The fine print with rules and all codes to follow when following this post will be posted belowThe server (In particular, Smash) has been chattering and sharing idea after idea that has never been posted in this ghostly sections of the forum. I for one have had it with ideas not being jotted down, posted, and reviewed by none other than the owners who can change and update for the better. This post will be ideas that only I, Masterkev, will jot (type) down in detail - name, purpose, and reasoning, of every idea posted here. My typing speed allows me to type out ideas faster than the average gamer. Contact me if you have a new idea, and chat it out for me as we'll work it out as a new post in this forum, with your name as the idea owner - details and everything thought out, and the ratings/posts will show approval or dislike against the ideas by the community.
All Ideas do not come from me, but from the community of Moron Yard. Long playing veterans have seen it dull as newcomers find excitement to reach the feeling of "end game". These ideas posted here will be not only to add in simple ideas, but to add in code changes, game behavior, and other methods of making the game more enjoyable and give it a better reason to stick around, and play for longer.All Idea posts will be
posted by me, in a format that I'll follow, to make it easier to differentiate between replies and comments, to ideas and information.
Please do not try to copy my format, as it may come out in an error and will only cause problems when fixing the post. Wasting
time,
typing effort, and
post-space.
When showing the new idea, i'll place the idea creator, or where the idea came from, nearby it. If the creator is someone I can get the name of - in the forums (which I will, in every case I hear a new idea), their FORUM name will be placed as the 'creator'. To provide security to steam accounts, and any other possible problems.
All ideas require no "title", as the idea itself is what makes the thought count, not the fancy name attached to the entire idea post.
My first post, and format will be posted below this separation line.
----------------------------------------------------------------------------------------------New Idea - Created By: MasterkevOutlineThe players have little to no reason other than random gift spawns, and the rare chance of mythical items glowing, to stay in the server after all items are found. This idea will layout a new feature that will give the server an increased "addiction" factor (as in more fun to play, and more reason to stay playing longer periods of time). Giving the server a slight player boost in overall (player) numbers, more enjoyment for mid-tiered to high-tiered players, and little assistance to all players who play on the Smash server.
Reason to implementThe server has no random events happening every round, that could spark a 'new' feeling into every game (round) they play. This idea insists on making every round roll a random multiplier that affects all players stats in a certain way. This stat effect can make stats like Magic, Rare, and Key-find. But it's not always a stat multiplier. It will roll for many other random chances, events, and goodies that'll make staying in smash, worth it, every round.
InformationLet's get down to random. The love of random is in everyone! In gambling, stock marketing, gaming (like minecraft and starbound), and in every-day life 'surprises'. What better way than to make the entire server give everybody a random they have to deal with?
This will not always be good, nor will it always be bad. It's random~
Also, this will give mythical items even more of a purpose to be sought out for - due to the fact that the multiplier stacks on mythical items, when the special glow happens.
Note: Do Read on completely, as all will explain itself later.The server will roll 2 multipliers, and roll a third (Explained later) Gaming Modifier...
Multiplier 1 : Chance Multiply!The server will roll for everyone publicly - a multiplier from 1.0 to 1.5. 1.5 Being the highest multiplier and the most uncommon (Chanced at 0.25% to come out), this multiplier will make people wait for the highest they can get, and try their best on it. This multiplier effects Magic, Rare, Key Find, Paint, Fragment Find, and Relic chances (Possibly even Socket-Chance?).
Chances go as followed (can be changed, but I highly recommend-...)
0.25% Chance for 1.5x
0.75% Chance for 1.4x
1.5% Chance for 1.3x
6% Chance for 1.25x
12.5% Chance for 1.2x
25.5% Chance for 1.1x
53.5% Chance for 1.0x (No Multiplier)
Multiplier 2 : Gain Multiply!The server will also roll a
second multiplier (publicly), for weapon/gain stats that affect nothing in item finding. This multiplier ranges from 1.0 to 2.0. 2.0 Being the highest multiplier and the most uncommon. This multiplier effects Cash, Voting Power, Maximum Health, Movement Speed, and HP-Regen' Stats.
Do Note: This idea is made for
Smash Only, not made for Slope! IF made for slope, make cash have the chances of the multiplier
above!
Chances go as followed (and of course, can be changed, but I highly recommend-...)
1.5%----2.0x
2% - - - 1.9x
3.5%----1.8x
5% - - - 1.7x
7.5%----1.6x
9% - - - 1.5x
10.5%-- 1.4x
12.5%-- 1.3x
13%---- 1.2x
15%---- 1.1x
20.5%---1.0x
Multiplier 3 : Game Modifier!The game of smash is to dodge the blocks, and make sure you are the last one standing to receive your reward, correct? But this Multiplier doesn't just multiply... It changes the game to a measure that is not always defined "Normal". Let me explain...
This modifier has a 1/5 (20%) chance of actually happening. So every 4/5 rounds, you won't see this happening. Aka. This won't happen as often as the always-multiplying other 2.
The server will roll this as the final roll after every round. They effect random things that are in smash!
It may roll additional ammunition! Allowing players to place +X (X - Being the Number added) More mines that round! It may also multiply how Mine
effects affect you! A Bleed may make you have to stop moving for 6 seconds, due to the bleed effect, but if this game modifier is rolled, you may have to be waiting 10 seconds! Maybe only 2!
This modifier can add ammunition, increase the effect time of mines, make all mines placed a special type of styled mines (Custom ones added for this exact event possibly~?), increase the force of the mine (Repulsion mine repulse farther, slow mines slow you down slower, etc.), it can even make it so that mines can be placed even
closer to each other!
It may even give all non-afk players an extra item to find...(confetti goes on every non-afk players during the next round start-up, if the event "+1 Item" has been made. It plays the cheer noise on all non-afk players and it also throws confetti around all participating players who are playing)The number of additional ammunition can be ranged from 1 to 4 - to keep things fun and not hectic.
Event Chances follow (As I recommend-)
Ammunition Add : 25%
Mine Force Increase : 15%
Mine Effect Increase : 15%
Closer Placement : 25%
Special Styled Mine Round : 10%
+1 New Item to Find! : 10%
An example will be explained below on how the server will determine 2 simple rounds in the map "Eye"... With an explanation of the
2nd half of this idea.
Both of which will be
rolled as if an event happened, but the chances of an event happening in the server (event, meaning multiplier #3) is 1/5 (or 20%) chance.
Bad roll is explained in the near-future, just continue on reading...
Examples:- Round 1 Starts
- Server Rolls Multiplier 1 Stat Choice.
- Server Chooses Rare Chance!
- Server Rolls Multiplier 1 Multiply Number.
- Server picked from random, 1.2x
- Is it a Bad roll? No.
- Server rolls Multiplier 2 Stat Choice.
- Server Chooses Movement Speed!
- Server rolls Multiplier 2 Multiply Number.
- Server picked from random, 1.1x
- Is it a Bad roll? No.
- Server Rolls for Event...
- Event rolled! Picking Random Event...
- Is it a Bad roll? No.
- Event Chosen! Ammunition + 3!What Players See :
Rare Chance has been
Increased by
1.2x!
Movement Speed has been
Increased by
1.1x!
EVENT :
3 Ammunition has been added to your weapon!
- Round 2 Starts
- Server Rolls Multiplier 1 Stat Choice.
- Server Chooses Magic Chance!
- Server Rolls Multiplier 1 Multiply Number.
- Server picked from random, 1.1x
- Is it a Bad roll? No.
- Server rolls Multiplier 2 Stat Choice.
- Server Chooses Cash Rate!
- Server rolls Multiplier 2 Multiply Number.
- Server picked from random, 1.3x!
- Is it a Bad roll? No.
- Server Rolls for Event...
- Event rolled! Picking Random Event...
- Is it a Bad roll? No.
- Event Chosen! Special Styled Mines!What Players See :
Magic Chance has been
Increased by
1.1x!
Cash Rate has been
Increased by
1.3x!
EVENT : All your mines now look like
Loaves of Bread!
The Bad Side Effect (The 2nd Half of this Idea)Being though, the "2nd" half of this idea, it'll look relatively small. It's the exact same size, if not, even bigger (due to the addition of bad events).
Every so often, you'll see that the server rolled a
bad roll. The chances of the server giving a bad roll is 1/5.
So what does this mean? If the multiplier rolled a 1.3x on Magic chance, but it rolled bad - it'll lower (technically, increase) the base magic chance.
Example: There is a 1/3 chance of getting a single attribute on an uncrated item (Without any magic increase). If the server rolled a bad 1.3x - the chance of you getting a single attribute goes from 1/3 to 1/3.9 (or rounded, 1/4).
Now it may sound not so harming without any increase in stats. But if you, for example, have a magic chance increase of 150%, your chance gets divided by 1.3, to (about) 115% magic chance.
Before Bad Roll: 150% -> 2.5/3 (83%) Chance of Attribute
After Bad Roll: 115% -> 2.15/4 (54%) Chance of Attribute
It reduces your rate, and influences no unboxing should be done if you have any sort of magic(/rare/paint) set on at this time.
This bad roll affects the same way in the 2nd multiplier.
But the third one is where it gets fun but bad....
It instead has a chance of increasing box-release rates (the cubes of death in every smash level. This also includes the balls from Space Station), Decrease the time it takes to get to sudden death, and almost double the gravity of the round! It can even make your mines easier to spot! Each one of these effects have a 25% chance of happening, if the 20% chance of a bad roll happened, with the 20% chance of the Event even being a reality.
Here are 2 more
Examples but without the showing of the order...
Parts where "- Is it a Bad roll? No."
above, goes from
"No." to "Yes.", In order from the first example, to the 2nd.
Rare Chance has been
Decreased by
1.2x!
Movement Speed has been
Decreased by
1.1x!
BAD EVENT :
Gravity Has Been Doubled!!!Magic Chance has been
Decreased by
1.1x!
Cash Rate has been
Decreased by
1.3x!
BAD EVENT :
Your mines are now CARS!ResultThe chance at the multiplier being good for one round, or for 1 more item to drop into your pockets at a low chance (20% event + 80% good roll + 10% Item = 1.6% Chance of having a "+1 Item" Event roll successfully in the server), to events that randomly spice up the game every so often. Implementing this will give users the chance to gamble their luck by playing round after round, in hopes of finding the multiply # of their dreams, an extra item, or unluckily face the wrath of bad events and bad multipliers.
Remarks and NotesThe rate of finding an item can be fiddled around, I was trying to go for a 1% Chance - but these numbers are a bit mind-boggling at the moment... sorry xwx....
Anyways, I took about... 2 hours making this entire post as clean and understandable as possible. I want to ensure everyone understands this (even those who know nothing of fractions, or how the server rolls a luck factor). For any questions, do feel free to add me on steam :
http://goo.gl/2xCMPf and ask me there.
If it is a common question, then I will edit this post and place a "FAQ" Section under this section of the idea.
Sorry that is was a long post, but I hope it explained all that it needed to explain, and after reading all this - you should pat yourself on the back... this is probably my longest post ever made ;w; . Take care, reply with your suggestions and feedback, rate this post what you think it deserves, and i'll be updating this forum thread in the future sometime. Have a good one,
- Masterkev