MoronYard
Servers => Sanctuary => Topic started by: Kmasht on March 10, 2014, 09:29:21 PM
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I'm not sure on the name but I called it roadside. You can change it if you don't like it. Please criticize on it so I can improve it. Its almost finished!
Download is here:
https://www.mediafire.com/?0tr3ub6h1tt61f7
Pictures are here:
http://steamcommunity.com/sharedfiles/filedetails/?id=237119977
http://steamcommunity.com/sharedfiles/filedetails/?id=237120015
http://steamcommunity.com/sharedfiles/filedetails/?id=237120047
http://steamcommunity.com/sharedfiles/filedetails/?id=237120077
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Where exactly is the pathway, cause you know you can't turn left or right, it's 2d.
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Its next to the pathway on the grass, where you spawn.
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Preview of what the map looks like in-game: (also wanna show off some new HUD info)
(http://moronyard.com/uploads/imgs/Garry's_Mod_2014-03-11_18-05-15.jpg)
I like the map so far; here are a few pointers:
- The wall in the background could be a bit taller and feature some more details (cracks, windows, ...)
- The map is missing a "sanctuary", a place where players should regroup when the wave starts.
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I have added building in the background. The end one collapsed. I have also made the wall higher and added the "Sanctuary".
Updated download link:
https://www.mediafire.com/?0tr3ub6h1tt61f7
Screen shot:
http://cloud-4.steampowered.com/ugc/3298064395509242138/4F7F29096894F7E488830A5917CACF201B7B0170/
P.S. This gamemode looks cool, i can't wait!
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Hi! The background looks a lot better!
The sanctuary area is a good start but there are still some issues:
- The walkway still needs to be completely flat. Reasons:
- Our NPCs use nav_generated nodes to find their way to the player. Uneven terrain & obstacles will sometimes break the connections between walk-able paths and cause NPCs to get stuck.
- Terrain like the rocky surface or entities like the barrier cause the player's position to be misaligned in reference to the NPCs (if your Y axis is no longer the same as the NPCs Y axis, your bullets will always miss)
- Try giving the whole map a "darker" (think post-apocalyptic) feel. After all, it is a survival gamemode.
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Quick update, i have improved the sanctuary and am working on the foreground darker, post-apocalyptic, theme.
http://cloud-3.steampowered.com/ugc/3298064395511880910/54C51C5C9EE827C7C996EC0D79D0A17FE8A4421C/
EDIT: Already made sure Non!
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Looks a lot better already! Just a quick note; make sure the path to the sanctuary (the little gap you left) is wide enough. You can easily add a bit more space to each side.
Other than that, loving it!
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Updated Download link:
https://www.mediafire.com/?0tr3ub6h1tt61f7