14686 Posts in 2607 Topics - by 7841 Members - Latest Member: mvgiik

Author Topic: Item Submissions  (Read 30420 times)

pkman

  • This user has no personal avatar.
  • March 2012
  • 8 Posts
    • STEAM_0:1:19408954 STEAM_0:1:19408954
« May 08, 2012, 10:26:25 PM » #2868
Name:Froggey
Description:Hip Hop
Type:Hat
Creators: me,real13,shiny_smile and sea lion
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/props_2fort/frog.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.71,-2.517,0.231), Size = 0.61, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["arctic"] = {OffSet = Vector(-0.384,-2.841,-0.368), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(-2.119,-73.974,-91.714)}
ENT.Data["barney"] = {OffSet = Vector(-1.931,-2.562,0.242), Size = 0.61, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["charple01"] = {OffSet = Vector(-0.857,-4.028,-0.036), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(-0.407,-54.781,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.452,-2.745,0.15), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.029,-4.688,-0.016), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.452,-2.745,0.15), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.545,-2.484,0.231), Size = 0.58, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["eli"] = {OffSet = Vector(-1.363,-2.446,0.225), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["female_01"] = {OffSet = Vector(-2.587,-2.538,0.143), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(2.75,-78.46,-92.1)}
ENT.Data["gasmask"] = {OffSet = Vector(-2.114,-5.394,-0.398), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.708,-2.183,0.259), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["guerilla"] = {OffSet = Vector(1.031,-2.771,-0.093), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.54,-2.48,0.23), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.138,-2.397,0.218), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["leet"] = {OffSet = Vector(-0.273,-2.884,0.01), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(-2.119,-73.974,-91.714)}
ENT.Data["male_01"] = {OffSet = Vector(-0.681,-3.293,0.145), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(5.294,-77.91,-91.334)}
ENT.Data["monk"] = {OffSet = Vector(-0.7,-3.167,0.251), Size = 0.59, Scale = Vector(1,1,1), Angles = Angle(5.294,-69.972,-91.334)}
ENT.Data["odessa"] = {OffSet = Vector(-1.691,-2.549,0.191), Size = 0.61, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["phoenix"] = {OffSet = Vector(0.793,-3,-0.024), Size = 0.53, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90.644)}
ENT.Data["police"] = {OffSet = Vector(-2.452,-2.745,0.15), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["riot"] = {OffSet = Vector(-1.905,-3.065,-0.351), Size = 0.73, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.943,-2.786,-0.152), Size = 0.49, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}
ENT.Data["swat"] = {OffSet = Vector(-2.33,-2.99,-0.68), Size = 0.73, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["urban"] = {OffSet = Vector(-0.716,-3.202,0.292), Size = 0.72, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90.74)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.545,-2.484,0.231), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(5.04,-78.46,-92.1)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Real13

  • This user has no personal avatar.
  • April 2012
  • 23 Posts
    • STEAM_0:1:14641618 STEAM_0:1:14641618
« May 08, 2012, 10:50:20 PM » #2869
Name: Sentry Head
Description: Try to sap this you damn spies!
Type: Hat
Creators: Real13
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/buildables/sentry1.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.78,1.86,0.2), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["arctic"] = {OffSet = Vector(6.772,0.6,-0.255), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["barney"] = {OffSet = Vector(5.09,0.258,0.33), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["charple01"] = {OffSet = Vector(3.216,1.074,0.07), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.254,2.461,-0.058), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.325,2.475,-0.086), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.479,1.807,-0.055), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(6.113,0.061,0.068), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["eli"] = {OffSet = Vector(5.531,0.861,0.279), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["female_01"] = {OffSet = Vector(4.113,-0.547,-0.72), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.02,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(7.77,0.61,-0.15), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(6.048,0.184,0.255), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(6.769,0.537,0.265), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.384,0.449,0.118), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.02,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(4.676,0.563,0.139), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.17,-90)}
ENT.Data["leet"] = {OffSet = Vector(7.77,0.61,-0.15), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["male_01"] = {OffSet = Vector(5.27,0.324,0.282), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["monk"] = {OffSet = Vector(5.667,0.445,-0.151), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["odessa"] = {OffSet = Vector(5.274,0.018,0.139), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(7.161,0.184,0.271), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-72.85,-90)}
ENT.Data["police"] = {OffSet = Vector(5.667,0.43,-0.303), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["riot"] = {OffSet = Vector(8.807,0.228,0.304), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.327,0.822,0.081), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}
ENT.Data["swat"] = {OffSet = Vector(7.774,0.615,-0.149), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["urban"] = {OffSet = Vector(8.329,0.501,-0.147), Size = 0.21, Scale = Vector(1,1,1), Angles = Angle(0,-72.77,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.399,1.906,0.168), Size = 0.17, Scale = Vector(1,1,1), Angles = Angle(0,-73.15,-90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Real13

  • This user has no personal avatar.
  • April 2012
  • 23 Posts
    • STEAM_0:1:14641618 STEAM_0:1:14641618
« May 09, 2012, 02:26:05 AM » #2876
Name: The Broken Terminator
Description: Not sure, need ideas.
Type: Attachment / Body
Creators: Real13, Pkman

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Neck1"
ENT.Model = "models/buildables/gibs/sentry2_gib2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.602,-10.316,-4.223), Size = 0.37, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["arctic"] = {OffSet = Vector(-8.244,-12.737,-3.797), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["barney"] = {OffSet = Vector(-7.833,-9.34,-3.852), Size = 0.41, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["charple01"] = {OffSet = Vector(-8.473,-11.115,-3.328), Size = 0.39, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.103,-12.127,-4.542), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.103,-12.127,-4.542), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-8.547,-9.891,-5.455), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["corpse1"] = {OffSet = Vector(-9.412,-10.906,-1.648), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(35.667,-45.574,-88.296)}
ENT.Data["eli"] = {OffSet = Vector(-10.774,-12.622,-5.307), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["female_01"] = {OffSet = Vector(-12.579,-11.541,-3.48), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["gasmask"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.523,-11.933,-3.145), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.119,-12.808,-3.901), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.563,-12.69,-3.639), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.863,-13.393,-4.87), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["leet"] = {OffSet = Vector(-7.473,-13.839,-4.644), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["male_01"] = {OffSet = Vector(-9.888,-15.547,-4.962), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["monk"] = {OffSet = Vector(-9.875,-12.184,-4.889), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["odessa"] = {OffSet = Vector(-9.523,-11.933,-3.145), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.119,-12.808,-3.901), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["police"] = {OffSet = Vector(-10.173,-13.27,-4.112), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["riot"] = {OffSet = Vector(-7.689,-13.751,-6.142), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.619,-13.887,-3.08), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["swat"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["urban"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["zombiefast"] = {OffSet = Vector(-11.156,-11.814,-3.835), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

khalum777

  • March 2012
  • 79 Posts
    • STEAM_0:0:19598123 STEAM_0:0:19598123
« May 10, 2012, 06:55:28 PM » #2937
Do you want me to post particle effects here also? :\
Shiny_Smile

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« June 02, 2012, 08:43:34 AM » #3249
Name:Frontline Medic Backpack
Description:Even comes with a clipboard , just no pencil..
Type: Back Attachment.
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/medic/medic_clipboard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.626,-4.776,-2.831), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-80.21)}
ENT.Data["arctic"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["barney"] = {OffSet = Vector(0.313,-6.018,-3.591), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-88.489,-105.109,-77.672)}
ENT.Data["charple01"] = {OffSet = Vector(0.58,-2.982,-3.904), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.264,-7.166,-4.752), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.264,-7.166,-4.752), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.269,-7.118,-5.262), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["corpse1"] = {OffSet = Vector(0.614,-3.984,-4.46), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["eli"] = {OffSet = Vector(1.518,-5.164,-4.38), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["female_01"] = {OffSet = Vector(-1.602,-5.194,-4.414), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.119,-5.231,-4.931), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["gman_high"] = {OffSet = Vector(0.354,-5.139,-4.388), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["guerilla"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.354,-5.139,-4.388), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["kleiner"] = {OffSet = Vector(0.335,-4.493,-4.325), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["leet"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["male_01"] = {OffSet = Vector(-1.091,-4.825,-4.372), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["monk"] = {OffSet = Vector(0.373,-5.834,-4.455), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["odessa"] = {OffSet = Vector(0.354,-5.139,-4.388), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["phoenix"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["police"] = {OffSet = Vector(-0.239,-5.184,-4.589), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["riot"] = {OffSet = Vector(0.65,-5.103,-4.868), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.694,-4.249,-4.994), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-77.755)}
ENT.Data["swat"] = {OffSet = Vector(1.148,-5.082,-4.864), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["urban"] = {OffSet = Vector(1.148,-5.082,-4.864), Size = 1.29, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.292,-3.341,-4.404), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(-84.367,-96.057,-82.349)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« June 02, 2012, 10:45:28 PM » #3252
Name:The Treasure Hat
Description:For those with great riches.
Type: Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/treasure_hat_02_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.438,-85.169,-90.4)}
ENT.Data["arctic"] = {OffSet = Vector(9.999,-1.55,0.036), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["barney"] = {OffSet = Vector(7.606,-1.447,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.438,-85.169,-90.4)}
ENT.Data["charple01"] = {OffSet = Vector(6.089,-0.379,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-78.798,-90.63)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.678,0.429,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.678,0.429,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.101,0.913,-0.166), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["corpse1"] = {OffSet = Vector(7.476,-0.756,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-78.798,-90.63)}
ENT.Data["eli"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.097,-85.192,-90.399)}
ENT.Data["female_01"] = {OffSet = Vector(7.082,-1.295,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.082,-83.177,-90.472)}
ENT.Data["gasmask"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["gman_high"] = {OffSet = Vector(8.355,-1.14,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.082,-83.177,-90.472)}
ENT.Data["guerilla"] = {OffSet = Vector(10.046,-1.876,0.047), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.014,-76.618,-90.707)}
ENT.Data["kleiner"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.097,-85.192,-90.399)}
ENT.Data["leet"] = {OffSet = Vector(10.046,-1.876,0.047), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["male_01"] = {OffSet = Vector(7.558,-1.239,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.009,-76.223,-90.721)}
ENT.Data["monk"] = {OffSet = Vector(7.539,-0.644,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.014,-76.618,-90.707)}
ENT.Data["odessa"] = {OffSet = Vector(7.696,-1.295,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.014,-76.618,-90.707)}
ENT.Data["phoenix"] = {OffSet = Vector(10.046,-1.876,0.047), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["police"] = {OffSet = Vector(7.506,-0.921,-0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.99,-78.799,-90.63)}
ENT.Data["riot"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.486,-0.129,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.927,-73.782,-90.802)}
ENT.Data["swat"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["urban"] = {OffSet = Vector(10.47,-1.611,0.033), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-2.068,-81.607,-90.529)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.807,3.255,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.312,-43.89,-91.683)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: The Wingstick
Description: It's like a boomerang , only it kills.
Type: Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/engineer/bet_wingstick.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.524,-4.77,0.435), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-22.509,85.09,-162.27)}
ENT.Data["arctic"] = {OffSet = Vector(0.38,-5.605,-1.252), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-30.311,76.693,-171.383)}
ENT.Data["barney"] = {OffSet = Vector(2.404,-5.452,-0.769), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-22.509,85.09,-162.27)}
ENT.Data["charple01"] = {OffSet = Vector(0.33,-3.417,0.871), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-18.577,85.836,-162.677)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.116,-6.127,-2.793), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-38.351,78.05,-158.905)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.116,-6.127,-2.793), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-38.351,78.05,-158.905)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.882,-6.804,-2.991), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-38.351,78.05,-158.905)}
ENT.Data["corpse1"] = {OffSet = Vector(2.429,-4.42,-0.326), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-26.779,82.972,-161.569)}
ENT.Data["eli"] = {OffSet = Vector(2.66,-4.66,-0.498), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-22.509,85.09,-162.27)}
ENT.Data["female_01"] = {OffSet = Vector(0.108,-4.852,0.193), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["gasmask"] = {OffSet = Vector(0.38,-5.605,-1.252), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-30.311,76.693,-171.383)}
ENT.Data["gman_high"] = {OffSet = Vector(2.507,-4.682,-0.47), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["guerilla"] = {OffSet = Vector(4.069,-5.601,-1.381), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.276,-4.702,-0.407), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["kleiner"] = {OffSet = Vector(1.479,-4.298,0.034), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-23.274,87.771,-163.313)}
ENT.Data["leet"] = {OffSet = Vector(4.163,-4.768,-0.988), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["male_01"] = {OffSet = Vector(1.879,-4.712,-0.293), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["monk"] = {OffSet = Vector(3.382,-4.99,-0.861), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-23.274,87.771,-163.313)}
ENT.Data["odessa"] = {OffSet = Vector(2.276,-4.702,-0.407), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-21.851,88.231,-163.489)}
ENT.Data["phoenix"] = {OffSet = Vector(4.069,-5.601,-1.381), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["police"] = {OffSet = Vector(2.498,-5.234,-1.515), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-26.169,83.199,-161.67)}
ENT.Data["riot"] = {OffSet = Vector(4.034,-5.918,-1.528), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-25.005,83.624,-161.854)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.703,-4.408,-0.197), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-24.15,83.931,-161.981)}
ENT.Data["swat"] = {OffSet = Vector(4.034,-5.918,-1.528), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-24.655,82.462,-161.366)}
ENT.Data["urban"] = {OffSet = Vector(4.164,-4.933,-1.074), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-24.655,82.462,-161.366)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.868,-4.468,0.135), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(-31.074,81.299,-160.759)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

kabooman97

  • April 2012
  • 4 Posts
    • STEAM_0:1:41611397 STEAM_0:1:41611397
« June 11, 2012, 02:22:22 AM » #3396
Valve Logo Hat! Hope you like it NONsense, if anything is wrong with it PM me and I'll try to fix it!

Name: Valve
Description: (Don't know a good one :P)
Type: Hat/Attachment
Creator: Kabooman97

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/props_pipes/valvewheel002a.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.66,5.31,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,107.82,0)}
ENT.Data["arctic"] = {OffSet = Vector(5.31,4.43,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,91,0)}
ENT.Data["barney"] = {OffSet = Vector(3.68,4.55,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,87.13,0)}
ENT.Data["charple01"] = {OffSet = Vector(2.62,4.1,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,84.16,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.81,6.3,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,82.32,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.81,6.3,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,82.32,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.28,5.74,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,102.54,0)}
ENT.Data["corpse1"] = {OffSet = Vector(4.59,3.81,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,83.43,0)}
ENT.Data["eli"] = {OffSet = Vector(3.39,4.05,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,86.85,0)}
ENT.Data["female_01"] = {OffSet = Vector(1.84,3.04,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,99.98,0)}
ENT.Data["gasmask"] = {OffSet = Vector(2.95,4.63,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,86.19,0)}
ENT.Data["gman_high"] = {OffSet = Vector(4.32,3.53,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,92.13,0)}
ENT.Data["guerilla"] = {OffSet = Vector(3.73,4.25,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,108.54,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.67,3.89,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,89.48,0)}
ENT.Data["kleiner"] = {OffSet = Vector(2.98,4.09,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,86.73,0)}
ENT.Data["leet"] = {OffSet = Vector(5.47,4.49,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,91.66,0)}
ENT.Data["male_01"] = {OffSet = Vector(2.8,3.51,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,103.69,0)}
ENT.Data["monk"] = {OffSet = Vector(3.46,4.02,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,102.05,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.59,2.73,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,113.45,0)}
ENT.Data["phoenix"] = {OffSet = Vector(5.31,4.37,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,86.8,0)}
ENT.Data["police"] = {OffSet = Vector(4.32,4.18,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,87.32,0)}
ENT.Data["riot"] = {OffSet = Vector(4.02,5.78,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,88.61,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.43,3.96,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,74.42,0)}
ENT.Data["swat"] = {OffSet = Vector(3.43,4.79,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,85.19,0)}
ENT.Data["urban"] = {OffSet = Vector(2.5,4.82,0), Size = 0.2, Scale = Vector(1,1,1), Angles = Angle(90,88.66,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.74,4.4,0), Size = 0.18, Scale = Vector(1,1,1), Angles = Angle(90,93.84,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: June 11, 2012, 02:58:44 AM by kabooman97 »

kabooman97

  • April 2012
  • 4 Posts
    • STEAM_0:1:41611397 STEAM_0:1:41611397
« June 18, 2012, 10:59:25 PM » #3565
Name: Liquor Locker
Description: You'll never guess where the key is...
Type: Attachment
Creator: Kabooman97

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/player/items/demo/demo_chest_back.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-71.92,18.22,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,80.63,90)}
ENT.Data["arctic"] = {OffSet = Vector(-75.16,-0.68,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.09,95.75,90)}
ENT.Data["barney"] = {OffSet = Vector(-68.05,25.05,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,73.65,90)}
ENT.Data["charple01"] = {OffSet = Vector(-70.98,18.81,-0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,81.74,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-69.53,13.59,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,82.55,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-69.53,13.59,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,82.55,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-69.41,13.13,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,82.72,90)}
ENT.Data["corpse1"] = {OffSet = Vector(-69.03,19.04,-0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,80.01,90)}
ENT.Data["eli"] = {OffSet = Vector(-69.03,22.49,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,76.28,90)}
ENT.Data["female_01"] = {OffSet = Vector(-71.91,11.51,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,85.96,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-67.27,15.28,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,82.19,90)}
ENT.Data["gman_high"] = {OffSet = Vector(-69.19,17.76,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,81.58,90)}
ENT.Data["guerilla"] = {OffSet = Vector(-68.03,19.32,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,78.59,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-70.46,18.99,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.11,79.92,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-71.94,20.97,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,79,90)}
ENT.Data["leet"] = {OffSet = Vector(-68.15,17.8,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,80.06,90)}
ENT.Data["male_01"] = {OffSet = Vector(-70.78,15.24,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,83.05,90)}
ENT.Data["monk"] = {OffSet = Vector(-69,18.34,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.47,79.92,90)}
ENT.Data["odessa"] = {OffSet = Vector(-70.83,13.77,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.49,84.2,90)}
ENT.Data["phoenix"] = {OffSet = Vector(-68.71,18.62,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,79.18,90)}
ENT.Data["police"] = {OffSet = Vector(-69.97,20.61,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,77.55,90)}
ENT.Data["riot"] = {OffSet = Vector(-71.29,11.95,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.07,83.87,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-70.13,21.37,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,78.48,90)}
ENT.Data["swat"] = {OffSet = Vector(-70.32,15.82,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.37,81.1,90)}
ENT.Data["urban"] = {OffSet = Vector(-68.95,20.34,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.37,77.66,90)}
ENT.Data["zombiefast"] = {OffSet = Vector(-67.11,27.94,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.56,72.17,90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« June 23, 2012, 05:47:25 PM » #3610
Tf2 hats N' attachments: Villains veil, war head, anger, Berliners bucket helm

Name: Villain's veil
Description: Up to You...
Type: Attachment
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/kerch.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.32,-2.72,-0.07), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(0,12.83,-91.02)}
ENT.Data["arctic"] = {OffSet = Vector(1.25,-2.78,-0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["barney"] = {OffSet = Vector(-0.26,-2.78,-0.03), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(0,12.83,-91.02)}
ENT.Data["charple01"] = {OffSet = Vector(-0.55,-1.78,-0.07), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.07,-4.16,-0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,18.49,-91.02)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.07,-4.16,-0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,18.49,-91.02)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.16,-4.06,0.02), Size = 1.08, Scale = Vector(1,1.21,1), Angles = Angle(0,21.29,-91.02)}
ENT.Data["corpse1"] = {OffSet = Vector(0.2,-2.31,0.06), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["eli"] = {OffSet = Vector(-0.16,-2.04,0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,15.04,-91.02)}
ENT.Data["female_01"] = {OffSet = Vector(-0.66,-2.78,-0.06), Size = 0.95, Scale = Vector(1,1.03,1), Angles = Angle(0,11.83,-91.02)}
ENT.Data["gasmask"] = {OffSet = Vector(1.54,-5.93,-0.08), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,3.64,-91.02)}
ENT.Data["gman_high"] = {OffSet = Vector(0.95,-1.9,0), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,11.83,-91.02)}
ENT.Data["guerilla"] = {OffSet = Vector(1.54,-2.31,-0.01), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,8.78,-91.02)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.04,-2.62,0), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(0,15.63,-91.02)}
ENT.Data["kleiner"] = {OffSet = Vector(0.2,-2.39,-0.12), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,12.83,-91.02)}
ENT.Data["leet"] = {OffSet = Vector(1.97,-2.51,-0.08), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,3.64,-91.02)}
ENT.Data["male_01"] = {OffSet = Vector(0.48,-3.08,-0.05), Size = 1, Scale = Vector(1,1.03,1), Angles = Angle(0,11.83,-91.02)}
ENT.Data["monk"] = {OffSet = Vector(0.42,-2.38,-0.03), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(0,15.63,-91.02)}
ENT.Data["odessa"] = {OffSet = Vector(-0.49,-2.59,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,15.63,-91.02)}
ENT.Data["phoenix"] = {OffSet = Vector(1.32,-2.59,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}
ENT.Data["police"] = {OffSet = Vector(-0.71,-5.19,-0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,10.9,-91.02)}
ENT.Data["riot"] = {OffSet = Vector(1.43,-2.67,-0.06), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,8.78,-91.02)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.87,-2.04,0.02), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0,17.71,-91.02)}
ENT.Data["swat"] = {OffSet = Vector(1.59,-3.24,-0.08), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0,3.64,-91.02)}
ENT.Data["urban"] = {OffSet = Vector(1.42,-3.22,-0.01), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,9.92,-91.02)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.68,-2,0.06), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(0,11.21,-91.02)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

*Ideally I would have like to make the trained killer style of the villain's veil, but I couldn't figure out how to do that... If you could somehow figure out how to change the style that would be epic, if not i still think its pretty cool :D.

also...

Name: War Head
Description: Up to You...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["arctic"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["barney"] = {OffSet = Vector(3.89,-0.02,-0.18), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["charple01"] = {OffSet = Vector(2.61,0.43,-0.32), Size = 0.76, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.52,1.51,0.01), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["corpse1"] = {OffSet = Vector(4.74,-0.04,0.2), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["eli"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["female_01"] = {OffSet = Vector(3.44,-0.59,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gasmask"] = {OffSet = Vector(6.15,-0.52,-0.09), Size = 1.07, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gman_high"] = {OffSet = Vector(4.87,-0.21,0.01), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["guerilla"] = {OffSet = Vector(5.55,0.26,-0.32), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.15,0.02,-0.18), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["kleiner"] = {OffSet = Vector(4.03,0.12,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["leet"] = {OffSet = Vector(6.42,-0.3,0.02), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["male_01"] = {OffSet = Vector(4.27,-0.5,0.01), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["monk"] = {OffSet = Vector(4.27,0.32,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["odessa"] = {OffSet = Vector(3.97,-0.49,-0.06), Size = 0.87, Scale = Vector(1.05,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["phoenix"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["police"] = {OffSet = Vector(4.38,-0.77,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["riot"] = {OffSet = Vector(6.66,-0.18,-0.09), Size = 1.05, Scale = Vector(1.02,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.85,0.31,0.01), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["swat"] = {OffSet = Vector(6.16,-0.24,-0.09), Size = 1.02, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["urban"] = {OffSet = Vector(6.39,-0.49,-0.09), Size = 1.02, Scale = Vector(1.22,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.62,1.06,-0.24), Size = 0.83, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

*I noticed it had already been submitted... Buuutt... it inst in the game so take a look if you want
*oh and im really new at this stuff.

Name: Anger
Description: Up to You...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/c_bet_brinkhood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.66,-0.09,-0.32), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-4.83,-88.2,-89.4)}
ENT.Data["arctic"] = {OffSet = Vector(3.97,-0.44,-0.23), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["barney"] = {OffSet = Vector(2.23,-0.51,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.8,-88.4,-87.69)}
ENT.Data["charple01"] = {OffSet = Vector(1.09,0.14,-0.23), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.3,1.29,-0.11), Size = 0.98, Scale = Vector(1.12,1.12,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.3,1.29,-0.11), Size = 0.98, Scale = Vector(1.12,1.12,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.3,2.12,0.03), Size = 0.98, Scale = Vector(1.05,1.12,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["corpse1"] = {OffSet = Vector(2.72,-0.23,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["eli"] = {OffSet = Vector(2.13,0.02,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.83,-88.2,-89.4)}
ENT.Data["female_01"] = {OffSet = Vector(1.52,-0.46,-0.19), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["gasmask"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["gman_high"] = {OffSet = Vector(3.08,0.12,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["guerilla"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.71,-0.45,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["kleiner"] = {OffSet = Vector(2.13,0.02,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["leet"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.07, Scale = Vector(0.99,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["male_01"] = {OffSet = Vector(2.81,-1.01,-0.19), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["monk"] = {OffSet = Vector(3.18,-0.45,-0.18), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["odessa"] = {OffSet = Vector(2.67,-1.14,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["phoenix"] = {OffSet = Vector(3.97,-0.44,-0.23), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["police"] = {OffSet = Vector(2.99,-0.53,-0.07), Size = 0.94, Scale = Vector(1.08,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["riot"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.22,0.44,0.03), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["swat"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["urban"] = {OffSet = Vector(4.11,-0.2,-0.02), Size = 1.23, Scale = Vector(0.99,0.92,1), Angles = Angle(-2.25,-88.2,-89.4)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.46,-0.15,-0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-2.25,-88.2,-89.4)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Berliners Bucket Helmet
Description: Up to You...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["arctic"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["barney"] = {OffSet = Vector(3.89,-0.02,-0.18), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["charple01"] = {OffSet = Vector(2.61,0.43,-0.32), Size = 0.76, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.06,1.19,-0.24), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.52,1.51,0.01), Size = 1.1, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["corpse1"] = {OffSet = Vector(4.74,-0.04,0.2), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["eli"] = {OffSet = Vector(3.55,-0.02,-0.18), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["female_01"] = {OffSet = Vector(3.44,-0.59,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gasmask"] = {OffSet = Vector(6.15,-0.52,-0.09), Size = 1.07, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["gman_high"] = {OffSet = Vector(4.87,-0.21,0.01), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["guerilla"] = {OffSet = Vector(5.55,0.26,-0.32), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.15,0.02,-0.18), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["kleiner"] = {OffSet = Vector(4.03,0.12,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["leet"] = {OffSet = Vector(6.42,-0.3,0.02), Size = 0.99, Scale = Vector(1.03,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["male_01"] = {OffSet = Vector(4.27,-0.5,0.01), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["monk"] = {OffSet = Vector(4.27,0.32,-0.18), Size = 0.86, Scale = Vector(1.06,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["odessa"] = {OffSet = Vector(3.97,-0.49,-0.06), Size = 0.87, Scale = Vector(1.05,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["phoenix"] = {OffSet = Vector(5.52,-0.14,-0.32), Size = 0.99, Scale = Vector(1.01,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["police"] = {OffSet = Vector(4.38,-0.77,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["riot"] = {OffSet = Vector(6.66,-0.18,-0.09), Size = 1.05, Scale = Vector(1.02,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.85,0.31,0.01), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["swat"] = {OffSet = Vector(6.16,-0.24,-0.09), Size = 1.02, Scale = Vector(1.12,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["urban"] = {OffSet = Vector(6.39,-0.49,-0.09), Size = 1.02, Scale = Vector(1.22,1,1), Angles = Angle(-2.21,-78.12,-90.03)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.62,1.06,-0.24), Size = 0.83, Scale = Vector(1,1,1), Angles = Angle(-2.21,-78.12,-90.03)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


« Last Edit: July 03, 2012, 05:39:25 AM by Sweet »
A Gift Has Spawned...

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« June 24, 2012, 06:55:17 AM » #3614
Random Fun attachments: Scout side sword, Shotgun on back, Shoulder Sasha
*Made emm for fun, take a look, put em in the game if you want :)

Name: Scouts Side Sword
Description: Up to You...
Type: Attachment
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_L_Thigh"
ENT.Model = "models/weapons/c_models/c_scout_sword/c_scout_sword.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.794,-2.612,2.926), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["arctic"] = {OffSet = Vector(-0.078,-4.377,5.751), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["barney"] = {OffSet = Vector(-7.17,-2.54,3.688), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["charple01"] = {OffSet = Vector(-3.521,-1.017,2.236), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.946,-4.095,3.449), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["eli"] = {OffSet = Vector(-5.438,-2.248,5.12), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["female_01"] = {OffSet = Vector(-0.809,-3.789,3.229), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["gasmask"] = {OffSet = Vector(2.299,-2.987,7.361), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.902,-3.703,3.695), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.922,-4.656,5.473), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.759,-4.484,4.006), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.281,-2.865,4.274), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["leet"] = {OffSet = Vector(0.722,-3.61,5.317), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["male_01"] = {OffSet = Vector(-2.137,-4.331,3.906), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["monk"] = {OffSet = Vector(-2.659,-4.736,5.099), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["odessa"] = {OffSet = Vector(-1.367,-3.62,4.555), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.471,-4.267,5.878), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["police"] = {OffSet = Vector(-6.795,-1.771,4.317), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["riot"] = {OffSet = Vector(-1.36,-3.45,4.802), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.085,-2.95,4.553), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}
ENT.Data["swat"] = {OffSet = Vector(-0.401,-3.413,4.662), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["urban"] = {OffSet = Vector(1.668,-4.479,7.436), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(9.15,122.55,92.73)}
ENT.Data["zombiefast"] = {OffSet = Vector(-3.628,-2.787,3.534), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(8.655,122.526,92.726)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Back Shotgun
Description: Up to You...
Type: Attachment

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/weapons/w_models/w_shotgun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.701,-4.187,-0.364), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(2.255,-4.027,-1.482), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["barney"] = {OffSet = Vector(1.671,-3.862,-1.152), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(0.324,-1.871,0.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.822,-6.181,0.599), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.822,-6.181,0.599), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.822,-6.181,0.599), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(1.078,-2.528,0.605), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["eli"] = {OffSet = Vector(0.748,-4.14,-0.861), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(0.802,-3.846,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.09,-4.586,-1.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(1.212,-2.939,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(1.55,-4.225,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.31,-4.174,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(0.748,-4.14,-0.861), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["leet"] = {OffSet = Vector(1.55,-4.225,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(0.802,-3.846,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["monk"] = {OffSet = Vector(2.023,-3.812,0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.31,-4.174,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(1.55,-4.225,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["police"] = {OffSet = Vector(1.82,-4.358,-0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["riot"] = {OffSet = Vector(0.735,-4.655,-0.508), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.598,-2.932,-0.708), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["swat"] = {OffSet = Vector(1.119,-5.104,-0.548), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["urban"] = {OffSet = Vector(1.301,-4.479,-1.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.585,-2.545,-0.569), Size = 1, Scale = Vector(1,1,1), Angles = Angle(26.28,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Shoulder Sasha
Description: Up to You...
Type: Attachment

*Not sure if i reset eye angels on this one so it might be jacked up, but these are just for fun cause i felt like making them :D

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_UpperArm"
ENT.Model = "models/weapons/w_models/w_minigun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.76,2.71,0.95), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["arctic"] = {OffSet = Vector(-0.85,2.67,-1.06), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["barney"] = {OffSet = Vector(-1.58,3.24,0.51), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["charple01"] = {OffSet = Vector(0.54,2.12,1.69), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.29,2.63,-1.63), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.29,2.63,-1.63), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.29,2.63,-1.63), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.71,2.4,0.27), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["eli"] = {OffSet = Vector(-1.05,2.04,1.13), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["female_01"] = {OffSet = Vector(0.6,3.08,1.23), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["gasmask"] = {OffSet = Vector(0.17,2.2,-2.57), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.72,2.46,1.01), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.85,2.67,-1.06), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.72,2.46,1.01), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.05,2.04,1.13), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["leet"] = {OffSet = Vector(-0.85,2.44,-0.3), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["male_01"] = {OffSet = Vector(-0.68,1.88,1.11), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["monk"] = {OffSet = Vector(-1.63,3,-0.5), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["odessa"] = {OffSet = Vector(-0.72,2.46,1.01), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.85,2.67,-1.06), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["police"] = {OffSet = Vector(-0.3,2.66,-0.02), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["riot"] = {OffSet = Vector(-1.63,2.14,-1.07), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.08,2.7,1.51), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["swat"] = {OffSet = Vector(-0.69,2.59,-1.08), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["urban"] = {OffSet = Vector(-0.69,2.59,-1.08), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.43,3.6,1.21), Size = 0.29, Scale = Vector(1,1,1), Angles = Angle(-1.98,-92.52,-23.04)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

A Gift Has Spawned...

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« June 28, 2012, 02:25:43 AM » #3690
Tf2 hats N' attachments Pack 2: Buckaroo, Bubble Head, Devil's Tail

Name: Buckaroo
Description: Rather classy despite its name...
Type: Hat
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/engineer_buckaroos_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.87,1.4,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["arctic"] = {OffSet = Vector(0.7,1.49,-0.14), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["barney"] = {OffSet = Vector(-0.61,1.33,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.01,-91.54,-89.13)}
ENT.Data["charple01"] = {OffSet = Vector(-1.07,1.32,0.11), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.16,2.78,-0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.16,2.78,-0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.29,3.03,-0.07), Size = 1.22, Scale = Vector(1.06,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["corpse1"] = {OffSet = Vector(0.18,0.92,-0.07), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["eli"] = {OffSet = Vector(0.16,1.45,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.01,-91.54,-89.13)}
ENT.Data["female_01"] = {OffSet = Vector(-0.66,0.65,0), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["gasmask"] = {OffSet = Vector(0.4,0.85,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["gman_high"] = {OffSet = Vector(0.91,0.65,0), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["guerilla"] = {OffSet = Vector(0.56,1.7,0.01), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.27,1.15,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.21,1.45,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["leet"] = {OffSet = Vector(1.71,1.04,-0.02), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["male_01"] = {OffSet = Vector(0.23,0.65,0), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["monk"] = {OffSet = Vector(0.38,1.48,0), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["odessa"] = {OffSet = Vector(-0.36,0.65,0), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["phoenix"] = {OffSet = Vector(0.7,1.49,-0.14), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["police"] = {OffSet = Vector(-1.03,0.47,-0.07), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["riot"] = {OffSet = Vector(0.4,1.07,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.11,1.7,-0.04), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["swat"] = {OffSet = Vector(0.31,0.91,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["urban"] = {OffSet = Vector(0.31,0.91,-0.02), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.77,2.56,-0.07), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0.45,-91.22,-89.13)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Bubble Head
Description: Basically useless, but hey! You can smoke from it.
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/pyro/drg_pyro_bubbleHelmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.58,-2.04,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["arctic"] = {OffSet = Vector(3.24,-2.64,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["barney"] = {OffSet = Vector(1.91,-2.77,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["charple01"] = {OffSet = Vector(0.03,-2.41,-0.25), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.17,-2.62,-0.25), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(6.48,-53.89,-85.07)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.17,-2.62,-0.25), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(6.48,-53.89,-85.07)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.98,-2.38,-0.25), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(6.48,-53.89,-85.07)}
ENT.Data["corpse1"] = {OffSet = Vector(1.79,-2.41,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["eli"] = {OffSet = Vector(1.58,-2.04,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["female_01"] = {OffSet = Vector(0.84,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["gasmask"] = {OffSet = Vector(4.07,-3.21,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["gman_high"] = {OffSet = Vector(2.64,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["guerilla"] = {OffSet = Vector(3.24,-2.64,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.5,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["kleiner"] = {OffSet = Vector(1.58,-2.59,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["leet"] = {OffSet = Vector(4.02,-3.03,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["male_01"] = {OffSet = Vector(1.97,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["monk"] = {OffSet = Vector(2.11,-2.43,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["odessa"] = {OffSet = Vector(1.5,-2.9,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["phoenix"] = {OffSet = Vector(3.24,-2.64,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["police"] = {OffSet = Vector(2.17,-3.62,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["riot"] = {OffSet = Vector(4.07,-2.92,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.298,-2,-0.194), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.88,-45.99,-87.6)}
ENT.Data["swat"] = {OffSet = Vector(4.07,-3.12,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["urban"] = {OffSet = Vector(4.07,-3.12,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.68,-1.76,-0.25), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(6.47,-53.89,-85.07)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Devil's Tail
Description: Ripped off and glued on, you do the math.
Type: Attachment

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine"
ENT.Model = "models/player/items/pyro/hwn_pyro_misc2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.04,0.12,0.2), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["arctic"] = {OffSet = Vector(3.27,0.18,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["barney"] = {OffSet = Vector(3.04,0.12,0.2), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["charple01"] = {OffSet = Vector(3.27,0.87,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.88,-1.058,-0.007), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.88,-1.058,-0.007), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.7,-1.058,-0.19), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["corpse1"] = {OffSet = Vector(3.74,0.71,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["eli"] = {OffSet = Vector(2.7,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["female_01"] = {OffSet = Vector(1.98,-0.32,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["gasmask"] = {OffSet = Vector(3.13,0.22,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["gman_high"] = {OffSet = Vector(1.98,-0.32,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["guerilla"] = {OffSet = Vector(3.27,0.26,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.27,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["kleiner"] = {OffSet = Vector(1.42,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["leet"] = {OffSet = Vector(3.39,0.26,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["male_01"] = {OffSet = Vector(1.98,-0.32,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["monk"] = {OffSet = Vector(2.3,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["odessa"] = {OffSet = Vector(1.55,-0.96,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["phoenix"] = {OffSet = Vector(3.27,1.02,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["police"] = {OffSet = Vector(0.94,-1.02,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["riot"] = {OffSet = Vector(3.13,0.26,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.98,-0.21,-0.19), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["swat"] = {OffSet = Vector(2.33,-0.5,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["urban"] = {OffSet = Vector(1.98,0.22,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.08,3.35,-0.23), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.01,-56.73,-90.1)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: June 28, 2012, 02:35:02 AM by Sweet »
A Gift Has Spawned...

Hoovistacus

  • This user has no personal avatar.
  • June 2012
  • 3 Posts
    • STEAM_0:0:18245113 STEAM_0:0:18245113
« June 29, 2012, 06:25:22 PM » #3707
Name: Glengarry Bonnet
Description: Stolen from the legendary Black Scottish Cyclops.
Type: Hat
Creator: Hoovistacus
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/demo_scott.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.276,1.315,0.604), Size = 1.05, Scale = Vector(1.11,0.93,1), Angles = Angle(-2.65,-56.713,-91.156)}
ENT.Data["arctic"] = {OffSet = Vector(6.978,0.239,0.742), Size = 1.03, Scale = Vector(1.13,1.04,1), Angles = Angle(-2.877,-73.116,-90.16)}
ENT.Data["barney"] = {OffSet = Vector(5.067,-0.008,0.781), Size = 1.1, Scale = Vector(1,0.9,1), Angles = Angle(6.123,-72.03,-90.381)}
ENT.Data["charple01"] = {OffSet = Vector(4.692,1.093,0.53), Size = 0.82, Scale = Vector(1,0.93,1), Angles = Angle(-2.862,-69.703,-90.33)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.204,1.964,0.968), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(-2.877,-79.494,-89.839)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.13,1.849,0.753), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(-2.877,-79.494,-89.839)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.99,1.621,0.759), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.879,-78.4,-89.894)}
ENT.Data["corpse1"] = {OffSet = Vector(5.473,-0.113,0.687), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(-2.862,-69.703,-90.33)}
ENT.Data["eli"] = {OffSet = Vector(5.435,0.409,0.783), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(-2.872,-73.648,-90.335)}
ENT.Data["female_01"] = {OffSet = Vector(5.395,-0.491,0.634), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(-2.85,-84.727,-89.577)}
ENT.Data["gasmask"] = {OffSet = Vector(8.423,0.385,0.837), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-2.867,-70.56,-90.288)}
ENT.Data["gman_high"] = {OffSet = Vector(7.076,-0.276,0.729), Size = 1, Scale = Vector(1,0.88,1), Angles = Angle(-2.85,-84.727,-89.577)}
ENT.Data["guerilla"] = {OffSet = Vector(6.742,0.375,0.696), Size = 1.04, Scale = Vector(1.13,1.04,1), Angles = Angle(-2.877,-73.116,-90.16)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.339,0.441,0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.862,-69.627,-90.334)}
ENT.Data["kleiner"] = {OffSet = Vector(5.901,0.635,0.708), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.881,-75.539,-90.038)}
ENT.Data["leet"] = {OffSet = Vector(8.283,-0.257,0.692), Size = 1.04, Scale = Vector(1.13,1.05,1), Angles = Angle(-2.858,-83.598,-89.634)}
ENT.Data["male_01"] = {OffSet = Vector(6.044,-0.123,0.729), Size = 1.1, Scale = Vector(1,0.9,1), Angles = Angle(-2.878,-73.423,-90.144)}
ENT.Data["monk"] = {OffSet = Vector(5.646,0.502,0.683), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.862,-69.627,-90.334)}
ENT.Data["odessa"] = {OffSet = Vector(5.813,0.16,0.779), Size = 1, Scale = Vector(1.04,1.02,1), Angles = Angle(-2.811,-63.613,-90.632)}
ENT.Data["phoenix"] = {OffSet = Vector(6.978,0.239,0.742), Size = 1.03, Scale = Vector(1.13,1.04,1), Angles = Angle(-2.877,-73.116,-90.16)}
ENT.Data["police"] = {OffSet = Vector(6.994,-0.482,0.615), Size = 1.2, Scale = Vector(1,0.82,1), Angles = Angle(-2.866,-82.279,-89.7)}
ENT.Data["riot"] = {OffSet = Vector(8.728,-0.665,0.91), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-2.835,-86.526,-89.488)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.78,0.619,0.782), Size = 0.91, Scale = Vector(1,0.9,1), Angles = Angle(-2.858,-69.052,-84.84)}
ENT.Data["swat"] = {OffSet = Vector(9.495,1.061,0.715), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-2.846,-67.358,-90.447)}
ENT.Data["urban"] = {OffSet = Vector(8.163,-0.678,0.864), Size = 1.41, Scale = Vector(1,0.9,1), Angles = Angle(-2.872,-80.88,-89.77)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.281,2.998,0.584), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(-2.404,-42.811,-91.589)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« June 30, 2012, 12:19:20 AM » #3714
I do believe nonSENSE said he would not add the glengary bonnet due to its inability to fit on all heads
A Gift Has Spawned...

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« June 30, 2012, 07:31:12 AM » #3716
Name:The Australium Case
Description: I guess they only put tubes containing Gold bars on suitcases in Australia..
Type: Back Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/props_doomsday/australium_container.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.563,-5.527,-2.753), Size = 0.62, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["arctic"] = {OffSet = Vector(5.764,-5.291,-2.708), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["barney"] = {OffSet = Vector(3.563,-5.527,-2.753), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["charple01"] = {OffSet = Vector(2.532,-3.011,-2.38), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.461,-5.55,-2.786), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.461,-5.55,-2.786), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.461,-5.55,-2.786), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["corpse1"] = {OffSet = Vector(3.522,-4.031,-2.401), Size = 0.67, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["eli"] = {OffSet = Vector(4.643,-5.469,-2.744), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["female_01"] = {OffSet = Vector(3.761,-5.521,-2.729), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-159.562)}
ENT.Data["gasmask"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["gman_high"] = {OffSet = Vector(3.75,-4.878,-2.711), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.465,-163.376)}
ENT.Data["guerilla"] = {OffSet = Vector(5.764,-5.291,-2.708), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.805,-5.86,-2.773), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["kleiner"] = {OffSet = Vector(3.76,-5.07,-2.723), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["leet"] = {OffSet = Vector(6.265,-5.292,-2.705), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["male_01"] = {OffSet = Vector(3.757,-5.354,-2.724), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-165.093)}
ENT.Data["monk"] = {OffSet = Vector(3.805,-5.86,-2.773), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["odessa"] = {OffSet = Vector(3.805,-5.86,-2.773), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-86.325,-94.504,-172.329)}
ENT.Data["phoenix"] = {OffSet = Vector(5.764,-5.291,-2.708), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["police"] = {OffSet = Vector(2.673,-4.636,-2.424), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}
ENT.Data["riot"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.306,-3.903,-2.752), Size = 0.64, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-164.5)}
ENT.Data["swat"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["urban"] = {OffSet = Vector(4.487,-5.65,-2.728), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-170.393)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.89,-4.023,-2.412), Size = 0.67, Scale = Vector(1,1,1), Angles = Angle(-88.286,-103.466,-166.784)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name:The Collision
Description:It Appear's NASA attempted to land a rocket on some Gentleman's Top hat , and failed.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/sd_rocket_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.22,0.581,-0.342), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-3.299,-80.067,-87.284)}
ENT.Data["arctic"] = {OffSet = Vector(8.351,-0.262,-0.337), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["barney"] = {OffSet = Vector(6.369,-0.278,-0.292), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-3.299,-80.067,-87.284)}
ENT.Data["charple01"] = {OffSet = Vector(4.306,0.014,-0.212), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.505,2.005,-0.404), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-85.86)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.505,2.005,-0.404), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-85.86)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.047,2.13,-0.28), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-85.86)}
ENT.Data["corpse1"] = {OffSet = Vector(6.778,-0.179,-0.006), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["eli"] = {OffSet = Vector(6.04,0.207,-0.302), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-3.371,-78.533,-87.374)}
ENT.Data["female_01"] = {OffSet = Vector(5.631,-0.554,-0.434), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["gasmask"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["gman_high"] = {OffSet = Vector(6.808,-0.457,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["guerilla"] = {OffSet = Vector(8.721,0.49,-0.342), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.435,0.227,-0.28), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["kleiner"] = {OffSet = Vector(6.055,0.146,-0.298), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.371,-78.533,-87.374)}
ENT.Data["leet"] = {OffSet = Vector(9.455,-0.403,-0.247), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["male_01"] = {OffSet = Vector(7.129,-0.23,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["monk"] = {OffSet = Vector(6.435,0.227,-0.28), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["odessa"] = {OffSet = Vector(6.808,-0.457,-0.225), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["phoenix"] = {OffSet = Vector(8.351,-0.262,-0.337), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["police"] = {OffSet = Vector(7.071,-0.144,-0.346), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-86.053)}
ENT.Data["riot"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.787,0.568,-0.124), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-3.588,-75.28,-86.026)}
ENT.Data["swat"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["urban"] = {OffSet = Vector(9.427,-0.235,-0.36), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-3.395,-78.005,-87.405)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.088,2.95,-0.357), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-4.94,-47.041,-88.36)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name:The Killed Exclusive
Description:Look's like someone learned the meaning of "Aim For The Head".
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/pep_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.507,0.517,-0.021), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-2.002,-86.826,-90.111)}
ENT.Data["arctic"] = {OffSet = Vector(6.06,-0.52,-0.037), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["barney"] = {OffSet = Vector(4.497,-0.241,-0.025), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(-2.002,-86.826,-90.111)}
ENT.Data["charple01"] = {OffSet = Vector(3.141,0.111,-0.045), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.415,1.612,0.073), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.023,-78.228,-90.023)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.415,1.612,0.073), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.023,-78.228,-90.023)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.151,2.039,0.067), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.003,-88.369,-90.203)}
ENT.Data["corpse1"] = {OffSet = Vector(4.984,-0.134,0.119), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["eli"] = {OffSet = Vector(4.608,-0.083,-0.005), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-1.978,-80.438,-90.333)}
ENT.Data["female_01"] = {OffSet = Vector(4.043,-0.684,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["gasmask"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["gman_high"] = {OffSet = Vector(5.296,-0.615,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["guerilla"] = {OffSet = Vector(6.488,0.134,0), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.238,0.099,-0.15), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["kleiner"] = {OffSet = Vector(4.595,0.055,-0.134), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2,-85.594,-90.154)}
ENT.Data["leet"] = {OffSet = Vector(7.052,-0.516,0.017), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["male_01"] = {OffSet = Vector(5.258,-0.588,-0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["monk"] = {OffSet = Vector(5.238,0.099,-0.15), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["odessa"] = {OffSet = Vector(5.296,-0.615,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.602,-90.154)}
ENT.Data["phoenix"] = {OffSet = Vector(6.542,-0.044,-0.023), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["police"] = {OffSet = Vector(5.02,-0.599,0.121), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.011,-85.747,-90.157)}
ENT.Data["riot"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.192,0.328,0.092), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(1.023,-78.775,-90.033)}
ENT.Data["swat"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["urban"] = {OffSet = Vector(7.556,-0.126,-0.101), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.023,-76.737,-89.996)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.483,1.751,0.157), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(0.885,-46.811,-89.487)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: The Flamboyant Flamenco
Description:Want to Celebrate the Day of the Dead , Anyone?
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/pyro/fwk_pyro_flamenco.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.885,2.455,-0.028), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["arctic"] = {OffSet = Vector(0.787,1.394,-0.02), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["barney"] = {OffSet = Vector(0.068,1.673,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.504,-80.965,-89.102)}
ENT.Data["charple01"] = {OffSet = Vector(-1.487,1.934,-0.062), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.674,3.464,-0.1), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.674,3.464,-0.1), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.063,3.62,-0.08), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["corpse1"] = {OffSet = Vector(0.937,1.161,-0.017), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["eli"] = {OffSet = Vector(-0.692,1.999,-0.021), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["female_01"] = {OffSet = Vector(-1.149,1.002,0.021), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["gasmask"] = {OffSet = Vector(1.492,1.378,-0.012), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["gman_high"] = {OffSet = Vector(0.083,1.258,0.041), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["guerilla"] = {OffSet = Vector(0.02,1.869,-0.037), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.034,2.001,-0.011), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.692,1.999,-0.021), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["leet"] = {OffSet = Vector(1.608,1.047,-0.006), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["male_01"] = {OffSet = Vector(-0.081,1.06,0.04), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["monk"] = {OffSet = Vector(-0.202,1.974,-0.014), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.486,-80.996,-89.102)}
ENT.Data["odessa"] = {OffSet = Vector(0.089,1.255,-0.32), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["phoenix"] = {OffSet = Vector(0.787,1.394,-0.02), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["police"] = {OffSet = Vector(0.104,0.993,-0.192), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["riot"] = {OffSet = Vector(1.492,1.378,-0.012), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.35,1.947,-0.045), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["swat"] = {OffSet = Vector(1.492,1.378,-0.012), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["urban"] = {OffSet = Vector(1.19,1.318,-0.017), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.527,-78.333,-89.126)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.167,1.027,-0.069), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.878,-50.099,-89.479)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name:The Infernal Music Player
Description:It's like experiencing an acid trip... with your ears.
Type:Back Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/pyro/mtp_backpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.044,-6.77,-2.685), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.885,92.913,91.528)}
ENT.Data["arctic"] = {OffSet = Vector(7.946,-7.853,-4.273), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.921,84.445,90.175)}
ENT.Data["barney"] = {OffSet = Vector(7.388,-6.865,-3.471), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.021,87.688,89.813)}
ENT.Data["charple01"] = {OffSet = Vector(6.152,-6.239,-3.219), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.712,-8.825,-3.608), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.712,-8.825,-3.608), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.712,-8.825,-3.608), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["corpse1"] = {OffSet = Vector(7.715,-6.227,-3.227), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["eli"] = {OffSet = Vector(7.107,-7.428,-3.041), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.885,92.913,90.309)}
ENT.Data["female_01"] = {OffSet = Vector(6.386,-7.383,-2.583), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.883,93.35,90.316)}
ENT.Data["gasmask"] = {OffSet = Vector(7.972,-9.644,-3.22), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["gman_high"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["guerilla"] = {OffSet = Vector(7.947,-7.111,-3.671), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.899,90.117,90.265)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["kleiner"] = {OffSet = Vector(7.061,-6.515,-3.054), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.885,92.913,90.309)}
ENT.Data["leet"] = {OffSet = Vector(7.949,-7.104,-3.26), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.899,90.117,90.265)}
ENT.Data["male_01"] = {OffSet = Vector(6.386,-7.383,-2.583), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["monk"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["odessa"] = {OffSet = Vector(7.078,-7.353,-3.242), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.903,89.397,90.254)}
ENT.Data["phoenix"] = {OffSet = Vector(7.947,-7.111,-3.671), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.899,90.117,90.265)}
ENT.Data["police"] = {OffSet = Vector(7.472,-7.346,-3.207), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["riot"] = {OffSet = Vector(7.958,-8.385,-3.24), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.507,-5.786,-2.973), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}
ENT.Data["swat"] = {OffSet = Vector(7.687,-8.385,-3.238), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["urban"] = {OffSet = Vector(7.681,-7.763,-3.247), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0.897,90.631,90.273)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.566,-6.236,-3.221), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0.897,90.535,90.272)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


« Last Edit: July 05, 2012, 07:54:56 PM by Deaththewolf »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« June 30, 2012, 07:31:50 AM » #3717
Name:The Hermes
Description:Anyone up for some running?
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/fwk_scout_provision.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.336,-0.537,-0.155), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(-1.113,-83.632,-89.821)}
ENT.Data["arctic"] = {OffSet = Vector(6.533,-1.552,-0.05), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["barney"] = {OffSet = Vector(4.445,-1.521,-0.091), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(-1.113,-83.632,-89.821)}
ENT.Data["charple01"] = {OffSet = Vector(3.075,-0.85,-0.082), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.732,0.128,-0.154), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.732,0.128,-0.154), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.186,0.281,0.003), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["corpse1"] = {OffSet = Vector(4.541,-1.644,0.049), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["eli"] = {OffSet = Vector(3.993,-1.491,0.039), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["female_01"] = {OffSet = Vector(3.345,-1.845,-0.008), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["gasmask"] = {OffSet = Vector(7.16,-2.708,-0.036), Size = 1.37, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["gman_high"] = {OffSet = Vector(4.967,-2.056,0.004), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["guerilla"] = {OffSet = Vector(5.731,-1.566,-0.051), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.363,-1.624,-0.069), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["kleiner"] = {OffSet = Vector(4.477,-0.979,-0.081), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["leet"] = {OffSet = Vector(6.62,-1.898,-0.132), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["male_01"] = {OffSet = Vector(4.516,-1.96,0), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["monk"] = {OffSet = Vector(4.643,-1.542,-0.069), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["odessa"] = {OffSet = Vector(4.425,-2.178,0.005), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-1.127,-73.32,-90.023)}
ENT.Data["phoenix"] = {OffSet = Vector(6.533,-1.552,-0.05), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(-1.122,-80.017,-89.891)}
ENT.Data["police"] = {OffSet = Vector(5.217,-1.851,-0.018), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-86.984)}
ENT.Data["riot"] = {OffSet = Vector(6.696,-2.574,-0.118), Size = 1.37, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.254,-0.689,0.005), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(-1.126,-71.688,-90.055)}
ENT.Data["swat"] = {OffSet = Vector(6.602,-2.77,-0.038), Size = 1.37, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["urban"] = {OffSet = Vector(6.588,-2.641,-0.258), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-1.114,-83.48,-89.824)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.065,1.342,-0.015), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.868,-34.777,-90.72)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: The Idea Tube
Description: Who knew idea's came in tubes too.
Type: Back Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/engineer/engineer_blueprints_back.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.813,0.105,-0.521), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(-5.044,98.977,94.522)}
ENT.Data["arctic"] = {OffSet = Vector(3.475,0.001,-0.413), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["barney"] = {OffSet = Vector(2.27,0.191,-0.71), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-5.044,98.977,94.522)}
ENT.Data["charple01"] = {OffSet = Vector(3.514,-0.031,0.009), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.826,-0.484,0.142), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.826,-0.484,0.142), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.826,-0.484,0.142), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["corpse1"] = {OffSet = Vector(3.581,-0.361,-0.023), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["eli"] = {OffSet = Vector(2.382,-0.302,-0.334), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-5.044,98.977,94.522)}
ENT.Data["female_01"] = {OffSet = Vector(0.476,-1.79,-0.27), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["gasmask"] = {OffSet = Vector(2.444,-0.451,-0.569), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["gman_high"] = {OffSet = Vector(2.419,-1.576,-0.43), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["guerilla"] = {OffSet = Vector(3.475,0.001,-0.413), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.153,-0.841,-0.35), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["kleiner"] = {OffSet = Vector(1.605,0.096,-0.23), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["leet"] = {OffSet = Vector(2.444,-0.451,-0.569), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["male_01"] = {OffSet = Vector(1.361,-1.094,-0.295), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["monk"] = {OffSet = Vector(1.602,0.114,-0.229), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["odessa"] = {OffSet = Vector(1.296,-1.015,-0.285), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["phoenix"] = {OffSet = Vector(3.475,0.001,-0.413), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["police"] = {OffSet = Vector(1.819,-0.723,0.111), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["riot"] = {OffSet = Vector(2.444,-0.451,-0.569), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.055,0.268,0.085), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["swat"] = {OffSet = Vector(1.723,-0.623,-0.292), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["urban"] = {OffSet = Vector(1.723,-0.623,-0.292), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.759,-0.532,0.038), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(-5.228,101.375,94.307)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: June 30, 2012, 07:33:49 AM by Deaththewolf »

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