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Messages - BumbleMan
Pages: [1]
1
« on: July 01, 2013, 02:38:07 PM »
Thanks UnknownX! Entering for another draw.
2
« on: June 28, 2013, 08:34:20 PM »
In this thread, you can post some particle effect ideas for me/the community to work on! I'm looking for ideas for particle effects to create for the server and what better way to do so than asking the community itself?! So, please post any and all ideas and/or reference images for rare hat effects and auras in this thread! Completed particle effects by me will be saved to this file and updated regularly: https://www.dropbox.com/sh/5juut60iblevaul/kmUbIiNqAJ/bumble%27sparticles.pcfFeel free to post your own work in this thread too!
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« on: June 24, 2013, 05:13:25 PM »
Entering again and thanks!
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« on: June 22, 2013, 02:09:36 PM »
Thanks for this awesome tutorial!
6
« on: June 21, 2013, 03:59:03 PM »
Body Name: Fairy Wings Description: Friendship is stupid Magic!
ENT.Bone = "valvebiped.bip01_spine1" ENT.Model = "models/player/items/heavy/heavy_fairy_wings.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(8.222,-3.965,0.486), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,0.001)} ENT.Data["arctic"] = {OffSet = Vector(12.925,-7.745,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,-0.493)} ENT.Data["barney"] = {OffSet = Vector(8.215,-6.193,0.488), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,0.001)} ENT.Data["combine_soldier"] = {OffSet = Vector(9.689,-6.338,0.528), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.689,-6.338,0.528), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.689,-6.338,0.528), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)} ENT.Data["corpse1"] = {OffSet = Vector(9.415,-4.227,0.527), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)} ENT.Data["eli"] = {OffSet = Vector(8.246,-5.33,0.486), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,0.001)} ENT.Data["error"] = {OffSet = Vector(12.925,-7.745,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,-0.493)} ENT.Data["female_01"] = {OffSet = Vector(6.654,-4.575,0.455), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)} ENT.Data["gasmask"] = {OffSet = Vector(10.57,-8.789,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)} ENT.Data["gman_high"] = {OffSet = Vector(8.042,-4.292,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)} ENT.Data["guerilla"] = {OffSet = Vector(10.396,-5.236,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.389)} ENT.Data["hostage_01"] = {OffSet = Vector(8.169,-4.767,0.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)} ENT.Data["kleiner"] = {OffSet = Vector(8.023,-3.541,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)} ENT.Data["leet"] = {OffSet = Vector(10.37,-4.996,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)} ENT.Data["male_01"] = {OffSet = Vector(7.99,-4.641,0.475), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)} ENT.Data["monk"] = {OffSet = Vector(8.216,-5.153,0.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)} ENT.Data["odessa"] = {OffSet = Vector(8.169,-4.767,0.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)} ENT.Data["phoenix"] = {OffSet = Vector(10.396,-5.236,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.389)} ENT.Data["police"] = {OffSet = Vector(9.57,-5.193,0.527), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)} ENT.Data["riot"] = {OffSet = Vector(10.429,-6.005,0.544), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)} ENT.Data["soldier_stripped"] = {OffSet = Vector(8.23,-4.086,0.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)} ENT.Data["swat"] = {OffSet = Vector(8.111,-6.339,0.477), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)} ENT.Data["urban"] = {OffSet = Vector(8.05,-5.46,0.476), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
-- Check: Number should be _25_ :: Is _25_ -- TRUE
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« on: June 21, 2013, 03:55:59 PM »
Hat Name: Hetman's Headpiece Description: Cossacks and war go together like gołąbki and wódka.
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/player/items/engineer/mbsf_engineer.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(6.294,1.306,-0.748), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)} ENT.Data["arctic"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["barney"] = {OffSet = Vector(6.911,0.125,-1.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.957,-74.512,-91.444)} ENT.Data["combine_soldier"] = {OffSet = Vector(8.122,1.052,-1.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.122,1.052,-1.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.43,1.364,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["corpse1"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["eli"] = {OffSet = Vector(6.501,0.859,-0.796), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)} ENT.Data["error"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["female_01"] = {OffSet = Vector(6.24,0.564,-0.85), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)} ENT.Data["gasmask"] = {OffSet = Vector(10.438,-0.196,-1.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.606,-69.652,-86.968)} ENT.Data["gman_high"] = {OffSet = Vector(7.054,0.159,-0.88), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)} ENT.Data["guerilla"] = {OffSet = Vector(8.362,0.262,-1.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["hostage_01"] = {OffSet = Vector(6.818,0.994,-0.774), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)} ENT.Data["kleiner"] = {OffSet = Vector(6.501,0.859,-0.796), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)} ENT.Data["leet"] = {OffSet = Vector(9.921,-0.375,-1.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["male_01"] = {OffSet = Vector(6.485,0.184,-0.889), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)} ENT.Data["monk"] = {OffSet = Vector(7.174,1.107,-0.76), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)} ENT.Data["odessa"] = {OffSet = Vector(6.244,-0.31,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)} ENT.Data["phoenix"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["police"] = {OffSet = Vector(7.628,-0.715,-1.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["riot"] = {OffSet = Vector(9.564,-0.461,-1.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.606,-69.652,-86.968)} ENT.Data["soldier_stripped"] = {OffSet = Vector(6.273,0.668,-1.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)} ENT.Data["swat"] = {OffSet = Vector(10.242,0.383,-1.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.606,-69.652,-86.968)} ENT.Data["urban"] = {OffSet = Vector(9.166,-0.661,-1.145), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}
-- Check: Number should be _25_ :: Is _25_ -- TRUE
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« on: June 21, 2013, 03:47:08 AM »
Entering!
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