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Messages - Art

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1
News & Announcements / Re: Goodbye Moronyard!
« on: July 21, 2017, 10:39:51 PM »
I miss all of you I still feel like there is a void sense everything shut down. Wish I was a better programer so I could try and remake some of the addons this community used to put up something for us all to enjoy even if it was just out of my pocket.

2
Forum Games / Re: Corrupt a wish!
« on: December 16, 2014, 10:58:55 PM »
Wish granted but all relics vanish.

I wish for a tail.

(Revival of a deaD GAME)

3
Forum Games / Re: Count to 1000
« on: December 16, 2014, 10:54:10 PM »
88

4
Forum Games / Re: Count to 1000
« on: December 16, 2014, 02:44:47 AM »
1010110

5
News & Announcements / Re: MoronYard depends on you..
« on: December 15, 2014, 03:55:17 AM »
I will say that a goal should be set.

6
News & Announcements / Re: MoronYard depends on you..
« on: December 15, 2014, 03:53:51 AM »
I am going to be donating somewhere from $100-$200 on the 26th.

7
Forum Games / Re: Count to 1000
« on: December 15, 2014, 03:51:22 AM »
84

8
Help & Support / Re: BTTT issues
« on: September 15, 2014, 05:32:31 PM »
Ofc those things have been done as it is obvious that it was a database sync issue meaning the only thing that can be done is doable by the owners of the server.

9
Help & Support / BTTT issues
« on: September 13, 2014, 09:56:38 PM »
I was playing Bttt with Shiny_smiles and Churro iNC. We won but the game bugged even though it said I found a paint can but it was never given to me. We completed it with 34 props and it did not give churro his award.
http://steamcommunity.com/sharedfiles/filedetails/?id=313663872
http://steamcommunity.com/sharedfiles/filedetails/?id=313663853

10
Help & Support / Re: Anchient gem booster glitch
« on: September 13, 2014, 05:26:13 AM »
Ok its gone and you have to reconnect to get it back

11
Help & Support / Anchient gem booster glitch
« on: September 13, 2014, 05:24:01 AM »
I used my booster and then a few mins after i used it the map changed taking away the buff.

12
Smash / Re: Smash Weapon and Tool Balancing
« on: August 22, 2014, 06:45:04 AM »
heal       4-8 health                           | 4 ammo | 4 delay | fine in my opinion
repul      500-750 force                        | 4 ammo | 1.75 delay |possibly remove maybe 50 force from the cap and lowest but much more then that and the mine wont be as fun. I use the relic version so I can jump on it and have a good time. Nerfing this to hard will run that fun.
slow       80% slow                | 8 sec      | 6 ammo | 2.25 delay | Possibly a shorter delay.
flash      600 radius              | 4 sec      | 2 ammo | 12 delay |Make white change to black so it dosnt hurt peoples eyes. other then that perfectly fine.
bleed      ~130 maxdamage          | 6 sec      | 3 ammo | 6 delay |No issues
infer      20-40 damage | 15% slow | 7.5 sec    | 3 ammo | 9 delay |Never had or seen one
rever                                3-5 sec    | 3 ammo | 4.5 delay |maybe a longer duration as a possible stat on it or shorter delay.
stun                                 1-1.75 sec | 4 ammo | 2.75 delay | raise so its 1-2 seconds of stun time.
pup                                  5 sec      | 2 ammo | 9 delay |one extra ammo possibly
drill                                ??? sec    | 3 ammo |Maybe make it so you get some money when it breaks a prop

staff      600 force | -10% movespeed | +20% fall damage | 10 delay | -15% movespeed raise force to 650 and 25% more fall
boots      -60% fall damage | 500 radius | ??? force |make more reliable
ring       1 base jump | 4 maxjumps | 4 mine charges per jump |lower jumps to 3 but make them only take 2 mines to get a charge.

13
MoronYard Discussion / Re: MoronYard Lottery [Win an item or 5m cash!]
« on: August 21, 2014, 04:07:15 PM »
I want in

14
Bans & Appeals / Voice ban appeal
« on: April 06, 2014, 06:21:45 PM »
Name: Snow
Steamid: STEAM_0:1:41678606
Reason for unban: I don't really remember why I was banned and just would like to be unbanned so I can actually trade much easier.

15
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 24, 2013, 01:39:50 PM »
Name: The Grim Virus
Description: Installing Death.exe.....
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_grimm_hatte/robo_medic_grimm_hatte.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.078,0.779,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["arctic"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["barney"] = {OffSet = Vector(7.258,-0.892,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.682,1.72,0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["corpse1"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["eli"] = {OffSet = Vector(5.182,-0.42,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["error"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["female_01"] = {OffSet = Vector(5.035,-1.07,-0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gasmask"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gman_high"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["guerilla"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.124,0.102,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["kleiner"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["leet"] = {OffSet = Vector(9.837,-0.026,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["male_01"] = {OffSet = Vector(7.253,-0.623,-0.316), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["monk"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["odessa"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["phoenix"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["police"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["riot"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.88,0.393,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["swat"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["urban"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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