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Messages - L4N

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16
Help & Support / Name tag issue
« on: April 30, 2015, 11:04:31 PM »
So, I renamed a four socket barrel into REAL DANGER ZONE, as shown below


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But, when displayed in chat, the name cuts off for some weird reason, proof:




17
Help & Support / Re: Items Not Appearing in Correct Locations
« on: April 06, 2015, 10:06:22 PM »
Bone hat, think its screwed for multiple models, checked on CSS_arctic

18
MoronYard Discussion / Re: Item Submissions
« on: April 06, 2015, 11:24:14 AM »
Name: Cardboard Wings
Desc: Now you can work for a crazy butterfly-themed villain too!
(The item is reference to the Monarch's henchmen from Venture bros)

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/scout/scout_henchboy_wings.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.4,-4.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,45,90)}
ENT.Data["arctic"] = {OffSet = Vector(0,-8.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,35,90)}
ENT.Data["barney"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0,-6.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0,-6.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0,-6.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["corpse1"] = {OffSet = Vector(0,-4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["eli"] = {OffSet = Vector(-2,-4.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["error"] = {OffSet = Vector(0,-8.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,35,90)}
ENT.Data["female_01"] = {OffSet = Vector(0,-4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,60,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.3,-7.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,15,90)}
ENT.Data["gman_high"] = {OffSet = Vector(0,-3.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["guerilla"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,50,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2,-4.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-2,-3.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["leet"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,50,90)}
ENT.Data["male_01"] = {OffSet = Vector(0,-4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,57.5,90)}
ENT.Data["monk"] = {OffSet = Vector(-2,-4.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["odessa"] = {OffSet = Vector(0,-4.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["phoenix"] = {OffSet = Vector(0,-5.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,50,90)}
ENT.Data["police"] = {OffSet = Vector(0,-5.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["riot"] = {OffSet = Vector(0,-6.4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0,-3.4,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,60,90)}
ENT.Data["swat"] = {OffSet = Vector(0.4,-6,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,60,90)}
ENT.Data["urban"] = {OffSet = Vector(0,-5.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,55,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Fisherman's Friend
Desc: Keeps the mosquitoes away.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/fwk_sniper_corkhat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.8,-0.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["arctic"] = {OffSet = Vector(5,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.9,-0.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.1,1.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.1,1.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.2,0.6,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(2.8,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["error"] = {OffSet = Vector(5,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.1,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["gasmask"] = {OffSet = Vector(6.25,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.6,-1.5,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["guerilla"] = {OffSet = Vector(4.65,-0.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["kleiner"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["leet"] = {OffSet = Vector(6.25,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["male_01"] = {OffSet = Vector(2.5,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["monk"] = {OffSet = Vector(2.8,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["odessa"] = {OffSet = Vector(2.8,-1.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["phoenix"] = {OffSet = Vector(5,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["police"] = {OffSet = Vector(3,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["riot"] = {OffSet = Vector(6.25,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.6,-0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["swat"] = {OffSet = Vector(6.25,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}
ENT.Data["urban"] = {OffSet = Vector(6.35,-1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,90,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

19
MoronYard Discussion / Re: Item Submissions
« on: March 31, 2015, 06:28:06 AM »
Name: Interest Increase
Desc: Money can't buy everything, but it surely helps with the hospital bills...
Type: Body item
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/weapons/w_models/w_bat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["arctic"] = {OffSet = Vector(0,-5,8), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(-120,-15,0)}
ENT.Data["barney"] = {OffSet = Vector(-12,-1.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12,-4.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12,-4.7,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12,-4.7,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-20,0)}
ENT.Data["eli"] = {OffSet = Vector(-12,-1.5,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["error"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-30,-10)}
ENT.Data["female_01"] = {OffSet = Vector(-12,-2.5,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}
ENT.Data["gasmask"] = {OffSet = Vector(-12,-3.4,-4), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(105,-12,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-12,-0.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-8,10)}
ENT.Data["guerilla"] = {OffSet = Vector(-12,-1.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-24,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,10)}
ENT.Data["kleiner"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-6,10)}
ENT.Data["leet"] = {OffSet = Vector(-12,-1,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-24,0)}
ENT.Data["male_01"] = {OffSet = Vector(-12,-2.3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}
ENT.Data["monk"] = {OffSet = Vector(-12,-1.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-12,10)}
ENT.Data["odessa"] = {OffSet = Vector(-12,-0.2,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-14,10)}
ENT.Data["phoenix"] = {OffSet = Vector(-12,-0.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-28,0)}
ENT.Data["police"] = {OffSet = Vector(-12,-1.9,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-20,0)}
ENT.Data["riot"] = {OffSet = Vector(-12,-3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-18,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-12,-0.8,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-30,-10)}
ENT.Data["swat"] = {OffSet = Vector(-12,-3.6,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-6,6)}
ENT.Data["urban"] = {OffSet = Vector(-12,-3.3,-6), Size = 1, Scale = Vector(0.2,0.2,0.2), Angles = Angle(55,-10,2)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

EDIT: Changed the name and desc

20
Trading / Buying coral with 10hp/3sec regen
« on: March 28, 2015, 11:55:10 AM »
Will pay well. Post here if you have one laying around, please!

21
Forum Games / Re: Count to 1000
« on: March 20, 2015, 02:23:37 PM »
Einhundertundzwein

22
News & Announcements / Re: We need a mapper!
« on: January 28, 2015, 11:03:09 PM »
Just my thoughts, but if there are multiple people interested, maybe make one person add a thing and then pass the map to another person?

23
Forum Games / Re: Famous people
« on: December 23, 2014, 01:44:50 AM »

nonSENSE

24
Trading / Re: Collections
« on: August 10, 2014, 02:48:21 PM »
I think I collect magic chance jewels..


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25
I believe that is just how the program acts. If you run it all the way through, you'll notice that your compiled file at the end DOES NOT show the same values across the boards. It only writes to the associated files when you click the brick, and the final click at the end.

I meant it doesnt switch the models when you click the orange arrow.

26
Trading / [Sold] 37% Rare item chance jewel
« on: August 05, 2014, 08:26:49 AM »

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Selling that, looking for money/gold bars/4 socket item.

EDIT: Item sold.


27
I have the same problem as Zimon

28
MoronYard Discussion / Re: Unique Item Suggestions [IMPORTANT]
« on: August 03, 2014, 10:47:27 AM »
Relic Name: Redrum
Item Name: Bleed Mine
Attributes:
  • +(50-100%) Deal damage on impact
  • +(15-30) Damage deal converted to life
  • +(25-25) Increased Movespeed
  • -(25-50) Maximum Health
  • -(3-5) Health regenerated/second

29
Trading / Re: 4 Socket Hat
« on: August 03, 2014, 03:39:08 AM »
37% rare item chance jewel.

30
MoronYard Discussion / Re: PropHunt Proposal.
« on: June 02, 2014, 07:48:27 AM »
This is a good idea and with very high chance, would bring loads of new people to the server. I just wonder what kind of custom map would work for this, but I dont see the idea of custom maps with this impossible.

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