Difference between revisions of "Climb"
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==== On The Move ==== | ==== On The Move ==== | ||
<font color="red">Continuous health reduction while standing still (will kill you)</font> | <font color="red">Continuous health reduction while standing still (will kill you)</font> | ||
<font color="green">+4% increased reward </font> | <font color="green">+4% increased reward </font> | ||
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==== Mortal ==== | ==== Mortal ==== | ||
<font color="red">Enables map and fall damage</font> | <font color="red">Enables map and fall damage</font> | ||
<font color="green">+4% increased reward </font> | <font color="green">+4% increased reward </font> | ||
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==== Withdrawal [Requires:Mortal] ==== | ==== Withdrawal [Requires:Mortal] ==== | ||
<font color="red">Taking damage blinds you</font> | <font color="red">Taking damage blinds you</font> | ||
<font color="green">+5% increased reward </font> | <font color="green">+5% increased reward </font> | ||
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==== Flimsy [Requires:Mortal] ==== | ==== Flimsy [Requires:Mortal] ==== | ||
<font color="red">Reduces your health by 50%</font> | <font color="red">Reduces your health by 50%</font> | ||
<font color="green">+5% increased reward </font> | <font color="green">+5% increased reward </font> | ||
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==== Heavy Loads ==== | ==== Heavy Loads ==== | ||
<font color="red">Loading a save uses up 5% health</font> | <font color="red">Loading a save uses up 5% health</font> | ||
<font color="green">+6% increased reward </font> | <font color="green">+6% increased reward </font> | ||
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==== Risky Saves ==== | ==== Risky Saves ==== | ||
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<font color="green">+6% increased reward </font> | <font color="green">+6% increased reward </font> | ||
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===Saving=== | ===Saving=== | ||
You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part. | You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part. | ||
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== Awards == | == Awards == |
Revision as of 03:08, 31 July 2015
Climb is one of the newer gamemodes run by MoronYard, it is recommended to trade here as there are no rounds and everyone can play at their own pace.
Contents
How to play
The objective of the game is to get to the end of the map by facing tricky obstacles and a time limit, once you are finished you can claim a prize!
Rewards
The rewards on Climb vary a lot, it is based on many different factors including saves, map difficulty and limiters. There is a preview of your reward available on the HUD.
Reward modifiers
Limiters
There are many limiters available that make beating a map more difficult, but increase your reward at the end.
On The MoveContinuous health reduction while standing still (will kill you) +4% increased reward |
MortalEnables map and fall damage +4% increased reward |
Withdrawal [Requires:Mortal]Taking damage blinds you +5% increased reward |
Flimsy [Requires:Mortal]Reduces your health by 50% +5% increased reward |
Heavy LoadsLoading a save uses up 5% health +6% increased reward |
Risky SavesSaving uses up 5% health +6% increased reward |
Novice climber Complete every map once. |
Master climber Complete every map 50 times. |
Adamant climber Complete 1000 climbs. |
Strong-willed climber Complete any map with 7 limiters on. |
Expert climber Complete every map 7 times. |
Specialized climber Complete any map 150 times. |
Risky climber Complete any map without saving. |