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Author Topic: Patch for Smash Update  (Read 1586 times)

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« April 29, 2012, 04:33:17 PM » #2629
Fixed a few bugs and adjusted the mines a bit. Here's what changed in this update:

  • Added kill assists from mines: Whenever somebody dies while under the effect of one of your mines, you get credit for the kill.
  • The system is now tracking the kills mentioned above.
  • Fixed a bug with item drop system where mines with affixes could spawn.
  • Adjusted ammo and delays for all mines.
  • Mines now immediately cloak when placed. This should make placing effective traps a lot easier. The mine still needs to arm before being able to be triggered.
  • Adjusted visual effects from flashbang mine to decay equally fast on all clients (FPS).
  • Flashbang mines can no longer be triggered by the owner of the mine.
  • Increased the radius of mines by 4 units in each dimension.
  • The applied force of repulsion mines is a lot less predictable now.
  • The Smash scoreboard now properly separates dead and alive players and sorts by amount of kills.

Enjoy.

Also, read this thread to suggest more Smash weapons / tools: http://moronyard.com/forums/index.php?topic=407.0

« Last Edit: April 29, 2012, 06:26:28 PM by nonSENSE »

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« April 29, 2012, 06:07:30 PM » #2631
Very nice, do you get money or anything for killing people on smash?

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« April 29, 2012, 06:17:12 PM » #2633
Yes. You get a 2000 * VIPMultiplier reward in cash.

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« April 29, 2012, 06:26:37 PM » #2635
Updated top post.

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