14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - adrien676

Pages: [1]
1
News & Announcements / Re: Closed beta for new gamemode
« on: September 27, 2013, 08:10:08 PM »
I'd love to join because I got the most swagger here that beta 'cause it seems nice *IT MUST BE IT'S MORONYARD AFTER ALL* even though it's closed BETA and I dont have much chances to be in, also because I am a hat-making machine...

2
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 04, 2013, 04:01:22 PM »
Uh, yeah, the War Head was done long ago, and the Charple is buggy, still, you can put a "Ragdoll" as "Charple" on another playermodel and fix the code. Also you forgot to put the code, choose all of the code and press the # icon. Anyway:

Name: Handsome Mask
Description: 2Handsome4Me
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/pn2_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.695,-5.341,-0.001), Size = 0.85, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["arctic"] = {OffSet = Vector(3.329,-3.839,0.027), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["barney"] = {OffSet = Vector(1.595,-3.497,0.102), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-12.417,-5.314,-0.047), Size = 0.825, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.514,-7.153,-0.054), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-61.311,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.514,-7.153,-0.054), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-61.311,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.57,-6.573,-0.054), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.212,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.144,-4.065,0.117), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["eli"] = {OffSet = Vector(1.998,-2.691,0.002), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-7.933,-7.032,0.047), Size = 0.875, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(2.795,-3.234,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-88.761,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(2.478,-3.096,0.052), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(3.413,-3.613,0.041), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.667,-3.032,0.06), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(2.074,-2.726,-0.093), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-80.741,-90)}
ENT.Data["leet"] = {OffSet = Vector(3.663,-3.5,0.005), Size = 1, Scale = Vector(1.03,0.9,1), Angles = Angle(0,-81.815,-90)}
ENT.Data["male_01"] = {OffSet = Vector(1.847,-4.071,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["monk"] = {OffSet = Vector(2.374,-3.422,0.058), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["odessa"] = {OffSet = Vector(1.614,-3.801,0.057), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-72.823,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(3.478,-4.015,0.025), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-79.071,-90)}
ENT.Data["police"] = {OffSet = Vector(-1.387,-7.542,-0.106), Size = 0.95, Scale = Vector(1,0.9,1), Angles = Angle(0,-78.607,-90)}
ENT.Data["riot"] = {OffSet = Vector(3.607,-3.073,-0.016), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-97.481,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.709,-5.935,0.013), Size = 0.8, Scale = Vector(1.15,0.9,1), Angles = Angle(0,-79.212,-90)}
ENT.Data["swat"] = {OffSet = Vector(2.795,-3.234,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-88.761,-90)}
ENT.Data["urban"] = {OffSet = Vector(2.795,-3.234,0.018), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(0,-88.341,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Sam's Hat
Description: So dusty!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/pn2_samhat_spy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.088,2.227,-0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["arctic"] = {OffSet = Vector(10.014,1.355,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.989,-70.126,-90.203)}
ENT.Data["barney"] = {OffSet = Vector(8.978,1.239,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.056,-67.405,-87.9)}
ENT.Data["charple01"] = {OffSet = Vector(3.36,0.786,0.057), Size = 1, Scale = Vector(0.9,1,1), Angles = Angle(-2.659,-46.538,-91.381)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.986,2.787,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.986,2.787,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.026,3.479,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["corpse1"] = {OffSet = Vector(6.979,0.514,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["eli"] = {OffSet = Vector(6.19,1.358,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["female_01"] = {OffSet = Vector(7.096,0.562,-0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(7.853,1.037,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-61.773,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(9.775,2.04,0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.989,-70.126,-90.203)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.741,1.058,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(7.687,0.819,-0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["leet"] = {OffSet = Vector(11.374,0.719,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["male_01"] = {OffSet = Vector(8.131,0.444,-0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["monk"] = {OffSet = Vector(7.459,1.354,-0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.013,-90)}
ENT.Data["odessa"] = {OffSet = Vector(7.647,1.434,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-61.773,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(10.014,1.355,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.989,-70.126,-90.203)}
ENT.Data["police"] = {OffSet = Vector(8.033,0.799,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["riot"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.106,0.963,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.995,-72.977,-90.054)}
ENT.Data["swat"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}
ENT.Data["urban"] = {OffSet = Vector(11.709,0.801,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.996,-74.005,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Bone Hat
Description: Chainsaw not included.
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/pn2_evilash.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(14.154,1.08,-0.019), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["arctic"] = {OffSet = Vector(13.073,-0.25,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["barney"] = {OffSet = Vector(14.833,-0.045,-0.018), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-1.748,0.409,-0.022), Size = 0.95, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(17.495,1.434,-0.038), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(17.495,1.434,-0.038), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(34.688,8.042,-0.034), Size = 1.425, Scale = Vector(1,1,1), Angles = Angle(0,-77.927,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(6.47,-0.021,-0.022), Size = 1.025, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["eli"] = {OffSet = Vector(13.999,2.893,0.34), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["female_01"] = {OffSet = Vector(13.099,2.949,-0.207), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-75.527,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(21.696,-0.955,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(15.407,2.797,0.032), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(13.082,0.458,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(14.229,2.963,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(14.286,2.968,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["leet"] = {OffSet = Vector(14.703,-0.081,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["male_01"] = {OffSet = Vector(14.979,0.799,-0.026), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-82.584,-90)}
ENT.Data["monk"] = {OffSet = Vector(15.022,3.132,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["odessa"] = {OffSet = Vector(14.683,2.642,-0.171), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-77.515,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(13.068,-0.229,-0.117), Size = 1.1, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["police"] = {OffSet = Vector(6.47,-0.021,-0.022), Size = 1.025, Scale = Vector(1.1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["riot"] = {OffSet = Vector(21.697,-0.44,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.241,0.737,0.045), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-77.927,-90)}
ENT.Data["swat"] = {OffSet = Vector(21.696,-0.955,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["urban"] = {OffSet = Vector(21.406,-0.958,-0.117), Size = 1.2, Scale = Vector(1.2,1,1), Angles = Angle(0,-90,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Bowie Knife
Description: Cut things.
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_pelvis"
ENT.Model = "models/player/items/heavy/pn2_knife_lunchbox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.497,-21.551,-3.318), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["arctic"] = {OffSet = Vector(-0.498,-20.739,-3.497), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["barney"] = {OffSet = Vector(-0.566,-25.315,-5.084), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["charple01"] = {OffSet = Vector(0.746,-20.739,-3.234), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-13.601,-19.286,-6.358), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-114.717)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-13.601,-19.286,-6.358), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-114.717)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.095,-19.102,-6.737), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-102.606)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.185,-20.739,-4.574), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["eli"] = {OffSet = Vector(-0.569,-22.324,-5.196), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-0.532,-23.89,-4.274), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.529,-21.255,-4.244), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.527,-23.89,-4.137), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.506,-20.263,-3.662), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.57,-23.89,-5.245), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.59,-23.89,-5.738), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["leet"] = {OffSet = Vector(-0.567,-20.263,-5.241), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["male_01"] = {OffSet = Vector(-0.576,-23.89,-5.423), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["monk"] = {OffSet = Vector(-0.595,-23.89,-5.888), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-0.585,-23.89,-5.64), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.497,-20.801,-3.444), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["police"] = {OffSet = Vector(0.048,-20.737,-4.622), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["riot"] = {OffSet = Vector(-0.572,-20.263,-5.358), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.39,-16.73,-2.319), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-102.606)}
ENT.Data["swat"] = {OffSet = Vector(-0.56,-20.522,-5.02), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}
ENT.Data["urban"] = {OffSet = Vector(-0.53,-20.522,-4.244), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(-87.789,0,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

3
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: February 20, 2013, 09:22:22 PM »
Name: The Rocker
Description: *guitar noises*
Type: Misc
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/heavy/brutal_guitar_xl.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.464,-3.713,0.536), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["arctic"] = {OffSet = Vector(1.989,-3.722,0.758), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(22.844,175.011,-99.333)}
ENT.Data["barney"] = {OffSet = Vector(1.482,-3.586,0.258), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.696,178.161,-89.393)}
ENT.Data["charple01"] = {OffSet = Vector(2.171,-2.414,0.408), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.892,177.151,-98.726)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.621,-6.114,-0.474), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(27.039,179.292,-98.72)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.621,-6.114,-0.474), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(27.039,179.292,-98.72)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.838,-6.139,-0.135), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(10.622,-178.184,-97.897)}
ENT.Data["corpse1"] = {OffSet = Vector(1.981,-2.643,0.364), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(10.358,-179.663,-98.166)}
ENT.Data["eli"] = {OffSet = Vector(1.714,-3.86,0.596), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["female_01"] = {OffSet = Vector(1.735,-3.584,0.333), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.361,-169.288,-87.525)}
ENT.Data["gasmask"] = {OffSet = Vector(1.504,-5.817,0.291), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.742,165.016,-85.556)}
ENT.Data["gman_high"] = {OffSet = Vector(1.636,-2.762,0.305), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["guerilla"] = {OffSet = Vector(2.363,-3.374,-0.218), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.69,177.338,-88.302)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.669,-3.274,0.319), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["kleiner"] = {OffSet = Vector(1.567,-3.104,0.315), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["leet"] = {OffSet = Vector(2.363,-3.374,-0.218), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.613,179.706,-87.946)}
ENT.Data["male_01"] = {OffSet = Vector(1.799,-2.929,0.22), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.614,-176.942,-88.656)}
ENT.Data["monk"] = {OffSet = Vector(1.638,-4,0.337), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.628,-177.579,-88.751)}
ENT.Data["odessa"] = {OffSet = Vector(1.669,-3.274,0.319), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["phoenix"] = {OffSet = Vector(2.349,-3.62,-0.211), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.69,177.338,-98.696)}
ENT.Data["police"] = {OffSet = Vector(1.974,-3.544,0.237), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.835,176.779,-98.79)}
ENT.Data["riot"] = {OffSet = Vector(2.092,-4.265,0.514), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.726,176.012,-83.786)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.126,-2.611,-0.458), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(13.299,178.334,-98.596)}
ENT.Data["swat"] = {OffSet = Vector(1.637,-5.148,0.23), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.317,179.649,-83.247)}
ENT.Data["urban"] = {OffSet = Vector(1.798,-3.77,0.088), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.712,176.147,-89.698)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Penguin Backpack
Description: He's watching your back!
Type: Misc
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/all_penguin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.817,-4.588,1.083), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["arctic"] = {OffSet = Vector(3.654,-5.056,1.065), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-57.332,-117.489,-99.184)}
ENT.Data["barney"] = {OffSet = Vector(0.848,-4.871,1.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["charple01"] = {OffSet = Vector(3.513,-4.187,0.75), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-40.732,-94.238,-102.493)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["corpse1"] = {OffSet = Vector(4.232,-4.143,0.485), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-101.282)}
ENT.Data["eli"] = {OffSet = Vector(2.889,-4.353,1.101), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["female_01"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["gasmask"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["gman_high"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["guerilla"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["kleiner"] = {OffSet = Vector(2.978,-4.294,1.303), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["leet"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["male_01"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["monk"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["odessa"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["phoenix"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["police"] = {OffSet = Vector(4.268,-4.129,0.199), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["riot"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.331,-4.859,1.593), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["swat"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["urban"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

4
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: January 25, 2013, 10:39:30 PM »
Name: Fancy Mask
Description: Pretty Fancy!
Type: Attachment (but scales didn't work, there's a bit of string goin' in the player)
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/spy_party_phantom.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.184,-1.354,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["arctic"] = {OffSet = Vector(4.479,-2.238,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.471,-90)}
ENT.Data["barney"] = {OffSet = Vector(2.483,-1.728,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["charple01"] = {OffSet = Vector(2.17,-0.59,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-92.636,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.621,-2.354,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.851,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.621,-2.354,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.851,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.876,-2.053,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-91.19,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.215,-1.359,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.151,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.94,-0.953,0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.098,-1.617,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-76.822,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(3.784,-4.393,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.988,-1.022,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-82.812,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(3.709,-1.794,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.83,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.723,-1.651,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-72.434,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.936,-1.022,-0.205), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-46.464,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.94,-3.357,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.075,-90)}
ENT.Data["male_01"] = {OffSet = Vector(2.887,-2.134,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.336,-1.531,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-72.434,-90)}
ENT.Data["odessa"] = {OffSet = Vector(2.757,-2.076,-0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.682,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(4.479,-2.238,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.471,-90)}
ENT.Data["police"] = {OffSet = Vector(2.37,-5.006,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.412,-90)}
ENT.Data["riot"] = {OffSet = Vector(4.59,-2.531,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.608,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.905,-0.448,0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.821,-90)}
ENT.Data["swat"] = {OffSet = Vector(3.644,-2.359,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.644,-2.359,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dirty Beard
Description: You son of a dwarf!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/cave_beard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.277,-3.953,-0.022), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["arctic"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["barney"] = {OffSet = Vector(1.542,-2.949,-0.017), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-24.258,-6.295,-0.048), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-8.802,-9.049,0.066), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-8.802,-9.049,0.066), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.6,-9.043,-0.063), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-12.337,-5.062,0.03), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["eli"] = {OffSet = Vector(-1.696,-3.127,-0.021), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-17.808,-6.493,-0.028), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-81.993,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(1.255,-4.573,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-100.721,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-16.348,-3.185,0.148), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-90.236,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.811,-3.944,-0.036), Size = 0.925, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-13.231,-4.439,-0.166), Size = 0.8, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["leet"] = {OffSet = Vector(-4.206,-3.528,0.073), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-90.821,-90)}
ENT.Data["male_01"] = {OffSet = Vector(-16.225,-7.049,-0.028), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-81.993,-90)}
ENT.Data["monk"] = {OffSet = Vector(-5.811,-3.944,-0.036), Size = 0.925, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-16.357,-7.526,0.01), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(0,-78.229,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["police"] = {OffSet = Vector(-10.116,-5.57,-0.1), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-75.429,-90)}
ENT.Data["riot"] = {OffSet = Vector(1.401,-3.901,-0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-93.999,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-19.72,-3.175,0.103), Size = 0.725, Scale = Vector(1.1,1,1), Angles = Angle(0,-88.989,-90)}
ENT.Data["swat"] = {OffSet = Vector(2.902,-3.783,-0.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.643,-90)}
ENT.Data["urban"] = {OffSet = Vector(2.902,-3.784,0.016), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(0,-83.643,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dirty Hat
Description: Smells like sh- manure
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/cave_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.319,-2.453,-0.061), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["arctic"] = {OffSet = Vector(2.037,-2.477,0.163), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["barney"] = {OffSet = Vector(6.81,-0.348,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["charple01"] = {OffSet = Vector(-12.372,-8.43,0.418), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.676,0.433,0.028), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,92.494)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.676,0.433,0.028), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,92.494)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.35,0.559,0.277), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.564,110.539,93.471)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.126,-3.817,0.204), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["eli"] = {OffSet = Vector(2.615,-0.767,0.378), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["female_01"] = {OffSet = Vector(-5.317,-5.316,0.022), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["gasmask"] = {OffSet = Vector(3.258,-2.274,-0.38), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.761,111.527,90.716)}
ENT.Data["gman_high"] = {OffSet = Vector(4.046,-1.439,-0.067), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["guerilla"] = {OffSet = Vector(1.939,-2.321,0.136), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.949,-0.546,-0.057), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.771,110.688,90.603)}
ENT.Data["kleiner"] = {OffSet = Vector(2.757,-0.965,-0.275), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.706,114.922,91.173)}
ENT.Data["leet"] = {OffSet = Vector(2.996,-2.96,0.065), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.736,113.293,90.954)}
ENT.Data["male_01"] = {OffSet = Vector(0.169,-3.001,0.223), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["monk"] = {OffSet = Vector(2.967,-0.592,-0.35), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.771,110.688,90.603)}
ENT.Data["odessa"] = {OffSet = Vector(3.976,-1.136,0.198), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.575,119.952,91.842)}
ENT.Data["phoenix"] = {OffSet = Vector(2.037,-2.477,0.163), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["police"] = {OffSet = Vector(-2.422,-2.167,-0.564), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,89.943)}
ENT.Data["riot"] = {OffSet = Vector(3.22,-2.19,-0.129), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.704,114.998,91.183)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.681,-2.909,0.652), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.564,110.539,93.471)}
ENT.Data["swat"] = {OffSet = Vector(3.491,-2.289,0.058), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["urban"] = {OffSet = Vector(3.608,-1.368,-0.081), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

5
MoronYard Discussion / Re: Item Submissions
« on: October 28, 2012, 06:11:17 PM »
I have a suggest-riahha
Items:
Name: Little Ghostly Ghost
Description: Booh!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/hwn_pet_ghost.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["arctic"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["barney"] = {OffSet = Vector(9.931,-16.283,-12.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["charple01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["corpse1"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["eli"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["female_01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["gasmask"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["gman_high"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["guerilla"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["kleiner"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["leet"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["male_01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["monk"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["odessa"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["phoenix"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["police"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["riot"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["swat"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["urban"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Hobo's Voodoo Hat
Description: Who do you voodoo, bitch?!  (...dead island refference...)
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/demo_bonehat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.528,-0.159,0.667), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.981,-99.708,-80.029)}
ENT.Data["arctic"] = {OffSet = Vector(11.14,1.665,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["barney"] = {OffSet = Vector(9.494,-0.319,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.764,-89.816,-80.01)}
ENT.Data["charple01"] = {OffSet = Vector(7.168,1.505,0.342), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.113,2.101,0.289), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.113,2.101,0.289), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.696,3.007,0.309), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["corpse1"] = {OffSet = Vector(9.467,0.941,0.656), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["eli"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.742,-88.133,-81.549)}
ENT.Data["female_01"] = {OffSet = Vector(8.725,0.861,0.296), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["gasmask"] = {OffSet = Vector(12.313,0.92,0.597), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-81.265,-81.698)}
ENT.Data["gman_high"] = {OffSet = Vector(8.87,1.244,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.181,-63.768,-82.612)}
ENT.Data["guerilla"] = {OffSet = Vector(10.744,1.604,0.293), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.694,0.05,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.718,-81.515,-81.691)}
ENT.Data["kleiner"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.742,-88.133,-81.549)}
ENT.Data["leet"] = {OffSet = Vector(12.405,0.814,0.296), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["male_01"] = {OffSet = Vector(8.862,0.377,0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["monk"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.718,-81.515,-81.691)}
ENT.Data["odessa"] = {OffSet = Vector(8.586,1.834,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.181,-63.768,-82.612)}
ENT.Data["phoenix"] = {OffSet = Vector(11.14,1.665,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["police"] = {OffSet = Vector(10.145,-0.428,0.426), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.282,-95.006,-81.521)}
ENT.Data["riot"] = {OffSet = Vector(12.313,0.92,0.597), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-81.265,-81.698)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.722,1.033,0.052), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-88.616)}
ENT.Data["swat"] = {OffSet = Vector(12.393,1.637,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["urban"] = {OffSet = Vector(12.466,1.549,0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Seal Mask
Description: I am not a serial killer. At all.
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/seal_mask_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.628,-0.314,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.065,-86.03,-91.731)}
ENT.Data["arctic"] = {OffSet = Vector(3.678,-1.16,0.148), Size = 1, Scale = Vector(1.1,1,1.1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["barney"] = {OffSet = Vector(1.915,-1.492,0.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.065,-86.03,-91.731)}
ENT.Data["charple01"] = {OffSet = Vector(0.846,-0.888,0.032), Size = 1, Scale = Vector(0.75,0.7,0.8), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.104,-1.337,-0.03), Size = 1, Scale = Vector(1.15,1,1.4), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.104,-1.337,-0.03), Size = 1, Scale = Vector(1.15,1,1.4), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.143,-1.135,-0.041), Size = 1, Scale = Vector(1.35,1,1.2), Angles = Angle(3.247,-77.508,-92.109)}
ENT.Data["corpse1"] = {OffSet = Vector(2.803,-1.259,0.137), Size = 1, Scale = Vector(0.9,0.9,0.9), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["eli"] = {OffSet = Vector(2.076,-0.828,0.089), Size = 1, Scale = Vector(0.9,1,0.9), Angles = Angle(-1.786,-85.913,-91.73)}
ENT.Data["female_01"] = {OffSet = Vector(0.593,-1.824,-0.038), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.791,-81.519,-91.938)}
ENT.Data["gasmask"] = {OffSet = Vector(3.533,-1.861,-0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["gman_high"] = {OffSet = Vector(3.206,-1.094,-0.051), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-2.125,-92.418,-91.564)}
ENT.Data["guerilla"] = {OffSet = Vector(3.171,-1.219,-0.128), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.806,-1.285,0.04), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["kleiner"] = {OffSet = Vector(1.847,-1.154,-0.068), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["leet"] = {OffSet = Vector(4.397,-1.166,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.256,-90.966,-91.882)}
ENT.Data["male_01"] = {OffSet = Vector(2.022,-1.864,-0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.651,-77.52,-92.058)}
ENT.Data["monk"] = {OffSet = Vector(2.147,-1.06,0.006), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["odessa"] = {OffSet = Vector(1.818,-1.788,0.047), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.317,-81.501,-91.951)}
ENT.Data["phoenix"] = {OffSet = Vector(3.678,-1.16,0.148), Size = 1, Scale = Vector(1.1,1,1.1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["police"] = {OffSet = Vector(4.677,-2.249,-0.174), Size = 1, Scale = Vector(1,1,1.3), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["riot"] = {OffSet = Vector(3.324,-1.829,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.482,-0.619,-0.065), Size = 1, Scale = Vector(0.87,1,0.8), Angles = Angle(-2.316,-81.36,-91.948)}
ENT.Data["swat"] = {OffSet = Vector(3.264,-1.847,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["urban"] = {OffSet = Vector(3.264,-1.847,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Vampire Hunter Hat
Description: Did someone say... Vampire?
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/hwn_sniper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-31.004,-4.198,-10.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["arctic"] = {OffSet = Vector(-28.506,-8.399,-9.689), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["barney"] = {OffSet = Vector(-31.236,-4.788,-10.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["charple01"] = {OffSet = Vector(-46.554,-6.061,-11.933), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(4.129,-84.517,-76.857)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-38.972,-6.291,-11.624), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-38.972,-6.291,-11.624), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-34.511,-5.376,-11.218), Size = 1, Scale = Vector(0.85,0.85,0.85), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-43.836,-5.679,-12.065), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(4.129,-84.517,-76.857)}
ENT.Data["eli"] = {OffSet = Vector(-31.721,-5.503,-10.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["female_01"] = {OffSet = Vector(-32.44,-5.474,-9.757), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["gasmask"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["gman_high"] = {OffSet = Vector(-31.761,-5.407,-9.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["guerilla"] = {OffSet = Vector(-29.146,-8.194,-10.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["hostage_01"] = {OffSet = Vector(-31.799,-5.256,-10.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["kleiner"] = {OffSet = Vector(-31.871,-5.256,-10.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["leet"] = {OffSet = Vector(-28.11,-5.577,-9.787), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.766)}
ENT.Data["male_01"] = {OffSet = Vector(-32.44,-5.474,-9.757), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["monk"] = {OffSet = Vector(-31.799,-5.256,-10.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["odessa"] = {OffSet = Vector(-31.761,-5.407,-9.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["phoenix"] = {OffSet = Vector(-28.506,-8.399,-9.689), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["police"] = {OffSet = Vector(-43.18,-8.682,-12.424), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["riot"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-38.826,-6.896,-11.167), Size = 1, Scale = Vector(0.85,0.85,0.85), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["swat"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["urban"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

6
MoronYard Discussion / Re: Wiki Account Request
« on: October 28, 2012, 03:28:58 PM »
I need to edit the items I made in the wiki! :D

7
MoronYard Discussion / Re: Item Submissions
« on: October 28, 2012, 01:51:28 PM »
Even More Hats coming up my butt!
Items:
Marxman
http://wiki.teamfortress.com/wiki/Marxman


Name: My Little Lantern
Description: For all ages!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/pumpkin_lantern_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-8.801,0.213,0.558), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["arctic"] = {OffSet = Vector(-12.235,2.078,-0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["barney"] = {OffSet = Vector(-7.264,-1.654,1.664), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-21.172,-80.988,-86.417)}
ENT.Data["charple01"] = {OffSet = Vector(-12.112,1.227,1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.709,-1.305,1.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["eli"] = {OffSet = Vector(-8.74,-0.681,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["female_01"] = {OffSet = Vector(-14.77,0.109,1.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.933,2.011,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.713,5.293,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.327,-99.514,-78.282)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.149,0.525,-1.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(-13.819,2.366,2.986), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-18.568,-102.443,-79.047)}
ENT.Data["kleiner"] = {OffSet = Vector(-15.113,-0.227,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["leet"] = {OffSet = Vector(-9.996,0.467,-1.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["male_01"] = {OffSet = Vector(-14.064,-0.288,0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["monk"] = {OffSet = Vector(-13.363,-1.38,1.936), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["odessa"] = {OffSet = Vector(-13.732,-0.462,2.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-31.593,-90.641,-82.853)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.71,0.804,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["police"] = {OffSet = Vector(-15.604,-0.756,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["riot"] = {OffSet = Vector(-9.995,1.926,-1.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.362,0.395,-0.522), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["swat"] = {OffSet = Vector(-10.411,0.5,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["urban"] = {OffSet = Vector(-8.679,1.382,0.864), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Lumberjack's Beard
Description: Fake or Real?
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/pumpkin_lantern_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-8.801,0.213,0.558), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["arctic"] = {OffSet = Vector(-12.235,2.078,-0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["barney"] = {OffSet = Vector(-7.264,-1.654,1.664), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-21.172,-80.988,-86.417)}
ENT.Data["charple01"] = {OffSet = Vector(-12.112,1.227,1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.709,-1.305,1.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["eli"] = {OffSet = Vector(-8.74,-0.681,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["female_01"] = {OffSet = Vector(-14.77,0.109,1.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.933,2.011,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.713,5.293,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.327,-99.514,-78.282)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.149,0.525,-1.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(-13.819,2.366,2.986), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-18.568,-102.443,-79.047)}
ENT.Data["kleiner"] = {OffSet = Vector(-15.113,-0.227,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["leet"] = {OffSet = Vector(-9.996,0.467,-1.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["male_01"] = {OffSet = Vector(-14.064,-0.288,0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["monk"] = {OffSet = Vector(-13.363,-1.38,1.936), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["odessa"] = {OffSet = Vector(-13.732,-0.462,2.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-31.593,-90.641,-82.853)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.71,0.804,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["police"] = {OffSet = Vector(-15.604,-0.756,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["riot"] = {OffSet = Vector(-9.995,1.926,-1.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.362,0.395,-0.522), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["swat"] = {OffSet = Vector(-10.411,0.5,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["urban"] = {OffSet = Vector(-8.679,1.382,0.864), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Box 'o hate
Description: The question is, who's next in your death list?
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/pyro/hwn_pyro_coffinpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.122,87.051,90.552)}
ENT.Data["arctic"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["barney"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.188,80.124,90.533)}
ENT.Data["charple01"] = {OffSet = Vector(-13.8,3.744,-0.179), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.081,-5.092,-1.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["eli"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,82.497,90.54)}
ENT.Data["female_01"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.133,85.903,90.549)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.703,-5.729,-0.788), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.642,-5.984,-0.455), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,82.497,90.54)}
ENT.Data["leet"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["male_01"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.152,83.91,90.544)}
ENT.Data["monk"] = {OffSet = Vector(-7.912,-6.754,-0.784), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.145,84.693,90.546)}
ENT.Data["odessa"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["police"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["riot"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-10.371,-1.899,-0.644), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["swat"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["urban"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Skull Hat
Description: You look like the worst wizard.
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/merasmus_skull_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.482,2.094,2.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-74.732,-90)}
ENT.Data["arctic"] = {OffSet = Vector(9.955,3.301,1.874), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["barney"] = {OffSet = Vector(8.628,1.772,1.968), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-62.829,-90)}
ENT.Data["charple01"] = {OffSet = Vector(5.424,2.17,2.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80.967,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80.967,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.14,3.074,2.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-62.268,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(7.581,1.553,2.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["eli"] = {OffSet = Vector(8.011,2.423,2.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-65.784,-90)}
ENT.Data["female_01"] = {OffSet = Vector(7.065,2.203,2.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(9.054,2.187,2.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(9.732,3.202,2.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.24,2.156,2.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(7.82,2.356,2.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-57.719,-90)}
ENT.Data["leet"] = {OffSet = Vector(10.718,1.931,2.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["male_01"] = {OffSet = Vector(7.655,2.287,2.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-51.127,-90)}
ENT.Data["monk"] = {OffSet = Vector(8.294,2.424,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["odessa"] = {OffSet = Vector(8.24,2.156,2.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(10.023,3.243,1.903), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["police"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-74.067,-90)}
ENT.Data["riot"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.17,2.864,2.316), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-57.919,-90)}
ENT.Data["swat"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["urban"] = {OffSet = Vector(11.581,2.547,2.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-64.832,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

8
MoronYard Discussion / Re: Item Submissions
« on: August 03, 2012, 11:39:15 PM »
Items:
Marxman
http://wiki.teamfortress.com/wiki/Marxman
B.M.O.C
http://wiki.teamfortress.com/wiki/B.M.O.C
Dr. Grordbort's Brainiac Pack
http://wiki.teamfortress.com/wiki/Dr._Grordbort's_Brainiac_Pack
Pip-Boy
http://wiki.teamfortress.com/wiki/Pip-Boy

Name: Idiot's Mask
Description: You think this is funny?!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/sd_glasses_medic.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.01,-1.82,-0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.12,-72.83,-86.38)}
ENT.Data["arctic"] = {OffSet = Vector(3.684,-3.035,-0.094), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["barney"] = {OffSet = Vector(2.367,-2.275,-0.054), Size = 1.13, Scale = Vector(1.03,1,1), Angles = Angle(-1.133,-72.023,-81.878)}
ENT.Data["charple01"] = {OffSet = Vector(0.899,-1.165,0.084), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.827,-3.072,-0.006), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.873,-45.064,-90.939)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.827,-3.072,-0.006), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.873,-45.064,-90.939)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.519,-2.85,-0.224), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.611,-57.239,-91.524)}
ENT.Data["corpse1"] = {OffSet = Vector(3.028,-2.461,-0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["eli"] = {OffSet = Vector(2.634,-1.934,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.12,-72.83,-94.53)}
ENT.Data["female_01"] = {OffSet = Vector(1.834,-2.594,0.039), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.801,-72.012,-90.15)}
ENT.Data["gasmask"] = {OffSet = Vector(4.003,-4.45,-0.588), Size = 1, Scale = Vector(1,1.19,1), Angles = Angle(11.681,-58.133,-89.299)}
ENT.Data["gman_high"] = {OffSet = Vector(3.875,-2.164,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.456,-79.681,-94.629)}
ENT.Data["guerilla"] = {OffSet = Vector(3.868,-2.722,-0.034), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.541,-2.103,0.051), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(1.236,-68.635,-94.449)}
ENT.Data["kleiner"] = {OffSet = Vector(2.511,-1.976,-0.1), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.169,-73.17,-94.536)}
ENT.Data["leet"] = {OffSet = Vector(4.492,-3.1,-0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.215,-72.923,-91.634)}
ENT.Data["male_01"] = {OffSet = Vector(2.902,-3.027,-0.099), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(3.495,-72.032,-90.15)}
ENT.Data["monk"] = {OffSet = Vector(3.25,-1.885,0.02), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(0.894,-72.99,-94.53)}
ENT.Data["odessa"] = {OffSet = Vector(2.367,-2.598,0.075), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(1.236,-68.635,-94.449)}
ENT.Data["phoenix"] = {OffSet = Vector(3.684,-3.035,-0.094), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["police"] = {OffSet = Vector(2.091,-4.761,0.013), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.695,-53.883,-91.369)}
ENT.Data["riot"] = {OffSet = Vector(3.193,-3.393,0.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.681,-58.133,-89.299)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.843,-1.3,0.09), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(2.097,-73.065,-92.178)}
ENT.Data["swat"] = {OffSet = Vector(4.005,-4.198,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.438,-80.242,-90.647)}
ENT.Data["urban"] = {OffSet = Vector(3.632,-4.138,-0.126), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(3.438,-80.242,-90.647)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.85,-0.082,0.177), Size = 1, Scale = Vector(1,1.12,1), Angles = Angle(2.964,-15.659,-89.409)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Christmas Hat
Description: Ho ho ho!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/xms_santa_hat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.385,0.438,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.718,-48.62,-92.632)}
ENT.Data["arctic"] = {OffSet = Vector(2.604,0.4,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["barney"] = {OffSet = Vector(0.754,0.007,0.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.649,-67.005,-93.985)}
ENT.Data["charple01"] = {OffSet = Vector(-1.234,0.399,0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.847,3.226,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.288,-94.785,-92.928)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.847,3.226,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.288,-94.785,-92.928)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.75,3.358,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.917,-81.697,-92.56)}
ENT.Data["corpse1"] = {OffSet = Vector(0.822,0.26,0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["eli"] = {OffSet = Vector(0.445,0.993,0.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["female_01"] = {OffSet = Vector(-0.757,-0.46,0.536), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["gasmask"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-96.087)}
ENT.Data["gman_high"] = {OffSet = Vector(1.026,-0.763,0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["guerilla"] = {OffSet = Vector(2.47,0.802,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.922,-0.041,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["kleiner"] = {OffSet = Vector(0.67,0.487,0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["leet"] = {OffSet = Vector(3.007,0.886,0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-92.685)}
ENT.Data["male_01"] = {OffSet = Vector(-0.496,-1.004,0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-95.045)}
ENT.Data["monk"] = {OffSet = Vector(0.922,-0.041,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["odessa"] = {OffSet = Vector(0.16,-1.182,0.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["phoenix"] = {OffSet = Vector(2.604,0.4,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["police"] = {OffSet = Vector(1.619,0.509,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.903,-82.007,-92.57)}
ENT.Data["riot"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-92.685)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.875,1.156,0.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.917,-81.697,-92.56)}
ENT.Data["swat"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-96.087)}
ENT.Data["urban"] = {OffSet = Vector(4.378,0.618,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.309,-58.7,-94.64)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.466,0.07,0.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.084,-43.88,-90.848)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Old 'Stache
Description: Like a grandpa!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/drg_brainiac_hair.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.531,-0.036,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["arctic"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["barney"] = {OffSet = Vector(-0.985,-0.892,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["charple01"] = {OffSet = Vector(-0.807,0.563,0.164), Size = 0.86, Scale = Vector(1,0.87,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.437,1.656,0.801), Size = 1.13, Scale = Vector(1.24,1,1), Angles = Angle(4.661,-82.628,-89.813)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.437,1.656,0.801), Size = 1.13, Scale = Vector(1.24,1,1), Angles = Angle(4.661,-82.628,-89.813)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.312,-0.796,0.483), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.587,-74.427,-89.15)}
ENT.Data["corpse1"] = {OffSet = Vector(0.722,0.328,0.132), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["eli"] = {OffSet = Vector(-0.703,0.151,0.274), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["female_01"] = {OffSet = Vector(-0.876,0.365,0.185), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.658,-2.404,0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.78,-41.398,-89.459)}
ENT.Data["gman_high"] = {OffSet = Vector(0.935,0.576,0.161), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["guerilla"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.567,0.899,0.172), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.708,0.154,0.171), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["leet"] = {OffSet = Vector(1.67,-0.469,0.375), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["male_01"] = {OffSet = Vector(0.655,-0.007,0.15), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.6,-89.008,-90.949)}
ENT.Data["monk"] = {OffSet = Vector(0.575,0.602,0.162), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["odessa"] = {OffSet = Vector(0.19,-0.016,0.153), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["phoenix"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["police"] = {OffSet = Vector(0.492,-2.055,0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.634,-78.262,-89.459)}
ENT.Data["riot"] = {OffSet = Vector(-0.801,0.738,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.54,-57.387,-90.497)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.083,0.12,0.447), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(4.663,-86.711,-90.145)}
ENT.Data["swat"] = {OffSet = Vector(-1.278,-1.339,-0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.859,-60.212,-90.061)}
ENT.Data["urban"] = {OffSet = Vector(-0.395,0.822,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.6,-89.008,-90.949)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.632,0.336,0.152), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(3.001,-34.91,-86.427)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Pip-Boy
Description: Not a Pimp-Boy!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_Forearm"
ENT.Model = "models/player/items/engineer/bet_pb.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(31.7,-5.17,-8.58), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["arctic"] = {OffSet = Vector(31.737,-7.565,-9.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["barney"] = {OffSet = Vector(31.702,-5.172,-8.575), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["charple01"] = {OffSet = Vector(31.737,-7.565,-9.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["combine_soldier"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["corpse1"] = {OffSet = Vector(31.985,-7.694,-8.931), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["eli"] = {OffSet = Vector(31.713,-5.579,-8.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["female_01"] = {OffSet = Vector(32.278,-7.621,-9.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["gasmask"] = {OffSet = Vector(32.356,-7.799,-10.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["gman_high"] = {OffSet = Vector(32.528,-7.75,-8.989), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["guerilla"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["hostage_01"] = {OffSet = Vector(32.267,-7.616,-9.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["kleiner"] = {OffSet = Vector(33.47,-5.61,-8.364), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["leet"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["male_01"] = {OffSet = Vector(32.293,-7.629,-9.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["monk"] = {OffSet = Vector(32.298,-7.403,-8.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["odessa"] = {OffSet = Vector(32.516,-7.745,-9.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["phoenix"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["police"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["riot"] = {OffSet = Vector(32.356,-7.799,-10.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["swat"] = {OffSet = Vector(32.564,-7.718,-9.835), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["urban"] = {OffSet = Vector(32.293,-7.629,-9.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["zombiefast"] = {OffSet = Vector(32.24,-5.155,-8.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

9
MoronYard Discussion / Re: Item Submissions
« on: August 01, 2012, 11:57:33 PM »
Items:
Cross-Com Express
http://wiki.teamfortress.com/wiki/Cross-Comm_Express
Grenade Launcher

Name: Cross-Comm Express
Description: Now that is what i want to see!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/grfs_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.551,-0.892,0.034), Size = 1, Scale = Vector(1.19,1.18,0.98), Angles = Angle(0,-83.002,-90)}
ENT.Data["arctic"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["barney"] = {OffSet = Vector(3.753,-1.794,0.06), Size = 1.1, Scale = Vector(1.09,1,1), Angles = Angle(0,-75.21,-90)}
ENT.Data["charple01"] = {OffSet = Vector(2.784,-0.579,0), Size = 1, Scale = Vector(1,0.94,1), Angles = Angle(-6.5,-73.96,-91.086)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.961,-0.817,0.221), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.519,-68.826,-90.097)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.961,-0.817,0.221), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.519,-68.826,-90.097)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.134,-0.739,0.132), Size = 1.36, Scale = Vector(1,1.03,1), Angles = Angle(0,-68.955,-90.16)}
ENT.Data["corpse1"] = {OffSet = Vector(4.29,-1.804,0.272), Size = 1.08, Scale = Vector(1,0.9,0.97), Angles = Angle(-6.5,-73.96,-91.086)}
ENT.Data["eli"] = {OffSet = Vector(4.05,-1.052,0.306), Size = 1, Scale = Vector(1.07,1,1), Angles = Angle(2.857,-73.805,-89.528)}
ENT.Data["female_01"] = {OffSet = Vector(3.352,-1.657,-0.008), Size = 1.08, Scale = Vector(1.07,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["gasmask"] = {OffSet = Vector(5.671,-2.875,-0.075), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["gman_high"] = {OffSet = Vector(4.908,-1.661,0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["guerilla"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.777,-1.694,0.106), Size = 0.98, Scale = Vector(1.07,1.04,1.05), Angles = Angle(-6.212,-65.425,-92.582)}
ENT.Data["kleiner"] = {OffSet = Vector(3.479,-1.277,-0.042), Size = 1, Scale = Vector(1.13,1.18,1), Angles = Angle(-6.993,-66.259,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.991,-2.649,0.34), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["male_01"] = {OffSet = Vector(4.187,-2.003,0.079), Size = 1.08, Scale = Vector(1.07,0.97,1.06), Angles = Angle(-6.484,-72.61,-91.786)}
ENT.Data["monk"] = {OffSet = Vector(4.505,-1.18,0.197), Size = 1, Scale = Vector(1.16,1.13,1.18), Angles = Angle(4.112,-69.426,-89.607)}
ENT.Data["odessa"] = {OffSet = Vector(4.085,-1.808,0.099), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["phoenix"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["police"] = {OffSet = Vector(4.168,-2.664,0.027), Size = 1.31, Scale = Vector(1.13,1.04,1.07), Angles = Angle(0,-76.499,-90)}
ENT.Data["riot"] = {OffSet = Vector(5.978,-2.904,0.405), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.59,-0.652,0.069), Size = 1, Scale = Vector(1,0.96,1), Angles = Angle(0,-68.955,-90.16)}
ENT.Data["swat"] = {OffSet = Vector(5.671,-2.875,-0.075), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["urban"] = {OffSet = Vector(5.876,-1.593,-0.035), Size = 1, Scale = Vector(1.41,1.43,1.17), Angles = Angle(-6.723,-86.549,-90.176)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.409,2.222,-0.361), Size = 1.08, Scale = Vector(1,0.9,0.97), Angles = Angle(-3.704,-27.547,-95.454)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Name: Grenade Launcher
Description: One Free grenade for 12999,99$ only!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/w_models/w_grenadelauncher.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.757,-3.781,-2.582), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.336,-11.925,-168.911)}
ENT.Data["arctic"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["barney"] = {OffSet = Vector(-10.757,-3.781,-2.582), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.336,-11.925,-168.911)}
ENT.Data["charple01"] = {OffSet = Vector(-13.177,-1.45,-2.129), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-20.493,-13.216,-168.524)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.938,-1.706,-1.838), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.959,-11.652,-168.975)}
ENT.Data["eli"] = {OffSet = Vector(-10.76,-3.78,-2.58), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["female_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["gasmask"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["gman_high"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.76,-3.78,-2.58), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["leet"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["male_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["monk"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["odessa"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["phoenix"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["police"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["riot"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.866,-2.955,-2.797), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.259,-11.513,-169.006)}
ENT.Data["swat"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["urban"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["zombiefast"] = {OffSet = Vector(-12.458,-2.889,-2.725), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.959,-11.652,-168.975)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

10
MoronYard Discussion / Re: Jobs for members! (With rewards)
« on: June 24, 2012, 08:02:40 PM »
Bah.
I say 'Skin' for say the PAC items.

P.S I just done the War Head. Sending it.

11
MoronYard Discussion / Re: Jobs for members! (With rewards)
« on: June 24, 2012, 07:32:36 PM »
I gonna try to do skins , its now 1-2 years i use PAC , i could help.
I will make a War Head
I'll make the skin right now (or in a little moment).

12
News & Announcements / Re: Major update
« on: June 08, 2012, 06:04:59 PM »
One Phrase:
I LUV IT!

13
News & Announcements / Re: Attributes for items
« on: May 28, 2012, 12:24:07 AM »
Add some useful stuff, like in smash
Naughty (item)   Adds 1sec to the Mine Effect
Devil (item)         Adds 3sec to the Mine Effect
Souless (item)   Adds 5sec to the Mine Effect

Wind (item)         5% Faster
(item) of Light Speed     15% faster
(item) of Hermes  25% faster

(item) of flight   10% higher jumps
(item) of birds    25% higher jumps
(item) of weird Plumber   50% higher jumps

These could be good to smash/dodgeball

Pages: [1]