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« **on:** March 31, 2015, 09:32:14 PM »
Name: "Protective Liquid Hat"

Desc: Now it's a drying pan!

Type: Hat

`ENT.Bone = "valvebiped.bip01_head1"`

ENT.Model = "models/props_misc/pan-2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(5.929,4.384,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.859,-95.234,105.94)}

ENT.Data["arctic"] = {OffSet = Vector(8.156,3.345,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.053,78.385,-69.535)}

ENT.Data["barney"] = {OffSet = Vector(6.376,2.516,2.511), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-77.778,-90.681,99.43)}

ENT.Data["charple01"] = {OffSet = Vector(3.982,3.487,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}

ENT.Data["combine_soldier"] = {OffSet = Vector(7.369,4.778,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.369,4.778,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.042,4.621,-0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.464,96.01,-86.142)}

ENT.Data["corpse1"] = {OffSet = Vector(6.605,3.318,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}

ENT.Data["eli"] = {OffSet = Vector(5.825,4.044,0.34), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.953,-101.212,111.907)}

ENT.Data["female_01"] = {OffSet = Vector(5.315,2.747,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.37,-116.749,127.748)}

ENT.Data["gasmask"] = {OffSet = Vector(8.942,3.382,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.02,131.306,-120.288)}

ENT.Data["gman_high"] = {OffSet = Vector(7.229,3.135,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.37,-116.749,127.748)}

ENT.Data["guerilla"] = {OffSet = Vector(7.099,3.943,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.445,-40.611,58.157)}

ENT.Data["hostage_01"] = {OffSet = Vector(6.111,3.67,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.22,90.48,-79.793)}

ENT.Data["kleiner"] = {OffSet = Vector(5.778,4.002,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.253,105.959,-95.254)}

ENT.Data["leet"] = {OffSet = Vector(8.483,2.741,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-83.775,85.882,-75.1)}

ENT.Data["male_01"] = {OffSet = Vector(6.403,2.927,-0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.374,108.462,-97.54)}

ENT.Data["monk"] = {OffSet = Vector(6.625,3.992,-0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.22,90.48,-79.793)}

ENT.Data["odessa"] = {OffSet = Vector(5.788,3.45,0.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.429,-44.119,67.546)}

ENT.Data["phoenix"] = {OffSet = Vector(8.08,3.366,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.146,78.661,-69.798)}

ENT.Data["police"] = {OffSet = Vector(6.868,3.297,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-87.227,93.547,-83.684)}

ENT.Data["riot"] = {OffSet = Vector(8.942,3.382,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.02,131.306,-120.288)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(4.257,3.427,-0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.94,96.84,-86.969)}

ENT.Data["swat"] = {OffSet = Vector(8.891,2.821,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-86.561,103.384,-92.422)}

ENT.Data["urban"] = {OffSet = Vector(9.289,2.799,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.484,106.462,-95.499)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE

Name: The name of the law

Desc: STOP!

Type: Body Accessory

`ENT.Bone = "valvebiped.bip01_head1"`

ENT.Model = "models/props_downtown/sign_stop.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(2.07,-4.937,0.467), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.653,-79.866,-90.76)}

ENT.Data["arctic"] = {OffSet = Vector(4.954,-6.229,0.079), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-2.342,-80.843,-89.166)}

ENT.Data["barney"] = {OffSet = Vector(2.737,-5.584,0.111), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.443,-79.869,-90.146)}

ENT.Data["charple01"] = {OffSet = Vector(2.323,-3.853,0.449), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.633,-75.282,-90.291)}

ENT.Data["combine_soldier"] = {OffSet = Vector(2.881,-7.086,0.235), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.881,-7.086,0.235), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.954,-6.386,-0.147), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.585,-79.188,-90.043)}

ENT.Data["corpse1"] = {OffSet = Vector(3.923,-4.377,0.357), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}

ENT.Data["eli"] = {OffSet = Vector(2.281,-4.921,0.401), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.963,-79.86,-89.876)}

ENT.Data["female_01"] = {OffSet = Vector(2.334,-5.394,0.334), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-1.223,-78.915,-89.383)}

ENT.Data["gasmask"] = {OffSet = Vector(5.329,-8.562,0.702), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.86,-76.938,-89.474)}

ENT.Data["gman_high"] = {OffSet = Vector(3.166,-5.39,0.212), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.468,-78.939,-89.382)}

ENT.Data["guerilla"] = {OffSet = Vector(4.396,-5.864,0.137), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.131,-75.693,-89.143)}

ENT.Data["hostage_01"] = {OffSet = Vector(3.64,-5.146,0.157), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-89.522)}

ENT.Data["kleiner"] = {OffSet = Vector(2.776,-5.085,-0.183), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-90.523)}

ENT.Data["leet"] = {OffSet = Vector(5.555,-6.172,0.178), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.59,-79.837,-90.693)}

ENT.Data["male_01"] = {OffSet = Vector(3.496,-6.028,0.589), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(1.301,-78.339,-89.917)}

ENT.Data["monk"] = {OffSet = Vector(3.624,-5.156,-0.152), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.49,-76.629,-89.522)}

ENT.Data["odessa"] = {OffSet = Vector(3.2,-5.632,0.22), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-3.468,-78.939,-89.382)}

ENT.Data["phoenix"] = {OffSet = Vector(4.892,-6.293,-0.216), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(0.281,-80.805,-89.167)}

ENT.Data["police"] = {OffSet = Vector(1.974,-9.162,0.591), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-4.373,-79.189,-90.043)}

ENT.Data["riot"] = {OffSet = Vector(4.455,-6.638,0.248), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.826,-79.87,-89.176)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(1.381,-4.092,-0.085), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-5.585,-79.188,-90.043)}

ENT.Data["swat"] = {OffSet = Vector(5.512,-7.023,1.025), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-12.986,-77.7,-89.392)}

ENT.Data["urban"] = {OffSet = Vector(5.204,-6.952,0.111), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(-2.402,-83.409,-90.032)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE

Name: "17th Century Protection"

Desc: Every knight knows to wear protection when going into battle.

Type: Hat/Accessory (couldn't decide)

`ENT.Bone = "valvebiped.bip01_head1"`

ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(-1.285,0.854,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}

ENT.Data["arctic"] = {OffSet = Vector(0.208,-0.6,-0.097), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}

ENT.Data["barney"] = {OffSet = Vector(-0.816,0.426,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.036,-73.339,-92.625)}

ENT.Data["charple01"] = {OffSet = Vector(-0.887,0.254,-0.244), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}

ENT.Data["combine_soldier"] = {OffSet = Vector(-0.291,2.303,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.291,2.303,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.225,2.672,0.026), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}

ENT.Data["corpse1"] = {OffSet = Vector(0.489,-0.108,-0.016), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}

ENT.Data["eli"] = {OffSet = Vector(-1.285,0.854,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}

ENT.Data["female_01"] = {OffSet = Vector(-1.521,-0.63,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}

ENT.Data["gasmask"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}

ENT.Data["gman_high"] = {OffSet = Vector(-0.83,-0.492,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}

ENT.Data["guerilla"] = {OffSet = Vector(0.033,0.012,0.179), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}

ENT.Data["hostage_01"] = {OffSet = Vector(-1.055,-0.018,-0.071), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}

ENT.Data["kleiner"] = {OffSet = Vector(-0.982,0.2,0.051), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}

ENT.Data["leet"] = {OffSet = Vector(1.46,0.318,-0.009), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}

ENT.Data["male_01"] = {OffSet = Vector(-1.521,-0.63,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}

ENT.Data["monk"] = {OffSet = Vector(-0.982,0.2,0.051), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(2.251,-64.971,-91.308)}

ENT.Data["odessa"] = {OffSet = Vector(-0.997,-0.549,0.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.341,-64.889,-91.307)}

ENT.Data["phoenix"] = {OffSet = Vector(0.208,-0.6,-0.097), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.41,-60.204,-89.21)}

ENT.Data["police"] = {OffSet = Vector(-0.368,0.266,0.142), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}

ENT.Data["riot"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.803,1.311,0.031), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-1.285,-68.306,-89.019)}

ENT.Data["swat"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}

ENT.Data["urban"] = {OffSet = Vector(1.318,0.432,-0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.193,-73.36,-88.91)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE