14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 89920 times)

maxrocko

  • This user has no personal avatar.
  • September 2014
  • 6 Posts
    • STEAM_0:1:52626106 STEAM_0:1:52626106
« December 08, 2014, 08:28:04 PM » #12503
When i click on the link it goes to 404 Not found and I have a mac so even if I was able to access the link i wouldn't be able to go the gmod folder or open the type of program. Anyway to fix this if so can you message me on steam if not possible here is fine. thank you.

L4N

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  • August 2013
  • 33 Posts
    • STEAM_0:1:52476575 STEAM_0:1:52476575
« March 31, 2015, 06:28:06 AM » #12940
Name: Interest Increase
Desc: Money can't buy everything, but it surely helps with the hospital bills...
Type: Body item
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/weapons/w_models/w_bat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["arctic"] = {OffSet = Vector(0,-5,8), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(-120,-15,0)}
ENT.Data["barney"] = {OffSet = Vector(-12,-1.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12,-4.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12,-4.7,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12,-4.7,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-20,0)}
ENT.Data["eli"] = {OffSet = Vector(-12,-1.5,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["error"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-30,-10)}
ENT.Data["female_01"] = {OffSet = Vector(-12,-2.5,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}
ENT.Data["gasmask"] = {OffSet = Vector(-12,-3.4,-4), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(105,-12,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-12,-0.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-8,10)}
ENT.Data["guerilla"] = {OffSet = Vector(-12,-1.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-24,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["kleiner"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-6,10)}
ENT.Data["leet"] = {OffSet = Vector(-12,-1,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-24,0)}
ENT.Data["male_01"] = {OffSet = Vector(-12,-2.3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}
ENT.Data["monk"] = {OffSet = Vector(-12,-1.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-12,10)}
ENT.Data["odessa"] = {OffSet = Vector(-12,-0.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-14,10)}
ENT.Data["phoenix"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-28,0)}
ENT.Data["police"] = {OffSet = Vector(-12,-1.9,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-20,0)}
ENT.Data["riot"] = {OffSet = Vector(-12,-3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-18,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-30,-10)}
ENT.Data["swat"] = {OffSet = Vector(-12,-3.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-6,6)}
ENT.Data["urban"] = {OffSet = Vector(-12,-3.3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

EDIT: Changed the name and desc

« Last Edit: March 31, 2015, 05:45:19 PM by L4N »

CrimsonGuardian

  • November 2014
  • 83 Posts
    • STEAM_0:1:71054528 STEAM_0:1:71054528
« March 31, 2015, 03:09:41 PM » #12943
Name: Loan retrieval
Desc: Wheres my money, bitch?
Type: Body item 
Code: [Select]


How
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/weapons/w_models/w_bat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["arctic"] = {OffSet = Vector(0,-5,8), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(-120,-15,0)}
ENT.Data["barney"] = {OffSet = Vector(-12,-1.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12,-4.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12,-4.7,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12,-4.7,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-20,0)}
ENT.Data["eli"] = {OffSet = Vector(-12,-1.5,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["error"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-30,-10)}
ENT.Data["female_01"] = {OffSet = Vector(-12,-2.5,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}
ENT.Data["gasmask"] = {OffSet = Vector(-12,-3.4,-4), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(105,-12,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-12,-0.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-8,10)}
ENT.Data["guerilla"] = {OffSet = Vector(-12,-1.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-24,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["kleiner"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-6,10)}
ENT.Data["leet"] = {OffSet = Vector(-12,-1,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-24,0)}
ENT.Data["male_01"] = {OffSet = Vector(-12,-2.3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}
ENT.Data["monk"] = {OffSet = Vector(-12,-1.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-12,10)}
ENT.Data["odessa"] = {OffSet = Vector(-12,-0.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-14,10)}
ENT.Data["phoenix"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-28,0)}
ENT.Data["police"] = {OffSet = Vector(-12,-1.9,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-20,0)}
ENT.Data["riot"] = {OffSet = Vector(-12,-3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-18,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-30,-10)}
ENT.Data["swat"] = {OffSet = Vector(-12,-3.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-6,6)}
ENT.Data["urban"] = {OffSet = Vector(-12,-3.3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
THE PERSON UNDER THIS IS AN IDIOT

PapaRussia

  • This user has no personal avatar.
  • May 2013
  • 75 Posts
    • STEAM_0:1:37919334 STEAM_0:1:37919334
« March 31, 2015, 09:32:14 PM » #12945
Name: "Protective Liquid Hat"
Desc: Now it's a drying pan!
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_misc/pan-2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.929,4.384,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.859,-95.234,105.94)}
ENT.Data["arctic"] = {OffSet = Vector(8.156,3.345,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.053,78.385,-69.535)}
ENT.Data["barney"] = {OffSet = Vector(6.376,2.516,2.511), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-77.778,-90.681,99.43)}
ENT.Data["charple01"] = {OffSet = Vector(3.982,3.487,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.369,4.778,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.369,4.778,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.042,4.621,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}
ENT.Data["corpse1"] = {OffSet = Vector(6.605,3.318,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}
ENT.Data["eli"] = {OffSet = Vector(5.825,4.044,0.34), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.953,-101.212,111.907)}
ENT.Data["female_01"] = {OffSet = Vector(5.315,2.747,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.37,-116.749,127.748)}
ENT.Data["gasmask"] = {OffSet = Vector(8.942,3.382,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.02,131.306,-120.288)}
ENT.Data["gman_high"] = {OffSet = Vector(7.229,3.135,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.37,-116.749,127.748)}
ENT.Data["guerilla"] = {OffSet = Vector(7.099,3.943,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.445,-40.611,58.157)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.111,3.67,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.22,90.48,-79.793)}
ENT.Data["kleiner"] = {OffSet = Vector(5.778,4.002,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.253,105.959,-95.254)}
ENT.Data["leet"] = {OffSet = Vector(8.483,2.741,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.775,85.882,-75.1)}
ENT.Data["male_01"] = {OffSet = Vector(6.403,2.927,-0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.374,108.462,-97.54)}
ENT.Data["monk"] = {OffSet = Vector(6.625,3.992,-0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.22,90.48,-79.793)}
ENT.Data["odessa"] = {OffSet = Vector(5.788,3.45,0.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.429,-44.119,67.546)}
ENT.Data["phoenix"] = {OffSet = Vector(8.08,3.366,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.146,78.661,-69.798)}
ENT.Data["police"] = {OffSet = Vector(6.868,3.297,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}
ENT.Data["riot"] = {OffSet = Vector(8.942,3.382,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.02,131.306,-120.288)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.257,3.427,-0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.94,96.84,-86.969)}
ENT.Data["swat"] = {OffSet = Vector(8.891,2.821,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.561,103.384,-92.422)}
ENT.Data["urban"] = {OffSet = Vector(9.289,2.799,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.484,106.462,-95.499)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The name of the law
Desc: STOP!
Type: Body Accessory
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_downtown/sign_stop.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.07,-4.937,0.467), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.653,-79.866,-90.76)}
ENT.Data["arctic"] = {OffSet = Vector(4.954,-6.229,0.079), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-2.342,-80.843,-89.166)}
ENT.Data["barney"] = {OffSet = Vector(2.737,-5.584,0.111), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.443,-79.869,-90.146)}
ENT.Data["charple01"] = {OffSet = Vector(2.323,-3.853,0.449), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.633,-75.282,-90.291)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.881,-7.086,0.235), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.881,-7.086,0.235), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.954,-6.386,-0.147), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.585,-79.188,-90.043)}
ENT.Data["corpse1"] = {OffSet = Vector(3.923,-4.377,0.357), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["eli"] = {OffSet = Vector(2.281,-4.921,0.401), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.963,-79.86,-89.876)}
ENT.Data["female_01"] = {OffSet = Vector(2.334,-5.394,0.334), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-1.223,-78.915,-89.383)}
ENT.Data["gasmask"] = {OffSet = Vector(5.329,-8.562,0.702), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.86,-76.938,-89.474)}
ENT.Data["gman_high"] = {OffSet = Vector(3.166,-5.39,0.212), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.468,-78.939,-89.382)}
ENT.Data["guerilla"] = {OffSet = Vector(4.396,-5.864,0.137), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.131,-75.693,-89.143)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.64,-5.146,0.157), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-89.522)}
ENT.Data["kleiner"] = {OffSet = Vector(2.776,-5.085,-0.183), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-90.523)}
ENT.Data["leet"] = {OffSet = Vector(5.555,-6.172,0.178), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.59,-79.837,-90.693)}
ENT.Data["male_01"] = {OffSet = Vector(3.496,-6.028,0.589), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(1.301,-78.339,-89.917)}
ENT.Data["monk"] = {OffSet = Vector(3.624,-5.156,-0.152), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-89.522)}
ENT.Data["odessa"] = {OffSet = Vector(3.2,-5.632,0.22), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.468,-78.939,-89.382)}
ENT.Data["phoenix"] = {OffSet = Vector(4.892,-6.293,-0.216), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(0.281,-80.805,-89.167)}
ENT.Data["police"] = {OffSet = Vector(1.974,-9.162,0.591), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["riot"] = {OffSet = Vector(4.455,-6.638,0.248), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.826,-79.87,-89.176)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.381,-4.092,-0.085), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.585,-79.188,-90.043)}
ENT.Data["swat"] = {OffSet = Vector(5.512,-7.023,1.025), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-12.986,-77.7,-89.392)}
ENT.Data["urban"] = {OffSet = Vector(5.204,-6.952,0.111), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-2.402,-83.409,-90.032)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE


Name: "17th Century Protection"
Desc: Every knight knows to wear protection when going into battle.
Type: Hat/Accessory (couldn't decide)
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.285,0.854,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["arctic"] = {OffSet = Vector(0.208,-0.6,-0.097), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["barney"] = {OffSet = Vector(-0.816,0.426,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.036,-73.339,-92.625)}
ENT.Data["charple01"] = {OffSet = Vector(-0.887,0.254,-0.244), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.291,2.303,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.291,2.303,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.225,2.672,0.026), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["corpse1"] = {OffSet = Vector(0.489,-0.108,-0.016), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["eli"] = {OffSet = Vector(-1.285,0.854,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["female_01"] = {OffSet = Vector(-1.521,-0.63,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["gasmask"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.83,-0.492,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["guerilla"] = {OffSet = Vector(0.033,0.012,0.179), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.055,-0.018,-0.071), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.982,0.2,0.051), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["leet"] = {OffSet = Vector(1.46,0.318,-0.009), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["male_01"] = {OffSet = Vector(-1.521,-0.63,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["monk"] = {OffSet = Vector(-0.982,0.2,0.051), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["odessa"] = {OffSet = Vector(-0.997,-0.549,0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["phoenix"] = {OffSet = Vector(0.208,-0.6,-0.097), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["police"] = {OffSet = Vector(-0.368,0.266,0.142), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["riot"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.803,1.311,0.031), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["swat"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["urban"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

L4N

  • This user has no personal avatar.
  • August 2013
  • 33 Posts
    • STEAM_0:1:52476575 STEAM_0:1:52476575
« April 06, 2015, 11:24:14 AM » #12968
Name: Cardboard Wings
Desc: Now you can work for a crazy butterfly-themed villain too!
(The item is reference to the Monarch's henchmen from Venture bros)

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/scout/scout_henchboy_wings.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.4,-4.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,45,90)}
ENT.Data["arctic"] = {OffSet = Vector(0,-8.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,35,90)}
ENT.Data["barney"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0,-6.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0,-6.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0,-6.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["corpse1"] = {OffSet = Vector(0,-4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["eli"] = {OffSet = Vector(-2,-4.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["error"] = {OffSet = Vector(0,-8.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,35,90)}
ENT.Data["female_01"] = {OffSet = Vector(0,-4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,60,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.3,-7.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,15,90)}
ENT.Data["gman_high"] = {OffSet = Vector(0,-3.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["guerilla"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,50,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2,-4.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-2,-3.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["leet"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,50,90)}
ENT.Data["male_01"] = {OffSet = Vector(0,-4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,57.5,90)}
ENT.Data["monk"] = {OffSet = Vector(-2,-4.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["odessa"] = {OffSet = Vector(0,-4.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["phoenix"] = {OffSet = Vector(0,-5.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,50,90)}
ENT.Data["police"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["riot"] = {OffSet = Vector(0,-6.4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0,-3.4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,60,90)}
ENT.Data["swat"] = {OffSet = Vector(0.4,-6,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,60,90)}
ENT.Data["urban"] = {OffSet = Vector(0,-5.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Fisherman's Friend
Desc: Keeps the mosquitoes away.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/fwk_sniper_corkhat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.8,-0.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["arctic"] = {OffSet = Vector(5,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.9,-0.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.1,1.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.1,1.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.2,0.6,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(2.8,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["error"] = {OffSet = Vector(5,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.1,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["gasmask"] = {OffSet = Vector(6.25,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.6,-1.5,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["guerilla"] = {OffSet = Vector(4.65,-0.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["kleiner"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["leet"] = {OffSet = Vector(6.25,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["male_01"] = {OffSet = Vector(2.5,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["monk"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["odessa"] = {OffSet = Vector(2.8,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["phoenix"] = {OffSet = Vector(5,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["police"] = {OffSet = Vector(3,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["riot"] = {OffSet = Vector(6.25,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.6,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["swat"] = {OffSet = Vector(6.25,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["urban"] = {OffSet = Vector(6.35,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

boop

  • June 2012
  • 5 Posts
    • STEAM_0:0:26588881 STEAM_0:0:26588881
« April 15, 2015, 04:47:02 AM » #13017
Name: Wings of Purity
Desc: Does not grant you the power of flight.
   
Short showcase video: http://puu.sh/hfufl.mp4   (Has a clipping issue with the RPG, works fine with the rest)


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/medic/sf14_purity_wings/sf14_purity_wings.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.665,-2.15,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.8,80,90)}
ENT.Data["arctic"] = {OffSet = Vector(-6.265,-4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["barney"] = {OffSet = Vector(-5.665,-4.124,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["charple01"] = {OffSet = Vector(-6.265,-1.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.1,80,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.265,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.3,80,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.265,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.3,80,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.265,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.3,80,90)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.265,-2.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["eli"] = {OffSet = Vector(-5.665,-3.55,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["female_01"] = {OffSet = Vector(-5.665,-2.6,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.265,-4.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.665,-2.4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.5,80,90)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.265,-4.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.665,-2.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.4,80,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.665,-1.78,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.3,80,90)}
ENT.Data["leet"] = {OffSet = Vector(-6.265,-3.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["male_01"] = {OffSet = Vector(-5.665,-2.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["monk"] = {OffSet = Vector(-5.665,-3.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.4,80,90)}
ENT.Data["odessa"] = {OffSet = Vector(-5.665,-2.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.4,80,90)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.265,-4,-0.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["police"] = {OffSet = Vector(-6.265,-3.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["riot"] = {OffSet = Vector(-6.265,-5.1,-0.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.5,80,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.265,-2.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["swat"] = {OffSet = Vector(-5.065,-4.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}
ENT.Data["urban"] = {OffSet = Vector(-5.665,-4.3,-0.304), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,80,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE


Edit:

Name: Killer Saxophone
Desc: For the smoothest of criminals.

Short showcase video: http://puu.sh/hfujp.mp4


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/workshop/player/items/sniper/killer_solo/killer_solo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.7,-6.5,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,7,-160)}
ENT.Data["arctic"] = {OffSet = Vector(0,-6.65,3.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,-5,-160)}
ENT.Data["barney"] = {OffSet = Vector(0,-7.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["charple01"] = {OffSet = Vector(0,-5.25,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,3,-160)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0,-9.35,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,6.7,-160)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0,-9.35,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,6.7,-160)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0,-9.35,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,6.7,-160)}
ENT.Data["corpse1"] = {OffSet = Vector(0,-6.35,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,3,-160)}
ENT.Data["eli"] = {OffSet = Vector(0,-7.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["female_01"] = {OffSet = Vector(0,-7.15,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,7,-160)}
ENT.Data["gasmask"] = {OffSet = Vector(-1,-7.25,3.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,-8.2,-160)}
ENT.Data["gman_high"] = {OffSet = Vector(0,-5.6,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["guerilla"] = {OffSet = Vector(0,-6.25,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,-8.2,-160)}
ENT.Data["hostage_01"] = {OffSet = Vector(0,-6.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["kleiner"] = {OffSet = Vector(0,-5.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["leet"] = {OffSet = Vector(0,-6.05,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,-8.2,-160)}
ENT.Data["male_01"] = {OffSet = Vector(0,-6.35,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["monk"] = {OffSet = Vector(0,-7.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["odessa"] = {OffSet = Vector(0,-6.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["phoenix"] = {OffSet = Vector(0,-6.85,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,-5,-160)}
ENT.Data["police"] = {OffSet = Vector(0,-7.45,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,3,-160)}
ENT.Data["riot"] = {OffSet = Vector(0,-7.25,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,-8.2,-160)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0,-6.05,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["swat"] = {OffSet = Vector(0,-7.95,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}
ENT.Data["urban"] = {OffSet = Vector(0,-7.25,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(160,0,-160)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: April 16, 2015, 02:33:22 AM by Buckets »
x2

DeadMan

  • March 2015
  • 24 Posts
    • STEAM_0:0:48326179 STEAM_0:0:48326179
« April 15, 2015, 05:44:34 AM » #13018
Name: Wings of Purity
Desc: Does not grant you the power of flight.
   
Short showcase video: https://a.pomf.se/hkaxmk.mp4   (Has a clipping issue with the RPG, works fine with the rest)

I like it
Late 2011 MacBook Pro
Mac OS X Lion
Bootcamp - Windows 7 Professional 32/64 Bit
2.5GHz Quad-core Intel Core i7
750GB Serial ATA Drive @ 7200 rpm
15-inch Hi-Res Antiglare Widescreen Display
ATI Radeon 9800 Pro Mac Edition Video Card
Promise Pegasus 12TB (6x2TB) R6 RAID System

CrimsonGuardian

  • November 2014
  • 83 Posts
    • STEAM_0:1:71054528 STEAM_0:1:71054528
« April 25, 2015, 11:46:06 PM » #13084
Name: Liar Liar
Description: Pants on Fire
Type: Aura
Creator: CrimsonGuardian
Status: Pending

File: http://www.mediafire.com/download/eipx9i9t5r1qrze/Liar_Liar_aura.pcf
Picture: http://imgur.com/dyI95WE
Video test: https://www.youtube.com/watch?v=VPGt5IF1v3c

« Last Edit: April 26, 2015, 06:29:06 AM by CrimsonGuardian »
x1
THE PERSON UNDER THIS IS AN IDIOT

Lucky

  • This user has no personal avatar.
  • May 2012
  • 12 Posts
    • STEAM_0:1:18700168 STEAM_0:1:18700168
« July 12, 2015, 09:17:28 AM » #13717
Hat name: Floppy Fish
Description: Fishermans best friend!
Creator: Lucky
Type: Hat
Status: Pending

EDIT: Lol, some things were cut off

http://pastebin.com/0JLbgWaZ

« Last Edit: July 14, 2015, 06:35:18 AM by Lucky »
x2 x1 x1

Pootis

  • This user has no personal avatar.
  • May 2012
  • 5 Posts
    • STEAM_0:0:38314510 STEAM_0:0:38314510
« July 12, 2015, 10:44:15 AM » #13718
Item Name: Cockfighter
Description: Magic notebook not included!
Creator: Pootis
Type: Hat
Status: Pending
link
x1 x1

Lucky

  • This user has no personal avatar.
  • May 2012
  • 12 Posts
    • STEAM_0:1:18700168 STEAM_0:1:18700168
« July 13, 2015, 02:19:22 AM » #13728
Item Name: Horace
Description: It's a bear! On your head!
Creators: Lucky & Pootis
Type: Hat
Status: Pending

Huge Edit: Different models, meaning some bigger some smaller to fit certain models were changed and fixed and set in 4 different models.

http://pastebin.com/LXwnXZrZ

i used 4 different models which i labled for each model used, hopefull it is easily understood and good enough


« Last Edit: July 14, 2015, 12:48:56 AM by Lucky »
x1

Snowy

  • This user has no personal avatar.
  • June 2015
  • 2 Posts
    • STEAM_0:1:80466322 STEAM_0:1:80466322
« July 14, 2015, 12:48:47 AM » #13766
Item Name: Bone Dome (Air Raider)
Description: Comes with a visor capable of shielding your eyes from the harsh glare of people running away from you on fire.
Creator: ❄Snowy❄
Type: Hat
Status: Pending



ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.581,0.269,0.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.598,-78.728,-91.76)}
ENT.Data["arctic"] = {OffSet = Vector(5.352,-0.519,0.04), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-1.084,-81.53,-93.595)}
ENT.Data["barney"] = {OffSet = Vector(3.36,-0.494,0.044), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.565,-77.269,-93.501)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.361,0.017,-0.048), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-0.776,-81.541,-92.076)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.361,0.017,-0.048), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-0.776,-81.541,-92.076)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.829,-0.128,-0.092), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-0.776,-81.541,-92.076)}
ENT.Data["corpse1"] = {OffSet = Vector(3.916,-1.271,0.102), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-1.083,-81.53,-92.077)}
ENT.Data["eli"] = {OffSet = Vector(2.581,0.269,0.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.598,-78.728,-91.76)}
ENT.Data["error"] = {OffSet = Vector(2.483,-0.573,-0.003), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-0.776,-81.541,-92.076)}
ENT.Data["female_01"] = {OffSet = Vector(2.925,-0.525,0.081), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(2.772,-73.822,-93.34)}
ENT.Data["gasmask"] = {OffSet = Vector(4.703,-1.116,-0.212), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(2.588,-84.669,-91.384)}
ENT.Data["gman_high"] = {OffSet = Vector(5.246,-1.136,-0.11), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(2.772,-73.822,-93.34)}
ENT.Data["guerilla"] = {OffSet = Vector(4.817,-0.368,0.066), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.084,-81.53,-93.595)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.446,-0.498,0.027), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(2.772,-73.822,-93.34)}
ENT.Data["kleiner"] = {OffSet = Vector(3.543,-0.303,0.025), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(2.565,-77.269,-93.501)}
ENT.Data["leet"] = {OffSet = Vector(5.983,-1.201,-0.266), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.552,-78.341,-91.418)}
ENT.Data["male_01"] = {OffSet = Vector(3.681,-1.82,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.803,-73.729,-90.868)}
ENT.Data["monk"] = {OffSet = Vector(3.638,-0.279,0.022), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.565,-77.269,-93.501)}
ENT.Data["odessa"] = {OffSet = Vector(3.813,-1.295,-0.013), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.772,-73.822,-93.34)}
ENT.Data["phoenix"] = {OffSet = Vector(5.352,-0.519,0.04), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-1.084,-81.53,-93.595)}
ENT.Data["police"] = {OffSet = Vector(2.932,-1.17,0.129), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.776,-81.541,-92.076)}
ENT.Data["riot"] = {OffSet = Vector(5.074,-0.617,-0.198), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(2.588,-84.669,-91.384)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.483,-0.573,-0.003), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-0.776,-81.541,-92.076)}
ENT.Data["swat"] = {OffSet = Vector(4.39,-1.145,-0.205), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(2.588,-84.669,-91.384)}
ENT.Data["urban"] = {OffSet = Vector(4.704,-0.687,-0.196), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(2.588,-84.669,-91.384)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1 x1

Fabio

  • November 2012
  • 100 Posts
    • STEAM_0:0:40813671 STEAM_0:0:40813671
« July 31, 2015, 04:13:31 AM » #14067
Name: Tyred
Desc: This is what happens when you are tyred...
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_vehicles/tire001a_tractor.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["arctic"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["barney"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["corpse1"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["eli"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data
ENT.Data["female_01"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["gasmask"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["gman_high"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["guerilla"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["kleiner"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["leet"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["male_01"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["monk"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["odessa"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["phoenix"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["police"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["riot"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["urban"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}

 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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