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Author Topic: Attributes for items  (Read 17236 times)

adrien676

  • April 2012
  • 13 Posts
    • STEAM_0:0:33732196 STEAM_0:0:33732196
« May 28, 2012, 12:24:07 AM » #3179
Add some useful stuff, like in smash
Naughty (item)   Adds 1sec to the Mine Effect
Devil (item)         Adds 3sec to the Mine Effect
Souless (item)   Adds 5sec to the Mine Effect

Wind (item)         5% Faster
(item) of Light Speed     15% faster
(item) of Hermes  25% faster

(item) of flight   10% higher jumps
(item) of birds    25% higher jumps
(item) of weird Plumber   50% higher jumps

These could be good to smash/dodgeball

khalum777

  • March 2012
  • 79 Posts
    • STEAM_0:0:19598123 STEAM_0:0:19598123
« May 28, 2012, 12:26:54 AM » #3180
Extra Health for all gamemodes, Less fall damage for all gamemodes, Painted item chance, Shop item price decrease (1-5, 5-10, 10-15)

« Last Edit: May 28, 2012, 12:34:54 AM by khalum777 »
Shiny_Smile

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 28, 2012, 12:40:04 AM » #3181
*Insert item* Of Rainbows - (Cause the item to change colors every round)
*Insert Item* Of Health Regeneration - (Causes you to regenerate 1 Health every 40 seconds)

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« May 28, 2012, 12:54:28 AM » #3182
Good~
Democratic (item): +5% to your votes
Static (item): +10% chance of unboxing a weapon/tool
Platnuim (item): +5% cash
(item) of the eagle: +15% jump height
(item) of Hermes: You can now double jump

//I know you said not gm specific but it hink these are good
Smashers' (item): +5% cash on the smash server
Dodgers' (item): +5% cash on the dodgeball server
Lobbyists' (item): +1 drop on the lobby server /or +25% chance of finding a rare on the lobby server

Bad~
Rusted (item): -5% cash
Clogged (item): -10% chance of unboxing a weapon/tool



« Last Edit: May 30, 2012, 10:54:45 PM by SniperDuck »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 28, 2012, 07:09:48 AM » #3185
I had an idea for how to make items attributed , Maybe Attribute Dust x3 + 1 mil Makes an Attributation tome , which lets you add a random Attribute to an item.

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« May 28, 2012, 11:51:02 AM » #3188
I had an idea for how to make items attributed , Maybe Attribute Dust x3 + 1 mil Makes an Attributation tome , which lets you add a random Attribute to an item.
I think they would be better if they were rarer, and not based on the wealth of use the user.

Perhaps an item which increases the chance of finding an item with an atribute? :s

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« May 28, 2012, 02:12:30 PM » #3190
Perhaps an item which increases the chance of finding an item with an atribute? :s

That is the "Chance to find magic item" attribute.

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 31, 2012, 04:29:16 AM » #3210
Alright , I think I have a good idea.

The *Item here* Of Trade - Adds 2 Extra slots in your trade to add more items.
*Item here* Of Extra's - Adds 4 Extra Slots in your trade to add more items.
*Item here* Of Plentiful Trading - Adds 6 Extra Slots in your trade to add more items.

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 31, 2012, 04:48:41 AM » #3211
Also thought of some more.
*Item here* Of The Dealer - 15% Off all items in the store (Minus the premium items)
*Item here* Of The Bargainsman - 25% Off all items in the store (Minus the premiums items)
-----------------------------
*Item here* Of the Master Key Crafter - Allows you to craft a key with only 2 key fragments. (Can only have one item with this attribute equipped at a time though)
*Item here* Of The Mystic Crafter - Allows Crafting magic dust with only 2 dust. (Can only have one item with this attribute equipped)
-----------------------------
Now some fun ones that have no purpose Or use
The *Item here* Of Holy Purpose - 50% More Righteousness
The Legendary *Item here* - Makes you feel like your hat is legendary.

Alex Galloway

  • April 2012
  • 24 Posts
    • STEAM_0:1:19975574 STEAM_0:1:19975574
« May 31, 2012, 05:26:36 AM » #3212
What about a player attribute system? It could work like this
attributes bound to the steam id like the inventory, so its accessible on all servers
players get experiance like money, based on winning games, killing players, or going a certain distance, all variable based on how many other players there are (so people cant grind on slope alone)
they would start off at 0 and players would get 3 points to spend at level 1, and 1 point every level upward, until a cap of maybe 20
Attributes could be like:

Health. Base 100, every attribute point adds 5 more
Speed. Add a few points to speed for each attribute point
Jump. Each attribute adds height to your jumping capability
Luck, chance of not setting off mines, 1% per level
Perception/spot: ability to see mines at increasing distances, or increased airblast/mine placing range
weighted: makes the player heavier. makes them harder to push or throw into the air, but also take more fall damage

and you can pay money equal to your level in millions to reset the attributes and reassign them, or 1 gold bar for a resetter (unboxable in mysterious crate B/C?)

and more :D

Also, any of these could be applied to tools
"Quick" + Player Speed
"Fast" ++ Player Speed
"Furious" +++ Player Speed

"Large" + Weight (+5% fall damage too)
"Heavy" ++ Weight (+10%)
"Weighted" +++ Weight (+20%)

_____ "Of the 4-leafed Clover" (1-3% chance of not setting off trap)
_____ "Of the Rabbits foot" (2-6%)
_____ "Of the Golden Clover(or something else really lucky) (4-9%)

[Health ones have names already]

_____ "Of the Rabbit" + Jump
_____ "Of the Frog" ++ Jump
_____ "Of the Flea" +++ Jump

As well as resistances

"Pebble" +Resistance to object impact damage (1-5%)
"Stone" ++ (4-10%)
"Boulder" +++ (9-15%)
"Mountain" ++++ (14-20%)

____ "Of Falling with style" +resistance to fall damage (1-6%)
____ "Of Air walking" ++ (6-12%)
____ "Of Hermes' Favor" +++ (12-18%)

so you could combine a hat of weightedness with an attachment of air walking to have only bonuses, but less freedom with other things of course


レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 31, 2012, 05:30:54 AM » #3213
This is off topic , but will there be any new items in this big update?

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« May 31, 2012, 08:46:27 AM » #3215
This is off topic , but will there be any new items in this big update?
You will have to wait and see. A wild Nonsense works in very weird and mysterious ways which amaze even the best person. Back on topic, Alex I like your idea a lot, it would make the servers a lot more addicting and would remove some of the luck factor (you get expirence regardless of luck).

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« May 31, 2012, 11:37:22 PM » #3226
How about adding gamemode specific attributes to the weapons? Like on the smash mines.

----
Any mine
----

+% to radius of activating the mine
Mine weighs down platform slightly
+1 extra mine (Can't be on teleport)
+% mine duration (Can't be on mines without a lasting effect)
+% mine placing distance
+% mine invisibility
-% mine reset duration
Only works on you/others (Depends on mine and would not be a possible attribute on thief, puppet, drill, or swap)
Does not show where it is placed to other people (As in the first second it is placed it is already fully transparent)
Your mines are disguised as you
Mine does not appear when stepped on
1-8% chance to instantly kill anyone who isn't you (Set to whatever you feel isn't completely op)

----
Specific mine attributes
----

Repulsion
+% distance launched

Puppet
Removes ability for controlled person to turn their character themselves

Slow
Removes ability to jump

Drill
+% faster drilling

Stun
Stuns everyone within # unit radius

Flashbang
+% to unit radius

Healing
Heals for double in half the time

Reversal
Reverses camera turning and swaps jump and crouch

Bleed
Does less damage but hurts even when not moving

----
New mines
----

Thief
Steals 1000 cash from anyone who steps on it
5 total mines
3 seconds recharge
Specific attribute ---- +% more cash stolen

Teleport
Teleports you from one of the mines to the other
2 total mines
10 seconds recharge
Specific attribute ---- Does 10 damage to people who aren't you

Swap
Swaps whoever steps on it with a random person (Doesn't work with only 2 people left?)
2 total mines
7 seconds recharge
Specific attribute ---- The person who steps on it cannot be swapped with you

Random
The mine you place is random but cannot be drill or teleport
3 total mines
Recharge depends on the mine
Specific attribute ---- More likely to be a mine with a negative/positive effect if there are more/less than 4 people alive

Drunk
Causes screen to blur for rest of the round
2 total mines
20 seconds recharge
Specific attribute ---- Also causes player to have random movements, but causes effects to only last for 15 seconds

-----

Specific attributes can only appear on that specific mine.

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« June 01, 2012, 06:05:43 PM » #3238
I support Alex's Player Attribute suggestion.

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« June 01, 2012, 09:24:54 PM » #3241
I'm kind've curious to when we can expect to see this major update.

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