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Author Topic: Kmasht's Sanctuary Map  (Read 4524 times)

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« March 10, 2014, 09:29:21 PM » #11158
I'm not sure on the name but I called it roadside. You can change it if you don't like it. Please criticize on it so I can improve it. Its almost finished!
Download is here:
https://www.mediafire.com/?0tr3ub6h1tt61f7
Pictures are here:
http://steamcommunity.com/sharedfiles/filedetails/?id=237119977 
http://steamcommunity.com/sharedfiles/filedetails/?id=237120015 
http://steamcommunity.com/sharedfiles/filedetails/?id=237120047 
http://steamcommunity.com/sharedfiles/filedetails/?id=237120077 

« Last Edit: March 23, 2014, 02:08:30 PM by Kmasht »
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Stebbzor

  • September 2011
  • 521 Posts
    • STEAM_0:0:13707575 STEAM_0:0:13707575
« March 11, 2014, 12:25:32 AM » #11160
Where exactly is the pathway, cause you know you can't turn left or right, it's 2d.

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« March 11, 2014, 07:33:27 AM » #11161
Its next to the pathway on the grass, where you spawn.
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nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« March 11, 2014, 05:11:06 PM » #11163
Preview of what the map looks like in-game: (also wanna show off some new HUD info)



I like the map so far; here are a few pointers:

  • The wall in the background could be a bit taller and feature some more details (cracks, windows, ...)
  • The map is missing a "sanctuary", a place where players should regroup when the wave starts.

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« March 11, 2014, 06:33:52 PM » #11164
I have added building in the background. The end one collapsed. I have also made the wall higher and added the "Sanctuary".
Updated download link:
https://www.mediafire.com/?0tr3ub6h1tt61f7
Screen shot:
http://cloud-4.steampowered.com/ugc/3298064395509242138/4F7F29096894F7E488830A5917CACF201B7B0170/
P.S. This gamemode looks cool, i can't wait!

« Last Edit: March 23, 2014, 02:08:40 PM by Kmasht »
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nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« March 11, 2014, 08:17:54 PM » #11165
Hi! The background looks a lot better!

The sanctuary area is a good start but there are still some issues:

  • The walkway still needs to be completely flat. Reasons:
    • Our NPCs use nav_generated nodes to find their way to the player. Uneven terrain & obstacles will sometimes break the connections between walk-able paths and cause NPCs to get stuck.
    • Terrain like the rocky surface or entities like the barrier cause the player's position to be misaligned in reference to the NPCs (if your Y axis is no longer the same as the NPCs Y axis, your bullets will always miss)
  • Try giving the whole map a "darker" (think post-apocalyptic) feel. After all, it is a survival gamemode.

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« March 11, 2014, 08:58:55 PM » #11166
Quick update, i have improved the sanctuary and am working on the foreground darker, post-apocalyptic,  theme.
http://cloud-3.steampowered.com/ugc/3298064395511880910/54C51C5C9EE827C7C996EC0D79D0A17FE8A4421C/
EDIT: Already made sure Non!

« Last Edit: March 11, 2014, 09:17:45 PM by Kmasht »
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nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« March 11, 2014, 09:07:30 PM » #11167
Looks a lot better already! Just a quick note; make sure the path to the sanctuary (the little gap you left) is wide enough. You can easily add a bit more space to each side.

Other than that, loving it!

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« March 23, 2014, 02:09:08 PM » #11270
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