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« on: November 10, 2012, 11:22:59 PM »
Name: Childs Paperhat
Description: Its like being a kid again! Or a Socially awkward Adult!
Type: Hat
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/paper_hat.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.13,0.674,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.621,-73.852,-90.203)}
ENT.Data["arctic"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["barney"] = {OffSet = Vector(6.137,-0.213,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.387,-90.074)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.792,3.037,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["corpse1"] = {OffSet = Vector(5.54,-0.3,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["eli"] = {OffSet = Vector(5.136,0.121,0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["error"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["female_01"] = {OffSet = Vector(4.597,-0.21,-0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.69,-90.236)}
ENT.Data["gasmask"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["gman_high"] = {OffSet = Vector(6.712,-0.257,0.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-82.354,-89.961)}
ENT.Data["guerilla"] = {OffSet = Vector(7.437,0.6,-0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.606,-70.392,-90.3)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.445,0.021,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.486,-90.185)}
ENT.Data["kleiner"] = {OffSet = Vector(5.022,0.091,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["leet"] = {OffSet = Vector(9.235,-0.523,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-79.619,-90.039)}
ENT.Data["male_01"] = {OffSet = Vector(5.95,-0.575,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.086,-90.083)}
ENT.Data["monk"] = {OffSet = Vector(5.691,0.143,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["odessa"] = {OffSet = Vector(5.987,-0.421,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.613,-71.814,-90.261)}
ENT.Data["phoenix"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["police"] = {OffSet = Vector(6.429,-0.02,0.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.63,-77.241,-90.107)}
ENT.Data["riot"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.219,0.398,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.559,-63.625,-90.488)}
ENT.Data["swat"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-81.435,-89.987)}
ENT.Data["urban"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-78.597,-90.068)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Bobo's Ghost
Description: Almost Cute...
Type:Body
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2,-98.713,57.027)}
ENT.Data["arctic"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["barney"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.589,-96.774,50.532)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["eli"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["error"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["female_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.846,-102.583,56.696)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["leet"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["male_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["monk"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["odessa"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["police"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["riot"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.046,0.627,0.466), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["swat"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["urban"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Skull Belt
Description: Wear your foes!
Type:Body
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/pyro_grenade_skulls.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.039,3.772,-0.681), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["arctic"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["barney"] = {OffSet = Vector(-7.622,7.599,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["eli"] = {OffSet = Vector(-10.695,7.784,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["error"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["female_01"] = {OffSet = Vector(-14.942,3.746,-0.627), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.768,8.268,-0.823), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.454,8.015,-1.541), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["hostage_01"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["kleiner"] = {OffSet = Vector(-12.315,7.302,-0.512), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["leet"] = {OffSet = Vector(-7.402,7.223,-1.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["male_01"] = {OffSet = Vector(-13.904,5.68,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["monk"] = {OffSet = Vector(-13.445,7.694,-0.991), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["odessa"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["phoenix"] = {OffSet = Vector(-10.717,8.068,-1.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["police"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["riot"] = {OffSet = Vector(-9.602,8.301,-0.622), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.276,5.404,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["swat"] = {OffSet = Vector(-12.9,7.149,-1.175), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["urban"] = {OffSet = Vector(-10.483,8.661,-1.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE
(This one could be a holiday 2012 item)
Name: Kanishmesh Gift
Description: Unwrap me baby!
Type:Head
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/xms_gift_hat_engineer.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.906,-0.013,-2.282), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.728,-10.781,89.678)}
ENT.Data["arctic"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["barney"] = {OffSet = Vector(-10.903,-1.782,-2.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.338,-8.266,85.572)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12.08,-1.475,-1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.341,-12.73,81.794)}
ENT.Data["corpse1"] = {OffSet = Vector(-10.75,-2.191,-2.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["eli"] = {OffSet = Vector(-10.144,-1.44,-2.643), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["error"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["female_01"] = {OffSet = Vector(-7.241,-0.038,-2.606), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.656,-11.937,90.5)}
ENT.Data["gasmask"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.601,-2.133,-1.578), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["guerilla"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.498,-0.628,-2.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.888,-1.087,-2.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["leet"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["male_01"] = {OffSet = Vector(-10.686,-2.952,-2.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["monk"] = {OffSet = Vector(-10.853,-1.628,-2.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["odessa"] = {OffSet = Vector(-10.398,-2.295,-2.55), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["phoenix"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["police"] = {OffSet = Vector(-11.305,-3.518,-2.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["riot"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.805,-0.716,-3.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.432,-12.747,74.999)}
ENT.Data["swat"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["urban"] = {OffSet = Vector(-11.941,-2.933,-1.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE