Difference between revisions of "Attributes"
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'''+(1 - 5)+ to Armor''' | '''+(1 - 5)+ to Armor''' | ||
− | • (1 - 2) - "Thick" / "of the Tower" | + | • (1 - 2) - "Thick" / "of the Tower" _ar0p / _ar0s |
− | • (3 - 3) - "Strong" / "of the Stronghold" | + | • (3 - 3) - "Strong" / "of the Stronghold" _ar1p / _ar1s |
− | • (4 - 4) - "Reinforced" / "of the Keep" | + | • (4 - 4) - "Reinforced" / "of the Keep" _ar2p / _ar2s |
− | • (5 - 5) - "Glorious" / "of the Castle" | + | • (5 - 5) - "Glorious" / "of the Castle" _ar3p / _ar3s |
+ | |||
+ | '''+(1 - 10)% more Fire Resistance''' | ||
+ | • (1 - 3) - "Heated" / "of Coals" _zf0p / _zf0s | ||
+ | • (4 - 6) - "Fiery" / "of Sparks" _zf1p / _zf1s | ||
+ | • (7 - 8) - "Red" / "of Incandecence" _zf2p / _zf2s | ||
+ | • (9 - 10) - "Scorching" / "of the Phoenix" _zf3p / _zf3s | ||
+ | |||
+ | |||
+ | '''+(1 - 10)% more Poison Resistance''' | ||
+ | • (1 - 3) - "Septic" / "of the Snake" _zp0p / _zp0s | ||
+ | • (4 - 6) - "Toxic" / "of the Viper" _zp1p / _zp1s | ||
+ | • (7 - 8) - "Noxious" / "of Contagion" _zp2p / _zp2s | ||
+ | • (9 - 10) - "Venomous" / "of Corruption" _zp3p / _zp3s | ||
Revision as of 23:34, 25 November 2013
Attributes are special bonuses that appear on wearable items. They have a variety of effects, from increasing health to increasing key drop rate. The attributes on any non-relic cannot be negative. The chance of getting a single attribute on an item from a chest is 1/3 (1/9 from random drops). The chance of getting two attributes is 1/9 (1/27 from random drops). Note that each attribute has a prefix and a suffix version so you can have two of the same attributes. If an item rolls both a prefix and a suffix and rolls the final 25% (Base for Relic finding) chance, it turns into a Relic. You can have an item with 4 sockets and two attributes without it being a Relic.
List of Attributes
This is an example of the format used.
+(<min> - <max>) <attribute name>
• (<min> - <max>) - "<prefix>" / "<suffix>" <prefix item code> / <suffix item code>
Min and max refer to the range that the prefix/suffix appear. Ignore the item code if you don't understand it. It's only used in the website item codes or as an identifier / item code ingame.
+(1 - 25)% Better Chance of Getting Magic Item
• (1 - 5) - "Opportune" / "of Good" _mf0p / _mf0s • (6 - 10) - "Promising" / "of Freedom" _mf1p / _mf1s • (11 - 15) - "Blessed" / "of Luck" _mf2p / _mf2s • (16 - 20) - "Lucky" / "of Chance" _mf3p / _mf3s • (21 - 25) - "Golden" / "of Advantage" _mf4p / _mf4s
+(1 - 15)% Extra Cash Earned
• (1 - 3) - "Favorable" / "of Coins" _gf0p / _gf0s • (4 - 6) - "Gaining" / "of Riches" _gf1p / _gf1s • (7 - 9) - "Prosperous" / "of Treasure" _gf2p / _gf2s • (10 - 12) - "Wealthy" / "of Resources" _gf3p / _gf3s • (13 - 15) - "Loaded" / "of Savings" _gf4p / _gf4s
+(1 - 20)% Better Chance of Getting Rare Item
• (1 - 4) - "Daring" / "of Ventures" _rf0p / _rf0s • (5 - 8) - "Betting" / "of Wagers" _rf1p / _rf1s • (9 - 12) - "Gambling" / "of Risks" _rf2p / _rf2s • (13 - 16) - "Tempting" / "of the Lottery" _rf3p / _rf3s • (17 - 20) - "Winning" / "of Bets" _rf4p / _rf4s
+(1 - 3) Extra Items per Day
• (1 - 1) - "Generous" / "of Generosity" _ei0p / _ei0s • (2 - 2) - "Ample" / "of Charity" _ei1p / _ei1s • (3 - 3) - "Abundant" / "of Compassion" _ei2p / _ei2s
+(1 - 30)% More Voting Power
• (1 - 6) - "Decisive" / "of Superiority" _mv0p / _mv0s • (7 - 12) - "Controlling" / "of Direction" _mv1p / _mv1s • (13 - 18) - "Bossy" / "of Domination" _mv2p / _mv2s • (19 - 24) - "Imposing" / "of the Empire" _mv3p / _mv3s • (25 - 30) - "Commanding" / "of Power" _mv4p / _mv4s
+(1 - 15) Maximum Health
• (1 - 4) - "Fit" / "of Shape" _mh0p / _mh0s • (5 - 8) - "Lively" / "of Well-Being" _mh1p / _mh1s • (9 - 12) - "Healthy" / "of Energy" _mh2p / _mh2s • (13 - 15) - "Athletic" / "of Vigor" _mh3p / _mh3s
+(1 - 20)% Better Chance of Getting Painted Item
• (1 - 4) - "Tinted" / "of Luminosity" _pf0p / _pf0s • (5 - 8) - "Hued" / "of Pigmentation" _pf1p / _pf1s • (9 - 12) - "Flashy" / "of Shades" _pf2p / _pf2s • (13 - 16) - "Colorful" / "of Saturation" _pf3p / _pf3s • (17 - 20) - "Vivid" / "of Dye" _pf4p / _pf4s
+(1 - 15)% Higher Drop Rate for Keys
• (1 - 3) - "Gleaming" / "of Brilliance" _kd0p / _kd0s • (4 - 6) - "Glistening" / "of the Locksmith" _kd1p / _kd1s • (7 - 9) - "Sparkling" / "of the Beacon" _kd2p / _kd2s • (10 - 12) - "Brilliant" / "of Glitter" _kd3p / _kd3s • (13 - 15) - "Radiant" / "of Illumination" _kd4p / _kd4s
+(1 - 15)% Higher Drop Rate for Fragments
• (1 - 3) - "Split" / "of Chunks" _fd0p / _fd0s • (4 - 6) - "Disintegrated" / "of Lumps" _fd1p / _fd1s • (7 - 9) - "Shredded" / "of Slices" _fd2p / _fd2s • (10 - 12) - "Collapsed" / "of Shreds" _fd3p / _fd3s • (13 - 15) - "Pulverized" / "of Scraps" _fd4p / _fd4s
+(1 - 15) Increased Movespeed
• (1 - 3) - "Agile" / "of Swiftness" _ms0p / _ms0s • (4 - 6) - "Quick" / "of Celerity" _ms1p / _ms1s • (7 - 9) - "Fast" / "of Activity" _ms2p / _ms2s • (10 - 12) - "Rapid" / "of the Cheetah" _ms3p / _ms3s • (13 - 15) - "Dashing" / "of Speed" _ms4p / _ms4s
+(1 - 3) HP regenerated every 5 seconds
• (1 - 1) - "Mending" / "of Recovery" _hr0p / _hr0s • (2 - 2) - "Healing" / "of Cultivation" _hr1p / _hr1s • (3 - 3) - "Regenerating" / "of Inner Strength" _hr2p / _hr2s
+(1 - 8)% Better Chance of Getting a Relic
• (1 - 3) - "Old" / "of Eras" _rl0p / _rl0s • (4 - 6) - "Enduring" / "of Ages" _rl1p / _rl1s • (7 - 8) - "Immortal" / "of Aeons" _rl2p / _rl2s
+(1 - 12)% Better Chance of Finding a Gem
• (1 - 3) - "Digging" / "of Rocks" _gc0p / _gc0s • (4 - 6) - "Miner's" / "of Trinkets" _gc1p / _gc1s • (7 - 9) - "Jeweler's" / "of Gems" _gc2p / _gc2s • (10 - 12) - "Collector's" / "of the Collector" _gc3p / _gc3s
+(1 - 6)% Better Chance to Pick a Lock
• (1 - 2) - "Crooked" / "of Bandits" _p10p / _p10s • (3 - 4) - "Thieving" / "of Thieves" _p11p / _p11s • (5 - 6) - "Stealthy" / "of Plunders" _p12p / _p12s
+(1 - 4)% Damage dealt Converted to Life
• (1 - 2) - "Vampiric" / "of the Leech" _110p / _110s • (3 - 3) - "Gruesome" / "of the Locust" _111p / _111s • (4 - 4) - "Exsanguinating" / "of the Bat" _112p / _112s
+(1 - 5)+ to Armor
• (1 - 2) - "Thick" / "of the Tower" _ar0p / _ar0s • (3 - 3) - "Strong" / "of the Stronghold" _ar1p / _ar1s • (4 - 4) - "Reinforced" / "of the Keep" _ar2p / _ar2s • (5 - 5) - "Glorious" / "of the Castle" _ar3p / _ar3s
+(1 - 10)% more Fire Resistance
• (1 - 3) - "Heated" / "of Coals" _zf0p / _zf0s • (4 - 6) - "Fiery" / "of Sparks" _zf1p / _zf1s • (7 - 8) - "Red" / "of Incandecence" _zf2p / _zf2s • (9 - 10) - "Scorching" / "of the Phoenix" _zf3p / _zf3s
+(1 - 10)% more Poison Resistance
• (1 - 3) - "Septic" / "of the Snake" _zp0p / _zp0s • (4 - 6) - "Toxic" / "of the Viper" _zp1p / _zp1s • (7 - 8) - "Noxious" / "of Contagion" _zp2p / _zp2s • (9 - 10) - "Venomous" / "of Corruption" _zp3p / _zp3s
Open Sockets (1 - 4) (Doesn't count towards becoming a relic or take up a slot of another attribute)
• (1 - 4) - "N/A" / "N/A" _os0
Sockets have separate non-modifiable chances to appear.
12.5% (1/8) chance to get 1 socket.
8% (1/12) chance to get 2 sockets.
0.9% (1/110) chance to get 3 sockets.
0.001% (1/850) chance to get 4 sockets.