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Messages - PapaRussia

Pages: 1 [2] 3 4 5
16
Well the wiki has seen some better days, i'm pretty sure if somebody took some time out of their day and talked with nonsense to update some of the categories on the wiki it would be appreciated, and not only effect section of it either, lots of topics haven't been updated in ages.

17
General Discussion / Re: New Lottery Item Confirmed? ;)
« on: July 06, 2015, 02:19:29 AM »
Yeah, no more stretch goal lottery.

300% Stretch Goal-

We all play Bingo.
 :)

18
Bans & Appeals / Re: Token Ban Request: Zn'K | Peanutter-Butter
« on: July 06, 2015, 02:17:55 AM »
I just don't get it, I'm sorry for spinning. A mod told me that I was banned because you guys don't know if you I'm just doing +right or +left, or using scripts. But let's just be honest. I'm promise to GOD I'm not using scripts. That better? I really don't feel like being banned just for spinning. I hope this is convincing to you guys and unban me, because I don't feel this is neccesary. I don't deserve to be banned.

That still doesn't explain why you were doing it anyway, if you were getting items you wouldn't have to be moving, so the question stands, if you weren't token farming what were you doing?

19
Bans & Appeals / Token Ban Request: Zn'K | Peanutter-Butter
« on: July 05, 2015, 02:27:35 AM »
Name: Zn'K | Peanutter-Butter
SteamID: STEAM_0:0:54518465

Proof:

Other(optional): Couldn't take video don't have the camera for it, Lazy, myself, and Accelerator found him in the corner so I took multiple screenshots of him just spinning around.

20
General Discussion / Re: Community Gem Ideas
« on: July 04, 2015, 09:15:52 PM »
I'm guessing you're taken this from the last night discusion when there was a lot of people online. We had many good ideas thrown out there such as the 3 already posted here which was the
1. +_ tokens gained per 10mins
2. -_% chance of wooden fragment drop (still sounds bad to me just my opinion)
3. +_% of getting socket items

Along with that there was discussion of
1. Getting rid of the new gem but instead increasing all tiers of gems by 1, making 3 perfects turn into a "priceless" gem with even higher stats
2. +_% Chance of getting a higher rare tier effect when unboxed
3. +_% to add 2x multiplier to stats when unboxing

etc, It's hard coming up with a new attribute because most of the main attributes are already in place, however i'm sure we'll be able to come up with something.

21
Bans & Appeals / Re: Ban Request on hutchie
« on: July 03, 2015, 12:17:58 AM »
Like you haven't said anything worse over the mic, get over it, I heard what happened with the guy giving out rares and how he repaired the wizard hat, that's just sad dude.

22
it will probably be in other lotteries to come.
heh

You're killing me here nonsense

23
I'm going to step in before NONsense comes in with the usual, once a trade is accepted you have to go through like 3 "Are you sure you want to do this trade" before the items are exchanged, he made a mistake by not being careful enough. It's Clams fault for not checking during those 3 times.

24
News & Announcements / Re: Lottery winners
« on: June 28, 2015, 08:31:55 PM »
I'll be upset for awhile kthx

25
News & Announcements / Re: Lottery details
« on: June 28, 2015, 01:04:52 AM »

26
Help & Support / Bug Report
« on: June 27, 2015, 11:57:01 PM »
Error in console:
[ERROR] addons/nondb-beta/lua/nondb/sh_store.lua:879: bad argument #1 to 'JSONToTable' (string expected, got nil)
  1. JSONToTable - [C]:-1
   2. IsTradable - addons/nondb-beta/lua/nondb/sh_store.lua:879
    3. ReloadCraftTable - addons/nondb-beta/lua/nondb/vgui/custom/menu_plugins/menu_crafting.lua:163
     4. ReloadItems - addons/nondb-beta/lua/nondb/vgui/custom/menu_plugins/menu_crafting.lua:107
      5. RefreshContent - addons/nondb-beta/lua/nondb/vgui/custom/menu_plugins/menu_crafting.lua:511
       6. OnMouseDown - addons/nondb-beta/lua/nondb/vgui/custom/menu.lua:401
        7. unknown - addons/nondb-beta/lua/nondb/vgui/custom/button.lua:202

If you select a gem on one page, go to another page and send it to the crafting table, the crafting table bugs out and you have to rejoin to craft again.

27
News & Announcements / Re: New updates!
« on: April 28, 2015, 12:31:14 AM »
Was the jukebox added to all the servers now or is it still only on lobby?

28
General Discussion / Re: [NEW] More Twitch emoticons!
« on: April 24, 2015, 10:52:14 PM »
Fuck you too mark

29
MoronYard Discussion / Re: Item Submissions
« on: March 31, 2015, 09:32:14 PM »
Name: "Protective Liquid Hat"
Desc: Now it's a drying pan!
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_misc/pan-2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.929,4.384,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.859,-95.234,105.94)}
ENT.Data["arctic"] = {OffSet = Vector(8.156,3.345,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.053,78.385,-69.535)}
ENT.Data["barney"] = {OffSet = Vector(6.376,2.516,2.511), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-77.778,-90.681,99.43)}
ENT.Data["charple01"] = {OffSet = Vector(3.982,3.487,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.369,4.778,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.369,4.778,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.042,4.621,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}
ENT.Data["corpse1"] = {OffSet = Vector(6.605,3.318,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}
ENT.Data["eli"] = {OffSet = Vector(5.825,4.044,0.34), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.953,-101.212,111.907)}
ENT.Data["female_01"] = {OffSet = Vector(5.315,2.747,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.37,-116.749,127.748)}
ENT.Data["gasmask"] = {OffSet = Vector(8.942,3.382,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.02,131.306,-120.288)}
ENT.Data["gman_high"] = {OffSet = Vector(7.229,3.135,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.37,-116.749,127.748)}
ENT.Data["guerilla"] = {OffSet = Vector(7.099,3.943,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.445,-40.611,58.157)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.111,3.67,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.22,90.48,-79.793)}
ENT.Data["kleiner"] = {OffSet = Vector(5.778,4.002,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.253,105.959,-95.254)}
ENT.Data["leet"] = {OffSet = Vector(8.483,2.741,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.775,85.882,-75.1)}
ENT.Data["male_01"] = {OffSet = Vector(6.403,2.927,-0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.374,108.462,-97.54)}
ENT.Data["monk"] = {OffSet = Vector(6.625,3.992,-0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.22,90.48,-79.793)}
ENT.Data["odessa"] = {OffSet = Vector(5.788,3.45,0.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.429,-44.119,67.546)}
ENT.Data["phoenix"] = {OffSet = Vector(8.08,3.366,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.146,78.661,-69.798)}
ENT.Data["police"] = {OffSet = Vector(6.868,3.297,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}
ENT.Data["riot"] = {OffSet = Vector(8.942,3.382,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.02,131.306,-120.288)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.257,3.427,-0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.94,96.84,-86.969)}
ENT.Data["swat"] = {OffSet = Vector(8.891,2.821,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.561,103.384,-92.422)}
ENT.Data["urban"] = {OffSet = Vector(9.289,2.799,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.484,106.462,-95.499)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The name of the law
Desc: STOP!
Type: Body Accessory
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_downtown/sign_stop.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.07,-4.937,0.467), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.653,-79.866,-90.76)}
ENT.Data["arctic"] = {OffSet = Vector(4.954,-6.229,0.079), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-2.342,-80.843,-89.166)}
ENT.Data["barney"] = {OffSet = Vector(2.737,-5.584,0.111), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.443,-79.869,-90.146)}
ENT.Data["charple01"] = {OffSet = Vector(2.323,-3.853,0.449), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.633,-75.282,-90.291)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.881,-7.086,0.235), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.881,-7.086,0.235), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.954,-6.386,-0.147), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.585,-79.188,-90.043)}
ENT.Data["corpse1"] = {OffSet = Vector(3.923,-4.377,0.357), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["eli"] = {OffSet = Vector(2.281,-4.921,0.401), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.963,-79.86,-89.876)}
ENT.Data["female_01"] = {OffSet = Vector(2.334,-5.394,0.334), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-1.223,-78.915,-89.383)}
ENT.Data["gasmask"] = {OffSet = Vector(5.329,-8.562,0.702), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.86,-76.938,-89.474)}
ENT.Data["gman_high"] = {OffSet = Vector(3.166,-5.39,0.212), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.468,-78.939,-89.382)}
ENT.Data["guerilla"] = {OffSet = Vector(4.396,-5.864,0.137), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.131,-75.693,-89.143)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.64,-5.146,0.157), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-89.522)}
ENT.Data["kleiner"] = {OffSet = Vector(2.776,-5.085,-0.183), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-90.523)}
ENT.Data["leet"] = {OffSet = Vector(5.555,-6.172,0.178), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.59,-79.837,-90.693)}
ENT.Data["male_01"] = {OffSet = Vector(3.496,-6.028,0.589), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(1.301,-78.339,-89.917)}
ENT.Data["monk"] = {OffSet = Vector(3.624,-5.156,-0.152), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-89.522)}
ENT.Data["odessa"] = {OffSet = Vector(3.2,-5.632,0.22), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.468,-78.939,-89.382)}
ENT.Data["phoenix"] = {OffSet = Vector(4.892,-6.293,-0.216), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(0.281,-80.805,-89.167)}
ENT.Data["police"] = {OffSet = Vector(1.974,-9.162,0.591), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}
ENT.Data["riot"] = {OffSet = Vector(4.455,-6.638,0.248), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.826,-79.87,-89.176)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.381,-4.092,-0.085), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.585,-79.188,-90.043)}
ENT.Data["swat"] = {OffSet = Vector(5.512,-7.023,1.025), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-12.986,-77.7,-89.392)}
ENT.Data["urban"] = {OffSet = Vector(5.204,-6.952,0.111), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-2.402,-83.409,-90.032)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE


Name: "17th Century Protection"
Desc: Every knight knows to wear protection when going into battle.
Type: Hat/Accessory (couldn't decide)
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.285,0.854,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["arctic"] = {OffSet = Vector(0.208,-0.6,-0.097), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["barney"] = {OffSet = Vector(-0.816,0.426,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.036,-73.339,-92.625)}
ENT.Data["charple01"] = {OffSet = Vector(-0.887,0.254,-0.244), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.291,2.303,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.291,2.303,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.225,2.672,0.026), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["corpse1"] = {OffSet = Vector(0.489,-0.108,-0.016), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["eli"] = {OffSet = Vector(-1.285,0.854,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["female_01"] = {OffSet = Vector(-1.521,-0.63,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["gasmask"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.83,-0.492,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["guerilla"] = {OffSet = Vector(0.033,0.012,0.179), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.055,-0.018,-0.071), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.982,0.2,0.051), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["leet"] = {OffSet = Vector(1.46,0.318,-0.009), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["male_01"] = {OffSet = Vector(-1.521,-0.63,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["monk"] = {OffSet = Vector(-0.982,0.2,0.051), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}
ENT.Data["odessa"] = {OffSet = Vector(-0.997,-0.549,0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}
ENT.Data["phoenix"] = {OffSet = Vector(0.208,-0.6,-0.097), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}
ENT.Data["police"] = {OffSet = Vector(-0.368,0.266,0.142), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["riot"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.803,1.311,0.031), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}
ENT.Data["swat"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}
ENT.Data["urban"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

30
Sanctuary / 3rd Bug Report
« on: March 28, 2015, 10:50:37 PM »
Sense the password system was taken away, if you leave and rejoin you'll be in your gun-form so that you may still do damage to mobs and be able to fly above them making you unkillable. If you could fix this it would be fantastic.

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