Difference between revisions of "Mines"

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== Mine Types ==
 
== Mine Types ==
  
[[Bleed Mine]]
+
[[Bleed Mines]]
  
[[Drill Mine]]
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[[Drill Mines]]
  
[[Flashbang Mine]]
+
[[Flashbang Mines]]
  
[[Healing Mine]]
+
[[Healing Mines]]
  
[[Puppet Mine]]
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[[Puppet Mines]]
  
[[Repulsion Mine]]
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[[Repulsion Mines]]
  
[[Reversal Mine]]
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[[Reversal Mines]]
  
[[Slow Mine]]
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[[Slow Mines]]
  
[[Stun Mine]]
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[[Stun Mines]]
  
 
== Availability ==
 
== Availability ==

Revision as of 00:58, 10 August 2012

Mines are currently the only weapons in Smash. They can be found in weapon chests (series 5), and in every Crate - excluding series 7. They can also be purchased as a bundle from the premium store for 1 gold bar, this will including all of the mines on the server. In order to use a mine, you need to equip them, this can be done by entering the menu found by pressing F3. When someone has a mine equipped, you will see them holding a pistol which was originally from Half Life. The amount of times a mine can be used per round is defined by the amount of ammo which it has. This can be a number from 1, to 4. The ammo varies between different mines, not the same ones. For example, every repulsion mine has 4 ammo, and every drill mine only has 1 ammo. All mines come with a delay on how often they can be placed.


If a player steps on a mine, and then dies within 10 seconds, the owner of the mine will be granted the kill. For every kill which is made the owner of the mine is granted 2000 cash. (This number can be higher depending on your bonuses, for example a diamond member would receive 4000).

Mine Types

Bleed Mines

Drill Mines

Flashbang Mines

Healing Mines

Puppet Mines

Repulsion Mines

Reversal Mines

Slow Mines

Stun Mines

Availability

  • Found in Weapon / Tool chests (Series 5)
  • Found in all crates, excluding series 7.
  • Purchased in the Premium store.
  • Traded from another player.
  • Found randomly from the drop system.


See Also

Forum Thread for new Mine ideas: http://moronyard.com/forums/index.php?topic=407.0