14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 89930 times)

Lazyronda

  • December 2012
  • 264 Posts
    • STEAM_0:1:51828228 STEAM_0:1:51828228
« July 29, 2013, 04:36:07 AM » #9051
Hat name: BomberMan
Desc: Don't make me angry
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_cannonball.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.722,-0.003,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["arctic"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["barney"] = {OffSet = Vector(3.639,-1.444,0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.698,-97.223,-90.044)}
ENT.Data["charple01"] = {OffSet = Vector(4.644,-1.079,0.449), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.448,-3.391,0.31), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.448,-3.391,0.31), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.371,-1.242,-0.294), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["corpse1"] = {OffSet = Vector(5.342,-0.842,0.007), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["eli"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["female_01"] = {OffSet = Vector(4.253,-0.553,0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["gasmask"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["gman_high"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["guerilla"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["kleiner"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["leet"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["male_01"] = {OffSet = Vector(4.253,-0.553,0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["monk"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["odessa"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}
ENT.Data["phoenix"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["police"] = {OffSet = Vector(5.448,-3.391,0.31), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["riot"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.371,-1.242,-0.294), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["swat"] = {OffSet = Vector(6.908,-1.109,0.455), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}
ENT.Data["urban"] = {OffSet = Vector(6.849,-1.706,0.363), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« July 29, 2013, 05:26:36 PM » #9059
Name: Head Frog
Description: rrrribbit rrrribbit
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_2fort/frog.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.624,3.54,-0.35), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["arctic"] = {OffSet = Vector(12.064,1.551,-0.214), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["barney"] = {OffSet = Vector(10.299,1.971,-0.029), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.867,2.611,0.176), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.282,-94.706,-86.462)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.867,2.611,0.176), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.282,-94.706,-86.462)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.867,2.611,0.176), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.282,-94.706,-86.462)}
ENT.Data["corpse1"] = {OffSet = Vector(9.36,3.449,-0.03), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-7.198,-67.946,-89.661)}
ENT.Data["eli"] = {OffSet = Vector(9.905,3.09,-0.367), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["error"] = {OffSet = Vector(0.678,2.015,70.669), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(5.471,0.13,-0.422)}
ENT.Data["female_01"] = {OffSet = Vector(8.341,1.85,-0.253), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["gasmask"] = {OffSet = Vector(12.519,1.721,-0.322), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["gman_high"] = {OffSet = Vector(10.391,0.771,-0.636), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["guerilla"] = {OffSet = Vector(11.371,2.58,-0.377), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.997,2.831,-0.411), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["kleiner"] = {OffSet = Vector(9.333,2.992,-0.336), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["leet"] = {OffSet = Vector(12.842,2.109,-0.399), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["male_01"] = {OffSet = Vector(10.828,2.29,-0.183), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["monk"] = {OffSet = Vector(10.997,2.831,-0.411), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["odessa"] = {OffSet = Vector(10.488,1.976,-0.147), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["phoenix"] = {OffSet = Vector(12.064,1.551,-0.214), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["police"] = {OffSet = Vector(10.597,2.591,-0.249), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.988,-79.433,-88.238)}
ENT.Data["riot"] = {OffSet = Vector(12.842,2.109,-0.399), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.427,3.411,-0.433), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-7.099,-75.169,-88.761)}
ENT.Data["swat"] = {OffSet = Vector(12.734,1.863,-0.567), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}
ENT.Data["urban"] = {OffSet = Vector(14.171,0.967,-0.312), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Giant Baby Back
Description: Goo goo gaga
Type: Attatchment

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_c17/doll01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.842,1.447,-0.326), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.399,112.054,88.618)}
ENT.Data["arctic"] = {OffSet = Vector(-16.37,5.077,-0.109), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.219,122.041,88.675)}
ENT.Data["barney"] = {OffSet = Vector(-15.758,3.749,-0.182), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.399,112.054,88.618)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-17.231,7.149,0.349), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-17.231,7.149,0.349), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-17.231,7.149,0.349), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}
ENT.Data["corpse1"] = {OffSet = Vector(-16.452,4.299,0.186), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.072,98.513,90.807)}
ENT.Data["eli"] = {OffSet = Vector(-16.106,4.374,-0.137), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.399,112.054,88.618)}
ENT.Data["error"] = {OffSet = Vector(-12.507,0.497,36.455), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-7.697,175.719,-3.117)}
ENT.Data["female_01"] = {OffSet = Vector(-15.48,2.563,-0.245), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.437,108.706,89.453)}
ENT.Data["gasmask"] = {OffSet = Vector(-17.015,6.523,0.001), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.187,123.387,88.6)}
ENT.Data["gman_high"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}
ENT.Data["guerilla"] = {OffSet = Vector(-16.271,4.831,-0.114), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.342,115.905,89.026)}
ENT.Data["hostage_01"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}
ENT.Data["kleiner"] = {OffSet = Vector(-15.74,3.273,-0.205), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.46,105.859,89.624)}
ENT.Data["leet"] = {OffSet = Vector(-16.24,4.74,-0.119), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.396,112.335,89.236)}
ENT.Data["male_01"] = {OffSet = Vector(-15.826,3.525,-0.183), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.437,108.706,89.453)}
ENT.Data["monk"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}
ENT.Data["odessa"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}
ENT.Data["phoenix"] = {OffSet = Vector(-16.271,4.831,-0.114), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.342,115.905,89.026)}
ENT.Data["police"] = {OffSet = Vector(-16.452,4.299,0.186), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}
ENT.Data["riot"] = {OffSet = Vector(-16.59,5.565,-0.066), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.396,112.335,89.236)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-16.383,3.937,0.173), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.165,108.308,90.273)}
ENT.Data["swat"] = {OffSet = Vector(-16.562,5.458,-0.064), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.405,111.607,89.279)}
ENT.Data["urban"] = {OffSet = Vector(-16.226,4.686,-0.114), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.393,112.509,89.226)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Clock works
Description: What time is it?
Type: Attatchment

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/props_c17/clock01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.119,-7.863,0.414), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(-0.448,-172.292,-90.05)}
ENT.Data["arctic"] = {OffSet = Vector(-1.083,10.533,-0.236), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,92.53)}
ENT.Data["barney"] = {OffSet = Vector(1.344,9.125,-0.229), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.938,-179.109,91.744)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.181,7.236,-0.092), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.652,-176.532,92.594)}
ENT.Data["eli"] = {OffSet = Vector(-2.125,9.542,-0.292), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.523,174.508,89.221)}
ENT.Data["error"] = {OffSet = Vector(8.729,3.438,53.401), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(84.731,7.722,7.902)}
ENT.Data["female_01"] = {OffSet = Vector(-6.154,5.382,0.146), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.059,-167.69,92.137)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.151,10.727,-0.1), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}
ENT.Data["gman_high"] = {OffSet = Vector(-2.329,8.334,0.116), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.553,176.743,89.242)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.043,11.355,-0.272), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,99.849)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.338,8.306,0.116), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.549,176.441,89.239)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.221,8.864,0.122), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.497,172.618,89.204)}
ENT.Data["leet"] = {OffSet = Vector(-0.892,9.445,0.001), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.178,-175.314,93.704)}
ENT.Data["male_01"] = {OffSet = Vector(-3.216,7.956,0.076), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,92.064)}
ENT.Data["monk"] = {OffSet = Vector(-2.245,9.293,0.129), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.497,172.618,89.204)}
ENT.Data["odessa"] = {OffSet = Vector(-2.306,9.095,0.127), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.511,173.632,89.213)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.043,11.355,-0.272), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,95.544)}
ENT.Data["police"] = {OffSet = Vector(-1.322,8.827,-0.159), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.812,179.904,92.496)}
ENT.Data["riot"] = {OffSet = Vector(-3.12,11.145,-0.126), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.376,7.511,-0.103), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.838,179.317,92.487)}
ENT.Data["swat"] = {OffSet = Vector(-3.151,10.727,-0.1), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}
ENT.Data["urban"] = {OffSet = Vector(-3.144,11.53,-0.152), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: July 29, 2013, 07:07:35 PM by Kmasht »
x1
Very Important for you to read this. Next time you see me say FPAICEE

Keyes

  • February 2013
  • 102 Posts
    • STEAM_0:1:44681461 STEAM_0:1:44681461
« July 29, 2013, 05:51:12 PM » #9060
 Name: Melon
description: Hmm... Tasty...
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_junk/watermelon01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["arctic"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["barney"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}
ENT.Data["corpse1"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["eli"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["error"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["female_01"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["gasmask"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["gman_high"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["guerilla"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["kleiner"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["leet"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["male_01"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["monk"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["odessa"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}
ENT.Data["phoenix"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["police"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}
ENT.Data["riot"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}
ENT.Data["swat"] = {OffSet = Vector(6.31,-2.006,0.746), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}
ENT.Data["urban"] = {OffSet = Vector(4.818,-0.645,1.638), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Propeller
Description: I hope it makes me faster...
Type: hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/maxofs2d/hover_propeller.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["arctic"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["barney"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["corpse1"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["eli"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["error"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["female_01"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["gasmask"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["gman_high"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["guerilla"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["kleiner"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["leet"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["male_01"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["monk"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["odessa"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["phoenix"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["police"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["riot"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["swat"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}
ENT.Data["urban"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
One does not simply, get 60 items per day (you know who you are)

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« July 29, 2013, 07:40:27 PM » #9061
Name: Robo Block Head
Type: Hat
Description: I.. am.. a.. robo.. head..

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/props_c17/clock01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.119,-7.863,0.414), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(-0.448,-172.292,-90.05)}
ENT.Data["arctic"] = {OffSet = Vector(-1.083,10.533,-0.236), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,92.53)}
ENT.Data["barney"] = {OffSet = Vector(1.344,9.125,-0.229), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.938,-179.109,91.744)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.181,7.236,-0.092), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.652,-176.532,92.594)}
ENT.Data["eli"] = {OffSet = Vector(-2.125,9.542,-0.292), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.523,174.508,89.221)}
ENT.Data["error"] = {OffSet = Vector(8.729,3.438,53.401), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(84.731,7.722,7.902)}
ENT.Data["female_01"] = {OffSet = Vector(-6.154,5.382,0.146), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.059,-167.69,92.137)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.151,10.727,-0.1), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}
ENT.Data["gman_high"] = {OffSet = Vector(-2.329,8.334,0.116), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.553,176.743,89.242)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.043,11.355,-0.272), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,99.849)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.338,8.306,0.116), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.549,176.441,89.239)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.221,8.864,0.122), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.497,172.618,89.204)}
ENT.Data["leet"] = {OffSet = Vector(-0.892,9.445,0.001), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.178,-175.314,93.704)}
ENT.Data["male_01"] = {OffSet = Vector(-3.216,7.956,0.076), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,92.064)}
ENT.Data["monk"] = {OffSet = Vector(-2.245,9.293,0.129), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.497,172.618,89.204)}
ENT.Data["odessa"] = {OffSet = Vector(-2.306,9.095,0.127), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.511,173.632,89.213)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.043,11.355,-0.272), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,95.544)}
ENT.Data["police"] = {OffSet = Vector(-1.322,8.827,-0.159), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.812,179.904,92.496)}
ENT.Data["riot"] = {OffSet = Vector(-3.12,11.145,-0.126), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.376,7.511,-0.103), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.838,179.317,92.487)}
ENT.Data["swat"] = {OffSet = Vector(-3.151,10.727,-0.1), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}
ENT.Data["urban"] = {OffSet = Vector(-3.144,11.53,-0.152), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
Very Important for you to read this. Next time you see me say FPAICEE

RawrTheGreat

  • June 2013
  • 3 Posts
    • STEAM_0:1:8225241 STEAM_0:1:8225241
« August 17, 2013, 07:58:27 AM » #9265
Name:War Head
Description: Rawr was here.
Type: Hat
Status: Pending


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.921,0.711,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.429,-72.845,-91.055)}
ENT.Data["arctic"] = {OffSet = Vector(4.982,-0.199,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}
ENT.Data["barney"] = {OffSet = Vector(3.283,-0.486,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.429,-72.845,-91.055)}
ENT.Data["charple01"] = {OffSet = Vector(1.899,1.329,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.613,1.708,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.951,-63.075,-91.059)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.223,1.843,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.029,-67.445,-90.983)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.149,2.324,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.801,-55.365,-91.177)}
ENT.Data["corpse1"] = {OffSet = Vector(3.107,-0.037,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.297,-86.754,-90.588)}
ENT.Data["eli"] = {OffSet = Vector(3.062,0.022,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.381,-75.48,-91.074)}
ENT.Data["female_01"] = {OffSet = Vector(1.952,-0.589,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.356,-76.762,-91.082)}
ENT.Data["gasmask"] = {OffSet = Vector(4.83,-0.672,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.218,-79.931,-90.737)}
ENT.Data["gman_high"] = {OffSet = Vector(3.42,-0.459,0.152), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.456,-71.374,-91.044)}
ENT.Data["guerilla"] = {OffSet = Vector(5.706,0.188,-0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.123,0.019,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.355,-76.836,-91.083)}
ENT.Data["kleiner"] = {OffSet = Vector(3.103,-0.04,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.437,-72.417,-91.052)}
ENT.Data["leet"] = {OffSet = Vector(5.849,-0.649,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.279,-85.064,-90.626)}
ENT.Data["male_01"] = {OffSet = Vector(3.874,-0.835,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.276,-80.951,-91.106)}
ENT.Data["monk"] = {OffSet = Vector(3.195,-0.31,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.416,-73.555,-91.061)}
ENT.Data["odessa"] = {OffSet = Vector(3.438,-0.721,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.144,-87.711,-91.13)}
ENT.Data["phoenix"] = {OffSet = Vector(5.295,-0.262,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}
ENT.Data["police"] = {OffSet = Vector(3.5,-0.508,-0.188), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.196,-78.273,-90.772)}
ENT.Data["riot"] = {OffSet = Vector(4.427,-1.024,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.313,-88.405,-90.55)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.206,0.355,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.074,-70.102,-90.935)}
ENT.Data["swat"] = {OffSet = Vector(4.042,-0.823,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.185,-85.453,-91.17)}
ENT.Data["urban"] = {OffSet = Vector(4.552,-0.937,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.071,-91.007,-91.182)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 05, 2013, 08:16:53 PM by Bing :3 »
x1
Don't Panic it's Organic! :D!

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« October 05, 2013, 08:16:34 PM » #10088
Name: BullsEye
Type: Hat
Description: Sitting Duck
Made by Bing :3 + Ting :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_medieval/Target/target.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4,-3.8,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["arctic"] = {OffSet = Vector(10.2,-2.2,1.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,99.2,95)}
ENT.Data["barney"] = {OffSet = Vector(4,-4.4,0.3), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.9,-1.8,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.9,-1.8,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.1,-2.2,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}
ENT.Data["corpse1"] = {OffSet = Vector(4.2,-4.2,0.3), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}
ENT.Data["eli"] = {OffSet = Vector(4,-2.9,0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["error"] = {OffSet = Vector(5.9,-4.5,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}
ENT.Data["female_01"] = {OffSet = Vector(3.5,-3.8,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["gasmask"] = {OffSet = Vector(6.1,-6.3,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["gman_high"] = {OffSet = Vector(5.6,-3.9,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["guerilla"] = {OffSet = Vector(5.6,-3.4,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.5,-2.9,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["kleiner"] = {OffSet = Vector(4.2,-3,-0.2), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["leet"] = {OffSet = Vector(6.4,-4.9,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}
ENT.Data["male_01"] = {OffSet = Vector(4.3,-4.1,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["monk"] = {OffSet = Vector(5.5,-2.2,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["odessa"] = {OffSet = Vector(4.3,-4,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["phoenix"] = {OffSet = Vector(5.9,-4.5,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}
ENT.Data["police"] = {OffSet = Vector(4.2,-5.8,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}
ENT.Data["riot"] = {OffSet = Vector(6.1,-6.3,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.6,-2.2,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}
ENT.Data["swat"] = {OffSet = Vector(6.1,-6.3,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}
ENT.Data["urban"] = {OffSet = Vector(5.7,-5.6,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 06, 2013, 10:50:29 PM » #10108
Name: Kennel Hat
Description: Bad Kitty
Type: Hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_lab/kennel_physics.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["arctic"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["barney"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["charple01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["corpse1"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["eli"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["female_01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["gasmask"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["gman_high"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["guerilla"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["kleiner"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["leet"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["male_01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["monk"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["odessa"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["phoenix"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["police"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["riot"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["swat"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}
ENT.Data["urban"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 07, 2013, 12:37:52 AM by JadifixTehCat »
x1
:3 Meow

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 12:25:36 AM » #10109
Name: Doctor's Cauldron
Description: Humans are the best medicine!
Type: Hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_halloween/halloween_medkit_large.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["arctic"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["barney"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["charple01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["corpse1"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["eli"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["female_01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["gasmask"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["gman_high"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["guerilla"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["kleiner"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["leet"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["male_01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["monk"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["odessa"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["phoenix"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["police"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["riot"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["swat"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}
ENT.Data["urban"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
:3 Meow

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 12:42:12 AM » #10111
Name: Spotlight
Description: Shine like a star!
Type: Hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_wasteland/light_spotlight01_lamp.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["arctic"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["barney"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["charple01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["corpse1"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["eli"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["female_01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["gasmask"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["gman_high"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["guerilla"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["kleiner"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["leet"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["male_01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["monk"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["odessa"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["phoenix"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["police"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["riot"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["swat"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}
ENT.Data["urban"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
:3 Meow

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 01:10:31 AM » #10113
Name: Cubey Companion
Description: Your friend till the end.
Type: Body
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/all_class/3a_cube.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["arctic"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["barney"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["charple01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["corpse1"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["eli"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["female_01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["gasmask"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["gman_high"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["guerilla"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["kleiner"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["leet"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["male_01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["monk"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["odessa"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["phoenix"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["police"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["riot"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["swat"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}
ENT.Data["urban"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
:3 Meow

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 01:18:23 AM » #10114
Name: Apple
Description: Tastes wormy....
Type: Hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/sniper_appleworm.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["arctic"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["barney"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["charple01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-14.176,-2.634,-2.052), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-14.176,-2.634,-2.052), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["eli"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["female_01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.176,-2.634,-2.052), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["guerilla"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["kleiner"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["leet"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["male_01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["monk"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["odessa"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["phoenix"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["police"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["riot"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["swat"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}
ENT.Data["urban"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
:3 Meow

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 03:09:41 AM » #10115
Name: Monitor
Description: Hax?
Type: Hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_lab/monitor01a.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["arctic"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["charple01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["eli"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["female_01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["leet"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["male_01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["odessa"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["police"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["riot"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["swat"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 08, 2013, 10:10:12 PM by JadifixTehCat »
x1
:3 Meow

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« October 07, 2013, 03:17:08 AM » #10116
Jad, how'd you get yours to work?

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 03:37:28 AM » #10117
Name: Antenna
Description: Get cable from anywhere!
Type: hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/all_class_reddit_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["arctic"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["barney"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["charple01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["corpse1"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["eli"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["female_01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["gasmask"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["gman_high"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["guerilla"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["kleiner"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["leet"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["male_01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["monk"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["odessa"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["phoenix"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["police"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["riot"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["swat"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}
ENT.Data["urban"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
:3 Meow

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 03:38:12 AM » #10118
The power of bing my friend. The power of bing.....
:3 Meow

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