data["urban"] = {OffSet = Vector(6.742,-0.927,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: farmerplig3 on April 26, 2013, 07:39:12 AM
https://dl.dropboxusercontent.com/s/b6vukzh40sga6ft/rainbowtwirl_aura.pcf?token_hash=AAHmoZZ9HQqXVM8_Jwr1vvfdh2DSwujoPR3At-ccAhX_aA&dl=1

Name:Rainbow Twist
Description: I'm feeling dizzy...
Type: Aura

http://cloud-2.steampowered.com/ugc/846951818646429415/59851BEB99B07319CB090B3FC21651C06AAEA66E/
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on April 26, 2013, 08:29:38 AM
Name: The Butcher's Best
Description:That's not a knife, this is a knife..
Type: Waist Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_r_thigh"
ENT.Model = "models/player/items/heavy/pn2_knife_lunchbox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.371,-2.037,0.386), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-82.103,-180,154.761)}
ENT.Data["arctic"] = {OffSet = Vector(6.657,-0.766,-2.352), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-73.538,123.335,-110.756)}
ENT.Data["barney"] = {OffSet = Vector(4.631,-2.035,-1.596), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-82.103,-180,154.761)}
ENT.Data["charple01"] = {OffSet = Vector(6.207,1.683,1.644), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-66.816,151.854,-137.694)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.016,-0.949,1.114), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-54.751,165.367,-157.115)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.016,-0.949,1.114), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-54.751,165.367,-157.115)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.016,-0.949,1.114), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-54.751,165.367,-157.115)}
ENT.Data["corpse1"] = {OffSet = Vector(6.718,1.41,0.275), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-66.816,151.854,-137.694)}
ENT.Data["eli"] = {OffSet = Vector(5.863,-2.473,-3.663), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-85.597,-74.676,49.731)}
ENT.Data["female_01"] = {OffSet = Vector(9.668,-1.945,0.141), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-74.542,152.71,-177.212)}
ENT.Data["gasmask"] = {OffSet = Vector(5.235,-0.531,-0.468), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-139.414)}
ENT.Data["gman_high"] = {OffSet = Vector(9.264,-0.192,0.702), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-67.294,147.898,-142.493)}
ENT.Data["guerilla"] = {OffSet = Vector(4.44,-0.872,-1.096), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.24,0.688,0.343), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.804,147.85,-133.642)}
ENT.Data["kleiner"] = {OffSet = Vector(6.659,-3.009,-1.157), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-78.967,172.486,162.175)}
ENT.Data["leet"] = {OffSet = Vector(5.355,-0.588,-0.758), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["male_01"] = {OffSet = Vector(8.518,-3.322,1.085), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-178.176)}
ENT.Data["monk"] = {OffSet = Vector(6.518,-2.923,-1.515), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-70.794,164.668,169.743)}
ENT.Data["odessa"] = {OffSet = Vector(6.566,-2.691,0.437), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-67.294,147.898,179.243)}
ENT.Data["phoenix"] = {OffSet = Vector(6.038,-0.181,0.182), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["police"] = {OffSet = Vector(2.947,-4.146,-0.033), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-66.816,151.854,-173.548)}
ENT.Data["riot"] = {OffSet = Vector(5.03,-0.439,0.015), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.224,-1.061,0.553), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-67.005,151.518,-144.934)}
ENT.Data["swat"] = {OffSet = Vector(5.235,-0.531,-0.468), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-139.414)}
ENT.Data["urban"] = {OffSet = Vector(7.522,-0.245,-1.142), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-139.414)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on April 26, 2013, 09:35:23 AM
Name:The Blighted Beak
Description: Protecting you from disease.. in style.
Type:Face
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/medic/medic_blighted_beak.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.959,-4.447,-0.077), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.41,-80.225,-89.602)}
ENT.Data["arctic"] = {OffSet = Vector(3.362,-4.801,-0.024), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["barney"] = {OffSet = Vector(1.063,-5.036,0.135), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.41,-80.225,-89.602)}
ENT.Data["charple01"] = {OffSet = Vector(1.164,-3,-0.024), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.7,-5.135,-0.132), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.7,-5.135,-0.132), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.085,-5.928,-0.042), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["corpse1"] = {OffSet = Vector(2.689,-4.161,0.085), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["eli"] = {OffSet = Vector(1.886,-4.273,0.194), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.42,-78.653,-89.668)}
ENT.Data["female_01"] = {OffSet = Vector(0.904,-4.634,0.064), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.463,-83.772,-91.341)}
ENT.Data["gasmask"] = {OffSet = Vector(3.479,-7.249,-0.087), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-1.719,-79.59,-90.26)}
ENT.Data["gman_high"] = {OffSet = Vector(2.762,-4.444,0.222), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.403,-81.207,-91.391)}
ENT.Data["guerilla"] = {OffSet = Vector(3.446,-4.932,-0.023), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.178,-82.741,-90.165)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.847,-4.361,0.205), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.413,-79.771,-89.621)}
ENT.Data["kleiner"] = {OffSet = Vector(1.563,-4.346,0.017), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.376,-84.284,-89.433)}
ENT.Data["leet"] = {OffSet = Vector(3.791,-5.408,0.003), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.178,-82.741,-90.165)}
ENT.Data["male_01"] = {OffSet = Vector(2.49,-5.052,-0.013), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.463,-83.772,-90.601)}
ENT.Data["monk"] = {OffSet = Vector(2.606,-4.232,0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.413,-79.771,-89.621)}
ENT.Data["odessa"] = {OffSet = Vector(1.395,-5.637,0.255), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.413,-79.771,-89.621)}
ENT.Data["phoenix"] = {OffSet = Vector(3.362,-4.801,-0.024), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["police"] = {OffSet = Vector(2.331,-6.552,-0.125), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.189,-86.508,-90.163)}
ENT.Data["riot"] = {OffSet = Vector(3.186,-5.489,-0.141), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-1.719,-79.59,-90.26)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.944,-3.585,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["swat"] = {OffSet = Vector(2.799,-6.046,-0.028), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.458,-83.49,-90.824)}
ENT.Data["urban"] = {OffSet = Vector(2.689,-5.923,-0.028), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.438,-84.877,-90.835)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on April 26, 2013, 09:51:24 AM
Name: The Tin Man
Description: Protecting your skull from bullets with a thick plate of.. tin.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/bio_soldier_founders.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.325,0.483,0.061), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["arctic"] = {OffSet = Vector(6.009,-0.662,0.049), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["barney"] = {OffSet = Vector(4.385,-0.044,0.068), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-0.638,-79.45,-90.119)}
ENT.Data["charple01"] = {OffSet = Vector(2.996,-0.072,0.043), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.465,1.721,0.068), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.465,1.721,0.068), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.22,1.564,0.069), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["corpse1"] = {OffSet = Vector(5.214,-0.429,0.161), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["eli"] = {OffSet = Vector(5.031,-0.021,0.067), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["female_01"] = {OffSet = Vector(4.732,-0.521,0.046), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["gasmask"] = {OffSet = Vector(6.34,-0.433,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["gman_high"] = {OffSet = Vector(5.656,-0.659,0.047), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["guerilla"] = {OffSet = Vector(6.484,0.156,0.04), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.159,-0.167,0.042), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["kleiner"] = {OffSet = Vector(4.724,0.231,0.037), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["leet"] = {OffSet = Vector(6.54,-0.402,0.045), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["male_01"] = {OffSet = Vector(5.562,-0.557,0.046), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["monk"] = {OffSet = Vector(5.276,0.29,0.037), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["odessa"] = {OffSet = Vector(5.656,-0.659,0.047), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["phoenix"] = {OffSet = Vector(6.009,-0.662,0.049), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["police"] = {OffSet = Vector(4.961,-0.369,0.092), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["riot"] = {OffSet = Vector(7.201,-0.349,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.378,0.145,0.086), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["swat"] = {OffSet = Vector(7.819,-0.001,0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["urban"] = {OffSet = Vector(5.802,-0.198,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: synthesisPandabot on April 29, 2013, 04:44:17 AM
Name: Paper Hat Ninja
Description: Only a true warrior can wear this hat of honor and stealth
Type: Hat
Status: Pending
Creator: [as] synthesisPandabotX10

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/paper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.655,-0.096,0.321), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["arctic"] = {OffSet = Vector(5.604,-0.71,-0.156), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["barney"] = {OffSet = Vector(4.24,-0.855,-0.034), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.755,0.795,0.584), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.755,0.795,0.584), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.261,0.899,0.421), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["corpse1"] = {OffSet = Vector(4.128,-1.148,0.036), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["eli"] = {OffSet = Vector(3.482,-0.884,0.226), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["female_01"] = {OffSet = Vector(2.896,-1.172,0.319), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["gasmask"] = {OffSet = Vector(7.233,-0.778,0.071), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["gman_high"] = {OffSet = Vector(4.797,-0.88,0.093), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["guerilla"] = {OffSet = Vector(5.758,-0.571,0.19), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.77,-1.187,0.23), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["kleiner"] = {OffSet = Vector(3.624,-1.043,0.231), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["leet"] = {OffSet = Vector(6.956,-1.213,0.139), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["male_01"] = {OffSet = Vector(3.867,-1.616,0.269), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["monk"] = {OffSet = Vector(3.637,-1.03,0.228), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["odessa"] = {OffSet = Vector(4.003,-1.438,0.235), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["phoenix"] = {OffSet = Vector(5.646,-0.671,0.212), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["police"] = {OffSet = Vector(4.371,-1.409,0.038), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["riot"] = {OffSet = Vector(7.107,-0.639,0.067), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.389,-0.55,0.473), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["swat"] = {OffSet = Vector(7.405,-1.136,0.094), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["urban"] = {OffSet = Vector(7.134,-0.805,0.09), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}


 -- Check: Number should be _25_ :: Is _24_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Opsan on April 29, 2013, 05:21:15 AM
Name: Tremorous Tyrant
Description: A hat truly fit for a ruthless ruler!
Type: Hat
Status: Pending
Creator: Opsan

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "as"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.313,1.598,0.079), Size = 1, Scale = Vector(0.8,1,1), Angles = Angle(-0.2,119.213,97.886)}
ENT.Data["arctic"] = {OffSet = Vector(8.622,0.225,0.205), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-1.836,114.519,96.672)}
ENT.Data["barney"] = {OffSet = Vector(6.498,0.047,0.148), Size = 1, Scale = Vector(0.9,1,1.1), Angles = Angle(0.405,114.846,97.878)}
ENT.Data["charple01"] = {OffSet = Vector(3.564,0.182,0.399), Size = 1, Scale = Vector(0.7,1,0.8), Angles = Angle(-1.836,114.519,96.672)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.966,2.146,0.422), Size = 1, Scale = Vector(0.9,1,0.8), Angles = Angle(0.732,118.187,96.549)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.966,2.146,0.422), Size = 1, Scale = Vector(0.9,1,0.8), Angles = Angle(0.732,118.187,96.549)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.382,2.447,0.154), Size = 1, Scale = Vector(0.9,1,0.9), Angles = Angle(1.115,114.834,96.495)}
ENT.Data["corpse1"] = {OffSet = Vector(6.521,-0.021,0.513), Size = 1, Scale = Vector(0.7,1,0.8), Angles = Angle(-2.486,120.172,96.458)}
ENT.Data["eli"] = {OffSet = Vector(5.882,0.404,0.367), Size = 1, Scale = Vector(0.8,1,0.9), Angles = Angle(-0.847,123.894,97.843)}
ENT.Data["female_01"] = {OffSet = Vector(5.226,-0.358,0.08), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-0.086,118.391,97.888)}
ENT.Data["gasmask"] = {OffSet = Vector(9.999,0.099,0.209), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(1.032,110.304,97.821)}
ENT.Data["gman_high"] = {OffSet = Vector(7.278,-0.013,0.277), Size = 1, Scale = Vector(0.8,1,0.9), Angles = Angle(-0.847,123.894,97.843)}
ENT.Data["guerilla"] = {OffSet = Vector(8.412,0.707,0.222), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-1.836,114.519,96.672)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.269,0.856,0.241), Size = 1, Scale = Vector(0.9,1,1.1), Angles = Angle(-0.847,123.894,97.843)}
ENT.Data["kleiner"] = {OffSet = Vector(6.257,0.844,0.035), Size = 1, Scale = Vector(0.9,1,1.1), Angles = Angle(-0.847,123.894,97.843)}
ENT.Data["leet"] = {OffSet = Vector(9.999,0.099,0.209), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(1.032,110.304,97.821)}
ENT.Data["male_01"] = {OffSet = Vector(5.654,-0.125,0.127), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-0.92,124.425,97.835)}
ENT.Data["monk"] = {OffSet = Vector(6.257,0.844,0.035), Size = 1, Scale = Vector(0.9,1,1.1), Angles = Angle(-0.847,123.894,97.843)}
ENT.Data["odessa"] = {OffSet = Vector(6.666,0.045,0.073), Size = 1, Scale = Vector(0.9,1,1.1), Angles = Angle(-0.847,123.894,97.843)}
ENT.Data["phoenix"] = {OffSet = Vector(8.622,0.225,0.205), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-1.836,114.519,96.672)}
ENT.Data["police"] = {OffSet = Vector(6.531,-0.024,0.358), Size = 1, Scale = Vector(0.8,1,0.8), Angles = Angle(-1.869,114.806,96.662)}
ENT.Data["riot"] = {OffSet = Vector(9.999,0.099,0.209), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(1.032,110.304,97.821)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.519,0.349,0.378), Size = 1, Scale = Vector(0.7,1,0.9), Angles = Angle(1.115,114.834,96.495)}
ENT.Data["swat"] = {OffSet = Vector(9.999,0.099,0.209), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(1.032,110.304,97.821)}
ENT.Data["urban"] = {OffSet = Vector(10.057,0.61,0.182), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-0.465,121.132,97.875)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on April 30, 2013, 10:01:28 AM
My first effect, hope its decent.

*EDIT*: I need to do some updates to it to fix some issues I found, don't take the download yet, if you're to.
*EDIT EDIT* I think I fixed it

Name: Inclement Weather
Description: What kinda curse did you get to have this happen to you..
Type: Aura
Download for the pcf: http://upit.us/?d=5180DD241

Image from the editor: (http://i.imgur.com/jW3Dzwv.png?1)

Image In-game: http://steamcommunity.com/sharedfiles/filedetails/?id=142414758
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 02, 2013, 08:40:30 AM
So I heard the particle editor was removed or broken, does this mean no more auras can be made or added?
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 02, 2013, 10:26:18 PM
Name: The Wrench
Description: May cause wrenching discomfort.
Type: Back Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/weapons/c_models/c_wrench/c_wrench.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.227,-4.116,-0.068), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["arctic"] = {OffSet = Vector(0.527,-2.457,-0.346), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-22.977,-174.367,177.938)}
ENT.Data["barney"] = {OffSet = Vector(1.729,-3.867,-0.103), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["charple01"] = {OffSet = Vector(0.501,-2.149,-0.336), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-22.977,-174.367,177.938)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.97,-6.302,-0.232), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-26.087,-174.243,177.886)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.97,-6.302,-0.232), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-26.087,-174.243,177.886)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.97,-6.302,-0.232), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-26.087,-174.243,177.886)}
ENT.Data["corpse1"] = {OffSet = Vector(0.587,-3.155,-0.369), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-22.977,-174.367,177.938)}
ENT.Data["eli"] = {OffSet = Vector(-1.174,-4.728,-0.087), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["female_01"] = {OffSet = Vector(-0.95,-4.044,0.394), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.485,-2.946,0.086), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-3.263,-175.064,178.098)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.292,-3.339,-0.038), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["guerilla"] = {OffSet = Vector(0.591,-3.208,-0.371), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-22.977,-174.367,177.938)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.201,-4.414,-0.074), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.233,-4.016,-0.061), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["leet"] = {OffSet = Vector(0.684,-4.311,-0.407), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-22.977,-174.367,177.938)}
ENT.Data["male_01"] = {OffSet = Vector(-1.671,-4.267,0.841), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["monk"] = {OffSet = Vector(-1.143,-5.102,-0.097), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["odessa"] = {OffSet = Vector(-1.165,-4.839,-0.087), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["phoenix"] = {OffSet = Vector(0.591,-3.208,-0.371), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-22.977,-174.367,177.938)}
ENT.Data["police"] = {OffSet = Vector(0.755,-3.757,-0.147), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-26.087,-174.243,177.886)}
ENT.Data["riot"] = {OffSet = Vector(-0.361,-4.413,0.037), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-22.977,-174.367,177.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.626,-2.231,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-26.087,-174.243,177.886)}
ENT.Data["swat"] = {OffSet = Vector(-0.337,-4.706,0.027), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}
ENT.Data["urban"] = {OffSet = Vector(-1.765,-3.148,0.878), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-31.578,-174.005,177.771)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Muffler
Description: Restriction of breathing while retaining a nice look.
Type: Neck Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_neck1"
ENT.Model = "models/player/items/all_class/all_winter_scarf_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.326,-2.706,-1.843), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.581,-72.697,-92.045)}
ENT.Data["arctic"] = {OffSet = Vector(2.588,-1.734,-1.918), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.811,-57.048,-92.641)}
ENT.Data["barney"] = {OffSet = Vector(0.775,-3.259,-1.78), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.642,-54.836,-93.962)}
ENT.Data["charple01"] = {OffSet = Vector(-1.134,-4.275,-1.702), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.863,-58.208,-92.523)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.957,-2.622,-2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.705,-50.399,-90.316)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.944,-2.604,-1.882), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.705,-50.399,-90.316)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.915,-2.935,-1.909), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.686,-47.834,-90.571)}
ENT.Data["corpse1"] = {OffSet = Vector(0.754,-2.838,-1.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.712,-54.988,-92.848)}
ENT.Data["eli"] = {OffSet = Vector(0.467,-2.95,-1.818), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.859,-58.13,-93.632)}
ENT.Data["female_01"] = {OffSet = Vector(-1.9,-2.859,-1.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.281,-71.343,-91.128)}
ENT.Data["gasmask"] = {OffSet = Vector(2.758,-3.016,-1.804), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.595,-52.704,-93.073)}
ENT.Data["gman_high"] = {OffSet = Vector(0.869,-2.899,-1.559), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.859,-58.13,-92.531)}
ENT.Data["guerilla"] = {OffSet = Vector(2.281,-2.914,-1.791), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.595,-52.704,-93.073)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.415,-3.207,-1.802), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.859,-58.13,-93.328)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.095,-4.008,-1.693), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.859,-58.13,-93.632)}
ENT.Data["leet"] = {OffSet = Vector(2.485,-2.653,-1.706), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.595,-52.704,-93.073)}
ENT.Data["male_01"] = {OffSet = Vector(0.349,-3.495,-1.788), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.83,-57.479,-92.598)}
ENT.Data["monk"] = {OffSet = Vector(0.938,-3.135,-1.805), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.859,-58.13,-93.632)}
ENT.Data["odessa"] = {OffSet = Vector(0.415,-3.207,-1.802), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.859,-58.13,-93.328)}
ENT.Data["phoenix"] = {OffSet = Vector(3,-2.371,-1.839), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.595,-52.704,-93.073)}
ENT.Data["police"] = {OffSet = Vector(0.432,-4.049,-1.922), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.65,-62.202,-89.144)}
ENT.Data["riot"] = {OffSet = Vector(2.372,-2.513,-1.867), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.595,-52.704,-93.073)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.252,-4.646,-1.611), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.673,-60.473,-89.315)}
ENT.Data["swat"] = {OffSet = Vector(2.608,-2.82,-1.828), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.319,-47.896,-93.531)}
ENT.Data["urban"] = {OffSet = Vector(2.608,-2.82,-1.828), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.319,-47.896,-93.531)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:General Dislike
Description: Makes you look like a douche, or just a dictator with a fashion sense..
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/medic/coh_medichat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.246,-0.263,-0.436), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.13,-75.073,-90.301)}
ENT.Data["arctic"] = {OffSet = Vector(8.103,-1.043,-0.823), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.162,-83.648,-91.141)}
ENT.Data["barney"] = {OffSet = Vector(6.432,0.046,-0.444), Size = 1.025, Scale = Vector(1,1,1.2), Angles = Angle(-1.13,-75.073,-90.301)}
ENT.Data["charple01"] = {OffSet = Vector(4.237,-0.313,-0.452), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-1.162,-83.648,-91.141)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.965,0.147,-1.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.075,-79.431,-91.224)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.965,0.147,-1.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.075,-79.431,-91.224)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.96,0.557,-1.221), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-1.075,-79.431,-91.224)}
ENT.Data["corpse1"] = {OffSet = Vector(6.503,-0.663,-0.67), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.075,-79.431,-91.224)}
ENT.Data["eli"] = {OffSet = Vector(5.246,-0.263,-0.436), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.13,-75.073,-90.301)}
ENT.Data["female_01"] = {OffSet = Vector(5.071,-0.94,-0.553), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["gasmask"] = {OffSet = Vector(9.204,-1.479,-0.634), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["gman_high"] = {OffSet = Vector(6.657,-0.776,-0.559), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["guerilla"] = {OffSet = Vector(8.062,-0.617,-0.826), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.162,-83.648,-91.141)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.123,-0.428,-0.465), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["kleiner"] = {OffSet = Vector(5.987,-0.435,-0.709), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.13,-75.073,-90.301)}
ENT.Data["leet"] = {OffSet = Vector(8.408,-1.371,-0.363), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.162,-83.648,-90.129)}
ENT.Data["male_01"] = {OffSet = Vector(6.517,-0.917,-0.623), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["monk"] = {OffSet = Vector(6.456,-0.128,-0.709), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["odessa"] = {OffSet = Vector(6.292,-1.259,-0.447), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["phoenix"] = {OffSet = Vector(8.103,-1.043,-0.823), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.162,-83.648,-91.141)}
ENT.Data["police"] = {OffSet = Vector(6.695,-1.747,-1.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.075,-79.431,-91.224)}
ENT.Data["riot"] = {OffSet = Vector(9.191,-1.407,-0.763), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.155,-81.149,-90.18)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.227,-0.164,-0.46), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-1.075,-79.431,-91.224)}
ENT.Data["swat"] = {OffSet = Vector(8.507,-1.117,-0.642), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}
ENT.Data["urban"] = {OffSet = Vector(9.103,-0.995,-0.622), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(-1.147,-78.903,-90.225)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE


Name: Ski Mask
Description: Who could be behind such an identity hiding mask..other than someone going skiing.
Type: Face Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/winter_pyro_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.182,-2.939,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["arctic"] = {OffSet = Vector(0.858,-2.947,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.248,-80.632,-89.794)}
ENT.Data["barney"] = {OffSet = Vector(-0.538,-3.37,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["charple01"] = {OffSet = Vector(-2.184,-1.169,0.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.249,-81.101,-89.805)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.373,-3.844,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.249,-81.101,-89.805)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.373,-3.844,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.249,-81.101,-89.805)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.409,-4.078,0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.249,-81.101,-89.805)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.128,-2.808,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.249,-81.101,-89.805)}
ENT.Data["eli"] = {OffSet = Vector(-0.605,-2.276,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["female_01"] = {OffSet = Vector(-1.406,-3.106,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["gasmask"] = {OffSet = Vector(0.636,-4.776,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.248,-80.632,-89.794)}
ENT.Data["gman_high"] = {OffSet = Vector(0.227,-2.963,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["guerilla"] = {OffSet = Vector(0.852,-2.869,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.248,-80.632,-89.794)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.344,-2.55,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.539,-2.718,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["leet"] = {OffSet = Vector(0.738,-3.653,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.248,-80.632,-89.794)}
ENT.Data["male_01"] = {OffSet = Vector(-0.18,-3.078,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["monk"] = {OffSet = Vector(0.304,-2.456,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["odessa"] = {OffSet = Vector(-0.801,-3.133,0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.252,-81.84,-89.821)}
ENT.Data["phoenix"] = {OffSet = Vector(0.908,-3.199,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.248,-80.632,-89.794)}
ENT.Data["police"] = {OffSet = Vector(-0.595,-5.001,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.249,-81.101,-89.805)}
ENT.Data["riot"] = {OffSet = Vector(0.402,-3.375,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.248,-80.632,-89.794)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.117,-1.676,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.249,-81.101,-89.805)}
ENT.Data["swat"] = {OffSet = Vector(-0.256,-3.969,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.248,-80.632,-89.794)}
ENT.Data["urban"] = {OffSet = Vector(-0.059,-3.615,-0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.261,-85.685,-89.905)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Waabbit on May 03, 2013, 10:19:36 AM
Not sure if this has already been submitted yet but I was bored and needed something to distract me for a while :D Took my time, It's missing the charple01 model because it's ERROR for me, is Mr. Charple even available to use on the server? :P

First model and I might be a little hungover, oh well. :)

Heavy - War Head.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.163,0.855,-0.076), Size = 1, Scale = Vector(1.1,1.15,1.25), Angles = Angle(0,-55.022,-90)}
ENT.Data["arctic"] = {OffSet = Vector(-1.264,0.678,0.001), Size = 1, Scale = Vector(1.15,1.15,1.15), Angles = Angle(0,-75.164,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.184,0.07,-0.082), Size = 1, Scale = Vector(1,1,1.1), Angles = Angle(0,-55.384,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.742,1.86,-0.027), Size = 1, Scale = Vector(1.25,1.25,1.25), Angles = Angle(-0.001,-65.343,-90.001)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.742,1.86,-0.027), Size = 1, Scale = Vector(1.25,1.25,1.25), Angles = Angle(-0.001,-65.343,-90.001)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.776,0.192,-0.022), Size = 1, Scale = Vector(1.3,1.3,1.3), Angles = Angle(-0.001,-59.505,-90.001)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.94,-0.167,-0.017), Size = 1, Scale = Vector(1.1,1.1,1.1), Angles = Angle(-0.001,-70.661,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.35,-0.368,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-65.171,-90)}
ENT.Data["female_01"] = {OffSet = Vector(1.443,-0.987,-0.007), Size = 1, Scale = Vector(1.05,1.05,1.05), Angles = Angle(0,-67.449,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(4.253,-0.809,0.002), Size = 1, Scale = Vector(1.3,1.2,1.3), Angles = Angle(0,-65.166,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.574,-0.473,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-75.241,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.533,1.115,0.004), Size = 1, Scale = Vector(1.15,1.15,1.15), Angles = Angle(0,-75.687,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.474,-0.341,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-72.764,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(1.949,-0.418,-0.008), Size = 1, Scale = Vector(1.05,1.05,1.05), Angles = Angle(0,-61.273,-90)}
ENT.Data["leet"] = {OffSet = Vector(-0.923,-0.14,0.004), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(0,-70.638,-90)}
ENT.Data["male_01"] = {OffSet = Vector(2.498,-0.853,-0.014), Size = 1, Scale = Vector(1.05,1.05,1.05), Angles = Angle(0,-68.559,-90)}
ENT.Data["monk"] = {OffSet = Vector(2.751,-0.497,-0.008), Size = 1, Scale = Vector(1.05,1.05,1.05), Angles = Angle(0,-61.273,-90)}
ENT.Data["odessa"] = {OffSet = Vector(2.233,-0.962,-0.01), Size = 1, Scale = Vector(1.05,1.05,1.05), Angles = Angle(0,-64.703,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.264,0.678,0.001), Size = 1, Scale = Vector(1.15,1.15,1.15), Angles = Angle(0,-75.164,-90)}
ENT.Data["police"] = {OffSet = Vector(-2.82,-0.671,-0.007), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-0.001,-64.734,-90)}
ENT.Data["riot"] = {OffSet = Vector(0.041,0.097,0.008), Size = 1, Scale = Vector(1.25,1.2,1.25), Angles = Angle(0,-69.016,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.648,1.114,-0.028), Size = 1, Scale = Vector(0.9,0.9,0.9), Angles = Angle(-0.001,-75.805,-90.001)}
ENT.Data["swat"] = {OffSet = Vector(3.728,-0.92,-0.002), Size = 1, Scale = Vector(1.35,1.35,1.4), Angles = Angle(0,-70.656,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.619,-0.795,-0.005), Size = 1, Scale = Vector(1.3,1.3,1.3), Angles = Angle(0,-71.348,-90)}


 -- Check: Number should be _25_ :: Is _24_
-- FALSE -> Check if you missed any models!

EDIT: Thanks, I'll leave the code here anyway, I didn't see the hat in the wiki item list. Might make the code for a couple of hats I know haven't been implemented. :)
Title: Re: Item Submissions -Edited Read
Post by: adrien676 on May 04, 2013, 04:01:22 PM
Uh, yeah, the War Head was done long ago, and the Charple is buggy, still, you can put a "Ragdoll" as "Charple" on another playermodel and fix the code. Also you forgot to put the code, choose all of the code and press the # icon. Anyway:

Name: Handsome Mask
Description: 2Handsome4Me
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/pn2_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.695,-5.341,-0.001), Size = 0.85, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["arctic"] = {OffSet = Vector(3.329,-3.839,0.027), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["barney"] = {OffSet = Vector(1.595,-3.497,0.102), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-12.417,-5.314,-0.047), Size = 0.825, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.514,-7.153,-0.054), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-61.311,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.514,-7.153,-0.054), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-61.311,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.57,-6.573,-0.054), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.212,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.144,-4.065,0.117), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["eli"] = {OffSet = Vector(1.998,-2.691,0.002), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-7.933,-7.032,0.047), Size = 0.875, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(2.795,-3.234,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-88.761,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(2.478,-3.096,0.052), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(3.413,-3.613,0.041), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.667,-3.032,0.06), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(2.074,-2.726,-0.093), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["leet"] = {OffSet = Vector(3.663,-3.5,0.005), Size = 1, Scale = Vector(1.03,0.9,1), Angles = Angle(0,-81.815,-90)}
ENT.Data["male_01"] = {OffSet = Vector(1.847,-4.071,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["monk"] = {OffSet = Vector(2.374,-3.422,0.058), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["odessa"] = {OffSet = Vector(1.614,-3.801,0.057), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(3.478,-4.015,0.025), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["police"] = {OffSet = Vector(-1.387,-7.542,-0.106), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-78.607,-90)}
ENT.Data["riot"] = {OffSet = Vector(3.607,-3.073,-0.016), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-97.481,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.709,-5.935,0.013), Size = 0.8, Scale = Vector(1.15,0.9,1), Angles = Angle(0,-79.212,-90)}
ENT.Data["swat"] = {OffSet = Vector(2.795,-3.234,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-88.761,-90)}
ENT.Data["urban"] = {OffSet = Vector(2.795,-3.234,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-88.341,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Sam's Hat
Description: So dusty!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/pn2_samhat_spy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.088,2.227,-0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["arctic"] = {OffSet = Vector(10.014,1.355,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.989,-70.126,-90.203)}
ENT.Data["barney"] = {OffSet = Vector(8.978,1.239,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.056,-67.405,-87.9)}
ENT.Data["charple01"] = {OffSet = Vector(3.36,0.786,0.057), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-2.659,-46.538,-91.381)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.986,2.787,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.986,2.787,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.026,3.479,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["corpse1"] = {OffSet = Vector(6.979,0.514,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["eli"] = {OffSet = Vector(6.19,1.358,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["female_01"] = {OffSet = Vector(7.096,0.562,-0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(7.853,1.037,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-61.773,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(9.775,2.04,0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.989,-70.126,-90.203)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.741,1.058,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(7.687,0.819,-0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["leet"] = {OffSet = Vector(11.374,0.719,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["male_01"] = {OffSet = Vector(8.131,0.444,-0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["monk"] = {OffSet = Vector(7.459,1.354,-0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["odessa"] = {OffSet = Vector(7.647,1.434,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-61.773,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(10.014,1.355,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.989,-70.126,-90.203)}
ENT.Data["police"] = {OffSet = Vector(8.033,0.799,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["riot"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.106,0.963,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["swat"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["urban"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Bone Hat
Description: Chainsaw not included.
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/pn2_evilash.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(14.154,1.08,-0.019), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["arctic"] = {OffSet = Vector(13.073,-0.25,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["barney"] = {OffSet = Vector(14.833,-0.045,-0.018), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-1.748,0.409,-0.022), Size = 0.95, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(17.495,1.434,-0.038), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(17.495,1.434,-0.038), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(34.688,8.042,-0.034), Size = 1.425, Scale = Vector(1,1,1), Angles = Angle(0,-77.927,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(6.47,-0.021,-0.022), Size = 1.025, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["eli"] = {OffSet = Vector(13.999,2.893,0.34), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["female_01"] = {OffSet = Vector(13.099,2.949,-0.207), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-75.527,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(21.696,-0.955,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(15.407,2.797,0.032), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(13.082,0.458,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(14.229,2.963,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(14.286,2.968,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["leet"] = {OffSet = Vector(14.703,-0.081,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["male_01"] = {OffSet = Vector(14.979,0.799,-0.026), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-82.584,-90)}
ENT.Data["monk"] = {OffSet = Vector(15.022,3.132,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["odessa"] = {OffSet = Vector(14.683,2.642,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(13.068,-0.229,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["police"] = {OffSet = Vector(6.47,-0.021,-0.022), Size = 1.025, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["riot"] = {OffSet = Vector(21.697,-0.44,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.241,0.737,0.045), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-77.927,-90)}
ENT.Data["swat"] = {OffSet = Vector(21.696,-0.955,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["urban"] = {OffSet = Vector(21.406,-0.958,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Bowie Knife
Description: Cut things.
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_pelvis"
ENT.Model = "models/player/items/heavy/pn2_knife_lunchbox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.497,-21.551,-3.318), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["arctic"] = {OffSet = Vector(-0.498,-20.739,-3.497), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["barney"] = {OffSet = Vector(-0.566,-25.315,-5.084), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["charple01"] = {OffSet = Vector(0.746,-20.739,-3.234), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-13.601,-19.286,-6.358), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-114.717)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-13.601,-19.286,-6.358), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-114.717)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.095,-19.102,-6.737), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-102.606)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.185,-20.739,-4.574), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["eli"] = {OffSet = Vector(-0.569,-22.324,-5.196), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-0.532,-23.89,-4.274), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.529,-21.255,-4.244), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.527,-23.89,-4.137), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.506,-20.263,-3.662), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.57,-23.89,-5.245), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.59,-23.89,-5.738), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["leet"] = {OffSet = Vector(-0.567,-20.263,-5.241), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["male_01"] = {OffSet = Vector(-0.576,-23.89,-5.423), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["monk"] = {OffSet = Vector(-0.595,-23.89,-5.888), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-0.585,-23.89,-5.64), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.497,-20.801,-3.444), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["police"] = {OffSet = Vector(0.048,-20.737,-4.622), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["riot"] = {OffSet = Vector(-0.572,-20.263,-5.358), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.39,-16.73,-2.319), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-102.606)}
ENT.Data["swat"] = {OffSet = Vector(-0.56,-20.522,-5.02), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["urban"] = {OffSet = Vector(-0.53,-20.522,-4.244), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Some New Items
Post by: snowi on May 18, 2013, 02:26:36 PM
Name: 3D Vision
Description: Because gmod is not 3D enough.
Status: Pending
Type: Hat
Creator: Panda :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/fwk_scout_3d.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.792,-2.928,0.064), Size = 1, Scale = Vector(0.9,1.2,1), Angles = Angle(-0.874,-74.298,-90.472)}
ENT.Data["arctic"] = {OffSet = Vector(2.769,-3.65,-0.003), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["barney"] = {OffSet = Vector(1.792,-2.928,0.064), Size = 1, Scale = Vector(1.2,1.2,1), Angles = Angle(-0.874,-74.298,-90.472)}
ENT.Data["charple01"] = {OffSet = Vector(0.268,-0.975,-0.028), Size = 1, Scale = Vector(0.9,1.1,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.347,-3.179,-0.104), Size = 1, Scale = Vector(1.4,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.347,-3.179,-0.104), Size = 1, Scale = Vector(1.4,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.347,-3.179,-0.104), Size = 1, Scale = Vector(1.4,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["corpse1"] = {OffSet = Vector(1.979,-2.463,-0.02), Size = 1, Scale = Vector(1.1,1.1,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["eli"] = {OffSet = Vector(1.756,-1.989,0.108), Size = 1, Scale = Vector(1,1.2,1), Angles = Angle(-0.782,-64.621,-90.612)}
ENT.Data["female_01"] = {OffSet = Vector(0.949,-3.033,0.026), Size = 1, Scale = Vector(1.1,1.2,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["gasmask"] = {OffSet = Vector(2.73,-4.996,-0.203), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["gman_high"] = {OffSet = Vector(2.66,-2.484,-0.022), Size = 1, Scale = Vector(1.1,1.2,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["guerilla"] = {OffSet = Vector(2.936,-3.683,-0.074), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.841,-2.828,-0.079), Size = 1, Scale = Vector(1.1,1.2,1), Angles = Angle(-0.782,-64.621,-90.612)}
ENT.Data["kleiner"] = {OffSet = Vector(1.385,-2.133,-0.219), Size = 1, Scale = Vector(1,1.2,1), Angles = Angle(-0.782,-64.621,-90.612)}
ENT.Data["leet"] = {OffSet = Vector(2.936,-3.683,-0.074), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["male_01"] = {OffSet = Vector(1.922,-3.139,-0.027), Size = 1, Scale = Vector(1.1,1.2,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["monk"] = {OffSet = Vector(2.521,-2.504,-0.086), Size = 1, Scale = Vector(1.3,1.2,1), Angles = Angle(-0.782,-64.621,-90.612)}
ENT.Data["odessa"] = {OffSet = Vector(1.895,-2.942,-0.077), Size = 1, Scale = Vector(1.1,1.2,1), Angles = Angle(-0.782,-64.621,-90.612)}
ENT.Data["phoenix"] = {OffSet = Vector(2.769,-3.65,-0.003), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["police"] = {OffSet = Vector(1.607,-4.643,-0.019), Size = 1, Scale = Vector(1.1,1.1,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["riot"] = {OffSet = Vector(2.73,-4.996,-0.203), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.575,-1.147,-0.012), Size = 1, Scale = Vector(1,1.1,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["swat"] = {OffSet = Vector(2.198,-3.922,-0.218), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}
ENT.Data["urban"] = {OffSet = Vector(2.592,-4.496,-0.025), Size = 1, Scale = Vector(1.2,1.4,1), Angles = Angle(-0.772,-63.679,-90.625)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Sniper Rifle
Description: Snipe your friends!
Status: Pending
Type: Attatchment
Creator: Panda :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/fwk_scout_3d.mdl"

[code]ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_sniperrifle.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.138,4.297,-1.893), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["arctic"] = {OffSet = Vector(-7.826,8.1,-2.984), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["barney"] = {OffSet = Vector(-6.542,6.823,-1.567), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["charple01"] = {OffSet = Vector(-7.367,5.253,-1.583), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.027,8.031,-1.619), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.027,8.031,-1.619), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.027,8.031,-1.619), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.416,5.556,-1.541), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["eli"] = {OffSet = Vector(-6.609,7.24,-1.613), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["female_01"] = {OffSet = Vector(-6.249,5.013,-1.774), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["gasmask"] = {OffSet = Vector(-10.497,6.827,-2.282), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.399,5.948,-1.681), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.548,7.762,-2.081), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.443,6.227,-1.717), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.437,6.17,-1.717), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["leet"] = {OffSet = Vector(-4.548,7.762,-2.081), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["male_01"] = {OffSet = Vector(-6.468,6.378,-1.642), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["monk"] = {OffSet = Vector(-6.634,7.409,-1.598), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["odessa"] = {OffSet = Vector(-6.443,6.227,-1.717), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.548,7.762,-2.081), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["police"] = {OffSet = Vector(-7.595,6.691,-1.448), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["riot"] = {OffSet = Vector(-4.548,7.762,-2.081), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.673,5.812,-1.841), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["swat"] = {OffSet = Vector(-6.674,7.666,-1.518), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}
ENT.Data["urban"] = {OffSet = Vector(-6.674,7.666,-1.518), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(30.592,12.34,6.353)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Taunticorn Backpack
Description: A unicorn backpack!
Status: Pending
Type: Attatchment
Creator: Panda :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/taunticorn.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["arctic"] = {OffSet = Vector(-12.931,0.298,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["barney"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["charple01"] = {OffSet = Vector(-10.319,-1.099,-0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-14.611,1.763,-0.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-14.611,1.763,-0.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-14.611,1.763,-0.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["corpse1"] = {OffSet = Vector(-14.083,-0.293,0.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["eli"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["female_01"] = {OffSet = Vector(-16.308,-2.386,-0.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["gasmask"] = {OffSet = Vector(-13.653,-2.095,0.573), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["gman_high"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["guerilla"] = {OffSet = Vector(-12.899,0.362,1.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["hostage_01"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["kleiner"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["leet"] = {OffSet = Vector(-13.264,-0.257,1.462), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["male_01"] = {OffSet = Vector(-17.921,-1.671,0.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["monk"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["odessa"] = {OffSet = Vector(-16.088,-0.785,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["phoenix"] = {OffSet = Vector(-12.931,0.298,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["police"] = {OffSet = Vector(-14.155,-0.473,-0.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["riot"] = {OffSet = Vector(-13.95,1.5,1.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-10.667,-1.034,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["swat"] = {OffSet = Vector(-18.117,0.021,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}
ENT.Data["urban"] = {OffSet = Vector(-18.117,0.021,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.163,-31.708,-88.844)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on May 19, 2013, 10:45:55 PM
Body Item: Strickland Propane.
Description: Taste the meat, not the heat.

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/props_junk/PropaneCanister001a.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.122,-6.775,0.911), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["arctic"] = {OffSet = Vector(-0.55,-5.573,0.277), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-70.531)}
ENT.Data["barney"] = {OffSet = Vector(4.677,-7.84,0.861), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["charple01"] = {OffSet = Vector(1.209,-4.407,-0.464), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-70.531)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.416,-7.463,1.361), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-81.379,-124.993,-62.662)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.416,-7.463,1.361), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-81.379,-124.993,-62.662)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.416,-7.463,1.361), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-81.379,-124.993,-62.662)}
ENT.Data["corpse1"] = {OffSet = Vector(1.192,-4.44,-0.284), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-70.531)}
ENT.Data["eli"] = {OffSet = Vector(3.122,-6.775,0.911), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["female_01"] = {OffSet = Vector(3.119,-6.63,0.937), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["gasmask"] = {OffSet = Vector(0.817,-6.631,0.716), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-79.231)}
ENT.Data["gman_high"] = {OffSet = Vector(3.119,-6.63,0.937), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["guerilla"] = {OffSet = Vector(2.619,-6.015,0.498), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-70.531)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.119,-6.63,0.937), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["kleiner"] = {OffSet = Vector(3.122,-6.775,0.911), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["leet"] = {OffSet = Vector(2.619,-6.015,0.498), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-67.202)}
ENT.Data["male_01"] = {OffSet = Vector(3.119,-6.63,0.937), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["monk"] = {OffSet = Vector(3.133,-7.415,0.791), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["odessa"] = {OffSet = Vector(3.119,-6.63,0.937), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["phoenix"] = {OffSet = Vector(2.619,-6.015,0.498), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-70.531)}
ENT.Data["police"] = {OffSet = Vector(1.091,-5.243,-0.447), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-70.531)}
ENT.Data["riot"] = {OffSet = Vector(2.529,-6.77,0.854), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-67.202)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.864,-4.364,1.121), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-81.379,-124.993,-62.662)}
ENT.Data["swat"] = {OffSet = Vector(3.119,-6.63,0.937), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}
ENT.Data["urban"] = {OffSet = Vector(3.119,-6.63,0.937), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-78.081,-116.999,-62.492)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on May 19, 2013, 10:49:03 PM

Hat Item: Bomberman
Description: ALLAHU AKBAR!

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_cannonball.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["arctic"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["barney"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["charple01"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.807,0.709,-0.119), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.807,0.709,-0.119), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.807,0.709,-0.119), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["corpse1"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["eli"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["female_01"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["gasmask"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["gman_high"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["guerilla"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["kleiner"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["leet"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["male_01"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["monk"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["odessa"] = {OffSet = Vector(3.219,-0.375,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["phoenix"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["police"] = {OffSet = Vector(6.172,-3.398,-0.043), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["riot"] = {OffSet = Vector(7.388,-1.164,-0.58), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.807,0.709,-0.119), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["swat"] = {OffSet = Vector(7.19,-0.416,-0.579), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}
ENT.Data["urban"] = {OffSet = Vector(7.19,-0.416,-0.579), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(87.406,-165.156,-179.969)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on May 22, 2013, 03:58:24 AM
Hat: Brainsucker Mark II
Description: *metal chomp* Motherboards...
Status: Pending.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_tribtrojan/robo_pyro_tribtrojan.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.559,1.676,2.262), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.237,-70.063,-96.912)}
ENT.Data["arctic"] = {OffSet = Vector(7.402,0.692,3.092), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.581,-86.093,-109.289)}
ENT.Data["barney"] = {OffSet = Vector(4.61,1.729,2.788), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.237,-70.063,-96.912)}
ENT.Data["charple01"] = {OffSet = Vector(3.228,1.405,2.627), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.581,-86.093,-98.039)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.927,3.033,3.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.581,-86.093,-98.039)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.927,3.033,3.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.581,-86.093,-98.039)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.947,3.098,3.449), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.054,-96.45,-100.635)}
ENT.Data["corpse1"] = {OffSet = Vector(5.517,1.067,2.949), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.581,-86.093,-98.039)}
ENT.Data["eli"] = {OffSet = Vector(4.605,1.72,2.752), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.237,-70.063,-96.912)}
ENT.Data["female_01"] = {OffSet = Vector(3.899,1.162,3.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.791,-83.831,-92.954)}
ENT.Data["gasmask"] = {OffSet = Vector(7.339,1.233,3.827), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.425,-80.963,-87.279)}
ENT.Data["gman_high"] = {OffSet = Vector(5.384,0.787,2.644), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.266,-68.528,-81.133)}
ENT.Data["guerilla"] = {OffSet = Vector(7.296,0.78,2.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.415,-80.756,-108.777)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.532,1.729,2.79), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.069,-77.388,-88.482)}
ENT.Data["kleiner"] = {OffSet = Vector(4.605,1.72,2.752), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.237,-70.063,-102.038)}
ENT.Data["leet"] = {OffSet = Vector(8.027,0.754,3.557), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.415,-80.756,-108.777)}
ENT.Data["male_01"] = {OffSet = Vector(4.427,0.794,2.93), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.344,-70.442,-83.594)}
ENT.Data["monk"] = {OffSet = Vector(4.681,1.773,3.171), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.237,-70.063,-88.886)}
ENT.Data["odessa"] = {OffSet = Vector(4.522,1.75,3.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.266,-68.528,-88.973)}
ENT.Data["phoenix"] = {OffSet = Vector(7.402,0.692,3.092), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.415,-80.756,-108.777)}
ENT.Data["police"] = {OffSet = Vector(5.517,1.067,2.949), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.581,-86.093,-98.039)}
ENT.Data["riot"] = {OffSet = Vector(7.339,1.233,3.827), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.425,-80.963,-87.279)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.716,1.095,2.568), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.054,-96.45,-100.635)}
ENT.Data["swat"] = {OffSet = Vector(7.302,1.217,3.918), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.425,-80.963,-93.357)}
ENT.Data["urban"] = {OffSet = Vector(7.326,1.184,4.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.425,-80.963,-93.357)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 24, 2013, 02:46:19 AM
Name: Coin Shower (Or Token Shower)
Description:Ain't nobody got time for that.. or do they?
Type:Aura

Download: http://upit.us/I6/coin_shower.pcf

Image: (http://i.imgur.com/ceUcTND.png?1)

I have a request, if this is to be taken. Could this be a token shop aura (Like 1499 Tokens for it.), or a new rare aura since we haven't had one for awhile?
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 24, 2013, 10:18:24 AM
Name: The Scrap Sack
Description: Made from finely crafted scrap metal.
Type: Body/attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_pyrobotic_tote/robo_pyro_pyrobotic_tote.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.871,-6.993,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["arctic"] = {OffSet = Vector(-2.713,-8.055,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.649,90.163,89.082)}
ENT.Data["barney"] = {OffSet = Vector(-1.871,-6.993,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["charple01"] = {OffSet = Vector(-3.018,-5.436,1.311), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.028,-8.758,1.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.028,-8.758,1.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.028,-8.758,1.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.808,-6.313,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["eli"] = {OffSet = Vector(-1.871,-6.993,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["female_01"] = {OffSet = Vector(-4.445,-7.049,0.329), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.348,107.373,88.931)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.458,-6.043,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.713,-8.055,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.649,90.163,89.082)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.458,-6.043,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.512,-5.619,0.344), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["leet"] = {OffSet = Vector(-1.271,-6.524,0.386), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["male_01"] = {OffSet = Vector(-2.941,-6.576,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["monk"] = {OffSet = Vector(-3.287,-7.456,0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["odessa"] = {OffSet = Vector(-3.458,-6.043,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.713,-8.055,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.649,90.163,89.082)}
ENT.Data["police"] = {OffSet = Vector(-3.045,-7.604,1.285), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["riot"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.061,-6.427,1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["swat"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["urban"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Processing Mask
Description: Processes whether or not it'll protect you from disease or just prevent you from breathing.
Type:Body/Face Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_physician_mask/robo_medic_physician_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.001,-2.794,-0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["arctic"] = {OffSet = Vector(1.638,-3.781,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["barney"] = {OffSet = Vector(0.176,-3.547,-0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["charple01"] = {OffSet = Vector(-0.603,-1.914,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.043,-5.437,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.043,-5.437,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.055,-5.576,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["corpse1"] = {OffSet = Vector(1.122,-3.051,0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["eli"] = {OffSet = Vector(0.411,-2.996,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["female_01"] = {OffSet = Vector(-0.639,-3.431,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["gasmask"] = {OffSet = Vector(1.79,-6.739,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["gman_high"] = {OffSet = Vector(1.119,-2.803,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["guerilla"] = {OffSet = Vector(1.887,-3.796,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.442,-3.166,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["kleiner"] = {OffSet = Vector(0.412,-2.998,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["leet"] = {OffSet = Vector(1.864,-3.799,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["male_01"] = {OffSet = Vector(1.026,-4.07,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["monk"] = {OffSet = Vector(1.055,-3.584,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["odessa"] = {OffSet = Vector(0.47,-3.52,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["phoenix"] = {OffSet = Vector(1.664,-4.119,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["police"] = {OffSet = Vector(-0.053,-6.647,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["riot"] = {OffSet = Vector(1.678,-4.253,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.688,-2.045,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["swat"] = {OffSet = Vector(1.609,-4.472,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["urban"] = {OffSet = Vector(1.581,-4.124,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Bunsen Brave
Description: Taking a new meaning to brain toaster.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/heavy/robo_heavy_chief/robo_heavy_chief.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.735,4.895,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["arctic"] = {OffSet = Vector(9.936,3.198,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["barney"] = {OffSet = Vector(7.38,3.977,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["charple01"] = {OffSet = Vector(3.989,4.651,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.598,6.633,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.598,6.633,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.908,6.785,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["corpse1"] = {OffSet = Vector(6.775,4.137,0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["eli"] = {OffSet = Vector(6.691,4.657,0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["female_01"] = {OffSet = Vector(6.212,3.459,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["gasmask"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["gman_high"] = {OffSet = Vector(8.003,3.457,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["guerilla"] = {OffSet = Vector(9.936,3.198,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.852,4.052,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["kleiner"] = {OffSet = Vector(6.692,4.406,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["leet"] = {OffSet = Vector(11.485,2.858,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["male_01"] = {OffSet = Vector(7.322,3.459,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["monk"] = {OffSet = Vector(7.023,4.052,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["odessa"] = {OffSet = Vector(7.477,3.456,0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["phoenix"] = {OffSet = Vector(9.936,3.198,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["police"] = {OffSet = Vector(7.3,4.198,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["riot"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.177,4.74,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["swat"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["urban"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Art on May 24, 2013, 01:29:31 PM
 Name: Fliesucker
Discription: Extracting..............
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_tribtrojan/robo_pyro_tribtrojan.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.704,3.97,-1.464), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["arctic"] = {OffSet = Vector(7.455,3.974,-1.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["barney"] = {OffSet = Vector(5.704,3.97,-1.464), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.091,5.443,-1.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.091,5.443,-1.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.496,5.9,-1.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["corpse1"] = {OffSet = Vector(6.156,3.033,-1.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["eli"] = {OffSet = Vector(5.62,3.459,-1.434), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["error"] = {OffSet = Vector(7.455,3.974,-1.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["female_01"] = {OffSet = Vector(4.763,3.018,-1.522), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["gasmask"] = {OffSet = Vector(8.298,3.846,-1.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["gman_high"] = {OffSet = Vector(6.809,3.361,-1.695), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["guerilla"] = {OffSet = Vector(7.455,3.974,-1.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.874,3.065,-1.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["kleiner"] = {OffSet = Vector(5.62,3.459,-1.434), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["leet"] = {OffSet = Vector(7.78,3.703,-1.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["male_01"] = {OffSet = Vector(5.882,3.157,-1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["monk"] = {OffSet = Vector(6.512,3.573,-1.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["odessa"] = {OffSet = Vector(6.193,3.051,-1.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["phoenix"] = {OffSet = Vector(7.455,3.974,-1.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["police"] = {OffSet = Vector(6.156,3.033,-1.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["riot"] = {OffSet = Vector(8.298,3.846,-1.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.608,3.772,-1.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["swat"] = {OffSet = Vector(8.298,3.846,-1.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}
ENT.Data["urban"] = {OffSet = Vector(8.453,3.904,-1.549), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.407,-175.726,-20.449)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Art on May 24, 2013, 01:34:34 PM
Name:Grease Lightning
Description:Grease not included
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/engineer/robo_engineer_greaser/robo_engineer_greaser.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.755,1.663,0.231), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["arctic"] = {OffSet = Vector(7.46,0.735,0.241), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["barney"] = {OffSet = Vector(5.415,0.811,0.496), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.304,2.485,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.304,2.485,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.946,3.291,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["corpse1"] = {OffSet = Vector(4.747,0.322,0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["eli"] = {OffSet = Vector(4.407,0.965,0.206), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["error"] = {OffSet = Vector(7.46,0.735,0.241), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["female_01"] = {OffSet = Vector(4.006,0.11,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["gasmask"] = {OffSet = Vector(8.998,0.073,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["gman_high"] = {OffSet = Vector(5.308,0.275,0.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["guerilla"] = {OffSet = Vector(7.476,1.467,0.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.825,0.528,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["kleiner"] = {OffSet = Vector(4.484,1.023,0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["leet"] = {OffSet = Vector(8.155,0.324,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["male_01"] = {OffSet = Vector(5.095,0.134,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["monk"] = {OffSet = Vector(5.478,0.6,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["odessa"] = {OffSet = Vector(4.726,0.073,-0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["phoenix"] = {OffSet = Vector(7.46,0.735,0.241), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["police"] = {OffSet = Vector(6.117,1.13,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["riot"] = {OffSet = Vector(8.664,0.019,0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.605,1.003,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["swat"] = {OffSet = Vector(9.467,0.418,-0.36), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}
ENT.Data["urban"] = {OffSet = Vector(9.467,0.418,-0.36), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.44,-84.822,-88.925)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Art on May 24, 2013, 01:38:31 PM
Name: Online Pirate
Description:Torrenting this hat?
The charple is a error to me so I didnt do it. same on all my posts.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/robo_demo_buccaneer_bicorne/robo_demo_buccaneer_bicorne.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.305,2.752,0.395), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["arctic"] = {OffSet = Vector(9.906,2.534,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["barney"] = {OffSet = Vector(6.262,1.946,0.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.892,4.942,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.892,4.942,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.027,5.708,0.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["corpse1"] = {OffSet = Vector(7.106,1.998,0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["eli"] = {OffSet = Vector(6.595,2.52,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["female_01"] = {OffSet = Vector(6.165,1.993,0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["gasmask"] = {OffSet = Vector(11.662,3.254,0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["gman_high"] = {OffSet = Vector(7.379,2.02,0.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["guerilla"] = {OffSet = Vector(9.407,2.831,0.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.277,2.225,0.201), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["kleiner"] = {OffSet = Vector(7.078,2.915,0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["leet"] = {OffSet = Vector(9.932,2.233,0.18), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["male_01"] = {OffSet = Vector(7.423,2.21,0.299), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["monk"] = {OffSet = Vector(6.995,2.495,0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["odessa"] = {OffSet = Vector(6.114,1.738,0.413), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["phoenix"] = {OffSet = Vector(9.906,2.534,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["police"] = {OffSet = Vector(8.159,2.664,0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["riot"] = {OffSet = Vector(11.265,3.699,0.527), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.06,2.939,0.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["swat"] = {OffSet = Vector(11.625,3.347,0.42), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}
ENT.Data["urban"] = {OffSet = Vector(11.846,3.35,0.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.182,-85.455,-91.812)}


 -- Check: Number should be _25_ :: Is _24_
-- FALSE -> Check if you missed any models!
Title: Re: Item Submissions -Edited Read
Post by: Art on May 24, 2013, 01:39:50 PM
Name: The Grim Virus
Description: Installing Death.exe.....
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_grimm_hatte/robo_medic_grimm_hatte.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.078,0.779,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["arctic"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["barney"] = {OffSet = Vector(7.258,-0.892,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.682,1.72,0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["corpse1"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["eli"] = {OffSet = Vector(5.182,-0.42,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["error"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["female_01"] = {OffSet = Vector(5.035,-1.07,-0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gasmask"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gman_high"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["guerilla"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.124,0.102,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["kleiner"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["leet"] = {OffSet = Vector(9.837,-0.026,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["male_01"] = {OffSet = Vector(7.253,-0.623,-0.316), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["monk"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["odessa"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["phoenix"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["police"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["riot"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.88,0.393,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["swat"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["urban"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 24, 2013, 02:01:37 PM
Name: HDMI Patch
Description: One way to give yourself a black eye.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/robo_demo_pupil/robo_demo_pupil.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.696,-2.479,-1.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["arctic"] = {OffSet = Vector(4.059,-3.054,-1.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["barney"] = {OffSet = Vector(2.489,-2.996,-1.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.46,-84.524,-89.668)}
ENT.Data["charple01"] = {OffSet = Vector(0.918,-1.174,-1.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.567,-2.771,-2.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.567,-2.771,-2.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.119,-2.66,-1.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-25.786,-82.284,-89.466)}
ENT.Data["corpse1"] = {OffSet = Vector(2.821,-2.362,-1.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["eli"] = {OffSet = Vector(2.661,-1.937,-1.174), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["female_01"] = {OffSet = Vector(1.729,-2.753,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["gasmask"] = {OffSet = Vector(4.173,-3.998,-1.997), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["gman_high"] = {OffSet = Vector(3.415,-2.529,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["guerilla"] = {OffSet = Vector(3.98,-2.487,-1.494), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.734,-2.202,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["kleiner"] = {OffSet = Vector(2.727,-2.351,-2.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["leet"] = {OffSet = Vector(4.319,-3.245,-1.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["male_01"] = {OffSet = Vector(2.79,-3.027,-1.328), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["monk"] = {OffSet = Vector(3.043,-2.133,-1.648), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["odessa"] = {OffSet = Vector(2.458,-3.012,-1.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["phoenix"] = {OffSet = Vector(4.059,-3.054,-1.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["police"] = {OffSet = Vector(2.519,-5.048,-1.862), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["riot"] = {OffSet = Vector(3.786,-3.32,-1.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.342,-1.499,-1.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.161,-82.025,-89.518)}
ENT.Data["swat"] = {OffSet = Vector(3.698,-3.576,-1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["urban"] = {OffSet = Vector(3.698,-3.576,-1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Timeless Topper
Description: Outlasting even the newest generations of hats.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/engineer/robo_engineer_rustin/robo_engineer_rustin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.31,0.136,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["arctic"] = {OffSet = Vector(7.56,-0.523,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["barney"] = {OffSet = Vector(6.061,-0.619,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["charple01"] = {OffSet = Vector(3.52,-0.085,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.606,1.239,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.606,1.239,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.105,1.451,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["corpse1"] = {OffSet = Vector(5.479,-0.6,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["eli"] = {OffSet = Vector(4.932,-0.464,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["female_01"] = {OffSet = Vector(4.274,-0.869,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["gasmask"] = {OffSet = Vector(9.305,-0.745,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["gman_high"] = {OffSet = Vector(5.996,-0.824,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["guerilla"] = {OffSet = Vector(7.552,-0.232,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.036,-0.847,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["kleiner"] = {OffSet = Vector(5.31,-0.454,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["leet"] = {OffSet = Vector(8.601,-0.763,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["male_01"] = {OffSet = Vector(5.867,-0.828,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["monk"] = {OffSet = Vector(5.858,-0.484,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["odessa"] = {OffSet = Vector(5.996,-0.824,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["phoenix"] = {OffSet = Vector(7.56,-0.523,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["police"] = {OffSet = Vector(6.178,-0.964,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["riot"] = {OffSet = Vector(9.305,-0.745,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.892,0.04,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["swat"] = {OffSet = Vector(9.231,-0.746,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["urban"] = {OffSet = Vector(9.231,-0.746,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Songbird's Sanctum
Description: C-A-G-E
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_birdcage/robo_pyro_birdcage.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.271,-2.988,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["arctic"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["barney"] = {OffSet = Vector(5.242,-3.032,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["charple01"] = {OffSet = Vector(2.493,-3.514,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.471,-2.157,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.471,-2.157,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.752,-2.684,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["corpse1"] = {OffSet = Vector(4.874,-3.622,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["eli"] = {OffSet = Vector(4.689,-3.007,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["female_01"] = {OffSet = Vector(4.618,-3.798,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["gasmask"] = {OffSet = Vector(7.823,-3.573,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["gman_high"] = {OffSet = Vector(5.787,-3.542,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["guerilla"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.656,-3.002,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["kleiner"] = {OffSet = Vector(4.499,-2.996,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["leet"] = {OffSet = Vector(7.92,-3.764,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["male_01"] = {OffSet = Vector(4.618,-3.798,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["monk"] = {OffSet = Vector(4.977,-3.018,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["odessa"] = {OffSet = Vector(5.787,-3.542,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["phoenix"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["police"] = {OffSet = Vector(4.13,-4.147,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["riot"] = {OffSet = Vector(8.032,-3.327,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.909,-2.618,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.51,-92.001,-89.259)}
ENT.Data["swat"] = {OffSet = Vector(8.033,-3.442,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["urban"] = {OffSet = Vector(8.284,-3.454,0.106), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Mecha-Medes
Description: Archimedes robot twin.
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_clavicle"
ENT.Model = "models/workshop/player/items/medic/robo_medic_archimedes/robo_medic_archimedes.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.843,2.067,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-86.882)}
ENT.Data["arctic"] = {OffSet = Vector(5.695,5.536,0.949), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-48.907)}
ENT.Data["barney"] = {OffSet = Vector(7.11,3.699,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-86.882)}
ENT.Data["charple01"] = {OffSet = Vector(5.121,1.997,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-27.577)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.244,4.28,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.244,4.28,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.311,3.182,1.612), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["corpse1"] = {OffSet = Vector(5.937,3.717,1.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-34.978)}
ENT.Data["eli"] = {OffSet = Vector(6.31,3.147,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.637)}
ENT.Data["female_01"] = {OffSet = Vector(6.119,1.811,-1.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-87.632)}
ENT.Data["gasmask"] = {OffSet = Vector(5.919,6.505,1.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-80.28)}
ENT.Data["gman_high"] = {OffSet = Vector(6.817,4.004,0.335), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.902)}
ENT.Data["guerilla"] = {OffSet = Vector(5.836,5.711,0.953), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.504,3.053,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["kleiner"] = {OffSet = Vector(6.372,3.071,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-76.598)}
ENT.Data["leet"] = {OffSet = Vector(6.315,5.388,0.804), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["male_01"] = {OffSet = Vector(7.377,2.787,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-88.643)}
ENT.Data["monk"] = {OffSet = Vector(6.223,3.987,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["odessa"] = {OffSet = Vector(6.112,3.247,-0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["phoenix"] = {OffSet = Vector(5.96,5.895,0.964), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["police"] = {OffSet = Vector(6.885,3.825,1.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-40.252)}
ENT.Data["riot"] = {OffSet = Vector(6.315,5.388,0.804), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.304,2.684,1.461), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-76.042,-73.056,-46.451)}
ENT.Data["swat"] = {OffSet = Vector(7.425,4.626,0.44), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-93.317)}
ENT.Data["urban"] = {OffSet = Vector(7.738,4.925,0.434), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-88.643)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Byte'd Beak
Description: Downloading Description....
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_blighted_beak/robo_medic_blighted_beak.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.445,-4.977,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["arctic"] = {OffSet = Vector(3.505,-6.957,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["barney"] = {OffSet = Vector(1.99,-5.471,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["charple01"] = {OffSet = Vector(0.577,-3.855,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.051,-7.092,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.051,-7.092,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.986,-6.329,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["corpse1"] = {OffSet = Vector(2.48,-5.257,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["eli"] = {OffSet = Vector(2.405,-4.46,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["female_01"] = {OffSet = Vector(1.381,-5.45,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["gasmask"] = {OffSet = Vector(3.238,-7.956,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.373,-79.828,-89.754)}
ENT.Data["gman_high"] = {OffSet = Vector(2.745,-5.351,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["guerilla"] = {OffSet = Vector(3.584,-6.286,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.294,-4.794,-0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["kleiner"] = {OffSet = Vector(1.935,-4.943,-0.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["leet"] = {OffSet = Vector(3.601,-6.476,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["male_01"] = {OffSet = Vector(2.43,-5.461,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["monk"] = {OffSet = Vector(2.652,-5.101,-0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["odessa"] = {OffSet = Vector(1.802,-6.036,-0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["phoenix"] = {OffSet = Vector(3.505,-6.957,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["police"] = {OffSet = Vector(1.825,-8.084,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["riot"] = {OffSet = Vector(2.969,-6.454,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.537,-4.1,0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["swat"] = {OffSet = Vector(2.655,-6.505,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["urban"] = {OffSet = Vector(2.655,-6.505,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 25, 2013, 04:39:54 AM
Name: The Bomb-Boogaloo
Description: Just don't fall backwards..
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/robo_all_bomb_badge/robo_all_bomb_badge_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.402,-3.438,-0.457), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.449,173.42,-93.413)}
ENT.Data["arctic"] = {OffSet = Vector(-1.972,-7.022,-0.646), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["barney"] = {OffSet = Vector(-1.225,-4.684,-0.498), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.449,173.42,-93.413)}
ENT.Data["charple01"] = {OffSet = Vector(-4.147,-2.623,-0.422), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.802,-3.418,-0.419), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.67,177.149,-93.377)}
ENT.Data["eli"] = {OffSet = Vector(-1.541,-3.652,-0.442), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.852,-179.763,-93.336)}
ENT.Data["female_01"] = {OffSet = Vector(-1.708,-3.952,-0.462), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.795,179.264,-93.35)}
ENT.Data["gasmask"] = {OffSet = Vector(-2.255,-8.554,-0.739), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.521,-3.476,-0.432), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.627,-5.158,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.565,-3.875,-0.455), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.5,-3.275,-0.42), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["leet"] = {OffSet = Vector(-1.531,-4.642,-0.5), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["male_01"] = {OffSet = Vector(-1.708,-3.952,-0.462), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}
ENT.Data["monk"] = {OffSet = Vector(-1.649,-4.629,-0.5), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["odessa"] = {OffSet = Vector(-1.565,-3.875,-0.455), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.627,-5.158,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["police"] = {OffSet = Vector(-1.57,-5.172,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.363,171.983,-93.423)}
ENT.Data["riot"] = {OffSet = Vector(-1.785,-6.016,-0.584), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.937,-3.377,-0.448), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["swat"] = {OffSet = Vector(-1.853,-5.163,-0.535), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}
ENT.Data["urban"] = {OffSet = Vector(-1.853,-5.163,-0.535), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Modest Brain-washer
Description: Apply directly to the scalp..
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/robo_all_modest_pile/robo_all_modest_pile_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.548,0.939,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["arctic"] = {OffSet = Vector(7.722,0.221,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["barney"] = {OffSet = Vector(6.301,0.261,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["charple01"] = {OffSet = Vector(3.803,0.273,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.416,2.576,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.416,2.576,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.689,2.405,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["corpse1"] = {OffSet = Vector(5.842,-0.348,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["eli"] = {OffSet = Vector(5.695,0.2,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["female_01"] = {OffSet = Vector(4.938,-0.392,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["gasmask"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["gman_high"] = {OffSet = Vector(6.113,-0.125,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["guerilla"] = {OffSet = Vector(7.608,0.794,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["kleiner"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["leet"] = {OffSet = Vector(8.921,0.041,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["male_01"] = {OffSet = Vector(5.973,-0.185,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["monk"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["odessa"] = {OffSet = Vector(6.113,-0.125,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["phoenix"] = {OffSet = Vector(7.722,0.221,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["police"] = {OffSet = Vector(6.611,-0.196,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["riot"] = {OffSet = Vector(9.326,0.644,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.276,0.781,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["swat"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["urban"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dual Core Demon
Description: Worse than a real spy, unless you have virus protection.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_thigh"
ENT.Model = "models/workshop/player/items/all_class/robo_all_spybot/robo_all_spybot_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.433,-0.198,0.683), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4,-1.15,-73.949)}
ENT.Data["arctic"] = {OffSet = Vector(-0.861,-0.737,3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["barney"] = {OffSet = Vector(-0.941,-0.353,1.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,-73.989)}
ENT.Data["charple01"] = {OffSet = Vector(-0.783,1.606,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.809,1.177,0.89), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["eli"] = {OffSet = Vector(-1.256,0.528,2.111), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.264,2.389,-73.817)}
ENT.Data["female_01"] = {OffSet = Vector(-0.782,0.738,1.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.848,-0.532,2.817), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.777,0.62,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.261,0.627,1.776), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.256,0.528,2.111), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["leet"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["male_01"] = {OffSet = Vector(-0.774,0.54,2.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["monk"] = {OffSet = Vector(-1.226,0.036,3.828), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["odessa"] = {OffSet = Vector(-1.241,0.297,2.928), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.311,1.528,-73.918)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.861,-0.737,3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["police"] = {OffSet = Vector(-0.83,0.83,2.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["riot"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.881,0.685,2.603), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["swat"] = {OffSet = Vector(-0.848,-0.532,2.817), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["urban"] = {OffSet = Vector(-0.843,-1.028,2.766), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.509,1.008,-73.959)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Lock-box
Description: If you found the key on the first version of this, you'll never guess the password to the second one.. or find the key again.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/demo/robo_demo_chest/robo_demo_chest.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-34.3,13.292,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["arctic"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["barney"] = {OffSet = Vector(-31.828,11.866,0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["charple01"] = {OffSet = Vector(-34.8,13.849,0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["corpse1"] = {OffSet = Vector(-32.39,13.372,0.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["eli"] = {OffSet = Vector(-31.952,12.792,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["female_01"] = {OffSet = Vector(-32.481,13.48,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["gasmask"] = {OffSet = Vector(-33.082,10.662,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["gman_high"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["guerilla"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["hostage_01"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["kleiner"] = {OffSet = Vector(-33.363,14.384,0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["leet"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["male_01"] = {OffSet = Vector(-32.481,13.48,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["monk"] = {OffSet = Vector(-32.295,12.466,0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["odessa"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["phoenix"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["police"] = {OffSet = Vector(-32.849,11.051,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["riot"] = {OffSet = Vector(-32.93,11.377,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-34.448,12.806,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["swat"] = {OffSet = Vector(-32.873,11.644,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["urban"] = {OffSet = Vector(-32.873,11.644,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 25, 2013, 04:40:27 AM

Name:Plumbers Pride
Description: You love your job so much you wear a pipe on your head.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_prancers_pride/robo_pyro_prancers_pride.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["arctic"] = {OffSet = Vector(14.625,4.679,0.068), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["barney"] = {OffSet = Vector(12.015,3.547,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["charple01"] = {OffSet = Vector(9.313,3.574,0.069), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_soldier"] = {OffSet = Vector(14.03,7.931,0.162), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(14.03,7.931,0.162), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.919,8.116,0.163), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["corpse1"] = {OffSet = Vector(12.24,4.181,0.07), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["eli"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["female_01"] = {OffSet = Vector(11.29,3.98,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["gasmask"] = {OffSet = Vector(16.492,5.064,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["gman_high"] = {OffSet = Vector(13.468,4.434,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["guerilla"] = {OffSet = Vector(14.406,4.633,0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.078,4.684,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["kleiner"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["leet"] = {OffSet = Vector(15.257,4.811,0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["male_01"] = {OffSet = Vector(12.534,4.237,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["monk"] = {OffSet = Vector(12.46,4.763,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["odessa"] = {OffSet = Vector(12.656,4.265,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["phoenix"] = {OffSet = Vector(14.625,4.679,0.068), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["police"] = {OffSet = Vector(13.005,4.339,0.069), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["riot"] = {OffSet = Vector(16.687,5.106,0.066), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.615,3.895,0.121), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["swat"] = {OffSet = Vector(16.492,5.064,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["urban"] = {OffSet = Vector(16.75,5.118,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Titanium Tyrolean
Description:An upgrade from the original Tyrolean.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_tyrolean/robo_medic_tyrolean.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.085,0.714,0.042), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["arctic"] = {OffSet = Vector(6.864,0.031,0.066), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["barney"] = {OffSet = Vector(5.308,-0.242,0.053), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["charple01"] = {OffSet = Vector(4.209,0.231,0.039), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.17,1.134,-0.126), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.17,1.134,-0.126), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.838,1.526,-0.114), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["corpse1"] = {OffSet = Vector(5.187,-0.611,0.057), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["eli"] = {OffSet = Vector(5.693,0.242,0.053), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["female_01"] = {OffSet = Vector(4.564,-0.505,0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["gasmask"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["gman_high"] = {OffSet = Vector(5.97,-0.479,0.063), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["guerilla"] = {OffSet = Vector(7.304,0.306,0.068), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.588,-0.119,0.056), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["kleiner"] = {OffSet = Vector(5.434,0.182,0.051), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["leet"] = {OffSet = Vector(7.57,-0.821,0.083), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["male_01"] = {OffSet = Vector(5.453,-0.296,0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["monk"] = {OffSet = Vector(6.026,0.159,0.057), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["odessa"] = {OffSet = Vector(5.165,-0.669,0.058), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["phoenix"] = {OffSet = Vector(6.864,0.031,0.066), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["police"] = {OffSet = Vector(5.889,-0.043,-0.114), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["riot"] = {OffSet = Vector(7.874,-0.355,0.08), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.03,0.279,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["swat"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["urban"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: File Miner
Description: Helping you recover your files by a simple tip of the hat.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/engineer/robo_engineer_mining_light/robo_engineer_mining_light.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.112,-0.229,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.739,-179.195,-84.816)}
ENT.Data["arctic"] = {OffSet = Vector(6.57,-0.837,0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["barney"] = {OffSet = Vector(5.172,-0.678,0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.739,-179.195,-84.816)}
ENT.Data["charple01"] = {OffSet = Vector(2.163,-0.92,0.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.429,0.389,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.429,0.389,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.466,0.967,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["corpse1"] = {OffSet = Vector(3.962,-1.019,0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["eli"] = {OffSet = Vector(4.883,-0.458,0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-83.161)}
ENT.Data["female_01"] = {OffSet = Vector(3.565,-1.394,0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["gasmask"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["gman_high"] = {OffSet = Vector(5.008,-1.025,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["guerilla"] = {OffSet = Vector(6.438,-0.333,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.127,-1.258,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["kleiner"] = {OffSet = Vector(4.658,-0.502,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-87.622)}
ENT.Data["leet"] = {OffSet = Vector(7.302,-0.719,0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["male_01"] = {OffSet = Vector(4.937,-1.04,0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["monk"] = {OffSet = Vector(5.003,-0.441,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-87.622)}
ENT.Data["odessa"] = {OffSet = Vector(4.378,-1.196,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["phoenix"] = {OffSet = Vector(6.57,-0.837,0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["police"] = {OffSet = Vector(5.061,-1.245,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["riot"] = {OffSet = Vector(7.302,-0.719,0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.851,0.01,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["swat"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["urban"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Propeller Beanie
Description: Definitely not stolen from the engine of a boat..
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_whirly_bird/robo_pyro_whirly_bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.467,2.086,-1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["arctic"] = {OffSet = Vector(8.816,1.641,-1.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["barney"] = {OffSet = Vector(7.496,1.903,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["charple01"] = {OffSet = Vector(4.656,1.69,-0.981), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.348,3.213,-1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.348,3.213,-1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.753,4.064,-1.68), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.515,-175.231,-86.204)}
ENT.Data["corpse1"] = {OffSet = Vector(7.516,1.437,-1.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["eli"] = {OffSet = Vector(6.491,1.92,-1.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["female_01"] = {OffSet = Vector(6.003,1.007,-1.471), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["gasmask"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["gman_high"] = {OffSet = Vector(7.394,1.226,-1.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["guerilla"] = {OffSet = Vector(8.758,2.283,-1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.002,1.767,-1.441), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["kleiner"] = {OffSet = Vector(6.505,1.912,-1.422), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["leet"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["male_01"] = {OffSet = Vector(7.411,1.038,-1.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["monk"] = {OffSet = Vector(7.437,2.041,-1.487), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["odessa"] = {OffSet = Vector(7.354,1.424,-1.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["phoenix"] = {OffSet = Vector(8.816,1.641,-1.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["police"] = {OffSet = Vector(7.502,1.593,-1.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["riot"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.304,1.713,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.515,-175.231,-86.204)}
ENT.Data["swat"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["urban"] = {OffSet = Vector(10.412,1.448,-1.641), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: PapaRussia on May 26, 2013, 03:41:06 PM
Name: Extraction Point
Description: "For those moments when a finger prick just isn't enough."
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_syringe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.167,-0.338,-0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["arctic"] = {OffSet = Vector(8.846,0.099,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["barney"] = {OffSet = Vector(7.509,-0.638,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["charple01"] = {OffSet = Vector(5.033,0.06,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.04,2.621,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.04,2.621,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.798,2.687,-0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["corpse1"] = {OffSet = Vector(7.417,0.332,-0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["eli"] = {OffSet = Vector(7.231,-0.346,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["female_01"] = {OffSet = Vector(6.261,-0.429,-0.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["gasmask"] = {OffSet = Vector(10.051,-0.215,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["gman_high"] = {OffSet = Vector(8.385,0.117,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["guerilla"] = {OffSet = Vector(8.786,0.653,-0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.191,-0.312,0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["kleiner"] = {OffSet = Vector(7.086,-0.361,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["leet"] = {OffSet = Vector(9.466,-0.381,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["male_01"] = {OffSet = Vector(7.401,-0.126,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["monk"] = {OffSet = Vector(7.614,-0.214,-0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["odessa"] = {OffSet = Vector(7.652,-0.215,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["phoenix"] = {OffSet = Vector(8.861,0.171,-0.36), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["police"] = {OffSet = Vector(7.623,0.484,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["riot"] = {OffSet = Vector(9.978,-0.183,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.306,0.335,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["swat"] = {OffSet = Vector(9.863,-0.219,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["urban"] = {OffSet = Vector(10.4,-0.148,0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on May 26, 2013, 06:42:09 PM
Hat Name: CyberNetic Enrichment
Description: The Year is 2007...
Sidenote: Clips in two or three models, so it's not going to look good.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/Gibs/Shield_Scanner_Gib5.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.254,-1.308,-4.619), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["arctic"] = {OffSet = Vector(2.758,-0.978,-3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["barney"] = {OffSet = Vector(1.28,-1.316,-4.712), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["charple01"] = {OffSet = Vector(-0.419,0.563,-3.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.918,-0.972,-3.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.918,-0.972,-3.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.938,0.64,-2.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.085,-89.977,-74.804)}
ENT.Data["corpse1"] = {OffSet = Vector(0.339,0.563,-2.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["eli"] = {OffSet = Vector(1.607,-1.306,-4.49), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["female_01"] = {OffSet = Vector(0.689,-1.341,-4.918), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["gasmask"] = {OffSet = Vector(1.925,-1.574,-3.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["gman_high"] = {OffSet = Vector(2.343,-1.344,-4.469), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["guerilla"] = {OffSet = Vector(2.653,-1.048,-3.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.619,-1.308,-4.437), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["kleiner"] = {OffSet = Vector(1.294,-1.362,-4.943), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["leet"] = {OffSet = Vector(2.675,-1.617,-3.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["male_01"] = {OffSet = Vector(1.768,-1.38,-4.849), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["monk"] = {OffSet = Vector(2.072,-1.386,-4.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["odessa"] = {OffSet = Vector(1.206,-1.355,-4.868), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["phoenix"] = {OffSet = Vector(2.758,-0.978,-3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["police"] = {OffSet = Vector(0.477,-2.408,-3.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["riot"] = {OffSet = Vector(1.925,-1.574,-3.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.081,0.639,-3.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.085,-89.977,-74.804)}
ENT.Data["swat"] = {OffSet = Vector(1.925,-1.574,-3.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["urban"] = {OffSet = Vector(1.654,-1.383,-4.885), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.225,-91.423,-74.739)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Title: Re: Item Submissions -Edited Read
Post by: Bryce1130 on May 26, 2013, 06:48:05 PM
Hat: BUBBERDUCKY
Description: An Ode to Dunkey

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/gibs/gibs_duck.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.091,3.399,0.437), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["arctic"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["barney"] = {OffSet = Vector(-10.443,4.112,3.754), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.73,85.513,71.663)}
ENT.Data["charple01"] = {OffSet = Vector(-9.612,3.556,-1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["corpse1"] = {OffSet = Vector(-8.921,3.406,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["eli"] = {OffSet = Vector(-10.539,3.262,1.264), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["female_01"] = {OffSet = Vector(-10.629,3.443,0.449), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["gasmask"] = {OffSet = Vector(-8.247,1.885,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["gman_high"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["hostage_01"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.215,3.362,0.662), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["leet"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["male_01"] = {OffSet = Vector(-10.04,3.333,0.75), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["monk"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["odessa"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["police"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["riot"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["swat"] = {OffSet = Vector(-8.815,3.106,1.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["urban"] = {OffSet = Vector(-8.815,3.106,1.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 26, 2013, 08:15:50 PM
Name: The Shock Pack
Description: A D-I-Y Defib. Unit without the paddles.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/scout/robo_all_mvm_canteen/robo_all_mvm_canteen.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.328,-5.502,-1.775), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.548,177.864,-94.767)}
ENT.Data["arctic"] = {OffSet = Vector(-0.752,-7.858,-1.984), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["barney"] = {OffSet = Vector(-0.423,-7.517,-1.942), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.939,170.684,-94.923)}
ENT.Data["charple01"] = {OffSet = Vector(-2.022,-4.35,-1.734), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["corpse1"] = {OffSet = Vector(0.069,-5.607,-1.775), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["eli"] = {OffSet = Vector(-0.55,-6.773,-1.887), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["female_01"] = {OffSet = Vector(-0.358,-5.785,-1.8), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.335,175.327,-94.832)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.337,-5.612,-1.786), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.693,-7.521,-1.955), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.421,-6.098,-1.828), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.293,-5.296,-1.757), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["leet"] = {OffSet = Vector(-0.552,-6.774,-1.888), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["male_01"] = {OffSet = Vector(-0.358,-5.785,-1.8), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["monk"] = {OffSet = Vector(-0.579,-6.838,-1.893), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["odessa"] = {OffSet = Vector(-0.421,-6.098,-1.828), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.657,-7.332,-1.937), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["police"] = {OffSet = Vector(-0.285,-7.701,-1.962), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["riot"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.676,-5.335,-1.81), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["swat"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["urban"] = {OffSet = Vector(-0.622,-7.115,-1.918), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Bolt Boy
Description: WARNING: May cause tinted color whilst wearing these.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/scout/robo_scout_bolt_boy/robo_scout_bolt_boy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.091,-0.475,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["arctic"] = {OffSet = Vector(4.05,-1.907,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["barney"] = {OffSet = Vector(2.428,-1.539,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["charple01"] = {OffSet = Vector(1.454,-1.231,0.089), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.365,-1.285,0.071), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.365,-1.285,0.071), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.559,-0.491,0.011), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["corpse1"] = {OffSet = Vector(3.092,-0.821,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["eli"] = {OffSet = Vector(3.019,-0.485,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["female_01"] = {OffSet = Vector(1.805,-1.396,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["gasmask"] = {OffSet = Vector(3.372,-2.923,0.037), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.191,-160.582,-91.177)}
ENT.Data["gman_high"] = {OffSet = Vector(3.555,-0.515,0.077), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["guerilla"] = {OffSet = Vector(4.025,-1.632,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.972,-0.619,0.081), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["kleiner"] = {OffSet = Vector(2.698,-0.646,-0.071), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["leet"] = {OffSet = Vector(4.33,-1.582,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["male_01"] = {OffSet = Vector(3.137,-1.839,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["monk"] = {OffSet = Vector(3.612,-0.481,0.078), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["odessa"] = {OffSet = Vector(2.992,-0.977,0.074), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["phoenix"] = {OffSet = Vector(4.05,-1.907,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["police"] = {OffSet = Vector(2.502,-2.895,0.05), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["riot"] = {OffSet = Vector(3.995,-1.944,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.356,-0.582,0.025), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["swat"] = {OffSet = Vector(3.685,-2.536,0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["urban"] = {OffSet = Vector(3.538,-2.327,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 27, 2013, 08:22:28 PM
Name: Steel Shako
Description: Made from 2 Refined.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/soldier/robo_soldier_shako/robo_soldier_shako.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.917,0.359,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.245,-73.628,-89.276)}
ENT.Data["arctic"] = {OffSet = Vector(8.533,-0.521,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["barney"] = {OffSet = Vector(7.209,-0.455,-0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.245,-73.628,-89.276)}
ENT.Data["charple01"] = {OffSet = Vector(4.613,-0.644,-0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.522,1.384,-0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.522,1.384,-0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.966,1.89,-0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["corpse1"] = {OffSet = Vector(6.797,-1.13,-0.171), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["eli"] = {OffSet = Vector(6.663,-0.532,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["female_01"] = {OffSet = Vector(6.288,-0.966,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["gasmask"] = {OffSet = Vector(11.482,-0.402,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["gman_high"] = {OffSet = Vector(7.899,-1.025,-0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["guerilla"] = {OffSet = Vector(9.443,-0.216,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.264,-0.592,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["kleiner"] = {OffSet = Vector(7.086,-0.006,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["leet"] = {OffSet = Vector(9.652,-0.833,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["male_01"] = {OffSet = Vector(6.845,-0.774,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.463,-0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["odessa"] = {OffSet = Vector(6.844,-0.983,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["phoenix"] = {OffSet = Vector(8.533,-0.521,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["police"] = {OffSet = Vector(8.049,-0.691,-0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["riot"] = {OffSet = Vector(11.482,-0.402,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.261,-0.491,-0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-90.338)}
ENT.Data["swat"] = {OffSet = Vector(11.896,-0.258,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["urban"] = {OffSet = Vector(11.76,-0.311,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Solar Topi
Description: Just don't wear it at night.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/sniper/robo_sniper_solar_topi/robo_sniper_solar_topi.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.028,0.586,-0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["arctic"] = {OffSet = Vector(7.449,-0.529,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["barney"] = {OffSet = Vector(6.039,-0.274,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["charple01"] = {OffSet = Vector(3.705,-0.431,0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.788,1.407,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.788,1.407,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.205,1.918,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["corpse1"] = {OffSet = Vector(5.329,-0.892,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["eli"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["female_01"] = {OffSet = Vector(5.395,-0.855,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["gasmask"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["gman_high"] = {OffSet = Vector(6.276,-0.744,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["guerilla"] = {OffSet = Vector(7.363,0.175,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["kleiner"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["leet"] = {OffSet = Vector(8.658,-0.586,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["male_01"] = {OffSet = Vector(5.99,-1.04,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["monk"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["odessa"] = {OffSet = Vector(6.276,-0.744,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["phoenix"] = {OffSet = Vector(7.449,-0.529,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["police"] = {OffSet = Vector(6.313,-0.767,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["riot"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.343,-0.196,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["swat"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["urban"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 28, 2013, 12:36:07 AM
Name: Bootleg Billycock
Description: Counterfeit of a counterfeit Billycock.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/robo_spy_bootleg_billycock/robo_spy_bootleg_billycock.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.756,1.059,-0.078), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["arctic"] = {OffSet = Vector(9.678,-0.019,-0.064), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["barney"] = {OffSet = Vector(7.878,0.055,-0.062), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["charple01"] = {OffSet = Vector(5.336,0.333,-0.053), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.814,2.148,-0.094), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.814,2.148,-0.094), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.722,1.9,-0.092), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["corpse1"] = {OffSet = Vector(7.466,-0.054,-0.054), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["eli"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["female_01"] = {OffSet = Vector(6.986,-0.183,-0.054), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["gasmask"] = {OffSet = Vector(10.444,-0.23,-0.064), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["gman_high"] = {OffSet = Vector(8.735,0.054,-0.065), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["guerilla"] = {OffSet = Vector(8.96,0.473,-0.07), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["kleiner"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["leet"] = {OffSet = Vector(9.936,-0.293,-0.061), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["male_01"] = {OffSet = Vector(8.082,-0.049,-0.06), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["monk"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["odessa"] = {OffSet = Vector(7.903,-0.049,-0.06), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["phoenix"] = {OffSet = Vector(9.678,-0.019,-0.064), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["police"] = {OffSet = Vector(8.553,0.077,-0.06), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["riot"] = {OffSet = Vector(10.444,-0.23,-0.064), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.612,0.569,-0.055), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["swat"] = {OffSet = Vector(11.485,-0.102,-0.071), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["urban"] = {OffSet = Vector(9.888,0.173,-0.07), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Film-Strip Fake
Description: A Do-It-Yourself homemade film beard, now with a mounted camera.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/robo_spy_camera_beard/robo_spy_camera_beard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.011,-4.367,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["arctic"] = {OffSet = Vector(-0.049,-5.623,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["barney"] = {OffSet = Vector(-1.56,-5.348,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["charple01"] = {OffSet = Vector(-2.694,-3.661,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.117,-6.894,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.117,-6.894,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.962,-6.578,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.837,-4.38,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["eli"] = {OffSet = Vector(-1.583,-4.381,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["female_01"] = {OffSet = Vector(-2.364,-5.088,0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.299,-8.875,-0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.531,-4.319,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["guerilla"] = {OffSet = Vector(0.102,-5.403,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.387,-4.737,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.176,-4.314,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["leet"] = {OffSet = Vector(0.291,-5.25,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["male_01"] = {OffSet = Vector(-0.92,-5.869,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["monk"] = {OffSet = Vector(-0.671,-5.122,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["odessa"] = {OffSet = Vector(-1.364,-4.86,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.049,-5.623,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["police"] = {OffSet = Vector(-1.314,-8.175,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["riot"] = {OffSet = Vector(0.113,-5.752,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.33,-3.792,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["swat"] = {OffSet = Vector(-0.023,-6.166,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["urban"] = {OffSet = Vector(-0.023,-6.166,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Firewall
Description: Protecting your head just like it would your computer.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_firewall_helmet/robo_pyro_firewall_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.358,0.293,-0.009), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["arctic"] = {OffSet = Vector(6.384,-0.43,-0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["barney"] = {OffSet = Vector(4.467,-0.398,-0.005), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["charple01"] = {OffSet = Vector(3.111,0.405,-0.086), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.061,2.215,-0.068), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.061,2.215,-0.068), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.963,1.752,0.034), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.305,-93.473,-89.467)}
ENT.Data["corpse1"] = {OffSet = Vector(5.899,0.222,-0.059), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["eli"] = {OffSet = Vector(4.939,-0.082,0.161), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["female_01"] = {OffSet = Vector(4.322,-0.382,-0.072), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["gasmask"] = {OffSet = Vector(8.039,-0.639,-0.036), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["gman_high"] = {OffSet = Vector(5.712,-0.243,0.053), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["guerilla"] = {OffSet = Vector(6.404,-0.028,-0.054), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.896,-0.025,-0.02), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["kleiner"] = {OffSet = Vector(4.964,0.196,-0.021), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["leet"] = {OffSet = Vector(6.984,-0.746,-0.045), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["male_01"] = {OffSet = Vector(4.861,-0.417,-0.067), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["monk"] = {OffSet = Vector(5.349,0.169,-0.017), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["odessa"] = {OffSet = Vector(4.939,-0.397,0.046), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["phoenix"] = {OffSet = Vector(6.384,-0.43,-0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["police"] = {OffSet = Vector(5.899,0.222,-0.059), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["riot"] = {OffSet = Vector(7.386,-0.768,-0.041), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.388,0.847,0.007), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-0.305,-93.473,-89.467)}
ENT.Data["swat"] = {OffSet = Vector(8.039,-0.639,-0.036), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["urban"] = {OffSet = Vector(6.52,-1.185,-0.047), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: レオ✪ on May 28, 2013, 12:37:46 AM
Name: Capotin Hat
Description: Made from only the finest tin.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/robo_demo_capotain/robo_demo_capotain.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.877,1.095,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["arctic"] = {OffSet = Vector(9.629,-0.32,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["barney"] = {OffSet = Vector(8.118,-0.08,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["charple01"] = {OffSet = Vector(5.497,0.343,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.581,1.834,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.581,1.834,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.689,1.785,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["corpse1"] = {OffSet = Vector(7.548,-0.58,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["eli"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["female_01"] = {OffSet = Vector(6.677,-0.506,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["gasmask"] = {OffSet = Vector(11.175,-0.322,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["gman_high"] = {OffSet = Vector(8.407,-0.38,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["guerilla"] = {OffSet = Vector(9.513,0.353,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["kleiner"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["leet"] = {OffSet = Vector(10.395,-0.525,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["male_01"] = {OffSet = Vector(7.739,-0.585,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["monk"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["odessa"] = {OffSet = Vector(7.806,-0.233,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["phoenix"] = {OffSet = Vector(9.629,-0.32,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["police"] = {OffSet = Vector(8.136,-0.494,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["riot"] = {OffSet = Vector(11.146,-0.123,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.188,0.711,-0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["swat"] = {OffSet = Vector(11.29,-0.3,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["urban"] = {OffSet = Vector(11.29,-0.3,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: snowi on June 15, 2013, 10:40:46 PM
Name: Warpig
Description: Required for ownage.
Status: Pending
Type: Hat
Creator: Panda :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/soldier_warpig.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.247,0.157,0.466), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["arctic"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["barney"] = {OffSet = Vector(4.158,-0.724,0.362), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["charple01"] = {OffSet = Vector(1.488,-0.62,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.323,1.107,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.323,1.107,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.286,1.448,0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.984,-0.38,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.948,-0.08,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.138,-90.209,-91.67)}
ENT.Data["female_01"] = {OffSet = Vector(3.354,-0.75,0.428), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["gasmask"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(4.508,-0.749,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["guerilla"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.022,-1,0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["kleiner"] = {OffSet = Vector(3.833,0.155,0.448), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["leet"] = {OffSet = Vector(5.587,-0.933,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85.564,-90)}
ENT.Data["male_01"] = {OffSet = Vector(4.233,-1.365,0.383), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["monk"] = {OffSet = Vector(4.394,0.151,0.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["odessa"] = {OffSet = Vector(4.023,-0.742,0.415), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["phoenix"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["police"] = {OffSet = Vector(4.021,-0.712,0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["riot"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.343,-0.089,0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["swat"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["urban"] = {OffSet = Vector(7.753,-0.784,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The War Axe
Description: If the katana simply wont do.
Status: Pending
Type: Attatchment
Creator: Panda :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_battleaxe/c_battleaxe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["arctic"] = {OffSet = Vector(3.461,-4.649,1.127), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["barney"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["charple01"] = {OffSet = Vector(3.507,-2.205,1.098), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["corpse1"] = {OffSet = Vector(1.907,-3.809,0.058), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["eli"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["female_01"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["gasmask"] = {OffSet = Vector(2.234,-4.442,1.283), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["gman_high"] = {OffSet = Vector(0.886,-3.096,0.514), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["guerilla"] = {OffSet = Vector(2.31,-4.59,0.57), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.495,-3.68,0.516), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["kleiner"] = {OffSet = Vector(0.495,-3.446,0.532), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["leet"] = {OffSet = Vector(2.213,-3.963,0.561), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["male_01"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["monk"] = {OffSet = Vector(0.49,-4.562,0.545), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["odessa"] = {OffSet = Vector(0.495,-3.68,0.516), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["phoenix"] = {OffSet = Vector(2.31,-4.59,0.57), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["police"] = {OffSet = Vector(1.836,-4.64,0.068), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["riot"] = {OffSet = Vector(2.01,-5.599,0.55), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.059,-3.088,0.065), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["swat"] = {OffSet = Vector(1.119,-4.434,0.533), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["urban"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Huntsman
Description: Kill rabbits.(My creative side gave up xD)
Status: Pending
Type: Attatchment
Creator: Panda :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_bow/c_bow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.382,-4.754,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["arctic"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["barney"] = {OffSet = Vector(3.395,-5.083,10.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["charple01"] = {OffSet = Vector(3.277,-2.465,10.71), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["corpse1"] = {OffSet = Vector(3.41,-3.515,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["eli"] = {OffSet = Vector(3.382,-4.754,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["female_01"] = {OffSet = Vector(3.057,-3.744,10.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-172.531)}
ENT.Data["gasmask"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["gman_high"] = {OffSet = Vector(3.318,-3.461,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["guerilla"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.21,-4.091,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["kleiner"] = {OffSet = Vector(3.385,-4.525,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["leet"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["male_01"] = {OffSet = Vector(3.057,-3.744,10.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-172.531)}
ENT.Data["monk"] = {OffSet = Vector(3.318,-4.662,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["odessa"] = {OffSet = Vector(3.21,-4.091,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["phoenix"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["police"] = {OffSet = Vector(3.447,-4.907,10.729), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["riot"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.761,-3.255,10.754), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["swat"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["urban"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Frank on June 19, 2013, 03:46:35 AM
Name: El Cacto
Description: Ouch! Spiney.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_foliage/cactus01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.944,-7.985,-0.993), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["arctic"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["barney"] = {OffSet = Vector(14.496,-9.851,-1.217), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["corpse1"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["eli"] = {OffSet = Vector(11.944,-7.985,-0.993), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["error"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["female_01"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["gasmask"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["gman_high"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["guerilla"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["kleiner"] = {OffSet = Vector(12.621,-6.652,-0.707), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["leet"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["male_01"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["monk"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["odessa"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["phoenix"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["police"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["riot"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["swat"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["urban"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Frank on June 19, 2013, 08:07:23 AM
Name: Weight
Type: Body
Description: Do you even lift?
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_hand"
ENT.Model = "models/props_gameplay/barbell.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.28,-1.521,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["arctic"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["barney"] = {OffSet = Vector(5.238,-2.856,0.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["corpse1"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["eli"] = {OffSet = Vector(3.039,-2.468,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["error"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["female_01"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["gasmask"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["gman_high"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["guerilla"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["kleiner"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["leet"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["male_01"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["monk"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["odessa"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["phoenix"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["police"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["riot"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.859,-2.868,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["swat"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["urban"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The One
Type: Hat
Description: You make bathtime loads of fun.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/gibs/gibs_duck.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.843,-3.251,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.763,-79.94,-93.06)}
ENT.Data["arctic"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["barney"] = {OffSet = Vector(-5.145,-3.791,0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,-79.532,-93.067)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["eli"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["error"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["female_01"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["gasmask"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["leet"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["male_01"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["monk"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["odessa"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["police"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["riot"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.85,-3.102,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["swat"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["urban"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Troll
Type: Hat
Description: Some would say you're gifted.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_halloween/halloween_gift.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["barney"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.854,1.525,0.016), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.854,1.525,0.016), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.854,1.525,0.016), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(0.687,0.011,0.013), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["eli"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["error"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(-0.756,-0.001,-0.014), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["leet"] = {OffSet = Vector(2.508,0.002,0.034), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(0.391,-0.005,0.002), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["monk"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["police"] = {OffSet = Vector(0.687,0.011,0.013), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["riot"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.537,-0.468,-0.018), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,-7.233)}
ENT.Data["swat"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["urban"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Kitteh
Type: Hat-ish
Description: I can haz :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/pyroland/kitteh.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["arctic"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["barney"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["corpse1"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["eli"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["error"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["female_01"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["gasmask"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["gman_high"] = {OffSet = Vector(8.563,-4.437,-0.978), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["guerilla"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["kleiner"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["leet"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["male_01"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["monk"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["odessa"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["phoenix"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["police"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["riot"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["swat"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["urban"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Frank on June 19, 2013, 08:08:08 AM
Name: Hammy
Type: Hat
Description: And swine sure is fine.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_medieval/medieval_meat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.854,0.774,0.697), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["arctic"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["barney"] = {OffSet = Vector(5.854,0.774,0.697), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["corpse1"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["eli"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["error"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["female_01"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["gasmask"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["gman_high"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["guerilla"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["kleiner"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["leet"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["male_01"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["monk"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["odessa"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["phoenix"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["police"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["riot"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["swat"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["urban"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Skull
Type: Hat
Description: Careful, it might sexy your face off.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_mvm/mvm_human_skull.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.098,-1.114,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["arctic"] = {OffSet = Vector(3.891,-1.421,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["barney"] = {OffSet = Vector(2.38,-1.079,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.208,-0.927,-0.047), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-89.034)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.208,-0.927,-0.047), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-89.034)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.575,-1.42,0.194), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(1.035,-64.896,-87.901)}
ENT.Data["corpse1"] = {OffSet = Vector(2.63,-1.75,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["eli"] = {OffSet = Vector(2.748,-0.347,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["error"] = {OffSet = Vector(3.891,-1.421,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["female_01"] = {OffSet = Vector(2.206,-0.836,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["gasmask"] = {OffSet = Vector(3.975,-2.646,-0.068), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["gman_high"] = {OffSet = Vector(3.707,-0.623,0.145), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["guerilla"] = {OffSet = Vector(3.743,-0.75,0.029), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.888,-0.729,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["kleiner"] = {OffSet = Vector(2.736,-0.269,-0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["leet"] = {OffSet = Vector(3.57,-1.678,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["male_01"] = {OffSet = Vector(3.186,-1.374,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["monk"] = {OffSet = Vector(3.255,-0.688,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["odessa"] = {OffSet = Vector(2.888,-0.729,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["phoenix"] = {OffSet = Vector(3.891,-1.421,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["police"] = {OffSet = Vector(2.063,-2.729,-0.247), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["riot"] = {OffSet = Vector(3.665,-1.654,0.022), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.278,-0.345,0.171), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(1.035,-64.896,-87.901)}
ENT.Data["swat"] = {OffSet = Vector(3.439,-1.492,-0.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.391,-75.017,-91.845)}
ENT.Data["urban"] = {OffSet = Vector(3.583,-1.562,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.179,-74.064,-88.659)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Frank on June 19, 2013, 09:11:31 AM
Name: Thinking Bubble
Type: Hat
Description: Sometimes you just need some space.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/buildables/sentry_shield.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["error"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Belltower Helmet
Type: Hat
Description: For the stylish mercenary.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/dex_belltower_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["arctic"] = {OffSet = Vector(4.254,-0.852,0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["barney"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["corpse1"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["eli"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["error"] = {OffSet = Vector(4.254,-0.852,0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["female_01"] = {OffSet = Vector(2.963,-1.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["gasmask"] = {OffSet = Vector(5.207,-2.613,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["gman_high"] = {OffSet = Vector(4.576,-0.785,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-88.315)}
ENT.Data["guerilla"] = {OffSet = Vector(4.185,-0.638,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.533,-1.115,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["kleiner"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["leet"] = {OffSet = Vector(4.783,-2.496,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["male_01"] = {OffSet = Vector(3.836,-1.035,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["monk"] = {OffSet = Vector(3.533,-1.115,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["odessa"] = {OffSet = Vector(3.533,-1.115,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["phoenix"] = {OffSet = Vector(4.254,-0.852,0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["police"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["riot"] = {OffSet = Vector(3.582,-1.826,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.439,0.402,0.061), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["swat"] = {OffSet = Vector(2.963,-1.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["urban"] = {OffSet = Vector(2.963,-1.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Cake
Type: Hat
Description: Warning: Crunchy center not included.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/items/medkit_large_bday.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.207,0.389,-0.054), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["arctic"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["barney"] = {OffSet = Vector(4.582,-0.231,0.023), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["corpse1"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["eli"] = {OffSet = Vector(4.207,0.389,-0.054), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["error"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["female_01"] = {OffSet = Vector(4.232,0.414,-0.056), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["gasmask"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["gman_high"] = {OffSet = Vector(5.415,0.69,-0.092), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["guerilla"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.286,0.667,-0.087), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["kleiner"] = {OffSet = Vector(4.207,0.389,-0.054), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["leet"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["male_01"] = {OffSet = Vector(4.781,0.531,-0.068), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["monk"] = {OffSet = Vector(5.286,0.667,-0.087), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["odessa"] = {OffSet = Vector(4.803,0.556,-0.072), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["phoenix"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["police"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["riot"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.181,0.323,-0.05), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["swat"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["urban"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Frank on June 19, 2013, 08:13:14 PM
Name: Hothead
Type: Hat
Description: Flame-On! Apply directly to the forehead.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/effects/muzzleflash/minigunmuzzle.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.656,1.807,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["barney"] = {OffSet = Vector(12.656,1.807,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["eli"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["error"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["leet"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["monk"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["police"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["riot"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(13.168,2.75,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["swat"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["urban"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Banana Peel
Type: Hat
Description: Dumpster diving gone right.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_farm/scenes/bananana_peel.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.648,0.117,1.479), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["arctic"] = {OffSet = Vector(10.758,-0.604,1.664), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["barney"] = {OffSet = Vector(9.146,-0.239,1.271), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-59.288,100.4,80.52)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.537,0.316,0.983), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-29.248,-100.83,-82.196)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.537,0.316,0.983), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-29.248,-100.83,-82.196)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.58,0.195,1.103), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-29.248,-100.83,-82.196)}
ENT.Data["corpse1"] = {OffSet = Vector(9.079,-0.526,1.464), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["eli"] = {OffSet = Vector(8.678,0.162,1.534), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["error"] = {OffSet = Vector(10.758,-0.604,1.664), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["female_01"] = {OffSet = Vector(8.196,-1.036,1.557), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["gasmask"] = {OffSet = Vector(11.753,-0.893,1.593), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-78.999,145.361,37.306)}
ENT.Data["gman_high"] = {OffSet = Vector(10.131,-0.963,1.614), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["guerilla"] = {OffSet = Vector(10.634,-0.596,1.651), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-56.474,107.967,69.096)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.139,-0.013,1.101), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["kleiner"] = {OffSet = Vector(8.74,0.026,1.568), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["leet"] = {OffSet = Vector(11.512,-0.852,2.045), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-75.036,156.332,26.608)}
ENT.Data["male_01"] = {OffSet = Vector(9.468,-0.972,1.591), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["monk"] = {OffSet = Vector(9.395,0.054,1.586), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["odessa"] = {OffSet = Vector(9.374,-1.032,1.218), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["phoenix"] = {OffSet = Vector(10.758,-0.604,1.664), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["police"] = {OffSet = Vector(9.338,-0.549,1.486), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.463,94.391,80.559)}
ENT.Data["riot"] = {OffSet = Vector(11.753,-0.893,1.593), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-78.999,145.361,37.306)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.011,0.285,0.946), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-45.248,81.549,94.677)}
ENT.Data["swat"] = {OffSet = Vector(11.554,-0.903,1.578), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-78.999,145.361,37.306)}
ENT.Data["urban"] = {OffSet = Vector(12.195,-0.864,1.669), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Frank on June 19, 2013, 08:13:50 PM

Name: Boid
Type: Body
Description: Tweet~ Tweet~ Imma boid.
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.415,-0.467,2.242), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.043)}
ENT.Data["arctic"] = {OffSet = Vector(-6.242,-1.182,4.172), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.99)}
ENT.Data["barney"] = {OffSet = Vector(-3.122,-0.554,3.391), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,29.64)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.069,-0.987,3.754), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,31.903)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.069,-0.987,3.754), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,31.903)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.556,-1.253,6.208), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.855)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.75,-0.921,2.088), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.99)}
ENT.Data["eli"] = {OffSet = Vector(-4.411,-0.829,2.023), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,33.638)}
ENT.Data["error"] = {OffSet = Vector(-6.242,-1.182,4.172), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.99)}
ENT.Data["female_01"] = {OffSet = Vector(-3.337,-0.635,0.634), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,44.256)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.482,-1.21,4.359), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.491)}
ENT.Data["gman_high"] = {OffSet = Vector(-4.912,-0.918,2.265), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,44.256)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.931,-1.126,3.779), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.562)}
ENT.Data["hostage_01"] = {OffSet = Vector(-4.404,-0.824,1.633), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,26.054)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.072,-0.767,1.509), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.483)}
ENT.Data["leet"] = {OffSet = Vector(-5.491,-1.047,3.31), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.514)}
ENT.Data["male_01"] = {OffSet = Vector(-4.239,-0.801,1.583), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.393)}
ENT.Data["monk"] = {OffSet = Vector(-4.773,-0.9,2.458), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.483)}
ENT.Data["odessa"] = {OffSet = Vector(-4.521,-0.837,1.796), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,26.054)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.931,-1.126,3.779), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.562)}
ENT.Data["police"] = {OffSet = Vector(-4.984,-0.97,2.473), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,31.903)}
ENT.Data["riot"] = {OffSet = Vector(-5.815,-1.103,3.648), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.514)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.108,-0.638,1.898), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,39.998)}
ENT.Data["swat"] = {OffSet = Vector(-5.893,-1.095,3.677), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,41.231)}
ENT.Data["urban"] = {OffSet = Vector(-5.64,-1.049,3.37), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.393)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Boot
Type: Hat
Description: Your friends will get a kick out of this.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/boot_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.892,1.194,-0.766), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.813,-84.039,-90.872)}
ENT.Data["arctic"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["barney"] = {OffSet = Vector(9.479,-0.023,-1.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.818,-84.024,-90.874)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.031,1.753,-0.514), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.435,-99.081,-90.241)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.031,1.753,-0.514), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.435,-99.081,-90.241)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.504,0.084,-0.624), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.396,-116.454,-89.503)}
ENT.Data["corpse1"] = {OffSet = Vector(6.592,-0.048,-0.526), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["eli"] = {OffSet = Vector(8.745,-0.199,-0.513), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.813,-84.039,-90.872)}
ENT.Data["error"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["female_01"] = {OffSet = Vector(8.845,0.324,-0.919), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["gasmask"] = {OffSet = Vector(10.567,0.445,-0.579), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["gman_high"] = {OffSet = Vector(10.879,0.527,-0.95), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["guerilla"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.123,0.384,-0.926), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["kleiner"] = {OffSet = Vector(9.138,0.379,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.161,-84.034,-90.873)}
ENT.Data["leet"] = {OffSet = Vector(10.087,0.392,-0.584), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["male_01"] = {OffSet = Vector(9.587,0.41,-1.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["monk"] = {OffSet = Vector(9.995,0.466,-0.812), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["odessa"] = {OffSet = Vector(9.781,0.419,-0.935), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["phoenix"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["police"] = {OffSet = Vector(6.799,-0.041,-0.706), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.29,-84.154,-90.86)}
ENT.Data["riot"] = {OffSet = Vector(10.564,0.441,-0.592), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.114,0.977,-0.587), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.17,-77.206,-91.131)}
ENT.Data["swat"] = {OffSet = Vector(10.566,0.446,-0.657), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["urban"] = {OffSet = Vector(10.566,0.45,-0.782), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Wheatley
Type: Body
Description: Simple word. 'Apple'.
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_p2rec/c_p2rec.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.101,8.049,-0.29), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["arctic"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["barney"] = {OffSet = Vector(3.257,8.861,-0.29), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.087,84.024,-90.966)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.315,11.959,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.315,11.959,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.315,11.959,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["corpse1"] = {OffSet = Vector(2.234,7.86,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["eli"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["error"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["female_01"] = {OffSet = Vector(2.397,6.445,-0.29), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["gasmask"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["gman_high"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["guerilla"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["kleiner"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["leet"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["male_01"] = {OffSet = Vector(2.272,7.919,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["monk"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["odessa"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["phoenix"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["police"] = {OffSet = Vector(2.367,9.311,-0.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["riot"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.148,7.189,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["swat"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["urban"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Turtle Baseball Cap
Type: Hat
Description: I like twertles.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props/de_tides/vending_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.805,-0.073,-0.042), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-87.836,23.091,167.81)}
ENT.Data["arctic"] = {OffSet = Vector(8.293,-1.677,-0.012), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["barney"] = {OffSet = Vector(7.784,-1.151,-0.059), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-87.836,23.091,167.81)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.22,0.667,0.112), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.22,0.667,0.112), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.96,0.987,0.1), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["corpse1"] = {OffSet = Vector(7.613,-1.31,-0.01), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["eli"] = {OffSet = Vector(6.605,-1.301,-0.014), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-87.836,23.091,167.81)}
ENT.Data["error"] = {OffSet = Vector(8.293,-1.677,-0.012), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["female_01"] = {OffSet = Vector(6.273,-2.069,0.001), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["gasmask"] = {OffSet = Vector(9.373,-2.045,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["gman_high"] = {OffSet = Vector(7.142,-1.918,-0.005), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["guerilla"] = {OffSet = Vector(8.257,-1.47,-0.013), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.028,-1.193,-0.01), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["kleiner"] = {OffSet = Vector(7.028,-1.193,-0.01), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["leet"] = {OffSet = Vector(8.38,-2.21,-0.008), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["male_01"] = {OffSet = Vector(6.273,-2.069,0.001), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["monk"] = {OffSet = Vector(7.028,-1.193,-0.01), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["odessa"] = {OffSet = Vector(7.142,-1.918,-0.005), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["phoenix"] = {OffSet = Vector(8.257,-1.47,-0.013), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["police"] = {OffSet = Vector(7.613,-1.31,-0.01), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["riot"] = {OffSet = Vector(9.373,-2.045,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.104,-0.437,0.026), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["swat"] = {OffSet = Vector(9.373,-2.045,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["urban"] = {OffSet = Vector(8.745,-2.151,-0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: Frank on June 20, 2013, 05:20:13 AM
Name: Soap
Type: Body
Description: Do not drop.
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_hand"
ENT.Model = "models\props/CS_militia/soap_rope.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.488,-4.311,1.716), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["arctic"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["barney"] = {OffSet = Vector(7.488,-4.311,1.716), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["corpse1"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["eli"] = {OffSet = Vector(7.875,-4.626,1.789), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["error"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["female_01"] = {OffSet = Vector(8.207,-3.882,1.993), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["gasmask"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["gman_high"] = {OffSet = Vector(7.688,-4.414,1.761), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["guerilla"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.16,-4.769,1.427), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["kleiner"] = {OffSet = Vector(7.875,-4.626,1.789), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["leet"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["male_01"] = {OffSet = Vector(8.207,-3.882,1.993), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["monk"] = {OffSet = Vector(8.043,-4.628,1.374), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["odessa"] = {OffSet = Vector(8.16,-4.769,1.427), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["phoenix"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["police"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["riot"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.797,-4.292,1.904), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["swat"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["urban"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Iridescent Lenses
Type: Body
Description: They only burn for the first ninety years of use.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/pyrovision_goggles_pyro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.684,-2.18,0.012), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0.133,-89.999,-89.766)}
ENT.Data["arctic"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["barney"] = {OffSet = Vector(2.356,-2.898,0.013), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0.133,-89.999,-89.766)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.077,-3.023,-0.059), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(0.738,-91.585,-89.786)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.077,-3.023,-0.059), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(0.738,-91.585,-89.786)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.212,0.449,2.128), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(3.147,-118.551,-175.452)}
ENT.Data["corpse1"] = {OffSet = Vector(3.05,-2.915,0.187), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["eli"] = {OffSet = Vector(2.599,-1.809,0.102), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-1.166,-90.005,-89.766)}
ENT.Data["error"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["female_01"] = {OffSet = Vector(1.181,-2.6,0.018), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["gasmask"] = {OffSet = Vector(3.491,-3.442,0.009), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["gman_high"] = {OffSet = Vector(3.266,-2.244,0.101), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["guerilla"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.419,-2.018,0.034), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["kleiner"] = {OffSet = Vector(2.612,-2.187,-0.105), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-1.166,-90.005,-89.766)}
ENT.Data["leet"] = {OffSet = Vector(4.338,-3.383,0.013), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["male_01"] = {OffSet = Vector(2.725,-3.057,0.018), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["monk"] = {OffSet = Vector(2.598,-2.016,0.004), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-1.166,-90.005,-89.766)}
ENT.Data["odessa"] = {OffSet = Vector(2.319,-2.967,0.021), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["phoenix"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["police"] = {OffSet = Vector(2.147,-4.41,-0.079), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.738,-91.585,-89.786)}
ENT.Data["riot"] = {OffSet = Vector(3.951,-3.108,0.015), Size = 0.575, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.196,-1.586,0.003), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-1.264,-86.55,-89.633)}
ENT.Data["swat"] = {OffSet = Vector(3.521,-3.046,0.02), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["urban"] = {OffSet = Vector(3.521,-3.046,0.02), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: Item Submissions -Edited Read
Post by: BumbleMan on June 21, 2013, 03:55:59 PM
Hat Name: Hetman's Headpiece
Description: Cossacks and war go together like gołąbki and wódka.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/mbsf_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.294,1.306,-0.748), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["arctic"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["barney"] = {OffSet = Vector(6.911,0.125,-1.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.957,-74.512,-91.444)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.122,1.052,-1.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.122,1.052,-1.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.43,1.364,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["corpse1"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["eli"] = {OffSet = Vector(6.501,0.859,-0.796), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["error"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["female_01"] = {OffSet = Vector(6.24,0.564,-0.85), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}
ENT.Data["gasmask"] = {OffSet = Vector(10.438,-0.196,-1.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.606,-69.652,-86.968)}
ENT.Data["gman_high"] = {OffSet = Vector(7.054,0.159,-0.88), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}
ENT.Data["guerilla"] = {OffSet = Vector(8.362,0.262,-1.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.818,0.994,-0.774), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["kleiner"] = {OffSet = Vector(6.501,0.859,-0.796), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["leet"] = {OffSet = Vector(9.921,-0.375,