Attributes

From MoronYard Wiki
Revision as of 20:24, 13 August 2012 by UnknownX (talk | contribs) (It only matters what you look like from the outside.... right?)

Jump to: navigation, search

Attributes are special bonuses that appear on wearable items. They have a variety of effects, from increasing health to increasing key drop rate. The attributes on any non-relic]] cannot be negative. The chance of getting a single attribute on an item from a chest is 1/3 (1/9 from random drops). The chance of getting two attributes is 1/9 (1/27 from random drops). Note that each attribute has a prefix and a suffix version so you can have two of the same attributes. If an item rolls a third attribute (not sockets or from a Jewel), it turns into a Relic. You can have an item with 3 sockets and two attributes without it being a Relic.

List of Attributes

This is an example of the format used.

+(<min> - <max>) <attribute name>

• (<min> - <max>) - "<prefix>" / "<suffix>"  <prefix item code> / <suffix item code>

Min and max refer to the range that the prefix/suffix appear. Ignore the item code if you don't understand it. It's only used in the website item codes or as an identifier / item code ingame.




+(1 - 25)% Better Chance of Getting Magic Item

• (1  -  5) - "Opportune" / "of Good"       _mf0p / _mf0s
• (6  - 10) - "Promising" / "of Freedom"    _mf1p / _mf1s
• (11 - 15) - "Blessed"   / "of Luck"       _mf2p / _mf2s
• (16 - 20) - "Lucky"     / "of Chance"     _mf3p / _mf3s
• (21 - 25) - "Golden"    / "of Advantage"  _mf4p / _mf4s


+(1 - 15)% Extra Cash Earned

• (1  -  3) - "Favorable"  / "of Coins"      _gf0p / _gf0s
• (4  -  6) - "Gaining"    / "of Riches"     _gf1p / _gf1s
• (7  -  9) - "Prosperous" / "of Treasure"   _gf2p / _gf2s
• (10 - 12) - "Wealthy"    / "of Resources"  _gf3p / _gf3s
• (13 - 15) - "Loaded"     / "of Savings"    _gf4p / _gf4s


+(1 - 20)% Better Chance of Getting Rare Item

• (1  -  4) - "Daring"   / "of Ventures"     _rf0p / _rf0s
• (5  -  8) - "Betting"  / "of Wagers"       _rf1p / _rf1s
• (9  - 12) - "Gambling" / "of Risks"        _rf2p / _rf2s
• (13 - 16) - "Tempting" / "of the Lottery"  _rf3p / _rf3s
• (17 - 20) - "Winning"  / "of Bets"         _rf4p / _rf4s


+(1 - 3) Extra Items per Day

• (1 - 1) - "Generous" / "of Generosity"  _ei0p / _ei0s
• (2 - 2) - "Ample"    / "of Charity"     _ei1p / _ei1s
• (3 - 3) - "Abundant" / "of Compassion"  _ei2p / _ei2s


+(1 - 30)% More Voting Power

• (1  -  6) - "Decisive"    / "of Superiority"  _mv0p / _mv0s
• (7  - 12) - "Controlling" / "of Direction"    _mv1p / _mv1s
• (13 - 18) - "Bossy"       / "of Domination"   _mv2p / _mv2s
• (19 - 24) - "Imposing"    / "of the Empire"   _mv3p / _mv3s
• (25 - 30) - "Commanding"  / "of Power"        _mv4p / _mv4s


+(1 - 15) Maximum Health

• (1  -  4) - "Fit"      / "of Shape"       _mh0p / _mh0s
• (5  -  8) - "Lively"   / "of Well-Being"  _mh1p / _mh1s
• (9  - 12) - "Healthy"  / "of Energy"      _mh2p / _mh2s
• (13 - 15) - "Athletic" / "of Vigor"       _mh3p / _mh3s


+(1 - 20)% Better Chance of Getting Painted Item

• (1  -  4) - "Tinted"   / "of Luminosity"    _pf0p / _pf0s
• (5  -  8) - "Hued"     / "of Pigmentation"  _pf1p / _pf1s
• (9  - 12) - "Flashy"   / "of Shades"        _pf2p / _pf2s
• (13 - 16) - "Colorful" / "of Saturation"    _pf3p / _pf3s
• (17 - 20) - "Vivid"    / "of Dye"           _pf4p / _pf4s


+(1 - 15)% Higher Drop Rate for Keys

• (1  -  3) - "Gleaming"   / "of Brilliance"     _kd0p / _kd0s
• (4  -  6) - "Glistening" / "of the Locksmith"  _kd1p / _kd1s
• (7  -  9) - "Sparkling"  / "of the Beacon"     _kd2p / _kd2s
• (10 - 12) - "Brilliant"  / "of Glitter"        _kd3p / _kd3s
• (13 - 15) - "Radiant"    / "of Illumination"   _kd4p / _kd4s


+(1 - 15)% Higher Drop Rate for Fragments

• (1  -  3) - "Split"         / "of Chunks"  _fd0p / _fd0s
• (4  -  6) - "Disintegrated" / "of Lumps"   _fd1p / _fd1s
• (7  -  9) - "Shredded"      / "of Slices"  _fd2p / _fd2s
• (10 - 12) - "Collapsed"     / "of Shreds"  _fd3p / _fd3s
• (13 - 15) - "Pulverized"    / "of Scraps"  _fd4p / _fd4s


+(1 - 15) Increased Movespeed

• (1  -  3) - "Agile"   / "of Swiftness"    _ms0p / _ms0s
• (4  -  6) - "Quick"   / "of Celerity"     _ms1p / _ms1s
• (7  -  9) - "Fast"    / "of Activity"     _ms2p / _ms2s
• (10 - 12) - "Rapid"   / "of the Cheetah"  _ms3p / _ms3s
• (13 - 15) - "Dashing" / "of Speed"        _ms4p / _ms4s


+(1 - 3) HP regenerated every 5 seconds

• (1 - 1) - "Mending"      / "of Recovery"        _hr0p / _hr0s
• (2 - 2) - "Healing"      / "of Cultivation"     _hr1p / _hr1s
• (3 - 3) - "Regenerating" / "of Inner Strength"  _hr2p / _hr2s


Open Sockets (1 - 3) (Doesn't count towards becoming a relic or take up a slot of another attribute)

• (1 - 3) - "N/A" / "N/A"  _os0

Sockets have separate non-modifiable chances to appear.

12.5% chance to get 1 socket.

8% chance to get 2 sockets.

0.9% chance to get 3 sockets.