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Messages - [MoronYard] Turtle Kid

Pages: [1] 2 3 4
1
MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
« on: January 12, 2014, 06:17:17 AM »
Add Me!

2
MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
« on: December 31, 2013, 09:55:39 PM »
Add Me

3
MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
« on: December 22, 2013, 10:58:40 PM »
add me or ill eat u

4
MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
« on: December 08, 2013, 10:21:42 PM »
add me naow or i'll eat the website

5
Nice Giveaway.. Wish I would get something but I will be offline at 9:00 PM Central because it would be 10:00 Where I live... :/

6
Help & Support / Is this a scam?...
« on: December 01, 2013, 01:46:30 AM »
Hello, Recently I spent 8.7 Million on a Engineering Teddy Hat with some great stats, here it is below:

  •                            
                       
                       

Would the person be scamming if he said it was worth 8m+ and wanted me to pay him that and I did pay the money for it?

7
MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
« on: December 01, 2013, 01:25:37 AM »
Addddddddddddd meeeee

8
MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
« on: November 29, 2013, 05:33:40 PM »
addddd meeeeeeeeeeeeee

9
MoronYard Discussion / Re: Wiki Account Request
« on: November 29, 2013, 04:09:05 AM »
I would like to help please

10
MoronYard Discussion / Re: Item Submissions
« on: November 29, 2013, 01:53:55 AM »
^^ More Of My Hats On The Last Post
---------------------------------------------------------------------------------------
Name: The Retired Military Officer ( Can Be Changed To Your Liking )
Description: Collecting Dust In My Attic! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/fwk_spy_inspector.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.652,0.118,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-91.197)}
ENT.Data["arctic"] = {OffSet = Vector(8.241,-0.732,0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["barney"] = {OffSet = Vector(6.245,-1.024,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.552,-84.357,-91.247)}
ENT.Data["charple01"] = {OffSet = Vector(3.478,-0.806,0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.483,0.677,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.483,0.677,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.197,1.627,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["corpse1"] = {OffSet = Vector(5.108,-1.365,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["eli"] = {OffSet = Vector(5.733,-0.978,0.276), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-91.197)}
ENT.Data["female_01"] = {OffSet = Vector(5.539,-1.94,0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["gasmask"] = {OffSet = Vector(9.832,-1.32,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["gman_high"] = {OffSet = Vector(6.166,-1.416,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["guerilla"] = {OffSet = Vector(8.241,-0.732,0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.953,-0.691,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["kleiner"] = {OffSet = Vector(5.953,-0.691,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["leet"] = {OffSet = Vector(9.401,-1.437,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["male_01"] = {OffSet = Vector(5.754,-1.35,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["monk"] = {OffSet = Vector(5.953,-0.691,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["odessa"] = {OffSet = Vector(6.166,-1.416,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["phoenix"] = {OffSet = Vector(8.241,-0.732,0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["police"] = {OffSet = Vector(6.257,-1.266,0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["riot"] = {OffSet = Vector(9.832,-1.32,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.928,-1.075,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["swat"] = {OffSet = Vector(9.832,-1.32,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["urban"] = {OffSet = Vector(10.095,-1.337,0.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

----------------------------------------------------------------------------------------------------------------------------------
Name: The Shell Head ( Can Be Changed To Your Liking )
Description: Brace For Impact! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/luckyshot.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.591,-0.522,-1.553), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["arctic"] = {OffSet = Vector(9.219,-0.833,-1.491), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["barney"] = {OffSet = Vector(7.658,-1.293,-1.463), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["charple01"] = {OffSet = Vector(6.605,-0.866,-1.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.418,0.349,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.418,0.349,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.897,0.605,-1.477), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["corpse1"] = {OffSet = Vector(7.795,-0.842,-1.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["eli"] = {OffSet = Vector(7.253,-0.453,-1.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["female_01"] = {OffSet = Vector(6.436,-1.238,-1.389), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["gasmask"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["gman_high"] = {OffSet = Vector(7.636,-1.085,-1.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["guerilla"] = {OffSet = Vector(9.796,-0.775,-1.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.571,-0.507,-1.405), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["kleiner"] = {OffSet = Vector(7.253,-0.453,-1.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["leet"] = {OffSet = Vector(9.796,-0.775,-1.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["male_01"] = {OffSet = Vector(7.274,-1.2,-1.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["monk"] = {OffSet = Vector(7.992,-0.419,-1.507), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["odessa"] = {OffSet = Vector(7.457,-1.061,-1.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["phoenix"] = {OffSet = Vector(9.219,-0.833,-1.491), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["police"] = {OffSet = Vector(8.181,-0.913,-1.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["riot"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.319,-0.354,-1.262), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["swat"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["urban"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

--------------------------------------------------------------------------------------------------------------------------------
Name: The Scottish Resistance ( Can Be Changed To Your Liking )
Description: The Scottish Side Of Things.. ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/ro_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.651,-0.282,0.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["arctic"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["barney"] = {OffSet = Vector(6.372,-1.061,0.711), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.739,-94.794,-85.344)}
ENT.Data["charple01"] = {OffSet = Vector(4.484,-0.552,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.14,0.318,0.693), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.14,0.318,0.693), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.018,0.873,0.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["corpse1"] = {OffSet = Vector(6.143,-0.899,0.914), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["eli"] = {OffSet = Vector(5.883,-0.601,0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["female_01"] = {OffSet = Vector(5.428,-0.781,0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["gasmask"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["gman_high"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["guerilla"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["kleiner"] = {OffSet = Vector(6.104,-0.475,0.66), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["leet"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["male_01"] = {OffSet = Vector(6.169,-0.95,0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["monk"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["odessa"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["phoenix"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["police"] = {OffSet = Vector(6.588,-1.123,0.809), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["riot"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.76,-0.087,0.865), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["swat"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["urban"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

--------------------------------------------------------------------------------------------------------------------------
Name: The Broken Helmet ( Can Be Changed To Your Liking )
Description: The Tackle Was Like a Train! ( Can Be Changed To Your Liking )
Type:Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/ds_football_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.815,-0.066,0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["arctic"] = {OffSet = Vector(5.196,-0.823,0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["barney"] = {OffSet = Vector(3.165,-1.244,0.414), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["charple01"] = {OffSet = Vector(1.814,-1.309,0.387), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.188,0.762,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.188,0.762,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.121,1.043,0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["corpse1"] = {OffSet = Vector(2.662,-1.426,0.577), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["eli"] = {OffSet = Vector(2.789,-1.254,0.565), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["female_01"] = {OffSet = Vector(2.218,-1.446,0.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["gasmask"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["gman_high"] = {OffSet = Vector(2.83,-1.298,0.498), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["guerilla"] = {OffSet = Vector(5.196,-0.823,0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.531,-1.222,0.524), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["kleiner"] = {OffSet = Vector(2.651,-0.998,0.519), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["leet"] = {OffSet = Vector(6.191,-0.834,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["male_01"] = {OffSet = Vector(2.439,-1.414,0.418), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["monk"] = {OffSet = Vector(2.783,-0.923,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["odessa"] = {OffSet = Vector(2.533,-1.484,0.493), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["phoenix"] = {OffSet = Vector(5.196,-0.823,0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["police"] = {OffSet = Vector(3.173,-1.574,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["riot"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.172,-0.502,0.554), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["swat"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["urban"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

--------------------------------------------------------------------------------------------------------------------------
Name: The Barbarian ( Can Be Changed To Your Liking )
Description: The Metal Warrior! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.928,0.488,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["arctic"] = {OffSet = Vector(6.265,0.241,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["barney"] = {OffSet = Vector(4.617,-0.066,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.627,-90.199,-88.698)}
ENT.Data["charple01"] = {OffSet = Vector(2.471,-0.171,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.387,0.289,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.387,0.289,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.606,2.005,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.171,-73.339,-90.931)}
ENT.Data["corpse1"] = {OffSet = Vector(3.88,-0.167,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["eli"] = {OffSet = Vector(3.928,0.488,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["female_01"] = {OffSet = Vector(3.574,-0.007,0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["gasmask"] = {OffSet = Vector(6.669,-0.058,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}
ENT.Data["gman_high"] = {OffSet = Vector(5.042,0.072,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["guerilla"] = {OffSet = Vector(6.265,0.241,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.703,0.248,0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["kleiner"] = {OffSet = Vector(3.928,0.488,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["leet"] = {OffSet = Vector(7.05,-0.126,0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["male_01"] = {OffSet = Vector(4.82,-0.103,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["monk"] = {OffSet = Vector(4.703,0.248,0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["odessa"] = {OffSet = Vector(5.042,0.072,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["phoenix"] = {OffSet = Vector(6.265,0.241,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["police"] = {OffSet = Vector(4.548,-0.871,0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["riot"] = {OffSet = Vector(6.669,-0.058,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.03,1.224,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.171,-73.339,-90.931)}
ENT.Data["swat"] = {OffSet = Vector(5.594,-0.063,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}
ENT.Data["urban"] = {OffSet = Vector(5.085,-0.203,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

11
MoronYard Discussion / Re: Item Submissions
« on: November 28, 2013, 11:48:41 PM »
Name: The Tower Head ( Can Be Changed To Your Liking )
Description: Woah.. That's High. ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/hardhat_tower.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.991,0.139,0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.761,-88.781,-90.317)}
ENT.Data["arctic"] = {OffSet = Vector(11.167,-0.539,0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["barney"] = {OffSet = Vector(9.835,-0.94,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.761,-88.781,-90.317)}
ENT.Data["charple01"] = {OffSet = Vector(6.98,-0.495,0.249), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.382,1.382,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.382,1.382,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.082,1.589,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["corpse1"] = {OffSet = Vector(8.259,-1.128,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["eli"] = {OffSet = Vector(8.796,-0.878,0.274), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.761,-88.781,-90.317)}
ENT.Data["female_01"] = {OffSet = Vector(8.021,-0.784,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["gasmask"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["gman_high"] = {OffSet = Vector(9.301,-1.071,0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["guerilla"] = {OffSet = Vector(11.481,0.529,0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.164,-0.853,0.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["kleiner"] = {OffSet = Vector(9.193,-0.191,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["leet"] = {OffSet = Vector(12.977,-0.62,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["male_01"] = {OffSet = Vector(8.605,-1.024,0.198), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["monk"] = {OffSet = Vector(9.283,-0.724,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["odessa"] = {OffSet = Vector(8.874,-0.957,0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["phoenix"] = {OffSet = Vector(11.568,-0.62,0.18), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["police"] = {OffSet = Vector(9.199,-0.729,0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["riot"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.252,-0.869,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["swat"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["urban"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

-----------------------------------------------------------------------------------------------------------------------------------------
Name: The Moron Pilgrim ( Can Be Changed To Your Liking )
Description: The Morons Founded America! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/mbsf_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.278,-0.009,-1.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.736,-84.848,-91.102)}
ENT.Data["arctic"] = {OffSet = Vector(9.854,-0.026,-0.984), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["barney"] = {OffSet = Vector(6.829,-0.803,-1.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.736,-84.848,-91.102)}
ENT.Data["charple01"] = {OffSet = Vector(5.227,0.045,-0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.906,1.452,-1.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.906,1.452,-1.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.951,1.69,-0.925), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["corpse1"] = {OffSet = Vector(7.052,-0.828,-0.751), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["eli"] = {OffSet = Vector(7.083,0.012,-0.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.736,-84.848,-91.102)}
ENT.Data["female_01"] = {OffSet = Vector(6.599,-0.548,-0.991), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["gasmask"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["gman_high"] = {OffSet = Vector(7.75,-0.419,-0.832), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["guerilla"] = {OffSet = Vector(9.733,0.366,-1.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.795,0.138,-0.929), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["kleiner"] = {OffSet = Vector(7.198,-0.022,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["leet"] = {OffSet = Vector(10.74,-0.181,-0.99), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["male_01"] = {OffSet = Vector(7.1,-0.697,-0.888), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["monk"] = {OffSet = Vector(7.795,0.138,-0.929), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["odessa"] = {OffSet = Vector(6.979,-0.47,-1.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["phoenix"] = {OffSet = Vector(9.854,-0.026,-0.984), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["police"] = {OffSet = Vector(8.249,-0.308,-0.93), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["riot"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.348,0.431,-1.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["swat"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["urban"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

------------------------------------------------------------------------------------------------------------------------------------
Name: The Squid Face ( Can Be Changed To Your Liking )
Description: The Slimiest Hat Ever! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/treasure_hat_oct.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["arctic"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["barney"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["charple01"] = {OffSet = Vector(5.447,2.356,0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.258,2.847,-0.654), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.258,2.847,-0.654), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.982,2.971,-0.404), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["corpse1"] = {OffSet = Vector(5.447,2.356,0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["eli"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["female_01"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["gasmask"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["gman_high"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["guerilla"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["kleiner"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["leet"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["male_01"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["monk"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["odessa"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["phoenix"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["police"] = {OffSet = Vector(8.161,1.174,-0.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["riot"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.947,2.377,-0.662), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["swat"] = {OffSet = Vector(7.53,1.292,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["urban"] = {OffSet = Vector(7.53,1.292,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

----------------------------------------------------------------------------------------------------------------------------------
Name: The Field Medic ( Can Be Changed To Your Liking )
Description: The Medic's Battalion Helmet! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/medic/fwk_medic_stahlhelm.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.478,0.855,0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["arctic"] = {OffSet = Vector(7.35,0.437,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["barney"] = {OffSet = Vector(5.683,-0.427,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-91.207)}
ENT.Data["charple01"] = {OffSet = Vector(3.121,-0.278,0.332), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.366,1.416,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.366,1.416,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.16,2.027,0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["corpse1"] = {OffSet = Vector(4.116,-0.543,0.31), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["eli"] = {OffSet = Vector(4.353,-0.05,0.262), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["female_01"] = {OffSet = Vector(4.581,-0.826,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["gasmask"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["gman_high"] = {OffSet = Vector(4.982,-1.007,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["guerilla"] = {OffSet = Vector(7.415,0.456,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.809,-0.424,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["kleiner"] = {OffSet = Vector(4.949,0.151,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["leet"] = {OffSet = Vector(8.792,-0.12,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["male_01"] = {OffSet = Vector(4.771,-0.837,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["monk"] = {OffSet = Vector(4.949,0.151,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["odessa"] = {OffSet = Vector(4.982,-1.007,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["phoenix"] = {OffSet = Vector(7.35,0.437,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["police"] = {OffSet = Vector(5.247,-0.23,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["riot"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.349,-0.199,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["swat"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["urban"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

-------------------------------------------------------------------------------------------------------------------------------------
Name: The Zoo Keeper ( Can Be Changed To Your Liking )
Description: The Hat Is What Makes It Dangerous! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/medic/medic_german_gonzila.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.787,0.999,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["arctic"] = {OffSet = Vector(8.183,0.732,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["barney"] = {OffSet = Vector(6.809,0.185,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["charple01"] = {OffSet = Vector(3.34,0.303,-0.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.754,1.821,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.754,1.821,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.064,2.149,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["corpse1"] = {OffSet = Vector(5.459,0.075,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["eli"] = {OffSet = Vector(5.6,0.461,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["female_01"] = {OffSet = Vector(5.342,-0.139,0.121), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["gasmask"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["gman_high"] = {OffSet = Vector(6.645,-0.02,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["guerilla"] = {OffSet = Vector(8.304,0.753,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.953,0.256,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["kleiner"] = {OffSet = Vector(5.953,0.256,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["leet"] = {OffSet = Vector(9.446,0.043,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["male_01"] = {OffSet = Vector(5.702,-0.135,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["monk"] = {OffSet = Vector(5.953,0.256,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["odessa"] = {OffSet = Vector(6.09,0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["phoenix"] = {OffSet = Vector(8.183,0.732,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["police"] = {OffSet = Vector(6.481,-0.086,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["riot"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.615,0.484,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-91.311)}
ENT.Data["swat"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["urban"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

----------------------------------------------------------------------------------------------------------------------------
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MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
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