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« on: June 15, 2013, 10:40:46 PM »
Name: Warpig
Description: Required for ownage.
Status: Pending
Type: Hat
Creator: Panda :3
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/soldier_warpig.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.247,0.157,0.466), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["arctic"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["barney"] = {OffSet = Vector(4.158,-0.724,0.362), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["charple01"] = {OffSet = Vector(1.488,-0.62,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.323,1.107,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.323,1.107,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.286,1.448,0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.984,-0.38,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.948,-0.08,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.138,-90.209,-91.67)}
ENT.Data["female_01"] = {OffSet = Vector(3.354,-0.75,0.428), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["gasmask"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(4.508,-0.749,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["guerilla"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.022,-1,0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["kleiner"] = {OffSet = Vector(3.833,0.155,0.448), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["leet"] = {OffSet = Vector(5.587,-0.933,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85.564,-90)}
ENT.Data["male_01"] = {OffSet = Vector(4.233,-1.365,0.383), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["monk"] = {OffSet = Vector(4.394,0.151,0.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["odessa"] = {OffSet = Vector(4.023,-0.742,0.415), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["phoenix"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["police"] = {OffSet = Vector(4.021,-0.712,0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["riot"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.343,-0.089,0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["swat"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["urban"] = {OffSet = Vector(7.753,-0.784,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: The War Axe
Description: If the katana simply wont do.
Status: Pending
Type: Attatchment
Creator: Panda :3
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_battleaxe/c_battleaxe.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["arctic"] = {OffSet = Vector(3.461,-4.649,1.127), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["barney"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["charple01"] = {OffSet = Vector(3.507,-2.205,1.098), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["corpse1"] = {OffSet = Vector(1.907,-3.809,0.058), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["eli"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["female_01"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["gasmask"] = {OffSet = Vector(2.234,-4.442,1.283), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["gman_high"] = {OffSet = Vector(0.886,-3.096,0.514), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["guerilla"] = {OffSet = Vector(2.31,-4.59,0.57), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.495,-3.68,0.516), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["kleiner"] = {OffSet = Vector(0.495,-3.446,0.532), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["leet"] = {OffSet = Vector(2.213,-3.963,0.561), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["male_01"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["monk"] = {OffSet = Vector(0.49,-4.562,0.545), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["odessa"] = {OffSet = Vector(0.495,-3.68,0.516), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["phoenix"] = {OffSet = Vector(2.31,-4.59,0.57), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["police"] = {OffSet = Vector(1.836,-4.64,0.068), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["riot"] = {OffSet = Vector(2.01,-5.599,0.55), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.059,-3.088,0.065), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["swat"] = {OffSet = Vector(1.119,-4.434,0.533), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["urban"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: The Huntsman
Description: Kill rabbits.(My creative side gave up xD)
Status: Pending
Type: Attatchment
Creator: Panda :3
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_bow/c_bow.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.382,-4.754,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["arctic"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["barney"] = {OffSet = Vector(3.395,-5.083,10.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["charple01"] = {OffSet = Vector(3.277,-2.465,10.71), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["corpse1"] = {OffSet = Vector(3.41,-3.515,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["eli"] = {OffSet = Vector(3.382,-4.754,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["female_01"] = {OffSet = Vector(3.057,-3.744,10.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-172.531)}
ENT.Data["gasmask"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["gman_high"] = {OffSet = Vector(3.318,-3.461,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["guerilla"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.21,-4.091,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["kleiner"] = {OffSet = Vector(3.385,-4.525,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["leet"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["male_01"] = {OffSet = Vector(3.057,-3.744,10.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-172.531)}
ENT.Data["monk"] = {OffSet = Vector(3.318,-4.662,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["odessa"] = {OffSet = Vector(3.21,-4.091,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["phoenix"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["police"] = {OffSet = Vector(3.447,-4.907,10.729), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["riot"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.761,-3.255,10.754), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["swat"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["urban"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE