Difference between revisions of "Attributes"
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− | '''Attributes''' are special bonuses that appear on wearable items. They have a variety of effects, from increasing health to increasing key drop rate. The attributes on any non-[[Item Qualities#Relic|relic]] cannot be negative. The chance of getting a single attribute on an item from a chest is 1/ | + | '''Attributes''' are special bonuses that appear on wearable items. They have a variety of effects, from increasing health to increasing key drop rate. The attributes on any non-[[Item Qualities#Relic|relic]] cannot be negative. The chance of getting a single attribute on an item from a chest is 1/6 (1/18 from random drops). The chance of getting two attributes is 1/18 (1/54 from random drops). Note that each attribute has a prefix and a suffix version so you can have two of the same attributes. If an item rolls both a prefix and a suffix and rolls the final 16.7%(11.1% for drops[Base for Relic finding]) chance, it turns into a [[Relics|Relic]]. You can have an item with 4 sockets and two attributes without it being a [[Relics|Relic]]. |
== List of Attributes == | == List of Attributes == | ||
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− | '''+(1 - | + | '''+(1 - 30)% Better Chance of Getting Magic Item (Base Chance from a crate 1/6)''' |
• (1 - 5) - "Opportune" / "of Good" _mf0p / _mf0s | • (1 - 5) - "Opportune" / "of Good" _mf0p / _mf0s | ||
• (6 - 10) - "Promising" / "of Freedom" _mf1p / _mf1s | • (6 - 10) - "Promising" / "of Freedom" _mf1p / _mf1s | ||
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− | '''+(1 - | + | '''+(1 - 20)% Extra Cash Earned''' |
• (1 - 3) - "Favorable" / "of Coins" _gf0p / _gf0s | • (1 - 3) - "Favorable" / "of Coins" _gf0p / _gf0s | ||
• (4 - 6) - "Gaining" / "of Riches" _gf1p / _gf1s | • (4 - 6) - "Gaining" / "of Riches" _gf1p / _gf1s | ||
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− | '''+(1 - | + | '''+(1 - 25)% Better Chance of Getting Rare Item (Base Chance from a crate 1/40)''' |
• (1 - 4) - "Daring" / "of Ventures" _rf0p / _rf0s | • (1 - 4) - "Daring" / "of Ventures" _rf0p / _rf0s | ||
• (5 - 8) - "Betting" / "of Wagers" _rf1p / _rf1s | • (5 - 8) - "Betting" / "of Wagers" _rf1p / _rf1s | ||
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− | '''+(1 - | + | '''+(1 - 4) Extra Items per Day''' |
• (1 - 1) - "Generous" / "of Generosity" _ei0p / _ei0s | • (1 - 1) - "Generous" / "of Generosity" _ei0p / _ei0s | ||
• (2 - 2) - "Ample" / "of Charity" _ei1p / _ei1s | • (2 - 2) - "Ample" / "of Charity" _ei1p / _ei1s | ||
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− | '''+(1 - | + | '''+(1 - 35)% More Voting Power''' |
• (1 - 6) - "Decisive" / "of Superiority" _mv0p / _mv0s | • (1 - 6) - "Decisive" / "of Superiority" _mv0p / _mv0s | ||
• (7 - 12) - "Controlling" / "of Direction" _mv1p / _mv1s | • (7 - 12) - "Controlling" / "of Direction" _mv1p / _mv1s | ||
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− | '''+(1 - | + | '''+(1 - 20) Maximum Health''' |
• (1 - 4) - "Fit" / "of Shape" _mh0p / _mh0s | • (1 - 4) - "Fit" / "of Shape" _mh0p / _mh0s | ||
• (5 - 8) - "Lively" / "of Well-Being" _mh1p / _mh1s | • (5 - 8) - "Lively" / "of Well-Being" _mh1p / _mh1s | ||
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− | '''+(1 - | + | '''+(1 - 25)% Better Chance of Getting Painted Item (Base Chance from a crate 1/8)''' |
• (1 - 4) - "Tinted" / "of Luminosity" _pf0p / _pf0s | • (1 - 4) - "Tinted" / "of Luminosity" _pf0p / _pf0s | ||
• (5 - 8) - "Hued" / "of Pigmentation" _pf1p / _pf1s | • (5 - 8) - "Hued" / "of Pigmentation" _pf1p / _pf1s | ||
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− | '''+(1 - | + | '''+(1 - 20)% Higher Drop Rate for Keys''' |
• (1 - 3) - "Gleaming" / "of Brilliance" _kd0p / _kd0s | • (1 - 3) - "Gleaming" / "of Brilliance" _kd0p / _kd0s | ||
• (4 - 6) - "Glistening" / "of the Locksmith" _kd1p / _kd1s | • (4 - 6) - "Glistening" / "of the Locksmith" _kd1p / _kd1s | ||
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− | '''+(1 - | + | '''+(1 - 35)% Higher Drop Rate for Fragments''' |
• (1 - 3) - "Split" / "of Chunks" _fd0p / _fd0s | • (1 - 3) - "Split" / "of Chunks" _fd0p / _fd0s | ||
• (4 - 6) - "Disintegrated" / "of Lumps" _fd1p / _fd1s | • (4 - 6) - "Disintegrated" / "of Lumps" _fd1p / _fd1s | ||
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• (13 - 15) - "Pulverized" / "of Scraps" _fd4p / _fd4s | • (13 - 15) - "Pulverized" / "of Scraps" _fd4p / _fd4s | ||
+ | '''+(1 - 20)% Better Chance of Getting Broken Item (Base Chance from a crate 1/25)''' | ||
+ | • (1 - 3) - "Cracked" / "of Junk" _bf0p / _bf0s | ||
+ | • (4 - 6) - "Defective" / "of Defects" _bf1p / _bf1s | ||
+ | • (7 - 9) - "Severed" / "of Ruins" _bf2p / _bf2s | ||
+ | • (10 - 12) - "Crumbled" / "of Wrecks" _bf3p / _bf3s | ||
+ | • (13 - 15) - "Demolished" / "of Destruction" _bf4p / _bf4s | ||
− | '''+(1 - | + | |
+ | '''+(1 - 18) Increased Movespeed''' | ||
• (1 - 3) - "Agile" / "of Swiftness" _ms0p / _ms0s | • (1 - 3) - "Agile" / "of Swiftness" _ms0p / _ms0s | ||
• (4 - 6) - "Quick" / "of Celerity" _ms1p / _ms1s | • (4 - 6) - "Quick" / "of Celerity" _ms1p / _ms1s | ||
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− | '''+(1 - | + | '''+(1 - 10) HP regenerated every 5 seconds''' |
• (1 - 1) - "Mending" / "of Recovery" _hr0p / _hr0s | • (1 - 1) - "Mending" / "of Recovery" _hr0p / _hr0s | ||
• (2 - 2) - "Healing" / "of Cultivation" _hr1p / _hr1s | • (2 - 2) - "Healing" / "of Cultivation" _hr1p / _hr1s | ||
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− | '''+(1 - | + | '''+(1 - 12)% Better Chance of Getting a Relic (Base Chance from a crate 16.7%)''' |
• (1 - 3) - "Old" / "of Eras" _rl0p / _rl0s | • (1 - 3) - "Old" / "of Eras" _rl0p / _rl0s | ||
• (4 - 6) - "Enduring" / "of Ages" _rl1p / _rl1s | • (4 - 6) - "Enduring" / "of Ages" _rl1p / _rl1s | ||
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− | '''+(1 - 12)% Better Chance of Finding a Gem''' | + | '''+(1 - 20)% Better Chance of Finding Strange Item (Base Chance from a crate 1/35)''' |
+ | • (1 - 3) - "Offbeat" / "of Oddities" _sf0p / _sf0s | ||
+ | • (4 - 6) - "Atypical" / "of Quirks" _sf1p / _sf1s | ||
+ | • (7 - 9) - "Odd" / "of Anomalies" _sf2p / _sf2s | ||
+ | • (10 - 12) - "Weird" / "of Singularities" _sf3p / _sf3s | ||
+ | • (13 - 15) - "Extraordinary" / "of the Enigma" _sf4p / _sf4s | ||
+ | |||
+ | |||
+ | '''+(1 - 15)% Better Chance of Finding a Gem''' | ||
• (1 - 3) - "Digging" / "of Rocks" _gc0p / _gc0s | • (1 - 3) - "Digging" / "of Rocks" _gc0p / _gc0s | ||
• (4 - 6) - "Miner's" / "of Trinkets" _gc1p / _gc1s | • (4 - 6) - "Miner's" / "of Trinkets" _gc1p / _gc1s | ||
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− | '''+(1 - | + | '''+(1 - 20)% Better Chance to Pick a Lock''' |
• (1 - 2) - "Crooked" / "of Bandits" _p10p / _p10s | • (1 - 2) - "Crooked" / "of Bandits" _p10p / _p10s | ||
• (3 - 4) - "Thieving" / "of Thieves" _p11p / _p11s | • (3 - 4) - "Thieving" / "of Thieves" _p11p / _p11s | ||
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− | '''+(1 - | + | '''+(1 - 10)% Damage dealt Converted to Life''' |
• (1 - 2) - "Vampiric" / "of the Leech" _110p / _110s | • (1 - 2) - "Vampiric" / "of the Leech" _110p / _110s | ||
• (3 - 3) - "Gruesome" / "of the Locust" _111p / _111s | • (3 - 3) - "Gruesome" / "of the Locust" _111p / _111s | ||
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− | '''+(1 - | + | '''+(1 - 8) to Armor''' |
• (1 - 2) - "Thick" / "of the Tower" _ar0p / _ar0s | • (1 - 2) - "Thick" / "of the Tower" _ar0p / _ar0s | ||
• (3 - 3) - "Strong" / "of the Stronghold" _ar1p / _ar1s | • (3 - 3) - "Strong" / "of the Stronghold" _ar1p / _ar1s | ||
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− | '''+(1 - | + | '''+(1 - 12)% Fire Resistance''' |
• (1 - 3) - "Heated" / "of Coals" _zf0p / _zf0s | • (1 - 3) - "Heated" / "of Coals" _zf0p / _zf0s | ||
• (4 - 6) - "Fiery" / "of Sparks" _zf1p / _zf1s | • (4 - 6) - "Fiery" / "of Sparks" _zf1p / _zf1s | ||
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− | '''+(1 - | + | '''+(1 - 12)% Poison Resistance''' |
• (1 - 3) - "Septic" / "of the Snake" _zp0p / _zp0s | • (1 - 3) - "Septic" / "of the Snake" _zp0p / _zp0s | ||
• (4 - 6) - "Toxic" / "of the Viper" _zp1p / _zp1s | • (4 - 6) - "Toxic" / "of the Viper" _zp1p / _zp1s | ||
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− | '''+(1 - | + | '''+(1 - 12)% Fall Damage Resistance''' |
• (1 - 3) - "Safe" / "of Safety" _zg0p / _zg0s | • (1 - 3) - "Safe" / "of Safety" _zg0p / _zg0s | ||
• (4 - 6) - "Protective" / "of Caution" _zg1p / _zg1s | • (4 - 6) - "Protective" / "of Caution" _zg1p / _zg1s | ||
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− | '''+(1 - | + | '''+(1 - 10)% Stun Resistance''' |
• (1 - 3) - "Free" / "of Mobility" _zs0p / _zs0s | • (1 - 3) - "Free" / "of Mobility" _zs0p / _zs0s | ||
• (4 - 6) - "Motile" / "of Migration" _zs1p / _zs1s | • (4 - 6) - "Motile" / "of Migration" _zs1p / _zs1s | ||
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− | '''+(1 - | + | '''+(1 - 9)% Physical Resistance''' |
• (1 - 2) - "Solid" / "of Resilience" _zx0p / _zx0s | • (1 - 2) - "Solid" / "of Resilience" _zx0p / _zx0s | ||
• (3 - 4) - "Firm" / "of Density" _zx1p / _zx1s | • (3 - 4) - "Firm" / "of Density" _zx1p / _zx1s | ||
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− | '''Open Sockets (1 - | + | '''+(1 - 7)% to All Resistances''' |
− | • (1 - | + | |
+ | |||
+ | '''Open Sockets (1 - 5)''' ''(Doesn't count towards becoming a relic or take up a slot of another attribute)'' | ||
+ | • (1 - 5) - "N/A" / "N/A" _os0 | ||
Sockets have separate non-modifiable chances to appear. | Sockets have separate non-modifiable chances to appear. | ||
Latest revision as of 06:56, 30 April 2018
Attributes are special bonuses that appear on wearable items. They have a variety of effects, from increasing health to increasing key drop rate. The attributes on any non-relic cannot be negative. The chance of getting a single attribute on an item from a chest is 1/6 (1/18 from random drops). The chance of getting two attributes is 1/18 (1/54 from random drops). Note that each attribute has a prefix and a suffix version so you can have two of the same attributes. If an item rolls both a prefix and a suffix and rolls the final 16.7%(11.1% for drops[Base for Relic finding]) chance, it turns into a Relic. You can have an item with 4 sockets and two attributes without it being a Relic.
List of Attributes
This is an example of the format used.
+(<min> - <max>) <attribute name>
• (<min> - <max>) - "<prefix>" / "<suffix>" <prefix item code> / <suffix item code>
Min and max refer to the range that the prefix/suffix appear. Ignore the item code if you don't understand it. It's only used in the website item codes or as an identifier / item code ingame.
+(1 - 30)% Better Chance of Getting Magic Item (Base Chance from a crate 1/6)
• (1 - 5) - "Opportune" / "of Good" _mf0p / _mf0s • (6 - 10) - "Promising" / "of Freedom" _mf1p / _mf1s • (11 - 15) - "Blessed" / "of Luck" _mf2p / _mf2s • (16 - 20) - "Lucky" / "of Chance" _mf3p / _mf3s • (21 - 25) - "Golden" / "of Advantage" _mf4p / _mf4s
+(1 - 20)% Extra Cash Earned
• (1 - 3) - "Favorable" / "of Coins" _gf0p / _gf0s • (4 - 6) - "Gaining" / "of Riches" _gf1p / _gf1s • (7 - 9) - "Prosperous" / "of Treasure" _gf2p / _gf2s • (10 - 12) - "Wealthy" / "of Resources" _gf3p / _gf3s • (13 - 15) - "Loaded" / "of Savings" _gf4p / _gf4s
+(1 - 25)% Better Chance of Getting Rare Item (Base Chance from a crate 1/40)
• (1 - 4) - "Daring" / "of Ventures" _rf0p / _rf0s • (5 - 8) - "Betting" / "of Wagers" _rf1p / _rf1s • (9 - 12) - "Gambling" / "of Risks" _rf2p / _rf2s • (13 - 16) - "Tempting" / "of the Lottery" _rf3p / _rf3s • (17 - 20) - "Winning" / "of Bets" _rf4p / _rf4s
+(1 - 4) Extra Items per Day
• (1 - 1) - "Generous" / "of Generosity" _ei0p / _ei0s • (2 - 2) - "Ample" / "of Charity" _ei1p / _ei1s • (3 - 3) - "Abundant" / "of Compassion" _ei2p / _ei2s
+(1 - 35)% More Voting Power
• (1 - 6) - "Decisive" / "of Superiority" _mv0p / _mv0s • (7 - 12) - "Controlling" / "of Direction" _mv1p / _mv1s • (13 - 18) - "Bossy" / "of Domination" _mv2p / _mv2s • (19 - 24) - "Imposing" / "of the Empire" _mv3p / _mv3s • (25 - 30) - "Commanding" / "of Power" _mv4p / _mv4s
+(1 - 20) Maximum Health
• (1 - 4) - "Fit" / "of Shape" _mh0p / _mh0s • (5 - 8) - "Lively" / "of Well-Being" _mh1p / _mh1s • (9 - 12) - "Healthy" / "of Energy" _mh2p / _mh2s • (13 - 15) - "Athletic" / "of Vigor" _mh3p / _mh3s
+(1 - 25)% Better Chance of Getting Painted Item (Base Chance from a crate 1/8)
• (1 - 4) - "Tinted" / "of Luminosity" _pf0p / _pf0s • (5 - 8) - "Hued" / "of Pigmentation" _pf1p / _pf1s • (9 - 12) - "Flashy" / "of Shades" _pf2p / _pf2s • (13 - 16) - "Colorful" / "of Saturation" _pf3p / _pf3s • (17 - 20) - "Vivid" / "of Dye" _pf4p / _pf4s
+(1 - 20)% Higher Drop Rate for Keys
• (1 - 3) - "Gleaming" / "of Brilliance" _kd0p / _kd0s • (4 - 6) - "Glistening" / "of the Locksmith" _kd1p / _kd1s • (7 - 9) - "Sparkling" / "of the Beacon" _kd2p / _kd2s • (10 - 12) - "Brilliant" / "of Glitter" _kd3p / _kd3s • (13 - 15) - "Radiant" / "of Illumination" _kd4p / _kd4s
+(1 - 35)% Higher Drop Rate for Fragments
• (1 - 3) - "Split" / "of Chunks" _fd0p / _fd0s • (4 - 6) - "Disintegrated" / "of Lumps" _fd1p / _fd1s • (7 - 9) - "Shredded" / "of Slices" _fd2p / _fd2s • (10 - 12) - "Collapsed" / "of Shreds" _fd3p / _fd3s • (13 - 15) - "Pulverized" / "of Scraps" _fd4p / _fd4s
+(1 - 20)% Better Chance of Getting Broken Item (Base Chance from a crate 1/25)
• (1 - 3) - "Cracked" / "of Junk" _bf0p / _bf0s • (4 - 6) - "Defective" / "of Defects" _bf1p / _bf1s • (7 - 9) - "Severed" / "of Ruins" _bf2p / _bf2s • (10 - 12) - "Crumbled" / "of Wrecks" _bf3p / _bf3s • (13 - 15) - "Demolished" / "of Destruction" _bf4p / _bf4s
+(1 - 18) Increased Movespeed
• (1 - 3) - "Agile" / "of Swiftness" _ms0p / _ms0s • (4 - 6) - "Quick" / "of Celerity" _ms1p / _ms1s • (7 - 9) - "Fast" / "of Activity" _ms2p / _ms2s • (10 - 12) - "Rapid" / "of the Cheetah" _ms3p / _ms3s • (13 - 15) - "Dashing" / "of Speed" _ms4p / _ms4s
+(1 - 10) HP regenerated every 5 seconds
• (1 - 1) - "Mending" / "of Recovery" _hr0p / _hr0s • (2 - 2) - "Healing" / "of Cultivation" _hr1p / _hr1s • (3 - 3) - "Regenerating" / "of Inner Strength" _hr2p / _hr2s
+(1 - 12)% Better Chance of Getting a Relic (Base Chance from a crate 16.7%)
• (1 - 3) - "Old" / "of Eras" _rl0p / _rl0s • (4 - 6) - "Enduring" / "of Ages" _rl1p / _rl1s • (7 - 8) - "Immortal" / "of Aeons" _rl2p / _rl2s
+(1 - 20)% Better Chance of Finding Strange Item (Base Chance from a crate 1/35)
• (1 - 3) - "Offbeat" / "of Oddities" _sf0p / _sf0s • (4 - 6) - "Atypical" / "of Quirks" _sf1p / _sf1s • (7 - 9) - "Odd" / "of Anomalies" _sf2p / _sf2s • (10 - 12) - "Weird" / "of Singularities" _sf3p / _sf3s • (13 - 15) - "Extraordinary" / "of the Enigma" _sf4p / _sf4s
+(1 - 15)% Better Chance of Finding a Gem
• (1 - 3) - "Digging" / "of Rocks" _gc0p / _gc0s • (4 - 6) - "Miner's" / "of Trinkets" _gc1p / _gc1s • (7 - 9) - "Jeweler's" / "of Gems" _gc2p / _gc2s • (10 - 12) - "Collector's" / "of the Collector" _gc3p / _gc3s
+(1 - 20)% Better Chance to Pick a Lock
• (1 - 2) - "Crooked" / "of Bandits" _p10p / _p10s • (3 - 4) - "Thieving" / "of Thieves" _p11p / _p11s • (5 - 6) - "Stealthy" / "of Plunders" _p12p / _p12s
+(1 - 10)% Damage dealt Converted to Life
• (1 - 2) - "Vampiric" / "of the Leech" _110p / _110s • (3 - 3) - "Gruesome" / "of the Locust" _111p / _111s • (4 - 4) - "Exsanguinating" / "of the Bat" _112p / _112s
+(1 - 8) to Armor
• (1 - 2) - "Thick" / "of the Tower" _ar0p / _ar0s • (3 - 3) - "Strong" / "of the Stronghold" _ar1p / _ar1s • (4 - 4) - "Reinforced" / "of the Keep" _ar2p / _ar2s • (5 - 5) - "Glorious" / "of the Castle" _ar3p / _ar3s
+(1 - 12)% Fire Resistance
• (1 - 3) - "Heated" / "of Coals" _zf0p / _zf0s • (4 - 6) - "Fiery" / "of Sparks" _zf1p / _zf1s • (7 - 8) - "Red" / "of Incandecence" _zf2p / _zf2s • (9 - 10) - "Scorching" / "of the Phoenix" _zf3p / _zf3s
+(1 - 12)% Poison Resistance
• (1 - 3) - "Septic" / "of the Snake" _zp0p / _zp0s • (4 - 6) - "Toxic" / "of the Viper" _zp1p / _zp1s • (7 - 8) - "Noxious" / "of Contagion" _zp2p / _zp2s • (9 - 10) - "Venomous" / "of Corruption" _zp3p / _zp3s
+(1 - 12)% Fall Damage Resistance
• (1 - 3) - "Safe" / "of Safety" _zg0p / _zg0s • (4 - 6) - "Protective" / "of Caution" _zg1p / _zg1s • (7 - 8) - "Cautious" / "of Protection" _zg2p / _zg2s • (9 - 10) - "Shielding" / "of the Parachute" _zg3p / _zg3s
+(1 - 10)% Stun Resistance
• (1 - 3) - "Free" / "of Mobility" _zs0p / _zs0s • (4 - 6) - "Motile" / "of Migration" _zs1p / _zs1s • (7 - 8) - "Unsettled" / "of Agility" _zs2p / _zs2s
+(1 - 9)% Physical Resistance
• (1 - 2) - "Solid" / "of Resilience" _zx0p / _zx0s • (3 - 4) - "Firm" / "of Density" _zx1p / _zx1s • (5 - 5) - "Adamantine" / "of Toughness" _zx2p / _zx2s
+(1 - 7)% to All Resistances
Open Sockets (1 - 5) (Doesn't count towards becoming a relic or take up a slot of another attribute)
• (1 - 5) - "N/A" / "N/A" _os0
Sockets have separate non-modifiable chances to appear.
12.5% (1/8) chance to get 1 socket.
8% (1/12) chance to get 2 sockets.
0.9% (1/110) chance to get 3 sockets.
0.001% (1/850) chance to get 4 sockets.