Difference between revisions of "Climb"
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There are many limiters available that make beating a map more difficult, but increase your reward at the end. | There are many limiters available that make beating a map more difficult, but increase your reward at the end. | ||
− | ==== On The Move ==== | + | ====== On The Move ====== |
<font color="red">Continuous health reduction while standing still (will kill you)</font> | <font color="red">Continuous health reduction while standing still (will kill you)</font> | ||
<font color="green">+4% increased reward </font> | <font color="green">+4% increased reward </font> | ||
+ | |||
+ | |||
+ | ====== Mortal ====== | ||
+ | <font color="red">Enables map and fall damage</font> | ||
+ | |||
+ | <font color="green">+4% increased reward </font> | ||
+ | |||
+ | |||
+ | ====== Withdrawal [Requires:Mortal] ====== | ||
+ | <font color="red">Taking damage blinds you</font> | ||
+ | |||
+ | <font color="green">+5% increased reward </font> | ||
+ | |||
+ | ====== Flimsy [Requires:Mortal] ====== | ||
+ | <font color="red">Reduces your health by 50%</font> | ||
+ | |||
+ | <font color="green">+5% increased reward </font> | ||
+ | |||
+ | |||
+ | ====== Heavy Loads ====== | ||
+ | <font color="red">Loading a save uses up 5% health</font> | ||
+ | |||
+ | <font color="green">+6% increased reward </font> | ||
+ | |||
+ | |||
+ | ====== Risky Saves ====== | ||
+ | <font color="red">Saving uses up 5% health</font> | ||
+ | |||
+ | <font color="green">+6% increased reward </font> | ||
===Saving=== | ===Saving=== | ||
You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part. | You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part. |
Revision as of 17:27, 28 July 2015
Climb is one of the newer gamemodes run by MoronYard, it is recommended to trade here as there are no rounds and everyone can play at their own pace.
Contents
How to play
The goal of the game is to climb to the end of the map, jumping over big ledges, around corners and on ladders.
Rewards
The rewards on Climb vary a lot, it is based on many different factors including saves, map difficulty and limiters. There is a preview of your reward available on the HUD.
Reward modifiers
Limiters
There are many limiters available that make beating a map more difficult, but increase your reward at the end.
On The Move
Continuous health reduction while standing still (will kill you)
+4% increased reward
Mortal
Enables map and fall damage
+4% increased reward
Withdrawal [Requires:Mortal]
Taking damage blinds you
+5% increased reward
Flimsy [Requires:Mortal]
Reduces your health by 50%
+5% increased reward
Heavy Loads
Loading a save uses up 5% health
+6% increased reward
Risky Saves
Saving uses up 5% health
+6% increased reward
Saving
You will earn a lot more money by "nosaving" this means beating the map without saving once, this is of course much harder since if you fall you might have to start all over again, however there are maps in which you can fall without having to redo a big part.