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Author Topic: MoronYard Lounge  (Read 13301 times)

Stebbzor

  • September 2011
  • 521 Posts
    • STEAM_0:0:13707575 STEAM_0:0:13707575
« October 09, 2011, 01:28:38 PM » #341
Hello, I've decided to use my old Lounge map for the MoronYard lounge as a temporary map till we get a better one.

Here are some pictures:







Persious

  • September 2011
  • 139 Posts
    • STEAM_0:1:22507700 STEAM_0:1:22507700
« October 09, 2011, 02:40:00 PM » #342
Damn, I remember that map! Well, good luck coding the Lounge!

Taz

  • September 2011
  • 11 Posts
« October 09, 2011, 02:40:22 PM » #343
Woooooooooooooo! Can't wait

Knoxed

  • September 2011
  • 51 Posts
    • STEAM_0:0:17219175 STEAM_0:0:17219175
« October 09, 2011, 08:12:00 PM » #344
Looks sick! Keep the good work :D

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« October 09, 2011, 10:56:57 PM » #345
Yes. Yes. Yes. Yes.
Will the lounge map(official) map teleporters to the smash, slope, and dodgeball servers? I think I remember that you can make something in hammer that connects you to another server when you go into it.

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« October 09, 2011, 11:33:34 PM » #346
Definitely.

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« October 10, 2011, 12:26:10 AM » #347
good.

« Last Edit: October 10, 2011, 01:46:26 AM by SniperDuck »

Who

  • October 2011
  • 6 Posts
    • STEAM_0:1:34480057 STEAM_0:1:34480057
« October 10, 2011, 06:07:19 AM » #349
Damn straight! Looks very nice, I look forward to it being finished.

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« October 10, 2011, 06:53:21 AM » #350
Amazing
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Mr. Giggles

  • This user has no personal avatar.
  • September 2011
  • 17 Posts
    • STEAM_0:0:8398971 STEAM_0:0:8398971
« October 12, 2011, 11:04:41 AM » #357
I wish I knew more about lighting in 3ds max. D:



Experimenting on lounge shit.

« Last Edit: October 12, 2011, 09:22:26 PM by Mr. Giggles »

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« October 12, 2011, 11:28:44 AM » #358
Holy fucking sexy.

Mr. Giggles

  • This user has no personal avatar.
  • September 2011
  • 17 Posts
    • STEAM_0:0:8398971 STEAM_0:0:8398971
« October 13, 2011, 02:40:54 AM » #359
Same thing, ported into source (Game-poly). Needs better lighting.



EDIT: The lighting is ugly, but the picture used as a reference had the same strange lighting (but it looked much better in real life, game lights still aren't great, especially spotlights). The room would probably be better off a dimly lit generic white, and if the spotlights are kept, they should be blue on both the top and bottom, or just white as well.

« Last Edit: October 13, 2011, 01:51:18 PM by Mr. Giggles »

Stebbzor

  • September 2011
  • 521 Posts
    • STEAM_0:0:13707575 STEAM_0:0:13707575
« October 13, 2011, 04:48:01 PM » #363
Wow that looks good.

Mr. Giggles

  • This user has no personal avatar.
  • September 2011
  • 17 Posts
    • STEAM_0:0:8398971 STEAM_0:0:8398971
« October 16, 2011, 10:23:25 AM » #374
Any suggestions for rooms you guys would like to have? Currently I'm just spending a few days on a small shitty lounge room. Also, hammer is working again!

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« October 16, 2011, 02:08:49 PM » #375
- A hat shop with showcases for hats, same goes for attachments and auras
- Billboards players can rent to advertise their trades
- A bank with NPCs (used when players run out of inventory space).

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