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Messages - masterkev

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Impressive post. I was getting *cough* from 3 people in my list already. It's spreading fast.

General Discussion / Sorry Nightmare...
« on: March 28, 2014, 08:08:43 AM »
http://steamcommunity.com/sharedfiles/filedetails/?id=242987441 - I found it, just 10 minutes ago.
Although it's not 4 sockets, It's still good. -u- Now - I just need Magic Dust. 8)

MoronYard Discussion / Re: I do not understand...?
« on: January 03, 2014, 06:36:45 AM »
Yet - As i am reading this now, I witness 2 people trading high item-a-day sets to other players so they can reconnect to gain higher items for that day, and also speaking and planning to unbox for each other with high magic sets. **
Not to mention before my 1-2 month break of this server, players unboxed at least 75+ Things in front of me (In the terms of giving the keys and crates to a high-magic user, then giving them back). Even Unknown fights back saying it is not against the rules (it's in the logs somewhere unknown, somewhere back some months ago - so don't say you didn't), and multiple mods before my break still say it's not against the rules (And some of them HAVE done magic-unboxing for others).

If it's reports you need, i'll be glad to do so due to the fact that my #1 real reason for getting a magic set was to do said action (to unbox for others). Seeing how you just disagreed with what mods and other admins have just said, now makes me a targetted hipocrite - since I've been talked down to by you for doing said action,but no mod or admin or a (countable, but high) countless number of players doing the same thing do not get punished or yelled at.

Nonsense, since it is a rule and you refine it so, look around the logs for all these players that do this - or if you need reports, strict your mods and admins to follow the rules instead of letting them do what I could not do. :l...

- Masterkev

** P.s. - If you don't believe that statement I placed, look in the logs around 12:50 AM (-5:00 EST) - Janurary 1st, 2014. It's right there, done on the same day that I come back to this server, in less than ONE hour of me playing - I witness an action such as this.

Smash / Re: Im doing a give away and raffle! MUST READ!!!
« on: December 24, 2013, 04:16:24 PM »
IGN: Masterkev
86 >w>

Trading / Re: Do you even Key bro?
« on: November 26, 2013, 06:29:31 PM »
I make more in a week. -w-
I just sell them instantly though, as you should too - instead of showing off.

- Masterkev

Video Games / An Idle Game - Just like MoronYard
« on: November 19, 2013, 12:07:37 PM »
So, as the title says - I have found an Idle game that Resembles MoronYard in the following topics:
- Sockets and Magic (Gems too)
- Random Items, Names generated based off stats
- Updates slowly (:P)
- Helmets and Bodies

If you do not know what an Idle game is - I will, myself, put a brief description in my own words below - what it means.
*clears throat*
An 'Idle' game is NOT a game based off "http://www.idle-games.com/"
Even though they took the game "type", an idle game is not based off that company.
An Idle game is a game you (you guessed it~) idle on. A game where little to no attention is put into the game after a certain point, due to everything going automatically. The most common-known idle game is "Cookie Clicker", which I have never played - but I have learned from a member in this community that it is a very addictive game, updates normally, and has a huge support "fan-base" (If I can call it that...) supporting the development of new patches.
After the first few minutes (or an hour, or 2 hours - depending on the speed of the Idle game) You will find yourself leaving this game on, playing in the background of whatever you do - only to check in on it every now-and-then.
For the past 2 days, I've been playing (and idling) on http://goldenminer.org/
This is an idle game where you start off as a lowly miner, with levels and whatnot. You have a magic chance that helps you find potions, armor, scrolls, and gems.
Do spend your skill points wisely, they are somewhat permanent (unless you find a scroll called the "Amnesia" scroll, then you can reset. I have only found ONE of those in 36 levels, and It takes about 2 days to level 36. (To be precise - 32:32:13 (32 Hours, 32 Minutes, 13 Seconds) To be level 36 with 70% Exp or so)

Have fun idling on this game, while you idle on MoronYard.

- Masterkev

P.s. "Yo Dawg, I heard you like Idling. So I gave you an Idle game, so you can Idle for items, while you Idle for items." .,.

Forum Games / Re: Corrupt a wish!
« on: November 18, 2013, 02:55:21 PM »
You get said hot European chicks, but they're too hot. The chicks are literally on fire, and are screaming in agonizing pain in front of you.

I wish for a real-life console (To type kill, retry, disconnect, etc.)

MoronYard Discussion / I do not understand...?
« on: November 13, 2013, 07:48:57 PM »
So, I will keep this straight to the point (for the beginning), What is the real rule with item usage?
I want this post really to just be for Nonsense since he's the one confusing me after what happened back then.
I, when researching fully all the effects and outcomes of every magic stat, wanted to build a magic set for the community to use at a price. To have a sort of an "uncrating" income, and to assist players along their way in the Moron Yard server.

Now, that being said (and already done), I started to uncrate player's crates for a small fee every crate (or free if it was 4+ Keys and Crates). A recently-resigned moderator has done this as well - with 1-2 others I can't remember for the life of me. At day 3 or 4 of doing this, Nonsense himself (you, if you're reading this Nonsense) comes into the server, notices me doing this - and literally yells at me and goes angry against me for somewhat "breaking the rules".
Now, the reason he gave was very simple to understand. If given a player you know - that has a high stat in a certain field, it removes all thoughts or motives to want to build a set of the same nature (In turn, ruining the economy slowly). But I do have a reason why that effects nothing to the economy, but somewhat benefits from it, but i'll explain that later.
I want to point out - http://moronyard.com/forums/index.php?topic=1609.msg9733#msg9733
This was a post created by "Panda" Asking exactly what happens with "crafting for other players". The reply was given by an admin (to my knowledge), saying "Though I don't fully support this, it is allowed." Giving the 2 reasons that allow for broad options to be chosen.
But one of the options it does not list in it's broad list of 2 answers, is that you don't charge the players what-so-ever.

I discussed this with Bing, Nightmare, Panda (slightly), and I think even unknownX (Not sure on that one) - but I wonder then what is the right rule?
That post Panda made is 2 months old, and yet no reply or revamp was made by Nonsense who clearly (and 'nicely') pointed out it was against the rules.
So I'd love a reply from Nonsense himself, laying down the exact rule as to why this was against the rules when it comes to me, but not against the rules to the tens of players I witness, every so often, that did the same thing I used to do.


Now, before you reply saying that it was the charging portion that made it against the rules Nonsense (If you were, in which case - if you're not, still read on ahead), hear me out on why it is not.
Going over with multiple players, I've actually concluded that charging players for set usage should be a rule of sorts. With a payment over their heads to uncrate just a single crate (or a set of crates) makes them spend more of their cash to do something they could have easily done with the right set (example being, You spend 1 mil on a key, and found a crate 11 - but you have to spend 100k per uncrate - losing a mil every 10 uncrates due to you not having a set of your own). If pricing on uncrating was against the rules, I for one say that it is anything-but against the rules. It still influences players to go for their own uncrating set, cash still flows, no prices are skewered in the process, and given the lucky shot with the right price... Both players are satisfied in the end.

So, Nonsense - clarify this for me?
That's all I ask.

- Masterkev

Forum Games / Re: Corrupt a wish!
« on: November 13, 2013, 07:28:41 PM »
(Jumping in on this band-wagon... o,o)

Granted, You are baller, but you can't fly high, you lie, unnoticed; With no foreign rides, outside, you're hopeless.
I wish I was Nonexistent.

Bans & Appeals / Ban for Glen-TheSexualBiscuit
« on: November 11, 2013, 05:27:48 PM »
#    287 "Glen-TheSexualBiscuit" STEAM_0:0:42465085

Botting - Time when caught : 11/11/2013 - 11:00-12:00 PM (EST)
Time "Glen" Had on the server when caught : 25 Hours, 54 Minutes
Token Calculation : 155-156

Recorded Demos
http://www.mediafire.com/?66466hh39ylpgxn - Glen.dem
http://www.mediafire.com/?94fw47h1i8vzt73 - Glen_2.dem

To play these, if any admin or owner needs a 'tutorial'; Place the .dem file into your garrysmod/garrysmod - then type 'playdemo <demo name>' into the console to watch the demo.
Do note, you need to place the file in the folder FIRST, before loading up GarrysMod.

- Masterkev

P.s. Try not to make some bull**** excuse for this one Glen. Even if a "Minecraft" excuse reason somehow saved someone, don't try to do the same lies.

Smash / Am I not the only one...?
« on: November 10, 2013, 04:52:10 AM »
Am I not the only one who is annoyed at the healing nerf?
The point of healing is to survive an upcoming damaging event (tipping platform, ricochet, etc.)
Now the healing is almost pointless since it heals you after you are safe from things that damage you.
Not to mention it's not fair in the reverse set.

- All sets are built with at least 2 relics.

A Speed set :
- Fast
- Low Max HP
- Health Reduction (minimal)

A Healing set :
- Slow
- Max HP Increase (medium-high)
- Health Regeneration (Fast, but slow)
( Nerf ) + 10 Second Damage-controlled Time

But now with the nerf, the healing set now has to wait 10 seconds for it to heal the player (If they have taken even falling damage)...
I'm not the only one who sees this annoying?
Being that the smash server is fast paced, and blocks will make you move every 10 seconds or so - The speed debuffs on all relics (pertaining to healing) should be removed, or this nerf needs to be re-worked, cause it makes hp-regen look as pointless of a magic-stat as painted chance... :c
(No offence, sagebrush x3)

News & Announcements / Re: Relic chests
« on: November 09, 2013, 05:38:51 PM »
I like the 2nd Idea best, but wondering if you can seperate them - hats, bodies, auras, mines.
Relic chests for each tier so players can narrow down what they hope will come out best.
But if anything, the 2nd Idea is what I vote for. I think that combining every single relic in one relic chest would make the chances of getting a certain item near impossible (like magic dust chance, but worse).

- Masterkev

Bans & Appeals / Ban for N[A]SOS
« on: November 08, 2013, 07:46:25 PM »
#   1089 "N[A]SOS"           STEAM_0:0:68389319

Told to get off the bridge multiple times, and winning at the end of the round (when ample time was given to jump). You think I was joking N[a]sos when I said you'll be reported? -,-

Note: I wish to not bring racism/nationality into this, but people who cannot speak English - or understand it, really shouldn't be in the server. They will not follow rules, listen to advice, or speak with the general public. (I say this, for there are multiple Russians in the server during this incident, and it should be thought upon.)
http://steamcommunity.com/profiles/76561198097044366 - Also, being from the Russian Federation, he most likely did not understand a word I said when it was told that he should not be on the bridge.
Also, Add a Killbox on all the parts of the bridge people can stand on... Maybe hurt them 5 health per second, or make it an instant kill if they touch any part of the bridge up there?

- Masterkev

News & Announcements / Re: Closed beta for new gamemode
« on: September 24, 2013, 11:27:43 PM »
Why not? I'll test and help. .,.

Smash / Re: Suggest a Smash Weapon / Tool!
« on: September 23, 2013, 05:27:32 PM »
i'll throw in a new idea!... Let's hope it gets read.

Tele-Swap Mine

Ammo: 2
Type: Mine
Charge-Up Time: 10 Seconds
Recharge Time: 5 Seconds

This mine is a specially designed mine, only for the clever or tricky.
Upon placing this mine, it does not charge up - until the second mine has been placed.
After placement of the 2nd mine, the mine then charges up 10 seconds, before enabling itself to be trigger-able.
If an enemy player passes through mine #1/2 - He/she will hear a "lock-on" sound.
It takes 10 seconds for the lock-on to be removed via. Automatically.
If another enemy player steps on the opposite mine that has not been triggered - both players will swap locations immediately. The sound of chains clanking and a portal-jump noise (From Hl2, not Portal) plays as both players are stunned for 3 seconds after swapping places. The enemy players can then move about freely (or die, for money) - as the mine takes 5 seconds to recharge itself and select its next teleport-victim.

If one of the mines happen to disappear (via, other mine dying with a falling platform) - then the other mine locks on, but can never finish the teleport-sequence. Players who are locked on also will be counted for money if killed after being "locked-on".

This mine should be its own tier, or the relic-version of the stun mine (Given the fact that it stuns after teleporting).
If it happens to be a relic, if ever added - It should contain a little bit of Magic find, and Fragment find.
(Magic = Portal, Fragment = Bending of space and time). It's drawback should be less paint and rare.
any other stats or ideas may be added past this point.
This concludes my idea. I hope it sounds good enough to be thought about and implemented into the game~
Thank you for reading this post,

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