heal 4-8 health | 4 ammo | 4 delay | fine in my opinion
repul 500-750 force | 4 ammo | 1.75 delay |possibly remove maybe 50 force from the cap and lowest but much more then that and the mine wont be as fun. I use the relic version so I can jump on it and have a good time. Nerfing this to hard will run that fun.
slow 80% slow | 8 sec | 6 ammo | 2.25 delay | Possibly a shorter delay.
flash 600 radius | 4 sec | 2 ammo | 12 delay |Make white change to black so it dosnt hurt peoples eyes. other then that perfectly fine.
bleed ~130 maxdamage | 6 sec | 3 ammo | 6 delay |No issues
infer 20-40 damage | 15% slow | 7.5 sec | 3 ammo | 9 delay |Never had or seen one
rever 3-5 sec | 3 ammo | 4.5 delay |maybe a longer duration as a possible stat on it or shorter delay.
stun 1-1.75 sec | 4 ammo | 2.75 delay | raise so its 1-2 seconds of stun time.
pup 5 sec | 2 ammo | 9 delay |one extra ammo possibly
drill

sec | 3 ammo |Maybe make it so you get some money when it breaks a prop
staff 600 force | -10% movespeed | +20% fall damage | 10 delay | -15% movespeed raise force to 650 and 25% more fall
boots -60% fall damage | 500 radius |

force |make more reliable
ring 1 base jump | 4 maxjumps | 4 mine charges per jump |lower jumps to 3 but make them only take 2 mines to get a charge.