14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 90556 times)

[MoronYard] Turtle Kid

  • February 2013
  • 47 Posts
    • STEAM_0:1:53981928 STEAM_0:1:53981928
« April 09, 2013, 02:35:04 AM » #7878
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/dav0r/hoverball.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.197,0.057,-0.42), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["arctic"] = {OffSet = Vector(4.417,-1.919,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["barney"] = {OffSet = Vector(2.548,-0.864,-0.238), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["charple01"] = {OffSet = Vector(2.188,-1.472,-0.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.945,-0.928,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.112,-0.897,-0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.454,-0.828,-0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["corpse1"] = {OffSet = Vector(2.515,-1.071,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["eli"] = {OffSet = Vector(1.999,0.047,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["female_01"] = {OffSet = Vector(1.607,-1.714,-0.372), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["gasmask"] = {OffSet = Vector(4.87,-1.443,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["gman_high"] = {OffSet = Vector(3.123,-0.948,-0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["guerilla"] = {OffSet = Vector(4.417,-1.919,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.038,-0.422,-0.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["kleiner"] = {OffSet = Vector(2.031,-0.393,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["leet"] = {OffSet = Vector(4.882,-2.305,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["male_01"] = {OffSet = Vector(2.656,-1.437,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["monk"] = {OffSet = Vector(2.425,-0.326,-0.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["odessa"] = {OffSet = Vector(2.75,-1.113,-0.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["phoenix"] = {OffSet = Vector(4.417,-1.919,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["police"] = {OffSet = Vector(2.787,-0.958,-0.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["riot"] = {OffSet = Vector(4.882,-2.305,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.116,-0.607,-0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["swat"] = {OffSet = Vector(4.801,-1.563,-0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}
ENT.Data["urban"] = {OffSet = Vector(4.838,-1.598,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.216,4.615,-153.351)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Spaceman
Description:Checking out the galaxy...
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/fwk_heavy_lumber.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.072,-0.985,-0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["arctic"] = {OffSet = Vector(8.061,-1.441,-0.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["barney"] = {OffSet = Vector(5.784,-1.547,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["charple01"] = {OffSet = Vector(2.758,-0.791,-0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.721,-0.374,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.721,-0.374,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.976,-0.099,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["corpse1"] = {OffSet = Vector(5.405,-1.435,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["eli"] = {OffSet = Vector(5.276,-0.949,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["female_01"] = {OffSet = Vector(4.745,-2.087,-0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["gasmask"] = {OffSet = Vector(9.067,-2.484,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.489,-76.64,-90.461)}
ENT.Data["gman_high"] = {OffSet = Vector(5.51,-1.95,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["guerilla"] = {OffSet = Vector(8.061,-1.441,-0.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.034,-1.322,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["kleiner"] = {OffSet = Vector(5.273,-1.29,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["leet"] = {OffSet = Vector(9.489,-1.784,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["male_01"] = {OffSet = Vector(5.329,-1.965,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["monk"] = {OffSet = Vector(5.857,-1.364,-0.121), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.613,-90.316,-86.779)}
ENT.Data["odessa"] = {OffSet = Vector(5.51,-1.95,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.297,-84.805,-89.604)}
ENT.Data["phoenix"] = {OffSet = Vector(8.061,-1.441,-0.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["police"] = {OffSet = Vector(6.27,-2.701,-0.323), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["riot"] = {OffSet = Vector(9.672,-1.119,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.87,-76.677,-90.456)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.213,-0.893,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.89,-83.142,-89.906)}
ENT.Data["swat"] = {OffSet = Vector(9.474,-2.423,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-80.206,-90.348)}
ENT.Data["urban"] = {OffSet = Vector(8.129,-3.096,-0.449), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-80.206,-90.348)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Redneck
Description:Woooo Weeeee! (You can change this)
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/tw_doghat_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-12.558,3.882,-1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["arctic"] = {OffSet = Vector(-9.264,3.507,-1.172), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["barney"] = {OffSet = Vector(-11.693,3.358,-0.95), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["charple01"] = {OffSet = Vector(-14.574,4.263,-1.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-10.663,4.759,-0.755), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-10.663,4.759,-0.755), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-10.357,5.771,-0.849), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.585,4.879,-0.934), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["eli"] = {OffSet = Vector(-11.767,2.62,-0.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["female_01"] = {OffSet = Vector(-12.95,2.592,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.963,2.327,-1.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["hostage_01"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["kleiner"] = {OffSet = Vector(-11.767,2.62,-0.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["leet"] = {OffSet = Vector(-9.963,2.327,-1.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["male_01"] = {OffSet = Vector(-11.989,2.764,-0.982), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["monk"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["odessa"] = {OffSet = Vector(-11.186,2.608,-0.73), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["phoenix"] = {OffSet = Vector(-9.264,3.507,-1.172), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["police"] = {OffSet = Vector(-11.441,3.254,-0.805), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["riot"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-14.461,5.373,-1.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["swat"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}
ENT.Data["urban"] = {OffSet = Vector(-7.538,2.685,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.301,-82.093,-89.267)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Wolf Scalp
Description:Ate The Bunny Scalp....
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/shogun_ninjamask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.857,-2.737,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.909,-86.227,-87.062)}
ENT.Data["arctic"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["barney"] = {OffSet = Vector(1.857,-2.737,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.909,-86.227,-87.062)}
ENT.Data["charple01"] = {OffSet = Vector(1.26,-1.566,0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.301,-3.954,-0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.947,-86.127,-87.069)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.888,-3.543,-0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.947,-86.127,-87.069)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.028,-3.445,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.619,-66.223,-89.8)}
ENT.Data["corpse1"] = {OffSet = Vector(2.582,-2.014,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["eli"] = {OffSet = Vector(1.927,-1.943,0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.909,-86.227,-87.062)}
ENT.Data["female_01"] = {OffSet = Vector(1.668,-2.707,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["gasmask"] = {OffSet = Vector(3.683,-5.085,-0.516), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["gman_high"] = {OffSet = Vector(2.631,-1.893,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["guerilla"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.596,-2.327,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["kleiner"] = {OffSet = Vector(2.596,-2.327,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["leet"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["male_01"] = {OffSet = Vector(2.266,-2.788,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["monk"] = {OffSet = Vector(2.596,-2.327,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["odessa"] = {OffSet = Vector(1.83,-2.576,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["phoenix"] = {OffSet = Vector(3.826,-2.748,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["police"] = {OffSet = Vector(2.788,-4.966,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.947,-86.127,-87.069)}
ENT.Data["riot"] = {OffSet = Vector(4.061,-3.67,-0.598), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.84,-85.882,-87.072)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.505,-1.224,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.306,-66.225,-89.8)}
ENT.Data["swat"] = {OffSet = Vector(3.071,-3.219,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}
ENT.Data["urban"] = {OffSet = Vector(3.071,-3.219,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.605,-85.894,-87.072)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Devil's Face
Description:Ripped right off the Devil Himself!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/bio_fireman.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.325,2.099,-0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["arctic"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["barney"] = {OffSet = Vector(-0.309,2.481,-0.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["charple01"] = {OffSet = Vector(-3.599,1.557,-0.445), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.477,1.401,-0.979), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.477,1.401,-0.979), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.634,1.912,-1.78), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.348,1.812,0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["eli"] = {OffSet = Vector(-2.325,2.099,-0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["female_01"] = {OffSet = Vector(-2.987,1.604,-0.909), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}
ENT.Data["gasmask"] = {OffSet = Vector(1.293,1.587,-1.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.009,1.512,-0.349), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["guerilla"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.813,1.987,-0.391), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.325,2.099,-0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["leet"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["male_01"] = {OffSet = Vector(-1.489,1.416,-0.891), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}
ENT.Data["monk"] = {OffSet = Vector(-1.813,1.987,-0.391), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["odessa"] = {OffSet = Vector(-1.813,1.987,-0.391), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.078,-71.4,-89.741)}
ENT.Data["phoenix"] = {OffSet = Vector(0.903,1.592,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-91.657)}
ENT.Data["police"] = {OffSet = Vector(-0.447,0.26,-0.581), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.738,-77.297,-88.1)}
ENT.Data["riot"] = {OffSet = Vector(0.613,1.693,-1.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.712,-77.221,-87.924)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.45,0.942,-0.276), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.144,-77.289,-87.931)}
ENT.Data["swat"] = {OffSet = Vector(1.377,1.548,-1.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}
ENT.Data["urban"] = {OffSet = Vector(1.727,1.42,-1.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.574,-77.327,-87.674)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Boiler
Description:Wooo! It's hot in here!
Type:Hat
Creator:Turtle Kid


« Last Edit: April 09, 2013, 10:23:41 PM by Turtle Kid »
"I Am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live by the light that I have. I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong."-Abraham Lincoln

[MoronYard] Turtle Kid

  • February 2013
  • 47 Posts
    • STEAM_0:1:53981928 STEAM_0:1:53981928
« April 09, 2013, 10:24:00 PM » #7879
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/teddy_roosebelt.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11,-0.413,0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["arctic"] = {OffSet = Vector(14.224,0.594,-0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["barney"] = {OffSet = Vector(12.338,-0.943,0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["charple01"] = {OffSet = Vector(8.758,0.707,0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.852,2.385,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.852,2.385,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.736,2.833,-0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["corpse1"] = {OffSet = Vector(11.298,0.627,0.675), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["eli"] = {OffSet = Vector(10.543,-0.558,0.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["female_01"] = {OffSet = Vector(10.367,-1.184,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["gasmask"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["gman_high"] = {OffSet = Vector(11.233,-1.283,0.383), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["guerilla"] = {OffSet = Vector(12.637,-0.467,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["hostage_01"] = {OffSet = Vector(11.578,-0.441,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["kleiner"] = {OffSet = Vector(11.244,-0.433,0.241), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["leet"] = {OffSet = Vector(14.61,-0.748,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["male_01"] = {OffSet = Vector(11.185,-1.439,0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["monk"] = {OffSet = Vector(11.578,-0.441,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["odessa"] = {OffSet = Vector(11.412,-1.38,0.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.656,13.922,-117.561)}
ENT.Data["phoenix"] = {OffSet = Vector(13.979,0.496,-0.228), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["police"] = {OffSet = Vector(12.591,0.842,0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["riot"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.75,1.061,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["swat"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}
ENT.Data["urban"] = {OffSet = Vector(15.129,-0.619,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.488,19.942,-118.094)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Engineering Teddy
Description:Teddy Reporting For Duty!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/balloons/balloon_classicheart.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.99,-0.805,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["arctic"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["barney"] = {OffSet = Vector(15.228,-0.633,-0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["charple01"] = {OffSet = Vector(11.704,-0.883,-0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["combine_soldier"] = {OffSet = Vector(15.079,-0.39,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(15.079,-0.39,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(15.771,-0.276,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["corpse1"] = {OffSet = Vector(14.397,-0.517,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["eli"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["female_01"] = {OffSet = Vector(13.071,-0.74,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["gasmask"] = {OffSet = Vector(16.748,-0.137,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["gman_high"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["guerilla"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["hostage_01"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["kleiner"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["leet"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["male_01"] = {OffSet = Vector(15.452,-0.494,-0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["monk"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["odessa"] = {OffSet = Vector(14.491,-0.699,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["phoenix"] = {OffSet = Vector(15.524,-0.287,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["police"] = {OffSet = Vector(15.462,-0.325,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["riot"] = {OffSet = Vector(17.594,-0.003,-0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.164,-0.829,-0.303), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["swat"] = {OffSet = Vector(17.253,-0.28,-0.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}
ENT.Data["urban"] = {OffSet = Vector(17.253,-0.28,-0.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(89.351,179.998,179.998)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Valentines Hat
Description:Spread the Love Around!
Type: Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/angry birds/blue.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["arctic"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["barney"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["charple01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.683,-1.694,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.683,-1.694,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.66,-1.49,0.473), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["corpse1"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["eli"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["female_01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["gasmask"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["gman_high"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["guerilla"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["kleiner"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["leet"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["male_01"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["monk"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["odessa"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["phoenix"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["police"] = {OffSet = Vector(4.683,-1.694,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["riot"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.633,-1.711,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.152,-78.919,-88.471)}
ENT.Data["swat"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}
ENT.Data["urban"] = {OffSet = Vector(5.168,0.562,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.814,-78.733,-88.47)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Blue Bird
Description:As Angry as a bee!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/tamoshanter.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.314,-0.487,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["arctic"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["barney"] = {OffSet = Vector(6.659,-0.404,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["charple01"] = {OffSet = Vector(4.604,-1.056,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.712,0.659,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.883,-87.791,-88.358)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.935,0.5,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.56,-83.448,-88.648)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.798,0.624,-0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.56,-83.448,-88.648)}
ENT.Data["corpse1"] = {OffSet = Vector(5.358,-1.224,0.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["eli"] = {OffSet = Vector(5.314,-0.487,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["female_01"] = {OffSet = Vector(5.321,-0.672,-0.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["gasmask"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["gman_high"] = {OffSet = Vector(6.249,-0.51,-0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["guerilla"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.726,-0.495,-0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["kleiner"] = {OffSet = Vector(5.314,-0.487,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-85.933)}
ENT.Data["leet"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["male_01"] = {OffSet = Vector(5.942,-0.67,0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["monk"] = {OffSet = Vector(5.726,-0.495,-0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["odessa"] = {OffSet = Vector(5.21,-0.654,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["phoenix"] = {OffSet = Vector(8.53,-0.76,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["police"] = {OffSet = Vector(6.259,-1.199,-0.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.883,-87.791,-88.358)}
ENT.Data["riot"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.386,0.337,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.56,-83.448,-88.648)}
ENT.Data["swat"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}
ENT.Data["urban"] = {OffSet = Vector(10.628,-0.515,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.808,-90.271,-88.192)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Sherlock
Description: Solving Mysteries!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/cop_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.587,0.122,0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["arctic"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["barney"] = {OffSet = Vector(2.84,-1.111,0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["charple01"] = {OffSet = Vector(2.146,0.001,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.25,0.695,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.262,-93.602,-88.246)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.25,0.695,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.262,-93.602,-88.246)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.72,0.619,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.262,-93.602,-88.246)}
ENT.Data["corpse1"] = {OffSet = Vector(3.92,-1.032,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["eli"] = {OffSet = Vector(3.184,-0.662,0.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["female_01"] = {OffSet = Vector(3.106,-0.767,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["gasmask"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["gman_high"] = {OffSet = Vector(3.918,-0.657,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["guerilla"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.918,-0.657,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["kleiner"] = {OffSet = Vector(3.52,-0.602,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["leet"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["male_01"] = {OffSet = Vector(3.736,-0.715,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["monk"] = {OffSet = Vector(3.852,-0.646,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["odessa"] = {OffSet = Vector(3.918,-0.657,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["phoenix"] = {OffSet = Vector(5.305,-1.018,-0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["police"] = {OffSet = Vector(3.92,-1.032,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["riot"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.271,-1.043,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.915,-92.11,-90.027)}
ENT.Data["swat"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}
ENT.Data["urban"] = {OffSet = Vector(6.319,-1.013,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.078,-93.635,-89.322)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Helmet Police
Description:(Anything you want, couldn't think of good one)
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------

« Last Edit: April 10, 2013, 11:53:41 AM by Turtle Kid »
"I Am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live by the light that I have. I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong."-Abraham Lincoln

[MoronYard] Turtle Kid

  • February 2013
  • 47 Posts
    • STEAM_0:1:53981928 STEAM_0:1:53981928
« April 10, 2013, 12:11:54 PM » #7883
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/fwk_pyro_flamenco.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.215,0.055,-0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["arctic"] = {OffSet = Vector(4.983,-0.127,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["barney"] = {OffSet = Vector(3.522,-0.396,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["charple01"] = {OffSet = Vector(1.758,-0.427,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.836,1.574,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.836,1.574,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.386,1.973,0.136), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["corpse1"] = {OffSet = Vector(2.754,-0.673,-0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["eli"] = {OffSet = Vector(2.215,0.055,-0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["female_01"] = {OffSet = Vector(2.347,-1.085,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["gasmask"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["gman_high"] = {OffSet = Vector(3.217,-0.962,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["guerilla"] = {OffSet = Vector(5.326,0.005,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.889,0.001,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["kleiner"] = {OffSet = Vector(2.412,0.039,-0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["leet"] = {OffSet = Vector(6.926,-0.582,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["male_01"] = {OffSet = Vector(2.347,-1.085,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["monk"] = {OffSet = Vector(2.889,0.001,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["odessa"] = {OffSet = Vector(3.217,-0.962,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["phoenix"] = {OffSet = Vector(5.701,0.142,-0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["police"] = {OffSet = Vector(3.118,-0.694,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["riot"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.54,1.118,-0.172), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["swat"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}
ENT.Data["urban"] = {OffSet = Vector(7.26,-0.239,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.211,-75.422,-90.084)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Mexican Skull Hat
Description:Believed to have a curse on it.
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/bonk_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.845,-0.257,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["arctic"] = {OffSet = Vector(3.844,-1.111,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["barney"] = {OffSet = Vector(3.157,-0.966,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.909,-91.744,-92.697)}
ENT.Data["charple01"] = {OffSet = Vector(1.325,0.666,-0.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.483,-1.886,-0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.483,-1.886,-0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.825,-1.805,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["corpse1"] = {OffSet = Vector(2.746,-0.735,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["eli"] = {OffSet = Vector(2.683,-0.16,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["female_01"] = {OffSet = Vector(1.685,-0.926,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["gasmask"] = {OffSet = Vector(3.965,-1.699,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["gman_high"] = {OffSet = Vector(3.33,-0.397,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["guerilla"] = {OffSet = Vector(4.084,-0.877,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.703,-0.406,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["kleiner"] = {OffSet = Vector(2.584,-0.482,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["leet"] = {OffSet = Vector(4.068,-1.613,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["male_01"] = {OffSet = Vector(2.837,-1.352,-0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["monk"] = {OffSet = Vector(3.096,-0.282,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["odessa"] = {OffSet = Vector(2.372,-1.113,0.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["phoenix"] = {OffSet = Vector(3.844,-1.111,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["police"] = {OffSet = Vector(2.525,-3.614,-0.121), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["riot"] = {OffSet = Vector(3.965,-1.699,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.452,0.087,-0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.389,-79.562,-90.94)}
ENT.Data["swat"] = {OffSet = Vector(3.544,-1.82,0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}
ENT.Data["urban"] = {OffSet = Vector(3.544,-1.82,0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.184,-79.621,-90.938)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Nuclear Runner
Description:Faster than lightning.
Type:Hat
Creator:Turtle Kid

---------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/desert_marauder.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.417,0.672,0.61), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["arctic"] = {OffSet = Vector(3.326,-0.294,0.76), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["barney"] = {OffSet = Vector(1.434,-0.607,0.619), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["charple01"] = {OffSet = Vector(0.102,-0.736,0.631), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.481,-0.774,0.533), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.481,-0.774,0.533), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.608,-0.747,0.631), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["corpse1"] = {OffSet = Vector(0.702,-0.698,0.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["eli"] = {OffSet = Vector(1.417,0.672,0.61), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["female_01"] = {OffSet = Vector(0.587,-0.419,0.533), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["gasmask"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["gman_high"] = {OffSet = Vector(1.535,-0.227,0.657), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["guerilla"] = {OffSet = Vector(3.548,-0.277,0.656), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.516,0.098,0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["kleiner"] = {OffSet = Vector(1.539,0.1,0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["leet"] = {OffSet = Vector(2.977,-1.606,0.482), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["male_01"] = {OffSet = Vector(1.437,-0.406,0.575), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["monk"] = {OffSet = Vector(1.516,0.098,0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["odessa"] = {OffSet = Vector(1.353,-0.492,0.698), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["phoenix"] = {OffSet = Vector(3.274,-0.328,0.661), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["police"] = {OffSet = Vector(1.383,-1.06,0.663), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["riot"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.183,-0.406,0.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["swat"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}
ENT.Data["urban"] = {OffSet = Vector(3.552,-1.59,0.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.52,-89.544,-93.061)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Desert Terrorist
Description: Allllaaaaaaa! (You can change this)
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/soldier_skihat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.042,0.158,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["arctic"] = {OffSet = Vector(8.482,-0.425,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["barney"] = {OffSet = Vector(6.484,-0.453,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["charple01"] = {OffSet = Vector(2.272,-0.522,-0.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.763,1.957,-0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.763,1.957,-0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.447,1.807,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["corpse1"] = {OffSet = Vector(6.527,-0.876,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["eli"] = {OffSet = Vector(6.722,0.002,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["female_01"] = {OffSet = Vector(6.346,-0.667,-0.299), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["gasmask"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["gman_high"] = {OffSet = Vector(7.505,-0.486,-0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["guerilla"] = {OffSet = Vector(8.517,-0.021,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.316,0.226,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["kleiner"] = {OffSet = Vector(6.722,0.002,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["leet"] = {OffSet = Vector(8.755,-0.644,-0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["male_01"] = {OffSet = Vector(6.791,-0.691,-0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["monk"] = {OffSet = Vector(7.316,0.226,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["odessa"] = {OffSet = Vector(6.998,-0.708,0.231), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-92.01)}
ENT.Data["phoenix"] = {OffSet = Vector(8.663,-0.231,0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["police"] = {OffSet = Vector(7.275,-1.134,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["riot"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.027,0.264,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["swat"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}
ENT.Data["urban"] = {OffSet = Vector(10.963,-0.61,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.281,-92.045,-90.387)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Ski Hat
Description:Perfect time to ski!
Type:Hat
Creator:Turtle Kid

----------------------------------------------------------------------------------------------------------------------------------
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/fwk_scout_3d.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.97,-1.692,-0.351), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["arctic"] = {OffSet = Vector(4.361,-2.148,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["barney"] = {OffSet = Vector(2.134,-2.081,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["charple01"] = {OffSet = Vector(1.269,-0.501,-0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.042,-2.573,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.042,-2.573,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.042,-2.573,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["corpse1"] = {OffSet = Vector(2.714,-1.608,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["eli"] = {OffSet = Vector(2.809,-1.274,-0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["female_01"] = {OffSet = Vector(2.071,-2,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["gasmask"] = {OffSet = Vector(4.272,-2.769,-0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["gman_high"] = {OffSet = Vector(3.473,-1.405,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["guerilla"] = {OffSet = Vector(4.534,-2.028,-0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.606,-1.451,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["kleiner"] = {OffSet = Vector(2.44,-1.74,-0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["leet"] = {OffSet = Vector(4.534,-2.028,-0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["male_01"] = {OffSet = Vector(3.041,-1.982,-0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["monk"] = {OffSet = Vector(3.224,-1.153,-0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.661,-77.444,-89.566)}
ENT.Data["odessa"] = {OffSet = Vector(2.874,-2.07,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["phoenix"] = {OffSet = Vector(4.258,-2.086,-0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["police"] = {OffSet = Vector(2.323,-3.927,-0.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["riot"] = {OffSet = Vector(4.272,-2.769,-0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.208,-0.461,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.802,-74.123,-89.755)}
ENT.Data["swat"] = {OffSet = Vector(3.917,-2.819,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}
ENT.Data["urban"] = {OffSet = Vector(3.917,-2.819,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.612,-82.243,-89.262)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:3D Glasses
Description:The props are coming out right at me!
Type:Hat
Creator:Turtle Kid

« Last Edit: April 10, 2013, 10:28:21 PM by Turtle Kid »
"I Am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live by the light that I have. I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong."-Abraham Lincoln

[MoronYard] Turtle Kid

  • February 2013
  • 47 Posts
    • STEAM_0:1:53981928 STEAM_0:1:53981928
« April 10, 2013, 10:45:53 PM » #7884
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/larrikin_robin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.853,0.888,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["arctic"] = {OffSet = Vector(9.074,1.449,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["barney"] = {OffSet = Vector(6.853,0.888,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["charple01"] = {OffSet = Vector(5.05,1.239,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.901,2.113,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.901,2.113,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.901,2.113,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["corpse1"] = {OffSet = Vector(6.87,0.165,-0.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["eli"] = {OffSet = Vector(6.853,0.888,-0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["female_01"] = {OffSet = Vector(7.028,1.052,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["gasmask"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["gman_high"] = {OffSet = Vector(7.831,1.055,-0.402), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["guerilla"] = {OffSet = Vector(9.074,1.449,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.903,1.057,-0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["kleiner"] = {OffSet = Vector(6.734,1.281,-0.457), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["leet"] = {OffSet = Vector(9.166,0.274,-0.486), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["male_01"] = {OffSet = Vector(7.028,1.052,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["monk"] = {OffSet = Vector(6.465,1.127,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["odessa"] = {OffSet = Vector(6.903,1.057,-0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["phoenix"] = {OffSet = Vector(9.074,1.449,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["police"] = {OffSet = Vector(6.87,0.165,-0.294), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["riot"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.959,0.214,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["swat"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}
ENT.Data["urban"] = {OffSet = Vector(10.187,1.099,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.331,-91.462,-89.665)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Robin Hood
Description:Stolen from Robin Hood while sleeping...
Type:Hat
Creator:Turtle Kid
"I Am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live by the light that I have. I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong."-Abraham Lincoln

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« April 21, 2013, 09:14:29 PM » #7967
Name: Wolf Hat
Description: Rawr!
Status: Accepted :D
Type: Hat
Creator: Hardcore Panda ʕ•ᴥ•ʔ

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/tw_doghat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.737,0.239,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["arctic"] = {OffSet = Vector(7.823,-2.869,-0.088), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["barney"] = {OffSet = Vector(3.134,-1.052,-0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.032,-95.457,-89.711)}
ENT.Data["charple01"] = {OffSet = Vector(-1.149,-1.081,-0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.935,1.552,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.927,1.46,0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.532,-80.82,-90.488)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.871,0.542,-0.183), Size = 1, Scale = Vector(1,0,1), Angles = Angle(2.532,-80.82,-90.488)}
ENT.Data["corpse1"] = {OffSet = Vector(1.6,-2.118,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["eli"] = {OffSet = Vector(1.826,-1.907,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["female_01"] = {OffSet = Vector(0.801,-2.126,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["gasmask"] = {OffSet = Vector(9.926,-2.271,-0.111), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["gman_high"] = {OffSet = Vector(1.685,-1.951,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["guerilla"] = {OffSet = Vector(7.914,-1.934,-0.131), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.786,-1.538,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["kleiner"] = {OffSet = Vector(1.786,-1.538,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["leet"] = {OffSet = Vector(9.773,-2.671,-0.087), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["male_01"] = {OffSet = Vector(2.502,-2.276,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["monk"] = {OffSet = Vector(1.786,-1.538,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["odessa"] = {OffSet = Vector(1.946,-2.275,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["phoenix"] = {OffSet = Vector(8.045,-2.686,-0.093), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["police"] = {OffSet = Vector(2.546,-1.683,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["riot"] = {OffSet = Vector(10.377,-1.96,-0.125), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.704,-0.415,-0.136), Size = 1, Scale = Vector(1,0,1), Angles = Angle(2.532,-80.82,-90.488)}
ENT.Data["swat"] = {OffSet = Vector(9.926,-2.271,-0.111), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}
ENT.Data["urban"] = {OffSet = Vector(9.926,-2.271,-0.111), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-3.007,-80.773,-90.488)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: May 18, 2013, 02:14:21 PM by Rainbow Panda »

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« April 21, 2013, 09:28:34 PM » #7968
~Removed to prevent two of a kind.

« Last Edit: April 29, 2013, 07:13:21 AM by HardcorePanda »

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« April 21, 2013, 09:45:42 PM » #7969
Name: Teddy Hat
Description: It's a bouncin teddeh.
Status: Accepted :D
Type: Hat
Creator: Hardcore Panda ʕ•ᴥ•ʔ

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/teddy_roosebelt.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.305,1.365,1.201), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["arctic"] = {OffSet = Vector(14.222,0.198,1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["barney"] = {OffSet = Vector(12.253,0.291,1.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["charple01"] = {OffSet = Vector(9.731,1.386,0.839), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.78,2.231,0.663), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.78,2.231,0.663), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.587,2.522,0.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["corpse1"] = {OffSet = Vector(12.684,0.281,0.25), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["eli"] = {OffSet = Vector(11.361,1.201,1.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["female_01"] = {OffSet = Vector(10.839,0.345,0.88), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["gasmask"] = {OffSet = Vector(15.265,-0.308,0.556), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.299,21.094,-137.911)}
ENT.Data["gman_high"] = {OffSet = Vector(12.918,0.73,0.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["guerilla"] = {OffSet = Vector(13.977,0.718,0.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["hostage_01"] = {OffSet = Vector(11.907,1.123,1.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["kleiner"] = {OffSet = Vector(11.539,0.944,1.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.594,23.152,-140.92)}
ENT.Data["leet"] = {OffSet = Vector(15.106,-0.472,0.526), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["male_01"] = {OffSet = Vector(12.562,0.569,1.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["monk"] = {OffSet = Vector(12.51,1.366,1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["odessa"] = {OffSet = Vector(12.094,0.816,0.726), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.131,25.382,-138.301)}
ENT.Data["phoenix"] = {OffSet = Vector(14.222,0.198,1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["police"] = {OffSet = Vector(12.684,0.281,0.25), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["riot"] = {OffSet = Vector(15.326,0.621,0.602), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.491,19.456,-137.944)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.608,0.192,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.301,14.157,-143.717)}
ENT.Data["swat"] = {OffSet = Vector(14.928,0.542,0.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.299,21.094,-137.911)}
ENT.Data["urban"] = {OffSet = Vector(14.994,-0.265,0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.299,21.094,-137.911)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: May 18, 2013, 02:14:53 PM by Rainbow Panda »

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« April 21, 2013, 09:47:49 PM » #7970
Name: Shoulder Kitty
Description: A kitty for your shoulder.
Status: Pending
Type: Body Attatchment
Creator: Hardcore Panda ʕ•ᴥ•ʔ


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/engineer/engineer_pocketcat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(13.661,-0.376,5.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["arctic"] = {OffSet = Vector(18.499,0.069,6.372), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["barney"] = {OffSet = Vector(15.901,0.552,6.281), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["charple01"] = {OffSet = Vector(14.153,-0.268,4.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["combine_soldier"] = {OffSet = Vector(16.735,1.257,6.686), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(16.735,1.257,6.686), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(19.144,1.312,5.52), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["corpse1"] = {OffSet = Vector(16.486,1.312,4.644), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["eli"] = {OffSet = Vector(16.081,-0.024,5.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["female_01"] = {OffSet = Vector(13.334,-0.732,5.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["gasmask"] = {OffSet = Vector(19.015,1.657,5.925), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["gman_high"] = {OffSet = Vector(16.251,0.181,5.686), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["guerilla"] = {OffSet = Vector(17.607,0.767,5.772), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["hostage_01"] = {OffSet = Vector(15.977,0.607,4.938), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["kleiner"] = {OffSet = Vector(15.75,0.572,4.907), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["leet"] = {OffSet = Vector(17.097,0.807,6.582), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["male_01"] = {OffSet = Vector(15.828,0.502,4.794), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["monk"] = {OffSet = Vector(16.532,0.687,5.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["odessa"] = {OffSet = Vector(15.509,0.612,5.673), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["phoenix"] = {OffSet = Vector(17.985,0.115,5.82), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["police"] = {OffSet = Vector(16.235,1.432,6.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["riot"] = {OffSet = Vector(17.097,0.807,6.582), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(15.102,0.613,4.961), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["swat"] = {OffSet = Vector(17.683,0.162,6.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}
ENT.Data["urban"] = {OffSet = Vector(17.683,0.162,6.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.539,93.621,81.385)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 25, 2013, 11:39:57 PM » #8031
Name:Climber's Axe
Description: Great for climbing.. or raiding tombs.. or both!
Type: Back
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/all_class/tomb_pick_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.699,-1.742,-3.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.374,-79.277)}
ENT.Data["arctic"] = {OffSet = Vector(-8.93,-1.27,-5.487), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["barney"] = {OffSet = Vector(-10.465,-2.956,-4.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.374,-79.277)}
ENT.Data["charple01"] = {OffSet = Vector(-12.827,0.845,-3.314), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.126,-2.688,-3.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.126,-2.688,-3.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.126,-2.688,-3.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["corpse1"] = {OffSet = Vector(-10.227,-0.008,-2.771), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["eli"] = {OffSet = Vector(-9.879,-2.645,-3.555), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.374,-79.277)}
ENT.Data["female_01"] = {OffSet = Vector(-10.815,-1.316,-2.657), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-82.697)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.995,-1.038,-5.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.321)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.257,-0.579,-3.841), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-82.697)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.947,-1.672,-3.372), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.78,-1.473,-3.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.227,-0.212,-2.835), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["leet"] = {OffSet = Vector(-8.933,-1.19,-3.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["male_01"] = {OffSet = Vector(-10.815,-1.316,-2.657), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-82.697)}
ENT.Data["monk"] = {OffSet = Vector(-9.612,-2.359,-3.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["odessa"] = {OffSet = Vector(-10.536,-1.269,-4.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-81.512,-91.375,-84.276)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.943,-1.519,-3.354), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["police"] = {OffSet = Vector(-10.964,-1.405,-3.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["riot"] = {OffSet = Vector(-9.074,-2.187,-3.432), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.76)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.205,0.151,-3.437), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.488)}
ENT.Data["swat"] = {OffSet = Vector(-10.03,-2.335,-3.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-88.321)}
ENT.Data["urban"] = {OffSet = Vector(-9.042,-2.121,-3.565), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.349,-92.967,-83.92)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 26, 2013, 12:46:21 AM » #8033
Name:Pimp's Pride
Description: You'll be hittin clubs tonight with this baker cap and gold shades.
Type: HatnShades

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/hm_disguisehat_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.067,0.172,0.108), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.247,-88.347,-89.964)}
ENT.Data["arctic"] = {OffSet = Vector(6.814,-0.426,0.107), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.229,-80.258,-89.789)}
ENT.Data["barney"] = {OffSet = Vector(5.131,-0.57,0.093), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.243,-84.988,-89.891)}
ENT.Data["charple01"] = {OffSet = Vector(3.138,-0.042,0.115), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(1.221,-78.124,-89.743)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.561,0.932,0.153), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["corpse1"] = {OffSet = Vector(5.701,-0.337,0.109), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.228,-79.883,-89.781)}
ENT.Data["eli"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(1.227,-79.667,-89.776)}
ENT.Data["female_01"] = {OffSet = Vector(4.166,-0.698,0.063), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["gasmask"] = {OffSet = Vector(7.02,-0.914,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.222,-78.352,-89.748)}
ENT.Data["gman_high"] = {OffSet = Vector(5.615,-0.35,0.051), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["guerilla"] = {OffSet = Vector(6.52,0.08,0.112), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.196,-73.553,-89.647)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.601,-0.338,0.116), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["kleiner"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.592,-89.711)}
ENT.Data["leet"] = {OffSet = Vector(6.651,-0.422,0.128), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["male_01"] = {OffSet = Vector(4.866,-1.004,0.039), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["monk"] = {OffSet = Vector(5.271,0.248,0.057), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["odessa"] = {OffSet = Vector(4.786,-0.548,0.046), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["phoenix"] = {OffSet = Vector(7.017,-0.643,0.103), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.235,-81.933,-89.825)}
ENT.Data["police"] = {OffSet = Vector(5.2,-1.188,0.091), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["riot"] = {OffSet = Vector(6.317,-0.917,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.508,0.25,0.138), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["swat"] = {OffSet = Vector(6.746,-0.926,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}
ENT.Data["urban"] = {OffSet = Vector(6.742,-0.927,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Cybershop Quartet
Description: You'll be singing em dead.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/hm_disguisehat_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.067,0.172,0.108), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.247,-88.347,-89.964)}
ENT.Data["arctic"] = {OffSet = Vector(6.814,-0.426,0.107), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.229,-80.258,-89.789)}
ENT.Data["barney"] = {OffSet = Vector(5.131,-0.57,0.093), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.243,-84.988,-89.891)}
ENT.Data["charple01"] = {OffSet = Vector(3.138,-0.042,0.115), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(1.221,-78.124,-89.743)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.281,0.734,0.017), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.561,0.932,0.153), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["corpse1"] = {OffSet = Vector(5.701,-0.337,0.109), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.228,-79.883,-89.781)}
ENT.Data["eli"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(1.227,-79.667,-89.776)}
ENT.Data["female_01"] = {OffSet = Vector(4.166,-0.698,0.063), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["gasmask"] = {OffSet = Vector(7.02,-0.914,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.222,-78.352,-89.748)}
ENT.Data["gman_high"] = {OffSet = Vector(5.615,-0.35,0.051), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["guerilla"] = {OffSet = Vector(6.52,0.08,0.112), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.196,-73.553,-89.647)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.601,-0.338,0.116), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["kleiner"] = {OffSet = Vector(4.889,0.14,0.108), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.592,-89.711)}
ENT.Data["leet"] = {OffSet = Vector(6.651,-0.422,0.128), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["male_01"] = {OffSet = Vector(4.866,-1.004,0.039), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["monk"] = {OffSet = Vector(5.271,0.248,0.057), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.2,-74.239,-89.661)}
ENT.Data["odessa"] = {OffSet = Vector(4.786,-0.548,0.046), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.213,-76.507,-89.709)}
ENT.Data["phoenix"] = {OffSet = Vector(7.017,-0.643,0.103), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.235,-81.933,-89.825)}
ENT.Data["police"] = {OffSet = Vector(5.2,-1.188,0.091), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["riot"] = {OffSet = Vector(6.317,-0.917,0.117), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(1.207,-75.306,-89.684)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.508,0.25,0.138), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.214,-76.713,-89.713)}
ENT.Data["swat"] = {OffSet = Vector(6.746,-0.926,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}
ENT.Data["urban"] = {OffSet = Vector(6.742,-0.927,0.117), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.238,-82.982,-89.848)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

farmerplig3

  • This user has no personal avatar.
  • February 2013
  • 12 Posts
    • STEAM_0:1:22641528 STEAM_0:1:22641528

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 26, 2013, 08:29:38 AM » #8044
Name: The Butcher's Best
Description:That's not a knife, this is a knife..
Type: Waist Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_r_thigh"
ENT.Model = "models/player/items/heavy/pn2_knife_lunchbox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.371,-2.037,0.386), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-82.103,-180,154.761)}
ENT.Data["arctic"] = {OffSet = Vector(6.657,-0.766,-2.352), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-73.538,123.335,-110.756)}
ENT.Data["barney"] = {OffSet = Vector(4.631,-2.035,-1.596), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-82.103,-180,154.761)}
ENT.Data["charple01"] = {OffSet = Vector(6.207,1.683,1.644), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-66.816,151.854,-137.694)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.016,-0.949,1.114), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-54.751,165.367,-157.115)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.016,-0.949,1.114), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-54.751,165.367,-157.115)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.016,-0.949,1.114), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-54.751,165.367,-157.115)}
ENT.Data["corpse1"] = {OffSet = Vector(6.718,1.41,0.275), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-66.816,151.854,-137.694)}
ENT.Data["eli"] = {OffSet = Vector(5.863,-2.473,-3.663), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-85.597,-74.676,49.731)}
ENT.Data["female_01"] = {OffSet = Vector(9.668,-1.945,0.141), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-74.542,152.71,-177.212)}
ENT.Data["gasmask"] = {OffSet = Vector(5.235,-0.531,-0.468), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-139.414)}
ENT.Data["gman_high"] = {OffSet = Vector(9.264,-0.192,0.702), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-67.294,147.898,-142.493)}
ENT.Data["guerilla"] = {OffSet = Vector(4.44,-0.872,-1.096), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.24,0.688,0.343), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.804,147.85,-133.642)}
ENT.Data["kleiner"] = {OffSet = Vector(6.659,-3.009,-1.157), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-78.967,172.486,162.175)}
ENT.Data["leet"] = {OffSet = Vector(5.355,-0.588,-0.758), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["male_01"] = {OffSet = Vector(8.518,-3.322,1.085), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-178.176)}
ENT.Data["monk"] = {OffSet = Vector(6.518,-2.923,-1.515), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-70.794,164.668,169.743)}
ENT.Data["odessa"] = {OffSet = Vector(6.566,-2.691,0.437), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-67.294,147.898,179.243)}
ENT.Data["phoenix"] = {OffSet = Vector(6.038,-0.181,0.182), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["police"] = {OffSet = Vector(2.947,-4.146,-0.033), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-66.816,151.854,-173.548)}
ENT.Data["riot"] = {OffSet = Vector(5.03,-0.439,0.015), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-64.824,155.995,-141.471)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.224,-1.061,0.553), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-67.005,151.518,-144.934)}
ENT.Data["swat"] = {OffSet = Vector(5.235,-0.531,-0.468), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-139.414)}
ENT.Data["urban"] = {OffSet = Vector(7.522,-0.245,-1.142), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-65.965,153.731,-139.414)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 26, 2013, 09:35:23 AM » #8046
Name:The Blighted Beak
Description: Protecting you from disease.. in style.
Type:Face
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/medic/medic_blighted_beak.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.959,-4.447,-0.077), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.41,-80.225,-89.602)}
ENT.Data["arctic"] = {OffSet = Vector(3.362,-4.801,-0.024), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["barney"] = {OffSet = Vector(1.063,-5.036,0.135), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.41,-80.225,-89.602)}
ENT.Data["charple01"] = {OffSet = Vector(1.164,-3,-0.024), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.7,-5.135,-0.132), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.7,-5.135,-0.132), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.085,-5.928,-0.042), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["corpse1"] = {OffSet = Vector(2.689,-4.161,0.085), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["eli"] = {OffSet = Vector(1.886,-4.273,0.194), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.42,-78.653,-89.668)}
ENT.Data["female_01"] = {OffSet = Vector(0.904,-4.634,0.064), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.463,-83.772,-91.341)}
ENT.Data["gasmask"] = {OffSet = Vector(3.479,-7.249,-0.087), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-1.719,-79.59,-90.26)}
ENT.Data["gman_high"] = {OffSet = Vector(2.762,-4.444,0.222), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.403,-81.207,-91.391)}
ENT.Data["guerilla"] = {OffSet = Vector(3.446,-4.932,-0.023), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.178,-82.741,-90.165)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.847,-4.361,0.205), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.413,-79.771,-89.621)}
ENT.Data["kleiner"] = {OffSet = Vector(1.563,-4.346,0.017), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.376,-84.284,-89.433)}
ENT.Data["leet"] = {OffSet = Vector(3.791,-5.408,0.003), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.178,-82.741,-90.165)}
ENT.Data["male_01"] = {OffSet = Vector(2.49,-5.052,-0.013), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.463,-83.772,-90.601)}
ENT.Data["monk"] = {OffSet = Vector(2.606,-4.232,0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.413,-79.771,-89.621)}
ENT.Data["odessa"] = {OffSet = Vector(1.395,-5.637,0.255), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.413,-79.771,-89.621)}
ENT.Data["phoenix"] = {OffSet = Vector(3.362,-4.801,-0.024), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.177,-82.361,-90.166)}
ENT.Data["police"] = {OffSet = Vector(2.331,-6.552,-0.125), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.189,-86.508,-90.163)}
ENT.Data["riot"] = {OffSet = Vector(3.186,-5.489,-0.141), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-1.719,-79.59,-90.26)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.944,-3.585,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.169,-79.687,-90.185)}
ENT.Data["swat"] = {OffSet = Vector(2.799,-6.046,-0.028), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.458,-83.49,-90.824)}
ENT.Data["urban"] = {OffSet = Vector(2.689,-5.923,-0.028), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.438,-84.877,-90.835)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 26, 2013, 09:51:24 AM » #8047
Name: The Tin Man
Description: Protecting your skull from bullets with a thick plate of.. tin.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/bio_soldier_founders.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.325,0.483,0.061), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["arctic"] = {OffSet = Vector(6.009,-0.662,0.049), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["barney"] = {OffSet = Vector(4.385,-0.044,0.068), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-0.638,-79.45,-90.119)}
ENT.Data["charple01"] = {OffSet = Vector(2.996,-0.072,0.043), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.465,1.721,0.068), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.465,1.721,0.068), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.22,1.564,0.069), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["corpse1"] = {OffSet = Vector(5.214,-0.429,0.161), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["eli"] = {OffSet = Vector(5.031,-0.021,0.067), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["female_01"] = {OffSet = Vector(4.732,-0.521,0.046), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["gasmask"] = {OffSet = Vector(6.34,-0.433,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["gman_high"] = {OffSet = Vector(5.656,-0.659,0.047), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["guerilla"] = {OffSet = Vector(6.484,0.156,0.04), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.159,-0.167,0.042), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["kleiner"] = {OffSet = Vector(4.724,0.231,0.037), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["leet"] = {OffSet = Vector(6.54,-0.402,0.045), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["male_01"] = {OffSet = Vector(5.562,-0.557,0.046), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["monk"] = {OffSet = Vector(5.276,0.29,0.037), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["odessa"] = {OffSet = Vector(5.656,-0.659,0.047), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["phoenix"] = {OffSet = Vector(6.009,-0.662,0.049), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["police"] = {OffSet = Vector(4.961,-0.369,0.092), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["riot"] = {OffSet = Vector(7.201,-0.349,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.378,0.145,0.086), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["swat"] = {OffSet = Vector(7.819,-0.001,0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}
ENT.Data["urban"] = {OffSet = Vector(5.802,-0.198,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.646,-84.42,-90.063)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

synthesisPandabot

  • February 2013
  • 14 Posts
    • STEAM_0:1:32753796 STEAM_0:1:32753796
« April 29, 2013, 04:44:17 AM » #8071
Name: Paper Hat Ninja
Description: Only a true warrior can wear this hat of honor and stealth
Type: Hat
Status: Pending
Creator: [as] synthesisPandabotX10


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/paper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.655,-0.096,0.321), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["arctic"] = {OffSet = Vector(5.604,-0.71,-0.156), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["barney"] = {OffSet = Vector(4.24,-0.855,-0.034), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.755,0.795,0.584), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.755,0.795,0.584), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.261,0.899,0.421), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["corpse1"] = {OffSet = Vector(4.128,-1.148,0.036), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["eli"] = {OffSet = Vector(3.482,-0.884,0.226), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["female_01"] = {OffSet = Vector(2.896,-1.172,0.319), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["gasmask"] = {OffSet = Vector(7.233,-0.778,0.071), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["gman_high"] = {OffSet = Vector(4.797,-0.88,0.093), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["guerilla"] = {OffSet = Vector(5.758,-0.571,0.19), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.77,-1.187,0.23), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["kleiner"] = {OffSet = Vector(3.624,-1.043,0.231), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["leet"] = {OffSet = Vector(6.956,-1.213,0.139), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["male_01"] = {OffSet = Vector(3.867,-1.616,0.269), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["monk"] = {OffSet = Vector(3.637,-1.03,0.228), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["odessa"] = {OffSet = Vector(4.003,-1.438,0.235), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["phoenix"] = {OffSet = Vector(5.646,-0.671,0.212), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["police"] = {OffSet = Vector(4.371,-1.409,0.038), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["riot"] = {OffSet = Vector(7.107,-0.639,0.067), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.389,-0.55,0.473), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["swat"] = {OffSet = Vector(7.405,-1.136,0.094), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}
ENT.Data["urban"] = {OffSet = Vector(7.134,-0.805,0.09), Size = 1, Scale = Vector(1,1.2,1.1), Angles = Angle(0.718,131.076,98.314)}


 -- Check: Number should be _25_ :: Is _24_
-- TRUE

« Last Edit: April 29, 2013, 04:55:53 AM by synthesisPandabot »
Mythical synthesisPandabot sucks at trading.

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