Difference between revisions of "Climb"
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− | Climb is one of the newer gamemodes run by MoronYard | + | Climb is one of the newer gamemodes run by MoronYard. |
+ | It is a server where players can test out and show off their parkour and bunny hopping skills. | ||
+ | The server cycles between different maps every 1:30:00 and every map can be rtv'd (You can only RTV after 10 minutes have passed). | ||
+ | Most maps are very large and can take a long time to complete. | ||
==How to play== | ==How to play== | ||
− | The objective | + | [[File:Climb_finish.png|thumb|The finish NPC]] |
+ | |||
+ | The objective of the game is to get to the end of the map by facing tricky obstacles and a time limit. Once you are finished, you will receive cash and an item reward. | ||
==Rewards== | ==Rewards== | ||
− | The rewards on Climb vary a lot | + | The rewards on Climb vary a lot and are based on many different factors including saves, map difficulty, and limiters. |
− | There is a | + | |
+ | ===Cash Reward=== | ||
+ | |||
+ | The cash reward you get from completing a map is based upon the limiters used, the amount of saves used, and how difficult the map is. | ||
+ | Also, equipment worn with +/- % extra cash earned will affect the final cash reward. | ||
+ | |||
+ | ===Item Reward=== | ||
+ | |||
+ | Whenever a climb map is completed, an item is earned along with the cash. There is a set loot pool that you will receive an item from at random. Some of those items you can get are [[Robo Key]]s, [[Scrolls]], [[Gems]], [[Key]]s, [[Blank Paint Can]]s, [[Golden Cask]]s, [[Scrap Metal]], [[Dust]], and if you are lucky [[Magic Dust]]. | ||
==Reward modifiers== | ==Reward modifiers== | ||
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There are many limiters available that make beating a map more difficult, but increase your reward at the end. | There are many limiters available that make beating a map more difficult, but increase your reward at the end. | ||
− | + | [[File:Climb_limitershop.png|thumb|The limiter shop]] | |
<table> | <table> | ||
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<td style="border: 1px solid white;"> | <td style="border: 1px solid white;"> | ||
==== On The Move ==== | ==== On The Move ==== | ||
− | <font color=" | + | <font color="#FF4545">Continuous health reduction while standing still (will kill you) </font> |
− | <font color=" | + | <font color="#66FF99">+4% increased reward </font> |
</td> | </td> | ||
<td style="border: 1px solid white; border-left:0px solid white;"> | <td style="border: 1px solid white; border-left:0px solid white;"> | ||
==== Mortal ==== | ==== Mortal ==== | ||
− | <font color=" | + | <font color="#FF4545">Enables map and fall damage</font> |
− | <font color=" | + | <font color="#66FF99">+4% increased reward </font> |
</td> | </td> | ||
</tr> | </tr> | ||
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<td style="border: 1px solid white;"> | <td style="border: 1px solid white;"> | ||
==== Withdrawal [Requires:Mortal] ==== | ==== Withdrawal [Requires:Mortal] ==== | ||
− | <font color=" | + | <font color="#FF4545">Taking damage blinds you</font> |
− | <font color=" | + | <font color="#66FF99">+5% increased reward </font> |
</td> | </td> | ||
<td style="border: 1px solid white; border-left:0px solid white;"> | <td style="border: 1px solid white; border-left:0px solid white;"> | ||
==== Flimsy [Requires:Mortal] ==== | ==== Flimsy [Requires:Mortal] ==== | ||
− | <font color=" | + | <font color="#FF4545">Reduces your health by 50%</font> |
− | <font color=" | + | <font color="#66FF99">+5% increased reward </font> |
</td> | </td> | ||
</tr> | </tr> | ||
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<td style="border: 1px solid white"> | <td style="border: 1px solid white"> | ||
==== Heavy Loads ==== | ==== Heavy Loads ==== | ||
− | <font color=" | + | <font color="#FF4545">Loading a save uses up 5% health</font> |
− | <font color=" | + | <font color="#66FF99">+6% increased reward </font> |
</td> | </td> | ||
<td style="border: 1px solid white; border-left:0px solid white;"> | <td style="border: 1px solid white; border-left:0px solid white;"> | ||
==== Risky Saves ==== | ==== Risky Saves ==== | ||
− | <font color=" | + | <font color="#FF4545">Saving uses up 5% health</font> |
− | <font color=" | + | <font color="#66FF99">+6% increased reward </font> |
</td> | </td> | ||
</tr> | </tr> | ||
+ | <tr> | ||
+ | <td style="border: 1px solid white"> | ||
+ | ==== Drunk ==== | ||
+ | <font color="#FF4545">Blurry and staggering view</font> | ||
+ | <font color="#66FF99">+15% increased reward </font> | ||
+ | </td> | ||
+ | </tr> | ||
</table> | </table> | ||
===Saving=== | ===Saving=== | ||
+ | |||
+ | [[File:Climb_savemenu.png|thumb|The checkpoint menu]] | ||
+ | |||
You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part. | You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part. | ||
+ | Your reward gets decreased every time you save, but it will not change when loading a save. | ||
+ | Not saving is faster and more rewarding, but be careful because you might have to start all over again! | ||
== Awards == | == Awards == | ||
+ | You can earn awards by playing climb! | ||
<br /> | <br /> | ||
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<td style="border: 1px solid white;border-left: 0px solid white;">'''<big>Strong-willed climber</big>'''<br> | <td style="border: 1px solid white;border-left: 0px solid white;">'''<big>Strong-willed climber</big>'''<br> | ||
− | Complete any map with 7 limiters on.<br> | + | Complete any map with 7 different limiters on.<br> |
</td> | </td> | ||
Line 97: | Line 123: | ||
<tr> | <tr> | ||
<td style="border: 1px solid white;">'''<big>Expert climber</big>'''<br> | <td style="border: 1px solid white;">'''<big>Expert climber</big>'''<br> | ||
− | Complete every map | + | Complete every map 10 times.<br> |
</td> | </td> | ||
Latest revision as of 16:06, 7 August 2015
Climb is one of the newer gamemodes run by MoronYard. It is a server where players can test out and show off their parkour and bunny hopping skills. The server cycles between different maps every 1:30:00 and every map can be rtv'd (You can only RTV after 10 minutes have passed). Most maps are very large and can take a long time to complete.
Contents
How to play
The objective of the game is to get to the end of the map by facing tricky obstacles and a time limit. Once you are finished, you will receive cash and an item reward.
Rewards
The rewards on Climb vary a lot and are based on many different factors including saves, map difficulty, and limiters.
Cash Reward
The cash reward you get from completing a map is based upon the limiters used, the amount of saves used, and how difficult the map is. Also, equipment worn with +/- % extra cash earned will affect the final cash reward.
Item Reward
Whenever a climb map is completed, an item is earned along with the cash. There is a set loot pool that you will receive an item from at random. Some of those items you can get are Robo Keys, Scrolls, Gems, Keys, Blank Paint Cans, Golden Casks, Scrap Metal, Dust, and if you are lucky Magic Dust.
Reward modifiers
Limiters
There are many limiters available that make beating a map more difficult, but increase your reward at the end.
On The MoveContinuous health reduction while standing still (will kill you) +4% increased reward |
MortalEnables map and fall damage +4% increased reward |
Withdrawal [Requires:Mortal]Taking damage blinds you +5% increased reward |
Flimsy [Requires:Mortal]Reduces your health by 50% +5% increased reward |
Heavy LoadsLoading a save uses up 5% health +6% increased reward |
Risky SavesSaving uses up 5% health +6% increased reward |
DrunkBlurry and staggering view +15% increased reward |
Saving
You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part. Your reward gets decreased every time you save, but it will not change when loading a save. Not saving is faster and more rewarding, but be careful because you might have to start all over again!
Awards
You can earn awards by playing climb!
Novice climber Complete every map once. |
Master climber Complete every map 50 times. |
Adamant climber Complete 1000 climbs. |
Strong-willed climber Complete any map with 7 different limiters on. |
Expert climber Complete every map 10 times. |
Specialized climber Complete any map 150 times. |
Risky climber Complete any map without saving. |