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Author Topic: Item Submissions  (Read 90488 times)

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« June 19, 2013, 09:11:31 AM » #8583
Name: Thinking Bubble
Type: Hat
Description: Sometimes you just need some space.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/buildables/sentry_shield.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["error"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(3.45,-0.333,0.239), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Belltower Helmet
Type: Hat
Description: For the stylish mercenary.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/dex_belltower_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["arctic"] = {OffSet = Vector(4.254,-0.852,0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["barney"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["corpse1"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["eli"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["error"] = {OffSet = Vector(4.254,-0.852,0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["female_01"] = {OffSet = Vector(2.963,-1.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["gasmask"] = {OffSet = Vector(5.207,-2.613,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["gman_high"] = {OffSet = Vector(4.576,-0.785,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-88.315)}
ENT.Data["guerilla"] = {OffSet = Vector(4.185,-0.638,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.533,-1.115,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["kleiner"] = {OffSet = Vector(2.832,-1.367,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["leet"] = {OffSet = Vector(4.783,-2.496,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["male_01"] = {OffSet = Vector(3.836,-1.035,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["monk"] = {OffSet = Vector(3.533,-1.115,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["odessa"] = {OffSet = Vector(3.533,-1.115,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.531,-72.302,-88.311)}
ENT.Data["phoenix"] = {OffSet = Vector(4.254,-0.852,0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["police"] = {OffSet = Vector(3.363,-1.149,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["riot"] = {OffSet = Vector(3.582,-1.826,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.439,0.402,0.061), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["swat"] = {OffSet = Vector(2.963,-1.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}
ENT.Data["urban"] = {OffSet = Vector(2.963,-1.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.393,-72.186,-89.401)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Cake
Type: Hat
Description: Warning: Crunchy center not included.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/items/medkit_large_bday.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.207,0.389,-0.054), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["arctic"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["barney"] = {OffSet = Vector(4.582,-0.231,0.023), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["corpse1"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["eli"] = {OffSet = Vector(4.207,0.389,-0.054), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["error"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["female_01"] = {OffSet = Vector(4.232,0.414,-0.056), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["gasmask"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["gman_high"] = {OffSet = Vector(5.415,0.69,-0.092), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["guerilla"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.286,0.667,-0.087), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["kleiner"] = {OffSet = Vector(4.207,0.389,-0.054), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["leet"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["male_01"] = {OffSet = Vector(4.781,0.531,-0.068), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["monk"] = {OffSet = Vector(5.286,0.667,-0.087), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["odessa"] = {OffSet = Vector(4.803,0.556,-0.072), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["phoenix"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["police"] = {OffSet = Vector(4.857,0.498,-0.075), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["riot"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.181,0.323,-0.05), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["swat"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}
ENT.Data["urban"] = {OffSet = Vector(7.055,1.016,-0.137), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(39.8,104.429,92.143)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« June 19, 2013, 08:13:14 PM » #8586
Name: Hothead
Type: Hat
Description: Flame-On! Apply directly to the forehead.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/effects/muzzleflash/minigunmuzzle.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.656,1.807,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["barney"] = {OffSet = Vector(12.656,1.807,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["eli"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["error"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["leet"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["monk"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(12.939,1.339,0.611), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["police"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["riot"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(13.168,2.75,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["swat"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}
ENT.Data["urban"] = {OffSet = Vector(12.956,0.986,0.613), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0.595,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Banana Peel
Type: Hat
Description: Dumpster diving gone right.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_farm/scenes/bananana_peel.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.648,0.117,1.479), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["arctic"] = {OffSet = Vector(10.758,-0.604,1.664), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["barney"] = {OffSet = Vector(9.146,-0.239,1.271), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-59.288,100.4,80.52)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.537,0.316,0.983), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-29.248,-100.83,-82.196)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.537,0.316,0.983), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-29.248,-100.83,-82.196)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.58,0.195,1.103), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-29.248,-100.83,-82.196)}
ENT.Data["corpse1"] = {OffSet = Vector(9.079,-0.526,1.464), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["eli"] = {OffSet = Vector(8.678,0.162,1.534), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["error"] = {OffSet = Vector(10.758,-0.604,1.664), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["female_01"] = {OffSet = Vector(8.196,-1.036,1.557), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["gasmask"] = {OffSet = Vector(11.753,-0.893,1.593), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-78.999,145.361,37.306)}
ENT.Data["gman_high"] = {OffSet = Vector(10.131,-0.963,1.614), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["guerilla"] = {OffSet = Vector(10.634,-0.596,1.651), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-56.474,107.967,69.096)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.139,-0.013,1.101), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["kleiner"] = {OffSet = Vector(8.74,0.026,1.568), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["leet"] = {OffSet = Vector(11.512,-0.852,2.045), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-75.036,156.332,26.608)}
ENT.Data["male_01"] = {OffSet = Vector(9.468,-0.972,1.591), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["monk"] = {OffSet = Vector(9.395,0.054,1.586), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["odessa"] = {OffSet = Vector(9.374,-1.032,1.218), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}
ENT.Data["phoenix"] = {OffSet = Vector(10.758,-0.604,1.664), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.083,98.101,77.403)}
ENT.Data["police"] = {OffSet = Vector(9.338,-0.549,1.486), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-58.463,94.391,80.559)}
ENT.Data["riot"] = {OffSet = Vector(11.753,-0.893,1.593), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-78.999,145.361,37.306)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.011,0.285,0.946), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-45.248,81.549,94.677)}
ENT.Data["swat"] = {OffSet = Vector(11.554,-0.903,1.578), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-78.999,145.361,37.306)}
ENT.Data["urban"] = {OffSet = Vector(12.195,-0.864,1.669), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-83.156,106.208,76.044)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« June 19, 2013, 08:13:50 PM » #8587

Name: Boid
Type: Body
Description: Tweet~ Tweet~ Imma boid.
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.415,-0.467,2.242), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.043)}
ENT.Data["arctic"] = {OffSet = Vector(-6.242,-1.182,4.172), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.99)}
ENT.Data["barney"] = {OffSet = Vector(-3.122,-0.554,3.391), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,29.64)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.069,-0.987,3.754), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,31.903)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.069,-0.987,3.754), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,31.903)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.556,-1.253,6.208), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.855)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.75,-0.921,2.088), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.99)}
ENT.Data["eli"] = {OffSet = Vector(-4.411,-0.829,2.023), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,33.638)}
ENT.Data["error"] = {OffSet = Vector(-6.242,-1.182,4.172), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.99)}
ENT.Data["female_01"] = {OffSet = Vector(-3.337,-0.635,0.634), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,44.256)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.482,-1.21,4.359), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.491)}
ENT.Data["gman_high"] = {OffSet = Vector(-4.912,-0.918,2.265), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,44.256)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.931,-1.126,3.779), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.562)}
ENT.Data["hostage_01"] = {OffSet = Vector(-4.404,-0.824,1.633), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,26.054)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.072,-0.767,1.509), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.483)}
ENT.Data["leet"] = {OffSet = Vector(-5.491,-1.047,3.31), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.514)}
ENT.Data["male_01"] = {OffSet = Vector(-4.239,-0.801,1.583), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.393)}
ENT.Data["monk"] = {OffSet = Vector(-4.773,-0.9,2.458), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,35.483)}
ENT.Data["odessa"] = {OffSet = Vector(-4.521,-0.837,1.796), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,26.054)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.931,-1.126,3.779), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.562)}
ENT.Data["police"] = {OffSet = Vector(-4.984,-0.97,2.473), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,31.903)}
ENT.Data["riot"] = {OffSet = Vector(-5.815,-1.103,3.648), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,43.514)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.108,-0.638,1.898), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,39.998)}
ENT.Data["swat"] = {OffSet = Vector(-5.893,-1.095,3.677), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,41.231)}
ENT.Data["urban"] = {OffSet = Vector(-5.64,-1.049,3.37), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(0,-79.834,38.393)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Boot
Type: Hat
Description: Your friends will get a kick out of this.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/boot_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.892,1.194,-0.766), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.813,-84.039,-90.872)}
ENT.Data["arctic"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["barney"] = {OffSet = Vector(9.479,-0.023,-1.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.818,-84.024,-90.874)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.031,1.753,-0.514), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.435,-99.081,-90.241)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.031,1.753,-0.514), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.435,-99.081,-90.241)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.504,0.084,-0.624), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.396,-116.454,-89.503)}
ENT.Data["corpse1"] = {OffSet = Vector(6.592,-0.048,-0.526), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["eli"] = {OffSet = Vector(8.745,-0.199,-0.513), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.813,-84.039,-90.872)}
ENT.Data["error"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["female_01"] = {OffSet = Vector(8.845,0.324,-0.919), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["gasmask"] = {OffSet = Vector(10.567,0.445,-0.579), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["gman_high"] = {OffSet = Vector(10.879,0.527,-0.95), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["guerilla"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.123,0.384,-0.926), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["kleiner"] = {OffSet = Vector(9.138,0.379,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.161,-84.034,-90.873)}
ENT.Data["leet"] = {OffSet = Vector(10.087,0.392,-0.584), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["male_01"] = {OffSet = Vector(9.587,0.41,-1.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["monk"] = {OffSet = Vector(9.995,0.466,-0.812), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["odessa"] = {OffSet = Vector(9.781,0.419,-0.935), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["phoenix"] = {OffSet = Vector(8.782,1.437,-0.534), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["police"] = {OffSet = Vector(6.799,-0.041,-0.706), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.29,-84.154,-90.86)}
ENT.Data["riot"] = {OffSet = Vector(10.564,0.441,-0.592), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.114,0.977,-0.587), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-2.17,-77.206,-91.131)}
ENT.Data["swat"] = {OffSet = Vector(10.566,0.446,-0.657), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}
ENT.Data["urban"] = {OffSet = Vector(10.566,0.45,-0.782), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(1.306,-84.207,-90.859)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Wheatley
Type: Body
Description: Simple word. 'Apple'.
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_p2rec/c_p2rec.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.101,8.049,-0.29), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["arctic"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["barney"] = {OffSet = Vector(3.257,8.861,-0.29), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.087,84.024,-90.966)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.315,11.959,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.315,11.959,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.315,11.959,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["corpse1"] = {OffSet = Vector(2.234,7.86,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["eli"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["error"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["female_01"] = {OffSet = Vector(2.397,6.445,-0.29), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["gasmask"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["gman_high"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["guerilla"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["kleiner"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["leet"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["male_01"] = {OffSet = Vector(2.272,7.919,-0.295), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["monk"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["odessa"] = {OffSet = Vector(2.962,9.655,-0.289), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.028,77.274,-90.97)}
ENT.Data["phoenix"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["police"] = {OffSet = Vector(2.367,9.311,-0.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["riot"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.148,7.189,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["swat"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}
ENT.Data["urban"] = {OffSet = Vector(2.211,11.442,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.199,90.72,-90.95)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Turtle Baseball Cap
Type: Hat
Description: I like twertles.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props/de_tides/vending_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.805,-0.073,-0.042), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-87.836,23.091,167.81)}
ENT.Data["arctic"] = {OffSet = Vector(8.293,-1.677,-0.012), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["barney"] = {OffSet = Vector(7.784,-1.151,-0.059), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-87.836,23.091,167.81)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.22,0.667,0.112), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.22,0.667,0.112), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.96,0.987,0.1), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["corpse1"] = {OffSet = Vector(7.613,-1.31,-0.01), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["eli"] = {OffSet = Vector(6.605,-1.301,-0.014), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-87.836,23.091,167.81)}
ENT.Data["error"] = {OffSet = Vector(8.293,-1.677,-0.012), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["female_01"] = {OffSet = Vector(6.273,-2.069,0.001), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["gasmask"] = {OffSet = Vector(9.373,-2.045,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["gman_high"] = {OffSet = Vector(7.142,-1.918,-0.005), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["guerilla"] = {OffSet = Vector(8.257,-1.47,-0.013), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.028,-1.193,-0.01), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["kleiner"] = {OffSet = Vector(7.028,-1.193,-0.01), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["leet"] = {OffSet = Vector(8.38,-2.21,-0.008), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["male_01"] = {OffSet = Vector(6.273,-2.069,0.001), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["monk"] = {OffSet = Vector(7.028,-1.193,-0.01), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["odessa"] = {OffSet = Vector(7.142,-1.918,-0.005), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["phoenix"] = {OffSet = Vector(8.257,-1.47,-0.013), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["police"] = {OffSet = Vector(7.613,-1.31,-0.01), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["riot"] = {OffSet = Vector(9.373,-2.045,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.104,-0.437,0.026), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,137.796)}
ENT.Data["swat"] = {OffSet = Vector(9.373,-2.045,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}
ENT.Data["urban"] = {OffSet = Vector(8.745,-2.151,-0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.465,52.626,136.835)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« June 20, 2013, 05:20:13 AM » #8589
Name: Soap
Type: Body
Description: Do not drop.
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_hand"
ENT.Model = "models\props/CS_militia/soap_rope.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.488,-4.311,1.716), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["arctic"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["barney"] = {OffSet = Vector(7.488,-4.311,1.716), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["corpse1"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["eli"] = {OffSet = Vector(7.875,-4.626,1.789), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["error"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["female_01"] = {OffSet = Vector(8.207,-3.882,1.993), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["gasmask"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["gman_high"] = {OffSet = Vector(7.688,-4.414,1.761), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["guerilla"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.16,-4.769,1.427), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["kleiner"] = {OffSet = Vector(7.875,-4.626,1.789), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.102,15.242,-119.396)}
ENT.Data["leet"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["male_01"] = {OffSet = Vector(8.207,-3.882,1.993), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["monk"] = {OffSet = Vector(8.043,-4.628,1.374), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["odessa"] = {OffSet = Vector(8.16,-4.769,1.427), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["phoenix"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["police"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["riot"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.797,-4.292,1.904), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["swat"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}
ENT.Data["urban"] = {OffSet = Vector(8.634,-4.164,1.872), Size = 1.344, Scale = Vector(1,1,1), Angles = Angle(71.171,15.622,-119.036)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Iridescent Lenses
Type: Body
Description: They only burn for the first ninety years of use.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/pyrovision_goggles_pyro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.684,-2.18,0.012), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0.133,-89.999,-89.766)}
ENT.Data["arctic"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["barney"] = {OffSet = Vector(2.356,-2.898,0.013), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0.133,-89.999,-89.766)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.077,-3.023,-0.059), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(0.738,-91.585,-89.786)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.077,-3.023,-0.059), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(0.738,-91.585,-89.786)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.212,0.449,2.128), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(3.147,-118.551,-175.452)}
ENT.Data["corpse1"] = {OffSet = Vector(3.05,-2.915,0.187), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["eli"] = {OffSet = Vector(2.599,-1.809,0.102), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-1.166,-90.005,-89.766)}
ENT.Data["error"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["female_01"] = {OffSet = Vector(1.181,-2.6,0.018), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["gasmask"] = {OffSet = Vector(3.491,-3.442,0.009), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["gman_high"] = {OffSet = Vector(3.266,-2.244,0.101), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["guerilla"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.419,-2.018,0.034), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["kleiner"] = {OffSet = Vector(2.612,-2.187,-0.105), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-1.166,-90.005,-89.766)}
ENT.Data["leet"] = {OffSet = Vector(4.338,-3.383,0.013), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["male_01"] = {OffSet = Vector(2.725,-3.057,0.018), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["monk"] = {OffSet = Vector(2.598,-2.016,0.004), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-1.166,-90.005,-89.766)}
ENT.Data["odessa"] = {OffSet = Vector(2.319,-2.967,0.021), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["phoenix"] = {OffSet = Vector(4.362,-3.065,0.017), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["police"] = {OffSet = Vector(2.147,-4.41,-0.079), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.738,-91.585,-89.786)}
ENT.Data["riot"] = {OffSet = Vector(3.951,-3.108,0.015), Size = 0.575, Scale = Vector(1,1,1), Angles = Angle(0.753,-96.235,-89.847)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.196,-1.586,0.003), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-1.264,-86.55,-89.633)}
ENT.Data["swat"] = {OffSet = Vector(3.521,-3.046,0.02), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}
ENT.Data["urban"] = {OffSet = Vector(3.521,-3.046,0.02), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(0.731,-89.997,-89.766)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

BumbleMan

  • December 2012
  • 8 Posts
    • STEAM_0:0:26380810 STEAM_0:0:26380810
« June 21, 2013, 03:55:59 PM » #8612
Hat Name: Hetman's Headpiece
Description: Cossacks and war go together like gołąbki and wódka.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/mbsf_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.294,1.306,-0.748), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["arctic"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["barney"] = {OffSet = Vector(6.911,0.125,-1.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.957,-74.512,-91.444)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.122,1.052,-1.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.122,1.052,-1.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.43,1.364,-0.955), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["corpse1"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["eli"] = {OffSet = Vector(6.501,0.859,-0.796), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["error"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["female_01"] = {OffSet = Vector(6.24,0.564,-0.85), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}
ENT.Data["gasmask"] = {OffSet = Vector(10.438,-0.196,-1.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.606,-69.652,-86.968)}
ENT.Data["gman_high"] = {OffSet = Vector(7.054,0.159,-0.88), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}
ENT.Data["guerilla"] = {OffSet = Vector(8.362,0.262,-1.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.818,0.994,-0.774), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["kleiner"] = {OffSet = Vector(6.501,0.859,-0.796), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["leet"] = {OffSet = Vector(9.921,-0.375,-1.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["male_01"] = {OffSet = Vector(6.485,0.184,-0.889), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}
ENT.Data["monk"] = {OffSet = Vector(7.174,1.107,-0.76), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.563,-68.852,-86.89)}
ENT.Data["odessa"] = {OffSet = Vector(6.244,-0.31,-0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}
ENT.Data["phoenix"] = {OffSet = Vector(8.529,-0.504,-1.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["police"] = {OffSet = Vector(7.628,-0.715,-1.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["riot"] = {OffSet = Vector(9.564,-0.461,-1.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.606,-69.652,-86.968)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.273,0.668,-1.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.068,-77.768,-87.787)}
ENT.Data["swat"] = {OffSet = Vector(10.242,0.383,-1.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.606,-69.652,-86.968)}
ENT.Data["urban"] = {OffSet = Vector(9.166,-0.661,-1.145), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.054,-60.5,-86.116)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

BumbleMan

  • December 2012
  • 8 Posts
    • STEAM_0:0:26380810 STEAM_0:0:26380810
« June 21, 2013, 03:59:03 PM » #8613
Body Name: Fairy Wings
Description: Friendship is stupid Magic!
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/heavy/heavy_fairy_wings.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.222,-3.965,0.486), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,0.001)}
ENT.Data["arctic"] = {OffSet = Vector(12.925,-7.745,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,-0.493)}
ENT.Data["barney"] = {OffSet = Vector(8.215,-6.193,0.488), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,0.001)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.689,-6.338,0.528), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.689,-6.338,0.528), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.689,-6.338,0.528), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)}
ENT.Data["corpse1"] = {OffSet = Vector(9.415,-4.227,0.527), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)}
ENT.Data["eli"] = {OffSet = Vector(8.246,-5.33,0.486), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,0.001)}
ENT.Data["error"] = {OffSet = Vector(12.925,-7.745,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,-0.493)}
ENT.Data["female_01"] = {OffSet = Vector(6.654,-4.575,0.455), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
ENT.Data["gasmask"] = {OffSet = Vector(10.57,-8.789,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)}
ENT.Data["gman_high"] = {OffSet = Vector(8.042,-4.292,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
ENT.Data["guerilla"] = {OffSet = Vector(10.396,-5.236,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.389)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.169,-4.767,0.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
ENT.Data["kleiner"] = {OffSet = Vector(8.023,-3.541,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
ENT.Data["leet"] = {OffSet = Vector(10.37,-4.996,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)}
ENT.Data["male_01"] = {OffSet = Vector(7.99,-4.641,0.475), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
ENT.Data["monk"] = {OffSet = Vector(8.216,-5.153,0.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
ENT.Data["odessa"] = {OffSet = Vector(8.169,-4.767,0.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}
ENT.Data["phoenix"] = {OffSet = Vector(10.396,-5.236,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.389)}
ENT.Data["police"] = {OffSet = Vector(9.57,-5.193,0.527), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)}
ENT.Data["riot"] = {OffSet = Vector(10.429,-6.005,0.544), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.23,-4.086,0.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.102)}
ENT.Data["swat"] = {OffSet = Vector(8.111,-6.339,0.477), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,1.01)}
ENT.Data["urban"] = {OffSet = Vector(8.05,-5.46,0.476), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.044,-179.297,6.55)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

BumbleMan

  • December 2012
  • 8 Posts
    • STEAM_0:0:26380810 STEAM_0:0:26380810
« June 25, 2013, 03:29:21 AM » #8647
Submitting the particle effects in this imgur album: http://imgur.com/a/hwIzy

.PCF Download: https://www.dropbox.com/s/b9lxzmkevlxfxjt/bumble%27sparticles.pcf

I will be updating the effects regularly and adding new ones.

« Last Edit: June 25, 2013, 07:45:02 PM by BumbleMan »

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« July 08, 2013, 08:12:41 PM » #8777
Name: Frog Pal
Type: Body
Description: A slimy friend good for all sorts of adventurous romping.
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/props_2fort/frog.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.451,-11.057,-0.166), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,91.124)}
ENT.Data["arctic"] = {OffSet = Vector(-0.421,-12.626,0.45), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.794,0.529,88.929)}
ENT.Data["barney"] = {OffSet = Vector(1.586,-12.637,-0.198), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,91.124)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.293,-14.249,0.462), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.853,4.105,89.168)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.293,-14.249,0.462), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.853,4.105,89.168)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.293,-14.249,0.462), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.853,4.105,89.168)}
ENT.Data["corpse1"] = {OffSet = Vector(2.77,-10.824,0.198), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.853,4.105,89.168)}
ENT.Data["eli"] = {OffSet = Vector(1.533,-12.046,-0.187), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,91.124)}
ENT.Data["error"] = {OffSet = Vector(-0.421,-12.626,0.45), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.794,0.529,88.929)}
ENT.Data["female_01"] = {OffSet = Vector(-1.51,-11.996,0.009), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.017,-11.27,0.736), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.483,-11.64,88.154)}
ENT.Data["gman_high"] = {OffSet = Vector(0.897,-11.221,-0.163), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.421,-12.626,0.45), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.794,0.529,88.929)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.97,-12.042,-0.151), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.457,-10.978,-0.035), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,91.124)}
ENT.Data["leet"] = {OffSet = Vector(-0.426,-12.144,0.442), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.794,0.529,88.929)}
ENT.Data["male_01"] = {OffSet = Vector(-1.51,-11.996,0.009), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}
ENT.Data["monk"] = {OffSet = Vector(1.011,-12.521,-0.144), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}
ENT.Data["odessa"] = {OffSet = Vector(0.97,-12.042,-0.151), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.421,-12.626,0.45), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.794,0.529,88.929)}
ENT.Data["police"] = {OffSet = Vector(-0.381,-13.008,0.447), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.853,4.105,89.168)}
ENT.Data["riot"] = {OffSet = Vector(-0.425,-12.227,0.445), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.483,-11.64,88.154)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.498,-11.421,0.419), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.853,4.105,89.168)}
ENT.Data["swat"] = {OffSet = Vector(1.221,-13.843,-0.141), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}
ENT.Data["urban"] = {OffSet = Vector(1.221,-13.843,-0.141), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(3.865,4.934,89.223)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

YesPear

  • This user has no personal avatar.
  • May 2013
  • 6 Posts
    • STEAM_0:0:56385209 STEAM_0:0:56385209
« July 16, 2013, 05:29:01 PM » #8881
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/treasure_hat_oct.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["arctic"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["barney"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["corpse1"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["eli"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["error"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["female_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["gasmask"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["gman_high"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["guerilla"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["kleiner"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["leet"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["male_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["monk"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["odessa"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["phoenix"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["police"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["riot"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["swat"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["urban"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: July 18, 2013, 10:22:23 AM by UnknownX »
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 16, 2013, 05:33:29 PM » #8882
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/winter_pyro_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["arctic"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["barney"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["corpse1"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["eli"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["error"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["female_01"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["gasmask"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["gman_high"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["guerilla"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["kleiner"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["leet"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["male_01"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["monk"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["odessa"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["phoenix"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["police"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["riot"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["swat"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["urban"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: July 18, 2013, 10:22:58 AM by UnknownX »
x1

YesPear

  • This user has no personal avatar.
  • May 2013
  • 6 Posts
    • STEAM_0:0:56385209 STEAM_0:0:56385209
« July 16, 2013, 05:44:00 PM » #8883
Name: Treasure Hat
Type: Hat
Description: A squid guarding your treasure
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/treasure_hat_oct.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["arctic"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["barney"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["corpse1"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["eli"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["error"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["female_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["gasmask"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["gman_high"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["guerilla"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["kleiner"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["leet"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["male_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["monk"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["odessa"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["phoenix"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["police"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["riot"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["swat"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["urban"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: July 18, 2013, 10:24:01 AM by UnknownX »
x1

YesPear

  • This user has no personal avatar.
  • May 2013
  • 6 Posts
    • STEAM_0:0:56385209 STEAM_0:0:56385209
« July 16, 2013, 05:45:17 PM » #8884
Name: Treasure Hat
Type: Hat
Description: A squid guarding your treasure
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/treasure_hat_oct.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["arctic"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["barney"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["corpse1"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["eli"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["error"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["female_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["gasmask"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["gman_high"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["guerilla"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["kleiner"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["leet"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["male_01"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["monk"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["odessa"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["phoenix"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["police"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["riot"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["swat"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}
ENT.Data["urban"] = {OffSet = Vector(4.213,5.244,-0.406), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.457,-77.4,-92.446)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« July 16, 2013, 05:46:26 PM » #8886
name: pyro mask

type: hat

description: keeps your face nice and warm...ish !

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/pyro/winter_pyro_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["arctic"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["barney"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["corpse1"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["eli"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["error"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["female_01"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["gasmask"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["gman_high"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["guerilla"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["kleiner"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["leet"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["male_01"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["monk"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["odessa"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["phoenix"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["police"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["riot"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["swat"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}
ENT.Data["urban"] = {OffSet = Vector(2.419,-2.706,-0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.364,-83.853,-89.531)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Tim

  • October 2012
  • 25 Posts
    • STEAM_0:1:20606967 STEAM_0:1:20606967
« July 18, 2013, 09:04:19 PM » #8916
Name: Hard Hat
Desc: Big boxes don't stand a chance.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_2fort/hardhat001.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.734,0.495,0.066), Size = 1, Scale = Vector(0.7,0.6,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["arctic"] = {OffSet = Vector(8.515,-0.397,0.046), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.152)}
ENT.Data["barney"] = {OffSet = Vector(6.732,-0.211,0.118), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.575,0.912,0.063), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(2.002,97.877,89.539)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.575,0.912,0.063), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(2.002,97.877,89.539)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.575,0.912,0.063), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(2.002,97.877,89.539)}
ENT.Data["corpse1"] = {OffSet = Vector(7.049,0.038,0.084), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(2.427,105.615,89.98)}
ENT.Data["eli"] = {OffSet = Vector(6.668,0.038,0.148), Size = 1, Scale = Vector(0.6,0.6,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["error"] = {OffSet = Vector(4.977,0.309,0.071), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(2.024,101.031,89.65)}
ENT.Data["female_01"] = {OffSet = Vector(5.973,-0.754,-0.035), Size = 0.95, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["gasmask"] = {OffSet = Vector(9.387,-0.829,0.071), Size = 1, Scale = Vector(0.9,0.9,0.9), Angles = Angle(0.214,97.687,89.152)}
ENT.Data["gman_high"] = {OffSet = Vector(6.872,-0.451,0.039), Size = 0.95, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["guerilla"] = {OffSet = Vector(8.751,-0.08,0.052), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.152)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.299,-0.499,0.013), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["kleiner"] = {OffSet = Vector(6.361,0.033,0.079), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["leet"] = {OffSet = Vector(8.761,-0.653,0.056), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(0.214,97.687,89.152)}
ENT.Data["male_01"] = {OffSet = Vector(6.295,-0.68,-0.024), Size = 0.95, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["monk"] = {OffSet = Vector(6.674,-0.465,-0.005), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["odessa"] = {OffSet = Vector(6.322,-0.867,0.013), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.048)}
ENT.Data["phoenix"] = {OffSet = Vector(8.517,-0.424,0.047), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(0.214,97.687,89.152)}
ENT.Data["police"] = {OffSet = Vector(7.371,-0.698,-0.037), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(2.402,97.877,89.039)}
ENT.Data["riot"] = {OffSet = Vector(9.396,-0.595,0.068), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(0.214,97.687,89.152)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.977,0.309,0.071), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(2.024,101.031,89.65)}
ENT.Data["swat"] = {OffSet = Vector(9.436,-1.218,0.072), Size = 1, Scale = Vector(0.9,0.9,0.9), Angles = Angle(0.214,97.687,89.152)}
ENT.Data["urban"] = {OffSet = Vector(9.354,-0.857,0.071), Size = 1, Scale = Vector(0.9,0.9,0.9), Angles = Angle(0.214,97.687,89.152)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Also, just a heads up. One of the models were broken and is an error sign. Not sure what one it was though. The model is listed as "Error".

EDIT: The error model might be charple1.

« Last Edit: July 18, 2013, 10:52:22 PM by Onyx »
x1

Purity

  • April 2012
  • 40 Posts
    • STEAM_0:0:38882605 STEAM_0:0:38882605
« July 20, 2013, 11:57:29 AM » #8935
Name: Headhumper
Description: Your choice
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/headcrabclassic.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.407,-5.917,0.575), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["arctic"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["barney"] = {OffSet = Vector(-3.865,-5.594,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.011,-5.52,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.011,-5.52,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.011,-5.52,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["corpse1"] = {OffSet = Vector(-3.385,-6.65,0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["eli"] = {OffSet = Vector(-5.474,-5.938,0.535), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["error"] = {OffSet = Vector(-3.385,-6.65,0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["female_01"] = {OffSet = Vector(-4.464,-7.207,0.748), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["gasmask"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.73,-4.884,0.655), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["guerilla"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.166,-5.899,0.637), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.474,-5.938,0.535), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["leet"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["male_01"] = {OffSet = Vector(-3.967,-7.194,0.486), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["monk"] = {OffSet = Vector(-5.166,-5.899,0.637), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["odessa"] = {OffSet = Vector(-4.639,-5.828,-0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.304,-91.214,-88.631)}
ENT.Data["phoenix"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["police"] = {OffSet = Vector(0.687,-5.586,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["riot"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.27,-7.256,0.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["swat"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}
ENT.Data["urban"] = {OffSet = Vector(2.446,-6.115,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.739,-81.979,-87.589)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: July 20, 2013, 12:15:17 PM by Jake »
x1

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