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Author Topic: Some Item/rare ideas  (Read 5880 times)

sagebrush

  • September 2012
  • 41 Posts
    • STEAM_0:0:6025034 STEAM_0:0:6025034
« December 18, 2012, 06:42:37 AM » #6252

« Last Edit: December 19, 2012, 02:17:11 AM by sagebrush »

dark1

  • May 2012
  • 46 Posts
    • STEAM_0:1:18496254 STEAM_0:1:18496254
« December 18, 2012, 07:58:24 AM » #6253
Hey guys these are some ideas for rares and items that me and Fate came up witch we will attempt to upload these.

Items:
The last breath- http://listia.s3.amazonaws.com/photos/37748bd6d89949954bb1/medium.png?1331970788

golf cap- http://www.gophoto.it/view.php?i=http://media.steampowered.com/apps/440/icons/ttg_visor_large.486bff85001b24f805c15df137522cb8106e0601.png#.UNANZW9ZUXs

honorable headgear- http://www.gophoto.it/view.php?i=http://media.steampowered.com/apps/440/icons/ttg_visor_large.486bff85001b24f805c15df137522cb8106e0601.png#.UNANZW9ZUXs

beanie- http://www.gophoto.it/view.php?i=http://wiki.teamfortress.com/w/images/4/47/RED_Troublemaker's_Tossle_Cap.png#.UNAPiG9ZUXs

Rares:
electricity
rainbow stars (with tails)
blade party- knife storm
orbiting eyes

That image next to last breath is not a last breath.You got 2 of the same link with honorable head gear and golf cap.I like the beanie idea...and the last breath...an actual last breath.

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« December 18, 2012, 09:29:25 AM » #6254

Fate

  • October 2012
  • 9 Posts
    • STEAM_0:0:47618406 STEAM_0:0:47618406
« December 19, 2012, 03:00:07 AM » #6262
Monst3r, just to clarify, we renamed all of the items. The last breath is the fosters mask. Beanie is a tossle cap. Honorable Headgear is a Samur-Eye. Golf cap is a Dealers Visor.
That time sage dusted his rare boss of the plains. Good times.

Dr. Lime

  • This user has no personal avatar.
  • September 2012
  • 89 Posts
    • STEAM_0:1:18214772 STEAM_0:1:18214772
« December 19, 2012, 10:17:52 PM » #6269
beanie- http://www.gophoto.it/view.php?i=http://wiki.teamfortress.com/w/images/4/47/RED_Troublemaker's_Tossle_Cap.png#.UNAPiG9ZUXs

Name: Troublemaker's Tossle Cap
Description: Made of cloth from the gang streets of Detroit.
Type: Hat
Creator: Dr. Lime
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/beanie.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(26.246,6.456,-0.634), Size = 1.175, Scale = Vector(0.9,1,1.1), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["arctic"] = {OffSet = Vector(34.102,12.019,-0.117), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["barney"] = {OffSet = Vector(18.019,3.646,-0.362), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["charple01"] = {OffSet = Vector(-1.881,-1.603,-0.205), Size = 1.175, Scale = Vector(0.8,1,0.8), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["combine_soldier"] = {OffSet = Vector(30.942,20.149,-0.462), Size = 1.175, Scale = Vector(1.4,1.1,1.2), Angles = Angle(1.76,-60.049,-90.782)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(30.942,20.149,-0.462), Size = 1.175, Scale = Vector(1.4,1.1,1.2), Angles = Angle(1.76,-60.049,-90.782)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(29.976,7.735,-0.965), Size = 1.175, Scale = Vector(1.2,1,1.1), Angles = Angle(-2.12,-78.903,-92.041)}
ENT.Data["corpse1"] = {OffSet = Vector(8.724,3.224,-0.112), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["eli"] = {OffSet = Vector(9.689,1.919,-0.066), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["female_01"] = {OffSet = Vector(23.482,10.175,-0.657), Size = 1.15, Scale = Vector(1,1,1.1), Angles = Angle(-0.899,-65.885,-91.191)}
ENT.Data["gasmask"] = {OffSet = Vector(44.31,14.238,-1.052), Size = 1.15, Scale = Vector(1.3,1.3,1.3), Angles = Angle(-1.033,-72.629,-91.077)}
ENT.Data["gman_high"] = {OffSet = Vector(16.35,5.365,-0.228), Size = 1.15, Scale = Vector(0.9,1,1), Angles = Angle(-0.926,-67.215,-91.169)}
ENT.Data["guerilla"] = {OffSet = Vector(33.779,12.469,-0.215), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.85,2.57,-0.239), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["kleiner"] = {OffSet = Vector(8.953,3.135,-0.34), Size = 1.175, Scale = Vector(1,1,0.9), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["leet"] = {OffSet = Vector(34.837,11.786,0.069), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(0,-69.914,-90)}
ENT.Data["male_01"] = {OffSet = Vector(15.741,5.847,-0.352), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.899,-65.885,-91.191)}
ENT.Data["monk"] = {OffSet = Vector(17.675,6.928,-0.623), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["odessa"] = {OffSet = Vector(17.046,5.627,-0.48), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["phoenix"] = {OffSet = Vector(34.102,12.019,-0.117), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["police"] = {OffSet = Vector(24.634,14.469,-0.982), Size = 1.175, Scale = Vector(1.1,1.1,1.1), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["riot"] = {OffSet = Vector(43.142,16.504,-0.051), Size = 1.15, Scale = Vector(1.3,1.3,1.3), Angles = Angle(0,-69.914,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.339,3.248,0.278), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(7.294,-65.751,-89.128)}
ENT.Data["swat"] = {OffSet = Vector(51.682,16.398,-1.334), Size = 1.15, Scale = Vector(1.4,1.3,1.4), Angles = Angle(-1.033,-72.629,-91.077)}
ENT.Data["urban"] = {OffSet = Vector(52.207,16.459,-1.145), Size = 1.15, Scale = Vector(1.3,1.3,1.4), Angles = Angle(-1.033,-72.629,-91.077)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
no

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