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Messages - Atomicfail

Pages: [1] 2
1
MoronYard Discussion / Re: Win TWO keys! [MY Lottery #22]
« on: December 03, 2012, 01:25:35 AM »
Add me to the next lottery.

2
Bans & Appeals / Ban Cookiemonster
« on: December 02, 2012, 08:40:04 PM »
Name: [TKC]CookieMonsta.xD
SteamID: STEAM_0:1:52465297
Proof: Don't have recorded proof, But I'm sure allot of witness's can testify.
Other(optional): He uses voice changers, Plays audio of songs over the mic, And just babbles like a complete idiot on the mic as well. He's around the age of 12, So he will probably change his name thinking no-one can find him.

3
News & Announcements / Re: MoronYard Give-Away: 3 x Humble Bundle!
« on: December 02, 2012, 08:31:30 PM »
Cant wait, This is pretty cool. Glad you guys really do stuff with your community. Best of luck to all of ya.

4
General Discussion / Re: Looking forward too...
« on: December 01, 2012, 12:56:04 AM »
Christmas, Metro Last light, And ummmmmmmmmmm, The Moronyard Christmas event c:

5
General Discussion / Garry's mod Posing requests.
« on: November 30, 2012, 04:43:17 AM »
Hi, Im a gmod poser, And uh, Imma keep it short and simple. Gimme a request and i'll do it to my best ability. Kay thanks.

6
News & Announcements / Re: Community Project: Media!
« on: November 30, 2012, 04:08:56 AM »
Lol, When will the uh, Awards be given. Been awhile now.

7
MoronYard Discussion / Re: Win Silver VIP! [MY Lottery #21]
« on: November 18, 2012, 04:59:27 AM »
Add me.

8
MoronYard Discussion / Re: MoronYard Lottery #20
« on: November 16, 2012, 11:12:20 PM »
hi add me kay danklz

9
General Discussion / Re: Inv + Diamond VIP
« on: November 14, 2012, 11:22:41 PM »
Dr. Lime, Its his signature, so it shows twice.

10
Slope / Re: Trains should be more rare
« on: November 14, 2012, 11:11:41 PM »
Slope would be just too easy without them.

11
Slope / Re: Prop Event Idea's
« on: November 12, 2012, 02:45:37 AM »
Another suggestion could be the roller mines can be like smash mines for slope. People drop them behind them, and they roll down to everyone below? Just an idea.

12
MoronYard Discussion / Re: Item Submissions
« on: November 10, 2012, 11:22:59 PM »
Name: Childs Paperhat
Description: Its like being a kid again! Or a Socially awkward Adult!
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/paper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.13,0.674,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.621,-73.852,-90.203)}
ENT.Data["arctic"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["barney"] = {OffSet = Vector(6.137,-0.213,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.387,-90.074)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.792,3.037,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["corpse1"] = {OffSet = Vector(5.54,-0.3,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["eli"] = {OffSet = Vector(5.136,0.121,0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["error"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["female_01"] = {OffSet = Vector(4.597,-0.21,-0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.69,-90.236)}
ENT.Data["gasmask"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["gman_high"] = {OffSet = Vector(6.712,-0.257,0.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-82.354,-89.961)}
ENT.Data["guerilla"] = {OffSet = Vector(7.437,0.6,-0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.606,-70.392,-90.3)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.445,0.021,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.486,-90.185)}
ENT.Data["kleiner"] = {OffSet = Vector(5.022,0.091,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["leet"] = {OffSet = Vector(9.235,-0.523,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-79.619,-90.039)}
ENT.Data["male_01"] = {OffSet = Vector(5.95,-0.575,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.086,-90.083)}
ENT.Data["monk"] = {OffSet = Vector(5.691,0.143,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["odessa"] = {OffSet = Vector(5.987,-0.421,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.613,-71.814,-90.261)}
ENT.Data["phoenix"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["police"] = {OffSet = Vector(6.429,-0.02,0.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.63,-77.241,-90.107)}
ENT.Data["riot"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.219,0.398,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.559,-63.625,-90.488)}
ENT.Data["swat"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-81.435,-89.987)}
ENT.Data["urban"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-78.597,-90.068)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Bobo's Ghost
Description: Almost Cute...
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2,-98.713,57.027)}
ENT.Data["arctic"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["barney"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.589,-96.774,50.532)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["eli"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["error"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["female_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.846,-102.583,56.696)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["leet"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["male_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["monk"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["odessa"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["police"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["riot"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.046,0.627,0.466), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["swat"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["urban"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Skull Belt
Description: Wear your foes!
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/pyro_grenade_skulls.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.039,3.772,-0.681), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["arctic"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["barney"] = {OffSet = Vector(-7.622,7.599,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["eli"] = {OffSet = Vector(-10.695,7.784,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["error"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["female_01"] = {OffSet = Vector(-14.942,3.746,-0.627), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.768,8.268,-0.823), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.454,8.015,-1.541), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["hostage_01"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["kleiner"] = {OffSet = Vector(-12.315,7.302,-0.512), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["leet"] = {OffSet = Vector(-7.402,7.223,-1.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["male_01"] = {OffSet = Vector(-13.904,5.68,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["monk"] = {OffSet = Vector(-13.445,7.694,-0.991), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["odessa"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["phoenix"] = {OffSet = Vector(-10.717,8.068,-1.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["police"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["riot"] = {OffSet = Vector(-9.602,8.301,-0.622), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.276,5.404,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["swat"] = {OffSet = Vector(-12.9,7.149,-1.175), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["urban"] = {OffSet = Vector(-10.483,8.661,-1.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

(This one could be a holiday 2012 item)
Name: Kanishmesh Gift
Description: Unwrap me baby!
Type:Head
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/xms_gift_hat_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.906,-0.013,-2.282), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.728,-10.781,89.678)}
ENT.Data["arctic"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["barney"] = {OffSet = Vector(-10.903,-1.782,-2.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.338,-8.266,85.572)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12.08,-1.475,-1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.341,-12.73,81.794)}
ENT.Data["corpse1"] = {OffSet = Vector(-10.75,-2.191,-2.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["eli"] = {OffSet = Vector(-10.144,-1.44,-2.643), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["error"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["female_01"] = {OffSet = Vector(-7.241,-0.038,-2.606), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.656,-11.937,90.5)}
ENT.Data["gasmask"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.601,-2.133,-1.578), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["guerilla"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.498,-0.628,-2.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.888,-1.087,-2.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["leet"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["male_01"] = {OffSet = Vector(-10.686,-2.952,-2.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["monk"] = {OffSet = Vector(-10.853,-1.628,-2.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["odessa"] = {OffSet = Vector(-10.398,-2.295,-2.55), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["phoenix"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["police"] = {OffSet = Vector(-11.305,-3.518,-2.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["riot"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.805,-0.716,-3.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.432,-12.747,74.999)}
ENT.Data["swat"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["urban"] = {OffSet = Vector(-11.941,-2.933,-1.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

13
News & Announcements / Re: Halloween Event 2012 launched!
« on: November 09, 2012, 11:58:52 PM »
Will the facepunch pictures and videos be picked soon aswell?

14
MoronYard Discussion / Re: MoronYard Lottery #18
« on: October 30, 2012, 04:46:34 AM »
Add me n stuff kay thanks.

15
Forum Games / Re: Describe the last poo you had with a movie title
« on: October 30, 2012, 04:43:02 AM »
Anger management

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