14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 92443 times)

Purity

  • April 2012
  • 40 Posts
    • STEAM_0:0:38882605 STEAM_0:0:38882605
« July 20, 2013, 12:20:18 PM » #8936
Name: Head Splitter
Description: Your choice
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_lab/Cleaver.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["arctic"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["barney"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["corpse1"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["eli"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["error"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["female_01"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["gasmask"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["gman_high"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["guerilla"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["hostage_01"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["kleiner"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["leet"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["male_01"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["monk"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["odessa"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["phoenix"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["police"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["riot"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["swat"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}
ENT.Data["urban"] = {OffSet = Vector(11.232,0.343,-11.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.361,56.009,55.955)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: July 20, 2013, 12:28:42 PM by Jake »
x1

Purity

  • April 2012
  • 40 Posts
    • STEAM_0:0:38882605 STEAM_0:0:38882605
« July 20, 2013, 12:27:04 PM » #8937
Name: Melon Head
Description: Your choice
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_junk/watermelon01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["arctic"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["barney"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.772,0.703,0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.772,0.703,0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.772,0.703,0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["corpse1"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["eli"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["error"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["female_01"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["gasmask"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["gman_high"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["guerilla"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["kleiner"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["leet"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["male_01"] = {OffSet = Vector(1.788,0.177,-0.171), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["monk"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["odessa"] = {OffSet = Vector(2.739,0.384,-0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.451,-1.842,-100.617)}
ENT.Data["phoenix"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["police"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["riot"] = {OffSet = Vector(6.163,-1.618,0.532), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.243,-0.227,0.689), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.371,5.72,84.556)}
ENT.Data["swat"] = {OffSet = Vector(5.832,-1.595,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.427,-71.256,-7.353)}
ENT.Data["urban"] = {OffSet = Vector(2.653,0.142,1.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.578,-65.641,-100.533)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Purity

  • April 2012
  • 40 Posts
    • STEAM_0:0:38882605 STEAM_0:0:38882605
« July 20, 2013, 12:52:59 PM » #8938
Name: Nailed
Description: Your choice
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_nail.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["arctic"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["barney"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["corpse1"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["eli"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["error"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["female_01"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["gasmask"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["gman_high"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["guerilla"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["kleiner"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["leet"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["male_01"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["monk"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["odessa"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["phoenix"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["police"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["riot"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["swat"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}
ENT.Data["urban"] = {OffSet = Vector(10.105,-0.128,0.863), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.019,-169.482,-179.44)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Purity

  • April 2012
  • 40 Posts
    • STEAM_0:0:38882605 STEAM_0:0:38882605
« July 20, 2013, 12:53:42 PM » #8939
Name: Your choice
Description: Your choice
Type: Attachment

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/weapons/w_rif_m4a1.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["arctic"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["barney"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["eli"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["error"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["female_01"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["leet"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["male_01"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["monk"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["odessa"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["police"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["riot"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["swat"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}
ENT.Data["urban"] = {OffSet = Vector(-5.869,-4.016,-7.948), Size = 1, Scale = Vector(1,1,1), Angles = Angle(50.009,3.022,3.942)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Purity

  • April 2012
  • 40 Posts
    • STEAM_0:0:38882605 STEAM_0:0:38882605
« July 21, 2013, 03:50:17 AM » #8953
Type: Hat
Name: Your choice
Description: Your choice

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/hardhat_tower.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.173,1.585,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.043,-82.066,-92.249)}
ENT.Data["arctic"] = {OffSet = Vector(2.542,0.605,0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["barney"] = {OffSet = Vector(0.196,0.953,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.043,-82.066,-92.249)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.442,2.038,0.395), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.442,2.038,0.395), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.971,2.038,0.283), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["corpse1"] = {OffSet = Vector(0.755,0.309,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["eli"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["error"] = {OffSet = Vector(2.542,0.605,0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["female_01"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["gasmask"] = {OffSet = Vector(4.089,1.265,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["guerilla"] = {OffSet = Vector(2.542,0.605,0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["leet"] = {OffSet = Vector(4.012,0.68,-0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["male_01"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["monk"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["odessa"] = {OffSet = Vector(-0.087,0.699,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["phoenix"] = {OffSet = Vector(2.542,0.605,0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["police"] = {OffSet = Vector(0.433,0.18,-0.399), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["riot"] = {OffSet = Vector(4.089,1.265,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.908,1.794,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["swat"] = {OffSet = Vector(4.089,1.265,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}
ENT.Data["urban"] = {OffSet = Vector(4.089,1.265,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.764,-83.363,-91.984)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Purity

  • April 2012
  • 40 Posts
    • STEAM_0:0:38882605 STEAM_0:0:38882605
« July 21, 2013, 03:52:25 AM » #8954
Type: Hat
Name: Spotted
Description: Your choice

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_wasteland/light_spotlight01_lamp.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["arctic"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["barney"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["corpse1"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["eli"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["error"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["female_01"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["gasmask"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["guerilla"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["leet"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["male_01"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["monk"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["odessa"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["phoenix"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["police"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["riot"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.74,-2.754,-0.91), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.143,-89.878,-83.958)}
ENT.Data["swat"] = {OffSet = Vector(-2.588,-0.808,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}
ENT.Data["urban"] = {OffSet = Vector(-1.723,-0.641,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.163,-89.345,-83.924)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 22, 2013, 04:55:41 AM » #8972
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/winter_sniper_hood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["arctic"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["barney"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["eli"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["error"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["female_01"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["gasmask"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["guerilla"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["hostage_01"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["kleiner"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["leet"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["male_01"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["monk"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["odessa"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["police"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["riot"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["swat"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["urban"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 22, 2013, 04:58:47 AM » #8973
type:Hat

Name: When it gets cold

description: i like to ski



Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/winter_sniper_hood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["arctic"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["barney"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["eli"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["error"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["female_01"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["gasmask"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["guerilla"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["hostage_01"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["kleiner"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["leet"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["male_01"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["monk"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["odessa"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["police"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["riot"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["swat"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}
ENT.Data["urban"] = {OffSet = Vector(-11.226,-9.34,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.175,-72.709,-86.796)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 22, 2013, 05:12:45 AM » #8974
type:Hat

Name:robot chicken

Description:cock-a-dodle-doo


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/as_robot_chicken_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["arctic"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["barney"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["eli"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["error"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["female_01"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["leet"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["male_01"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["monk"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["odessa"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["police"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["riot"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["swat"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}
ENT.Data["urban"] = {OffSet = Vector(-0.056,-0.902,0.653), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.074,-72.289,-92.04)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 22, 2013, 05:30:32 AM » #8975
Type: body

Name:My little monkey

Description: Who's a scary little monkey


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["arctic"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["barney"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["combine_soldier"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["corpse1"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["eli"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["error"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["female_01"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["gasmask"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["gman_high"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["guerilla"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["hostage_01"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["kleiner"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["leet"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["male_01"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["monk"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["odessa"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["phoenix"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["police"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["riot"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["swat"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["urban"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 22, 2013, 05:37:14 AM » #8976
type:hat

Name: ye old goof

Description: What happened Terry

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/merasmus_skull_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["arctic"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["barney"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["eli"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["error"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["female_01"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["leet"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["male_01"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["monk"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["odessa"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["police"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["riot"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["swat"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["urban"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
 
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 22, 2013, 05:43:03 AM » #8977
Type: Hat

Name: mega eye

Description: I'm the real mad eye

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/haunted_eyeball_hat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["arctic"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["barney"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["eli"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["error"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["female_01"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["leet"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["male_01"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["monk"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["odessa"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["police"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["riot"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["swat"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["urban"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« July 22, 2013, 10:25:26 PM » #8979
Name: Winter Warmer
Description: Keep warm and look sexy!
Status: Pending
Type: Hat
Creator: Panda :3


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/xms_furcap_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.67,1.68,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.484,-90,-90)}
ENT.Data["arctic"] = {OffSet = Vector(5.972,-0.261,0.042), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.67,0.424,0.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.484,-90,-90)}
ENT.Data["charple01"] = {OffSet = Vector(2.293,-0.219,0.042), Size = 1, Scale = Vector(0.9,0.9,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.914,1.298,0.219), Size = 1, Scale = Vector(1.2,1.1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.914,1.298,0.219), Size = 1, Scale = Vector(1.2,1.1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.914,1.944,0.289), Size = 1, Scale = Vector(1.2,1.1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(4.607,-0.7,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["eli"] = {OffSet = Vector(3.162,-0.21,0.333), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["female_01"] = {OffSet = Vector(4.097,-0.607,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(5.767,0.591,0.151), Size = 1, Scale = Vector(1.3,1.3,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(4.097,-0.607,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(5.971,0.516,0.127), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.097,-0.23,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.162,0.359,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.971,-0.129,0.058), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["male_01"] = {OffSet = Vector(4.097,-0.781,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["monk"] = {OffSet = Vector(4.096,0.304,0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["odessa"] = {OffSet = Vector(4.097,-0.23,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(5.972,-0.078,0.061), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["police"] = {OffSet = Vector(4.971,-0.746,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["riot"] = {OffSet = Vector(5.767,0.306,0.119), Size = 1, Scale = Vector(1.3,1.3,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.37,0.963,0.182), Size = 1, Scale = Vector(1.2,1.1,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["swat"] = {OffSet = Vector(5.766,0.32,0.123), Size = 1, Scale = Vector(1.3,1.3,1), Angles = Angle(6.192,-90,-90)}
ENT.Data["urban"] = {OffSet = Vector(5.766,0.32,0.123), Size = 1, Scale = Vector(1.3,1.3,1), Angles = Angle(6.192,-90,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The All Seeing Cyclops
Description: I'm watching you...
Status: Pending
Type: Hat
Creator: Panda :3


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/haunted_eyeball_hat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["arctic"] = {OffSet = Vector(3.182,0.837,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["barney"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["charple01"] = {OffSet = Vector(3.182,0.837,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.219,0.519,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.219,0.519,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.219,0.519,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.182,0.837,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(3.361,-0.672,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(3.182,0.837,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["leet"] = {OffSet = Vector(3.182,0.837,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["male_01"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["monk"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["odessa"] = {OffSet = Vector(2.425,0.916,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(3.182,0.837,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["police"] = {OffSet = Vector(3.31,-0.242,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["riot"] = {OffSet = Vector(3.182,0.837,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.125,1.324,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["swat"] = {OffSet = Vector(3.361,-0.672,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.266,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.36,0.409,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

kwikasmike

  • This user has no personal avatar.
  • July 2013
  • 4 Posts
    • STEAM_0:1:61326035 STEAM_0:1:61326035
« July 23, 2013, 03:16:43 PM » #8995
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/gmod_tower/witchhat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.848,1.463,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.171,1.193,-5.8)}
ENT.Data["arctic"] = {OffSet = Vector(15.048,0.963,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["barney"] = {OffSet = Vector(14.048,0.763,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.171,1.193,-5.8)}
ENT.Data["combine_soldier"] = {OffSet = Vector(14.048,0.463,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(13.748,0.763,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.048,0.763,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["corpse1"] = {OffSet = Vector(14.048,0.263,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["eli"] = {OffSet = Vector(13.048,1.463,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.171,1.193,-5.8)}
ENT.Data["error"] = {OffSet = Vector(13.548,0.963,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["female_01"] = {OffSet = Vector(12.948,1.363,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["gasmask"] = {OffSet = Vector(16.948,0.863,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["gman_high"] = {OffSet = Vector(14.748,0.563,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["guerilla"] = {OffSet = Vector(14.948,0.963,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["hostage_01"] = {OffSet = Vector(13.748,1.463,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.171,1.193,-5.8)}
ENT.Data["kleiner"] = {OffSet = Vector(13.448,1.463,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.171,1.193,-5.8)}
ENT.Data["leet"] = {OffSet = Vector(16.948,0.263,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["male_01"] = {OffSet = Vector(14.648,1.363,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["monk"] = {OffSet = Vector(13.548,1.463,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.171,1.193,-5.8)}
ENT.Data["odessa"] = {OffSet = Vector(13.948,0.563,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["phoenix"] = {OffSet = Vector(15.448,0.963,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["police"] = {OffSet = Vector(14.048,0.963,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["riot"] = {OffSet = Vector(16.948,0.963,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.148,0.763,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["swat"] = {OffSet = Vector(16.948,0.863,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}
ENT.Data["urban"] = {OffSet = Vector(16.948,1.363,1.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(79.371,1.193,-5.8)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Lazyronda

  • December 2012
  • 264 Posts
    • STEAM_0:1:51828228 STEAM_0:1:51828228
« July 25, 2013, 02:56:30 AM » #9009
Name: Drinkcap
Description: Thirsty?
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/gmod_tower/drinkcap.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.183,-0.397,-0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["arctic"] = {OffSet = Vector(6.435,-1.161,-0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["barney"] = {OffSet = Vector(4.853,-1.371,-0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["charple01"] = {OffSet = Vector(2.035,-1.254,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.446,0.292,-0.178), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.781)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.446,0.292,-0.178), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.781)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.454,0.866,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.781)}
ENT.Data["corpse1"] = {OffSet = Vector(3.788,-2.008,-0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["eli"] = {OffSet = Vector(4.105,-1.414,0.174), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["female_01"] = {OffSet = Vector(2.772,-2.106,-0.175), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["gasmask"] = {OffSet = Vector(7.91,-1.21,-0.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["gman_high"] = {OffSet = Vector(4.918,-1.486,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["guerilla"] = {OffSet = Vector(6.427,-1.166,-0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.046,-1.698,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["kleiner"] = {OffSet = Vector(3.794,-1.126,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["leet"] = {OffSet = Vector(7.85,-1.956,-0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["male_01"] = {OffSet = Vector(3.922,-2.167,-0.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["monk"] = {OffSet = Vector(3.794,-1.126,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["odessa"] = {OffSet = Vector(4.28,-1.673,0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["phoenix"] = {OffSet = Vector(6.435,-1.161,-0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["police"] = {OffSet = Vector(4.194,-1.936,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-89.932)}
ENT.Data["riot"] = {OffSet = Vector(7.91,-1.21,-0.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.11,-1.501,-0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.781)}
ENT.Data["swat"] = {OffSet = Vector(7.91,-1.21,-0.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}
ENT.Data["urban"] = {OffSet = Vector(7.91,-1.21,-0.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.252,-80.25,-91.361)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: July 25, 2013, 02:58:41 AM by xbigmonster »
x1

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