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Author Topic: No kills against the evil AFK.  (Read 3477 times)


  • April 2013
  • 147 Posts
    • STEAM_0:1:41453322 STEAM_0:1:41453322
« July 15, 2013, 11:36:21 AM » #8861
Why was this implemented? :(
Makes me sad. :(
I enjoy killing the afk. :(
and racking up a high points score. >:)

Apparently it's because we make too much money from the afk? o.O
I've only ever managed to get ~200 kills in 2 hours on eye at a moderately populated time, (and that's the highest I've ever seen, cause I'm awesome ;DD jkjk) where half of the players were afk. That's around 1m an hour maximum (being generous at 10k per kill.)
I don't see how this is an overly large amount of money, since you can make around that much on slope in the same timeframe? Or get lucky and find a key in a gift, etc.
Are afk players still able to win rounds? Cause that's surely more frustrating to the people playing at the time than those who are afk. They get paid for doing nothing and we don't get any benefit for killing them? :(

As well as this, when somebody is alone on the server with 3/4 afk people, and they can't even get the points for killing them? This makes me :sadface.jpg.mp3.png.bmp:

Just wondering why this was implemented D: I know I afk on smash all the time, usually it's because I'm tabbing out all the time and tabbing back to run around for a few rounds, chat with friendly people, write up long and meandering forum posts etc., sometimes I forget and stay afk longer, I'm not innocent. :P

^I used comic sans to show just how upset I am, I hope you feel as depressed as me after having to read that. :(


  • August 2012
  • 70 Posts
    • STEAM_0:0:16749480 STEAM_0:0:16749480
« July 15, 2013, 03:25:35 PM » #8866
I still get money from killing afks , but i dont do it because im lazy and all that .
ᴶᵘˢᵗ ᵃ ᵒʳᵈᶦᶰᵃʳʸ ᵍᵃᵐᵉʳ ʷʰᵒ ᵈᵒˢᵉᶰᵗ ʰᵃᵛᵉ ᵃ ᴸᶦᶠᵉ ⋅


  • April 2013
  • 147 Posts
    • STEAM_0:1:41453322 STEAM_0:1:41453322
« July 15, 2013, 06:18:04 PM » #8870
Hmm, so I could be mistaken? :O I was on the server with Boink and he seemed to confirm it. :s
Maybe it's just the first 10minutes of every map change that you get kills on the AFKs.


  • September 2011
  • 1363 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« July 15, 2013, 06:41:47 PM » #8871
AFK kills do indeed not count towards score anymore. This is a temporary measure while we will decide how to address the AFK issue.

On the one hand, Smash needs more than 1 player to function and the fact that some players are online at all times helps to populate the server.

However, having lots of people to farm awards, multikills and money with is not ideal.

Suggestions are always welcome.


  • April 2013
  • 147 Posts
    • STEAM_0:1:41453322 STEAM_0:1:41453322
« July 15, 2013, 07:31:58 PM » #8872
Hmm, sounds reasonable, I understand that even if you have 4 afk players on the server it helps bring in more population. Which I'm fine with. My thoughts are just that if I join the server and everybody is afk I'll usually hang around until somebody gets back, and enjoy getting multikills on the unfortunate afks, even if it's just for the "TRIPLE KIILLL" .wav or whatever format it is :P
Maybe just make the cash reward diminish per round?
But still keep a score count at the least?

Afk players not counting towards awards makes sense :) (Although it will make it harder for me to get that pesky Rampage award! Haha) Not sure how you generate the random multi-kill gifts but you could change it so that afk players affect the %chance less, perhaps not even at all, (I'm assuming it's along the lines of having a drop table per multikill tier, e.g. 1-3 kills is drop table 1, 4-5 is table 2 etc. and then having a %chance upon getting that multikill to get a drop, and then a % of which drop will be dropped?)

Using this proposal, say you killed 6people, 3 of whom were afk, you'd only be eligible for the 3 person multikill drop table, or maybe it'd count as 3 + (3/2 afk) people.


  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« July 29, 2013, 02:20:54 PM » #9056
There should be a spectate part because sometimes it's just fun to watch the pads blow up. So insted of the diamonds just stay afk they get moved to the spectating team or even to the lobby if it get up (if in trade). Have it like TTT's way of sorting afkers.
Very Important for you to read this. Next time you see me say FPAICEE


  • April 2013
  • 147 Posts
    • STEAM_0:1:41453322 STEAM_0:1:41453322
« July 29, 2013, 11:50:13 PM » #9065
That's a pretty good idea :D
Could make it so that you earn cash depending on how many platforms get destroyed before you die. That way you can play without anybody else being on the server, and just play until you die. Earning a cash amount based on how many platforms are destroyed. (Because this stops people just running off the edge to 'win' and get monies)



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  • December 2012
  • 84 Posts
    • STEAM_0:1:19196184 STEAM_0:1:19196184
« July 30, 2013, 04:36:28 PM » #9081
A few Suggestions on AFK players...

how about a way to half the money they get for winning... they still make some money but not the full amount... a kind of punishment for being afk... i really think the players that are actually playing should still get the money (or half of it also?) for killing them... it does take work to get to them an push them off or place mines under them that get wasted because you do not get kill money... i have noticed less players placing mines under afk'ers and that can drag the round out on occasion...

or something to kill the afk'ers at the beginning of the round... they would still get drops but (actual players) wont have to wait for "the battle of the afk'ers" at the end of the round, and they (the afk'ers) lose the win money which seems to what most players complain about (similar to slope where it kills you if you do not run or move and it slays you at the start)...

The Boink


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  • June 2013
  • 2 Posts
    • STEAM_0:1:30239191 STEAM_0:1:30239191
« August 03, 2013, 05:18:03 AM » #9100
i agree with boink's afk killer in the start of the round


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  • July 2013
  • 2 Posts
    • STEAM_0:1:51418326 STEAM_0:1:51418326
« August 03, 2013, 05:05:40 PM » #9113
I agree with boink aswell Great idea :D


  • May 2013
  • 56 Posts
    • STEAM_0:0:37485186 STEAM_0:0:37485186
« August 03, 2013, 07:59:10 PM » #9114
+support boink tbh
jimbo slice / kc


  • April 2012
  • 8 Posts
    • STEAM_0:1:27165815 STEAM_0:1:27165815
« August 04, 2013, 04:32:53 PM » #9124
+Support Boink's idea.

A beginning-of-round AFK killer similar to Slope's would be ideal to deal with the AFK issue. It is also very effective if the server is populated only by AFKs, because the slay would kill them all at the same time and nobody will win the round, so AFKs won't be able to nag quick cash.


  • February 2013
  • 13 Posts
    • STEAM_0:1:54699263 STEAM_0:1:54699263
« August 05, 2013, 06:35:37 PM » #9131
I definitely think afk people should be slayed at the beginning of the round. It's unfair that they make the rounds drag on and people who aren't playing steal wins from people who are. It would be great if this were implemented.

+Support Boink's idea


  • September 2011
  • 2275 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« August 09, 2013, 04:57:27 PM » #9185
I also feel that Boink had a really good suggestion. If you don't want to slay them, why not just have an automatic spectator mode?

Just mark the players as AFK and then they are moved to the spectator team.

They'd still get there item drops but it would solve several problems;
1. People wouldn't complain about not getting money,
2. Rounds wouldn't be stalled at all.

^ The same applies if they were slain.


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  • July 2013
  • 4 Posts
    • STEAM_0:1:61326035 STEAM_0:1:61326035
« August 09, 2013, 05:03:09 PM » #9186
i completely agree with boinks idea about killing the afk players at the start of each round.
this would make the rounds faster and more fair to the none afk players

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