Difference between revisions of "Climb"

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(Limiters)
(Reward modifiers)
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There are many limiters available that make beating a map more difficult, but increase your reward at the end.
 
There are many limiters available that make beating a map more difficult, but increase your reward at the end.
  
====== On The Move ======
+
==== On The Move ====
 
<font color="red">Continuous health reduction while standing still (will kill you)</font>
 
<font color="red">Continuous health reduction while standing still (will kill you)</font>
  
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====== Mortal ======
+
==== Mortal ====
 
<font color="red">Enables map and fall damage</font>
 
<font color="red">Enables map and fall damage</font>
  
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====== Withdrawal [Requires:Mortal] ======
+
==== Withdrawal [Requires:Mortal] ====
 
<font color="red">Taking damage blinds you</font>
 
<font color="red">Taking damage blinds you</font>
  
 
<font color="green">+5% increased reward </font>
 
<font color="green">+5% increased reward </font>
  
====== Flimsy [Requires:Mortal] ======
+
==== Flimsy [Requires:Mortal] ====
 
<font color="red">Reduces your health by 50%</font>
 
<font color="red">Reduces your health by 50%</font>
  
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====== Heavy Loads ======
+
==== Heavy Loads ====
 
<font color="red">Loading a save uses up 5% health</font>
 
<font color="red">Loading a save uses up 5% health</font>
  
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====== Risky Saves ======
+
==== Risky Saves ====
 
<font color="red">Saving uses up 5% health</font>
 
<font color="red">Saving uses up 5% health</font>
  

Revision as of 18:28, 28 July 2015

Climb is one of the newer gamemodes run by MoronYard, it is recommended to trade here as there are no rounds and everyone can play at their own pace.

How to play

The goal of the game is to climb to the end of the map, jumping over big ledges, around corners and on ladders.

Rewards

The rewards on Climb vary a lot, it is based on many different factors including saves, map difficulty and limiters. There is a preview of your reward available on the HUD.

Reward modifiers

Limiters

There are many limiters available that make beating a map more difficult, but increase your reward at the end.

On The Move

Continuous health reduction while standing still (will kill you)

+4% increased reward


Mortal

Enables map and fall damage

+4% increased reward


Withdrawal [Requires:Mortal]

Taking damage blinds you

+5% increased reward

Flimsy [Requires:Mortal]

Reduces your health by 50%

+5% increased reward


Heavy Loads

Loading a save uses up 5% health

+6% increased reward


Risky Saves

Saving uses up 5% health

+6% increased reward

Saving

You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part.