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Kmasht's Sanctuary Map
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Topic: Kmasht's Sanctuary Map (Read 4524 times)
11158
Kmasht
February 2013
169 Posts
« March 10, 2014, 09:29:21 PM »
#11158
I'm not sure on the name but I called it roadside. You can change it if you don't like it. Please criticize on it so I can improve it. Its almost finished!
Download
is here:
https://www.mediafire.com/?0tr3ub6h1tt61f7
Pictures
are here:
http://steamcommunity.com/sharedfiles/filedetails/?id=237119977
http://steamcommunity.com/sharedfiles/filedetails/?id=237120015
http://steamcommunity.com/sharedfiles/filedetails/?id=237120047
http://steamcommunity.com/sharedfiles/filedetails/?id=237120077
«
Last Edit: March 23, 2014, 02:08:30 PM by Kmasht
»
Very Important for you to read this. Next time you see me say FPAICEE
11160
Stebbzor
September 2011
521 Posts
« March 11, 2014, 12:25:32 AM »
#11160
Where exactly is the pathway, cause you know you can't turn left or right, it's 2d.
11161
Kmasht
February 2013
169 Posts
« March 11, 2014, 07:33:27 AM »
#11161
Its next to the pathway on the grass, where you spawn.
Very Important for you to read this. Next time you see me say FPAICEE
11163
nonSENSE
September 2011
1365 Posts
« March 11, 2014, 05:11:06 PM »
#11163
Preview of what the map looks like in-game: (also wanna show off some new HUD info)
I like the map so far; here are a few pointers:
The wall in the background could be a bit taller and feature some more details (cracks, windows, ...)
The map is missing a "sanctuary", a place where players should regroup when the wave starts.
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11164
Kmasht
February 2013
169 Posts
« March 11, 2014, 06:33:52 PM »
#11164
I have added building in the background. The end one collapsed. I have also made the wall higher and added the "Sanctuary".
Updated download link:
https://www.mediafire.com/?0tr3ub6h1tt61f7
Screen shot:
http://cloud-4.steampowered.com/ugc/3298064395509242138/4F7F29096894F7E488830A5917CACF201B7B0170/
P.S. This gamemode looks cool, i can't wait!
«
Last Edit: March 23, 2014, 02:08:40 PM by Kmasht
»
Very Important for you to read this. Next time you see me say FPAICEE
11165
nonSENSE
September 2011
1365 Posts
« March 11, 2014, 08:17:54 PM »
#11165
Hi! The background looks a lot better!
The sanctuary area is a good start but there are still some issues:
The walkway still needs to be completely flat. Reasons:
Our NPCs use nav_generated nodes to find their way to the player. Uneven terrain & obstacles will sometimes break the connections between walk-able paths and cause NPCs to get stuck.
Terrain like the rocky surface or entities like the barrier cause the player's position to be misaligned in reference to the NPCs (if your Y axis is no longer the same as the NPCs Y axis, your bullets will always miss)
Try giving the whole map a "darker" (think post-apocalyptic) feel. After all, it is a survival gamemode.
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11166
Kmasht
February 2013
169 Posts
« March 11, 2014, 08:58:55 PM »
#11166
Quick update, i have improved the sanctuary and am working on the foreground darker, post-apocalyptic, theme.
http://cloud-3.steampowered.com/ugc/3298064395511880910/54C51C5C9EE827C7C996EC0D79D0A17FE8A4421C/
EDIT: Already made sure Non!
«
Last Edit: March 11, 2014, 09:17:45 PM by Kmasht
»
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Very Important for you to read this. Next time you see me say FPAICEE
11167
nonSENSE
September 2011
1365 Posts
« March 11, 2014, 09:07:30 PM »
#11167
Looks a lot better already! Just a quick note; make sure the path to the sanctuary (the little gap you left) is wide enough. You can easily add a bit more space to each side.
Other than that, loving it!
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11270
Kmasht
February 2013
169 Posts
« March 23, 2014, 02:09:08 PM »
#11270
Updated Download link:
https://www.mediafire.com/?0tr3ub6h1tt61f7
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