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Author Topic: My Smash maps  (Read 5775 times)

Jaythorpe

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  • March 2012
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« March 24, 2012, 08:20:19 PM » #1931

SniperDuck

  • September 2011
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« March 24, 2012, 08:24:37 PM » #1932
sweeeeet

Jaythorpe

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  • March 2012
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« March 26, 2012, 04:49:30 PM » #1957
Wow i hate making smash maps
Too many limitations due to the amount of fps

Too much Detail 20 fps
Fun things added  25 fps

Plain boring map like others 150 fps

Don't say optimize
I made everything out of no draw texture first and textured the only sides you can see
Reduced amount of brushes on each object
Func_detail on other parts
Compiled map in finale
Reduced amount of visleafs
and lot of other stuff

Persious

  • September 2011
  • 139 Posts
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« March 27, 2012, 01:15:43 PM » #1960
You've got a amazing thing there Jay, don't give up.

Jaythorpe

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« March 27, 2012, 02:43:26 PM » #1961
I did manage to fix the problem so i started work on it again

Least this time i know phys boxes don't like refracted glass in them

SniperDuck

  • September 2011
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« March 27, 2012, 11:37:52 PM » #1964
I swear, if you somehow manage to make smash the demented horror child that slope is... I will kill you.

Jaythorpe

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« May 04, 2012, 09:40:41 AM » #2744
Next smash map

Mg_Smash_Building (Name may change)

images
http://cloud.steampowered.com/ugc/558688918579020623/5DA275AEDFFA4E2049D157D7A978FD3ECBB947C0/
The environment for the map so far

The platforms are going be slightly different from the other smash maps

GhettoBBunny

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  • April 2012
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« May 06, 2012, 08:20:23 AM » #2779
Hey jay do you think anything would change with fps if you put occluders inside the platforms or tunnel walls since it won't draw what's on the other side. And since smash maps arent necessarily big it won't cause the map to have to use much more memory.

Jaythorpe

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« May 06, 2012, 11:15:54 AM » #2781
Occluder is only for models (Not brush entities)
so unless you have a lot of props in your map then it wont effect anything

GhettoBBunny

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  • April 2012
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« May 06, 2012, 05:29:12 PM » #2788
Really? I thought they would affect physics objects too. That's too bad.

Jaythorpe

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« May 13, 2012, 11:41:53 AM » #3034
Just another small update on mg_smash_building
http://cloud.steampowered.com/ugc/559815834129733336/3C069C56CBCEF7036CDDCC204D232B614CD010DB/

Havent had much time to work on it

SniperDuck

  • September 2011
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« May 13, 2012, 08:16:54 PM » #3043
as always jay, nice maps.

Disco

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  • October 2011
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« May 15, 2012, 01:24:04 AM » #3048
Dude! That is really cool. For smash_building, what did you do to make the platforms shaped like that? It would be nice for me to have that knowledge when I'm making stuff.

Jaythorpe

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« November 03, 2012, 03:16:44 PM » #5195
well am back into garrysmod again wont be as active as i used to be due to work.


so update on the map
http://cloud-2.steampowered.com/ugc/920118814756256608/488E38B8F591658BBA8B5721455F316008820276/

Lynameep

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  • January 2012
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« November 03, 2012, 03:20:39 PM » #5196
well am back into garrysmod again wont be as active as i used to be due to work.


so update on the map
http://cloud-2.steampowered.com/ugc/920118814756256608/488E38B8F591658BBA8B5721455F316008820276/

Amazing! ;D

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