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Messages - masterkev

Pages: 1 [2] 3
16
General Discussion / Re: Some One Donating For Me
« on: September 23, 2013, 05:03:27 PM »
Well... The thought of it is illegal (in terms of MoronYard rules).
No player should ever purchase bars or donate for another player - and in return, give in-game cash.
But, If you both aren't actually in a "deal" agreement, and you both are just buds - then it actually wont matter. The person is only donating for you and you alone for reasons of Donation-Issues. Just, don't let that person spread it around saying they'll buy Diamond for someone if they cut them a deal of an in-game item, or in-game hidden help.

-Masterkev

17
Help & Support / Re: Can someone give me item a day prices?
« on: September 23, 2013, 04:59:49 PM »
Excuse any spelling errors, I am replying to this with a high fever and nasal-infection problem at the moment.

the prices vary if they are in an item or not in an item.
The simple saying goes - The normal jewel? Normal Price. Jewel placed in an item? Half price.

Though I have been thinking on this for quite a long time before this post even existed - the prices are extremely sketchy because player seem to want only the 3-item-a-day jewel. Thus, no matter what Pattern you choose

Example Pattern:
6 - 1
12 - 2
18 - 3


Being so that players know that 3-item jewels are sold for 15 Million - 20 Million (Yes, they were first around 15, do not try to debunk this fact), it conjures up controversy when it talks about 2-item and 1-item jewels.
Due to nobody wanting them, I've seen 2-item's sell for 1/2 what would be the appropriate pattern-price.

...
All in all - The prices I've set, and to be fair, should stay/be:
(If it's a jewel, the price is the same as below. If it's in an item - half it and add the price of the item-effect with everything else in the hat/body)

1 Item a Day Jewel - 6 Million
2 Item a Day Jewel - 12 Million
3 Item a Day Jewel - 18 Million


Although you may find it difficult to sell the 1-item or the 2-item, if the price of a 3 hits 18, then the other 2 HAVE to be 12 and 6. It's just how the market with patterns go.

Hopefully this post makes sense... Or at least, in the sense that I see it.
If there is any errors grammar-wise or just logic-wise, I'll fix it after i'm cured from my conundrum.
Anyways, "This is where I get off"

-Masterkev

18
Smash / Change - By the Community.
« on: August 13, 2013, 02:00:18 PM »
The fine print with rules and all codes to follow when following this post will be posted below
The server (In particular, Smash) has been chattering and sharing idea after idea that has never been posted in this ghostly sections of the forum. I for one have had it with ideas not being jotted down, posted, and reviewed by none other than the owners who can change and update for the better. This post will be ideas that only I, Masterkev, will jot (type) down in detail - name, purpose, and reasoning, of every idea posted here. My typing speed allows me to type out ideas faster than the average gamer. Contact me if you have a new idea, and chat it out for me as we'll work it out as a new post in this forum, with your name as the idea owner - details and everything thought out, and the ratings/posts will show approval or dislike against the ideas by the community.
All Ideas do not come from me, but from the community of Moron Yard. Long playing veterans have seen it dull as newcomers find excitement to reach the feeling of "end game". These ideas posted here will be not only to add in simple ideas, but to add in code changes, game behavior, and other methods of making the game more enjoyable and give it a better reason to stick around, and play for longer.


All Idea posts will be posted by me, in a format that I'll follow, to make it easier to differentiate between replies and comments, to ideas and information.
Please do not try to copy my format, as it may come out in an error and will only cause problems when fixing the post. Wasting time, typing effort, and post-space.

When showing the new idea, i'll place the idea creator, or where the idea came from, nearby it. If the creator is someone I can get the name of - in the forums (which I will, in every case I hear a new idea), their FORUM name will be placed as the 'creator'. To provide security to steam accounts, and any other possible problems.
All ideas require no "title", as the idea itself is what makes the thought count, not the fancy name attached to the entire idea post.

My first post, and format will be posted below this separation line.
----------------------------------------------------------------------------------------------

New Idea - Created By: Masterkev

Outline
The players have little to no reason other than random gift spawns, and the rare chance of mythical items glowing, to stay in the server after all items are found. This idea will layout a new feature that will give the server an increased "addiction" factor (as in more fun to play, and more reason to stay playing longer periods of time). Giving the server a slight player boost in overall (player) numbers, more enjoyment for mid-tiered to high-tiered players, and little assistance to all players who play on the Smash server.

Reason to implement
The server has no random events happening every round, that could spark a 'new' feeling into every game (round) they play. This idea insists on making every round roll a random multiplier that affects all players stats in a certain way. This stat effect can make stats like Magic, Rare, and Key-find. But it's not always a stat multiplier. It will roll for many other random chances, events, and goodies that'll make staying in smash, worth it, every round.

Information
Let's get down to random. The love of random is in everyone! In gambling, stock marketing, gaming (like minecraft and starbound), and in every-day life 'surprises'. What better way than to make the entire server give everybody a random they have to deal with? This will not always be good, nor will it always be bad. It's random~
Also, this will give mythical items even more of a purpose to be sought out for - due to the fact that the multiplier stacks on mythical items, when the special glow happens.

Note: Do Read on completely, as all will explain itself later.
The server will roll 2 multipliers, and roll a third (Explained later) Gaming Modifier...

Multiplier 1 : Chance Multiply!
The server will roll for everyone publicly - a multiplier from 1.0 to 1.5. 1.5 Being the highest multiplier and the most uncommon (Chanced at 0.25% to come out), this multiplier will make people wait for the highest they can get, and try their best on it. This multiplier effects Magic, Rare, Key Find, Paint, Fragment Find, and Relic chances (Possibly even Socket-Chance?).
Chances go as followed (can be changed, but I highly recommend-...)
0.25% Chance for 1.5x
0.75% Chance for 1.4x
1.5%  Chance for 1.3x
6%     Chance for 1.25x
12.5% Chance for 1.2x
25.5% Chance for 1.1x
53.5% Chance for 1.0x (No Multiplier)

Multiplier 2 : Gain Multiply!
The server will also roll a second multiplier (publicly), for weapon/gain stats that affect nothing in item finding. This multiplier ranges from 1.0 to 2.0. 2.0 Being the highest multiplier and the most uncommon. This multiplier effects Cash, Voting Power, Maximum Health, Movement Speed, and HP-Regen' Stats.
Do Note: This idea is made for Smash Only, not made for Slope! IF made for slope, make cash have the chances of the multiplier above!

Chances go as followed (and of course, can be changed, but I highly recommend-...)
1.5%----2.0x
2% - - - 1.9x
3.5%----1.8x
5% - - - 1.7x
7.5%----1.6x
9% - - - 1.5x
10.5%-- 1.4x
12.5%-- 1.3x
13%---- 1.2x
15%---- 1.1x
20.5%---1.0x

Multiplier 3 : Game Modifier!
The game of smash is to dodge the blocks, and make sure you are the last one standing to receive your reward, correct? But this Multiplier doesn't just multiply... It changes the game to a measure that is not always defined "Normal". Let me explain...
This modifier has a 1/5 (20%) chance of actually happening. So every 4/5 rounds, you won't see this happening. Aka. This won't happen as often as the always-multiplying other 2.

The server will roll this as the final roll after every round. They effect random things that are in smash!
It may roll additional ammunition! Allowing players to place +X (X - Being the Number added) More mines that round! It may also multiply how Mine effects affect you! A Bleed may make you have to stop moving for 6 seconds, due to the bleed effect, but if this game modifier is rolled, you may have to be waiting 10 seconds! Maybe only 2!

This modifier can add ammunition, increase the effect time of mines, make all mines placed a special type of styled mines (Custom ones added for this exact event possibly~?), increase the force of the mine (Repulsion mine repulse farther, slow mines slow you down slower, etc.), it can even make it so that mines can be placed even closer to each other! It may even give all non-afk players an extra item to find...
(confetti goes on every non-afk players during the next round start-up, if the event "+1 Item" has been made. It plays the cheer noise on all non-afk players and it also throws confetti around all participating players who are playing)

The number of additional ammunition can be ranged from 1 to 4 - to keep things fun and not hectic.

Event Chances follow (As I recommend-)
Ammunition Add : 25%
Mine Force Increase : 15%
Mine Effect Increase : 15%
Closer Placement : 25%
Special Styled Mine Round : 10%
+1 New Item to Find! : 10%

An example will be explained below on how the server will determine 2 simple rounds in the map "Eye"... With an explanation of the 2nd half of this idea.
Both of which will be rolled as if an event happened, but the chances of an event happening in the server (event, meaning multiplier #3) is 1/5 (or 20%) chance.
Bad roll is explained in the near-future, just continue on reading...

Examples:
- Round 1 Starts
- Server Rolls Multiplier 1 Stat Choice.
- Server Chooses Rare Chance!
- Server Rolls Multiplier 1 Multiply Number.
- Server picked from random, 1.2x
- Is it a Bad roll? No.
- Server rolls Multiplier 2 Stat Choice.
- Server Chooses Movement Speed!
- Server rolls Multiplier 2 Multiply Number.
- Server picked from random, 1.1x
- Is it a Bad roll? No.
- Server Rolls for Event...
- Event rolled! Picking Random Event...
- Is it a Bad roll? No.
- Event Chosen! Ammunition + 3!

What Players See :
Rare Chance has been Increased by 1.2x!
Movement Speed has been Increased by 1.1x!
EVENT : 3 Ammunition has been added to your weapon!

- Round 2 Starts
- Server Rolls Multiplier 1 Stat Choice.
- Server Chooses Magic Chance!
- Server Rolls Multiplier 1 Multiply Number.
- Server picked from random, 1.1x
- Is it a Bad roll? No.
- Server rolls Multiplier 2 Stat Choice.
- Server Chooses Cash Rate!
- Server rolls Multiplier 2 Multiply Number.
- Server picked from random, 1.3x!
- Is it a Bad roll? No.
- Server Rolls for Event...
- Event rolled! Picking Random Event...
- Is it a Bad roll? No.
- Event Chosen! Special Styled Mines!

What Players See :
Magic Chance has been Increased by 1.1x!
Cash Rate has been Increased by 1.3x!
EVENT : All your mines now look like Loaves of Bread!

The Bad Side Effect (The 2nd Half of this Idea)
Being though, the "2nd" half of this idea, it'll look relatively small. It's the exact same size, if not, even bigger (due to the addition of bad events).

Every so often, you'll see that the server rolled a bad roll. The chances of the server giving a bad roll is 1/5.

So what does this mean? If the multiplier rolled a 1.3x on Magic chance, but it rolled bad - it'll lower (technically, increase) the base magic chance.
Example: There is a 1/3 chance of getting a single attribute on an uncrated item (Without any magic increase). If the server rolled a bad 1.3x - the chance of you getting a single attribute goes from 1/3 to 1/3.9 (or rounded, 1/4).
Now it may sound not so harming without any increase in stats. But if you, for example, have a magic chance increase of 150%, your chance gets divided by 1.3, to (about) 115% magic chance.
Before Bad Roll: 150% -> 2.5/3 (83%) Chance of Attribute
After Bad Roll: 115% -> 2.15/4 (54%) Chance of Attribute

It reduces your rate, and influences no unboxing should be done if you have any sort of magic(/rare/paint) set on at this time.
This bad roll affects the same way in the 2nd multiplier.

But the third one is where it gets fun but bad....
It instead has a chance of increasing box-release rates (the cubes of death in every smash level. This also includes the balls from Space Station), Decrease the time it takes to get to sudden death, and almost double the gravity of the round! It can even make your mines easier to spot! Each one of these effects have a 25% chance of happening, if the 20% chance of a bad roll happened, with the 20% chance of the Event even being a reality.

Here are 2 more Examples but without the showing of the order...
Parts where "- Is it a Bad roll? No." above, goes from "No." to "Yes.", In order from the first example, to the 2nd.

Rare Chance has been Decreased by 1.2x!
Movement Speed has been Decreased by 1.1x!
BAD EVENT : Gravity Has Been Doubled!!!

Magic Chance has been Decreased by 1.1x!
Cash Rate has been Decreased by 1.3x!
BAD EVENT : Your mines are now CARS!

Result
The chance at the multiplier being good for one round, or for 1 more item to drop into your pockets at a low chance (20% event + 80% good roll + 10% Item = 1.6% Chance of having a "+1 Item" Event roll successfully in the server), to events that randomly spice up the game every so often. Implementing this will give users the chance to gamble their luck by playing round after round, in hopes of finding the multiply # of their dreams, an extra item, or unluckily face the wrath of bad events and bad multipliers.

Remarks and Notes
The rate of finding an item can be fiddled around, I was trying to go for a 1% Chance - but these numbers are a bit mind-boggling at the moment... sorry xwx....
Anyways, I took about... 2 hours making this entire post as clean and understandable as possible. I want to ensure everyone understands this (even those who know nothing of fractions, or how the server rolls a luck factor). For any questions, do feel free to add me on steam : http://goo.gl/2xCMPf and ask me there.
If it is a common question, then I will edit this post and place a "FAQ" Section under this section of the idea.

Sorry that is was a long post, but I hope it explained all that it needed to explain, and after reading all this - you should pat yourself on the back... this is probably my longest post ever made ;w; . Take care, reply with your suggestions and feedback, rate this post what you think it deserves, and i'll be updating this forum thread in the future sometime. Have a good one,
- Masterkev

19
Smash / Re: Suggest a Smash Weapon / Tool!
« on: May 27, 2013, 06:03:06 AM »
http://moronyard.com/forums/index.php?topic=1127.msg7413#msg7413 - I created a few bit of ideas for new weapons and tools. I did not see that there was a topic - but I'd rather place the link, than to copy paragraphs of information I made on another post. Click the link to see the post and read all about the 3 weapons (I believe there is three at this given moment that I post this).

20
Smash / Re: Masterkev's Smash Ideas :3
« on: May 27, 2013, 05:57:55 AM »
IDEA #2 - Trails/Effects for Force Staff, Winged Boots, and Ring of Dexterity.

This idea I talked to UnknownX about for some time. The idea is simple - but maybe complex (when coding it). I suggest that there should be effects and special styles and lighting for the tools of the smash gamemode.
For example, when you have this sort of "Special" Winged boots (which may be added on via. Magic dust or something), every time you hit the ground to push everyone off - a "shock wave" of bent air ( Example : http://www.youtube.com/watch?v=kDnLzBM641M ).
The sound wont be the default winged boots - but a small boom just like in the video that I set (above) as an example. A small deep "boom" with a shockwave - as a special "effect" that people can try to place on their boots.
Another effect (Which I highly doubt can be coded by anyone in the group of moronyard - or if can be, will take an extremely long time to code) - would be a Ripple-ground effect. (Example : http://www.youtube.com/watch?feature=player_detailpage&v=DFblGdXKt2A#t=13s ). When landing - it shatters the ground around it with fake rubble, and the sound will be replaced with a small ground-shattering-landing (very low volume though, to not cause annoyance).

Likewise - there will be one for the Force staff. Every time a force staff is used - it won't make a shockwave, but it will make a dust wave. Sort of like a small bit of dynamite was triggered on a dusty ground. If you ever watched anime, you would know how in many shows - the ground dusts up with their jumps. There is no real-life footage I can place as an example of this, I hope you just have the idea in your head as to how it looks.
Another idea, connected to the force staff, is a trail when used. until the player hits the ground after using the force staff - there should be a trail of dust/smoke/ash (whichever looks better) behind them. Obviously the trail will be off their feet though.
My final idea that is connected to the force staff, is that when the staff is completely charged (Note, only when the player dusts the staff or something of the sort, to receive this special effect), It will make a small noise that players nearby could hear. Maybe a computer-type of "charge up" noise (example, like when you plug in your phone)? Or some little 'woop' noise to show that the staff is charged. There could also be an effect tied to this - like the entire staff glows, or shows electricity/energy of some sort - trailing from the top of the staff to the bottom (Only when COMPLETELY charged, does this effect show for a split second or 2). Another related effect to the staff could be that when the staff is ready to use - it glows out some sort of light/energy, or it shows a visual effect of some random type (could be effects like ones on hats and bodies). Only when the staff is used, and charging up - does the "Awaiting use" effect shows.

The Final Idea is the Ring of Dexterity effect. This one is plain and simple - when used, there should be a small poof of smoke from the players feet, showing that they jumped once again. Maybe add an effect that when they receive a new double-jump, their character should have some sort of electric effect? For example, a quick spark of electricity goes towards the players feet? Or maybe their feet/hand glows when the player receives an extra jump.


21
Smash / Masterkev's Smash Ideas :3
« on: May 27, 2013, 04:44:32 AM »
Just like the other ones - I'll update them if I have ideas under the categories they're for.
I have one idea now - and i'll update more posts under this topic if I have any more.

I have an idea similar to my SLOPE ( http://moronyard.com/forums/index.php?topic=1302.msg8363#msg8363 ) Idea.

Just like the chances - a 1/20 chance that a (this is my name for it, but it can be debated and changed) Hallucinogenic round starts. In a H. round, 20 blocks come out of every pipe (usually there are only 2 pipes in every map, but some include only one - the ones with only one pipe, should spawn 40). The catch? Only 2 of the blocks (just like normal rounds) actually inflict physical damage to players and platforms. The other 18 blocks are ghosts and they fly through players and platforms, inflicting no damage. If a ghost block hits a player though - it stuns them like a stun mine, for 1-3 seconds - like being "scared", but they're not dead.

The winner of this round should have double the win (double the profits), and all kills should be doubled in worth as well. Gift rates should stay the same since it's an equal chance at getting it in smash when blocks are randomly being thrown everywhere.

To make it even worse, there should be a mist in the map (just like horror). The mist shouldn't be as strong though, should be visible enough to see both pipes no matter where you are, but the sky should be dim with fog so that nobody can see EASILY where the blocks are. But note, the mist must be light - so that you CAN see all the blocks if you concentrated.

And so - that is my first idea, I hope you like it (<- Towards the creator/admins) and I hope you (the reader) like it too :3

I'll update this topic whenever I have new Round-ideas or weaponry or some sort of new idea that is not under any of those categories.

22
Slope / Slope Ideas - By Masterkev :3
« on: May 26, 2013, 08:35:35 AM »
Okay - I'll be posting from here on out for any slope Ideas I have.
My first idea will be right below this... >w>

My Ideas will revolve around the fact that something NEW must happen in slope. Special rounds - Special Props, abilities - something beyond these lines, etc.

My first idea is that a TRAIN-ONLY round happens in the server. a 1/20 Chance of it happening (or an increased/decreased chance, up to the admins).
The reward for winning the map is Tripled, and the Gift rate is Doubled during the 1 round that this happens
A song picked from a good list of songs suitable for this event will appear with the round - an example would be
like this song : http://www.youtube.com/watch?v=D9s18rUaubc
And it would play as if an apocalyptic event just happened. Winning the round should also play something new, or maybe just add the "cheer" sound 20x with different sound levels all around the character, cheering the winner for their courageous effort and victory, of beating the round.

I hope to be updating this post sometime in the future to add more ideas to see if the admin can accept them and help make slope more unique and interesting :3

I hope you, the reader, like the Idea~

23
News & Announcements / Re: Soon
« on: May 14, 2013, 08:06:24 PM »
Nonsense - as much as I hate to say... the time you placed for this event to happen is unfair to everyone who goes to school :l

I'll still be in school by the time the clock hits 0 - and i'm in -5:00 Eastern, nearing the end of my school day, thus - everyone in the US wouldn't be able to witness it unless they stayed home (if they go to school, work, or anything else for that matter).

Can I at least ask for the information of if this event has an "Effect" to anyone participating in it - will it be timed for a while? ... Cause if anything special happens during the minute/hour of the event happening (whatever it is)... many will miss it  :(

24
MoronYard Discussion / Re: Unique Item Suggestions [IMPORTANT]
« on: May 14, 2013, 07:55:46 PM »
Alright.... Time for my relics to shine into the game... (hopefully)

Relic Name: Samurai Jack's Sword
Item Name: Katana
Attributes:
  •   -(5 - 25) Maximum Health
  • +(15 - 65) Increased Movespeed
  •    -(1 - 5) Health regenerated / second
  • +(10 - 40)% Extra Cash Earned

Relic Name: Force Of Nature (Preferably in blue text)
Item Name: Scattergun
Attributes:
  • +(5 - 25)% Higher Key Drop rate
  • -(5 - 25)% Higher Fragment Drop rate
  • -(10 - 30) Maximum Health
  • +(25 - 50) Increased Movespeed

Relic Name: Last Breath
Item Name: Smoker's Pleasure
Description: Care... For one last smoke?
Attributes:
  • -(99 - 99) Maximum Health
  • -(25 - 25) Health regenerated / second
  • -(40 - 80) Increased Movespeed
  • +(25 - 75)% More Votes
  • +(50 - 100)% Extra Cash Earned

25
Bans & Appeals / Ban of [♛Sons♛]OverWatch and HankTheCrank
« on: April 28, 2013, 04:44:13 AM »
I had to retype this - Due to my idiocy of closing the window before hitting Post - So many words that I typed in the beginning won't be here. Not to fear - all the information WILL be here though to prove their bans and hopefully give them a longer period to think about what they've done.

Overwatch - Spammed Microphone and Chat, Insulted ME and a few others in the server, Stalled the gamemode "Slope" For a couple of minutes - refusing to go up (Until the Banhammer dropped).
Was warned - Approximately : 4 Times

HankTheCrank - Spammed Microphone and Chat, Insulted less than Overwatch but still insulted, Defended Overwatch for his Trolling actions, An "Accomplice" Of Overwatch (Apparently this is going on youtube), Refused to stop until the Banhammer dropped.
Was warned - Approximately : 3 Times

Not to mention that both these "trolls" gave me a massive headache =~= . . .

These are their Steam ID's and Names at the Given Time of - 10:35 PM (-5:00 EST Standard Time)
"[♛Sons♛]OverWatch" Steam ID : STEAM_0:1:44913469
(#   1113 "[♛Sons♛]OverWatch" STEAM_0:1:44913469 12:01    63    0 active) - Taken from Status
"HankTheCrank" Steam ID : STEAM_0:1:28646107
(#   1114 "HankTheCrank"      STEAM_0:1:28646107  15:10      151    0 active) - Taken from Status

There are 2 Witnesses in this case that can answer questions when asked by an official admin :
"Opsan" Steam ID : STEAM_0:0:38006180
(#   1128 "Opsan"             STEAM_0:0:38006180  02:52      140    0 active) - Taken from Status
"-pg- PhantomVT" : STEAM_0:1:41609056
(#   1121 "-pg- PhantomVT"    STEAM_0:1:41609056  18:25       73    0 active) - Taken from Status

These 2 Witnesses agreed to answer questions - and have witnessed this for proof.
More proof is the 2 Demo Files I have recorded through Garrysmod's Recording feature in Console. I apologize if you cannot see the mic spam nor hear their insults, I shall record with Dxtory from now on if this happens again with other "Trolls".
Though the 2 Demos do show Overwatch stalling and if Demo's show everything visible - it'll show the chat being spammed constantly (This can be taken from the logs as well if you look back on it).

The 2 Demo's are below - both at the same timeframe (#2 Instantly started after #1 hit it's size limit)

I hope these 2 get the bans they deserve, and learn from it to not be banned again for (hopefully) an extremely long period of time.

~*After 4 Attempts to Post this with 2 Attachments (and getting INTERNAL SERVICE ERROR 500 - 4 Times)*~
Ffs Nonsense... Fix the Internal Service Error Problem =w=

- Overwatch.Dem (First one)
http://www.mediafire.com/?sy0lo25wu4ve263

- Overwatch_2.Dem (Second one)
http://www.mediafire.com/?o9cgh3c43202ots

26
Let me join~! :3

27
Bans & Appeals / Apologize for making a bot?
« on: March 24, 2013, 10:48:06 PM »
I apologize for making a bot for the usage of receiving tokens. Honestly, I have thought of the consequences - but it is not listed in the rules word-for-word, so, why not give-it-a-shot huh?

Only having 4 hours per day now instead of 9 due to moving issues in school and problems elsewhere, i at least wanted to keep my usual token gain that i always have for the server. If it means I have to lose tokens for something appearing in my life and ruining my time without permission - then so be it, but i'd like my spring break back -~- ...

So can i have my spring break back with my ban lifted off a few days?... Maybe today? :c

28
MoronYard Discussion / Re: MoronYard Lottery [Win a Gem Pack!]
« on: March 15, 2013, 09:24:22 PM »
Sign me in!

29
Put me in for them Antlers!  8)

30
I wish to be listed in the Lottery! =w= - RAINBOW SPARKLEZ~!

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