14685 Posts in 2606 Topics - by 7841 Members - Latest Member: Gromfle

Author Topic: Item Submissions  (Read 28990 times)

nonSENSE

  • September 2011
  • 1362 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« April 24, 2012, 01:52:13 PM » #2444
All of the item submissions should go into this thread and no longer into my private message box. Please copy and paste the content of the __compiled.txt file into a new post and surround them with code tags.

You can also add a name for the item and a description you want me to use.

Read this post regarding the submission status as well.

Please post all submissions in a single post.

« Last Edit: June 22, 2013, 08:44:21 AM by UnknownX »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 24, 2012, 02:50:28 PM » #2446
So from now on just post the compiled.txt content in here?
x1

nonSENSE

  • September 2011
  • 1362 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« April 24, 2012, 03:09:14 PM » #2447
Yes.

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 24, 2012, 04:42:06 PM » #2448
Attachment Item: Cozy Camper, Description: Does not include Cozyness
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Neck1"
ENT.Model = "models/player/items/sniper/xms_sniper_commandobackpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.663,0.031,-0.234), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(-4.719,-76.296,-88.889)}
ENT.Data["arctic"] = {OffSet = Vector(-8.4,0.215,0.171), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["barney"] = {OffSet = Vector(-10.097,-3.007,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.623,-45.493,-91.459)}
ENT.Data["charple01"] = {OffSet = Vector(-10.373,-2.084,-0.004), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.719,-0.528,0.477), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.719,-0.528,0.477), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-11.209,-1.211,0.464), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["corpse1"] = {OffSet = Vector(-8.917,-1.397,-0.023), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["eli"] = {OffSet = Vector(-9.311,-0.62,0.011), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-2.441,-61.906,-90.095)}
ENT.Data["female_01"] = {OffSet = Vector(-9.95,0.719,0.039), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-91.512)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.811,0.162,-0.078), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(0.092,-64.894,-89.588)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.445,-1.607,0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-89.04)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.4,0.215,0.169), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.189,-1.985,0.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-90.095)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.704,-1.761,-0.112), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-90.095)}
ENT.Data["leet"] = {OffSet = Vector(-8.702,-0.597,0.164), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["male_01"] = {OffSet = Vector(-10.017,-0.395,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-89.819)}
ENT.Data["monk"] = {OffSet = Vector(-9.704,-1.761,-0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-90.095)}
ENT.Data["odessa"] = {OffSet = Vector(-10.571,-2.209,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-89.04)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.4,0.215,0.169), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["police"] = {OffSet = Vector(-9.426,-1.15,0.123), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}
ENT.Data["riot"] = {OffSet = Vector(-8.285,-0.397,0.169), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.588)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.277,-2.444,0.126), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-89.478)}
ENT.Data["swat"] = {OffSet = Vector(-8.001,0.646,-0.303), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-89.819)}
ENT.Data["urban"] = {OffSet = Vector(-7.785,0.742,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.039,-74.082,-89.819)}
ENT.Data["zombiefast"] = {OffSet = Vector(-10.036,-1.918,-0.025), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.089,-64.894,-90.519)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Status: I checked it yesterday and the offsets / positions are extremely off. Also, try parenting to a spine bone instead of neck. I'd still like to add this to the server. -nonSENSE

« Last Edit: April 24, 2012, 05:08:23 PM by nonSENSE »

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:00:31 PM » #2449
Name: Bolgans Helmet
Description: You can choose
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/all_reckoning_bolgan_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.4,1.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["arctic"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["barney"] = {OffSet = Vector(0.56,0.16,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["charple01"] = {OffSet = Vector(-2.49,0.54,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.636,2.08,-0.38), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.636,2.08,-0.38), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0,0.95,0.15), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["corpse1"] = {OffSet = Vector(0.14,0.47,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["eli"] = {OffSet = Vector(-0.4,1.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["female_01"] = {OffSet = Vector(-1.66,-0.36,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["gasmask"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-59.46,-92.5)}
ENT.Data["gman_high"] = {OffSet = Vector(0.37,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["guerilla"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["leet"] = {OffSet = Vector(1.74,-0.13,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["male_01"] = {OffSet = Vector(0.54,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["monk"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["odessa"] = {OffSet = Vector(-0.4,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["phoenix"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["police"] = {OffSet = Vector(-1.49,-0.32,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
ENT.Data["riot"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-59.46,-92.5)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.93,0.95,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)}
ENT.Data["swat"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-2.73,-74.56,-91.83)}
ENT.Data["urban"] = {OffSet = Vector(1.74,-0.2,0), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.14,0.47,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:01:21 PM » #2450
Name: Skull Back
Description: Nothing Better then a skull on your back.
Type: Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/props_2fort/bullskull001.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.82,0.19,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["arctic"] = {OffSet = Vector(5.97,-0.51,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.82,-0.55,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["charple01"] = {OffSet = Vector(3.73,1.31,-0.34), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.73,0.02,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["eli"] = {OffSet = Vector(3.82,-1,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["female_01"] = {OffSet = Vector(3.66,-0.62,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(4.64,-3.55,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.66,0.3,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(5.97,-1.26,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.66,-0.34,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.66,-0.43,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.97,-0.35,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["male_01"] = {OffSet = Vector(3.66,-0.45,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.66,-1.11,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["odessa"] = {OffSet = Vector(3.66,-0.58,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(5.97,-0.73,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["police"] = {OffSet = Vector(3.73,-0.84,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
ENT.Data["riot"] = {OffSet = Vector(4.64,-2.79,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-94.45,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.73,0.82,-0.12), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-95,-90)}
ENT.Data["swat"] = {OffSet = Vector(3.66,-2.22,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.66,-0.96,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.73,1.55,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:01:53 PM » #2451
Name: Headless Horse axe
Description: Rawwr! This axe is haunted.
Type: Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine1"
ENT.Model = "models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.67,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-54.33)}
ENT.Data["arctic"] = {OffSet = Vector(4.21,-2.61,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.7,-85.6,-56.16)}
ENT.Data["barney"] = {OffSet = Vector(7.5,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-70.9)}
ENT.Data["charple01"] = {OffSet = Vector(4.21,-1.18,4.2), Size = 0.37, Scale = Vector(1,1,1), Angles = Angle(-1.7,-85.6,-68.43)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["corpse1"] = {OffSet = Vector(4.64,-2.75,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["eli"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["female_01"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["gasmask"] = {OffSet = Vector(2.97,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-46.26)}
ENT.Data["gman_high"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["guerilla"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["kleiner"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["leet"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["male_01"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["monk"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["odessa"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)}
ENT.Data["phoenix"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["police"] = {OffSet = Vector(4.64,-3.08,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["riot"] = {OffSet = Vector(6.54,-4.37,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.28,-2.88,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
ENT.Data["swat"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.03)}
ENT.Data["urban"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.03)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.64,-2.75,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:02:12 PM » #2452
Name: Action Camera
Description: Capture every bit of fail
Type: Hat/Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/Tools/camera/camera.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.47,2.64,-6.03), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["arctic"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["barney"] = {OffSet = Vector(-1.07,2.64,-7), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-79.2,-88.96)}
ENT.Data["charple01"] = {OffSet = Vector(-3.1,3.81,-6.13), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.76,1.14,-8.37), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-115.43)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.76,1.14,-8.37), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-115.43)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-3.42,1.88,-11.57), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-130.03)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.47,3.51,-6.13), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["eli"] = {OffSet = Vector(-1.47,2.64,-6.16), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["female_01"] = {OffSet = Vector(-2.33,3.04,-6.29), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["gasmask"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.2,3.41,-7.42), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["guerilla"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.47,2.64,-6.29), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["leet"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["male_01"] = {OffSet = Vector(-2.3,3.44,-7.16), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["monk"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["odessa"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["phoenix"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["police"] = {OffSet = Vector(-1.76,3.01,-6.97), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-100.76)}
ENT.Data["riot"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.42,2.28,-7.07), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-99.2)}
ENT.Data["swat"] = {OffSet = Vector(-0.5,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["urban"] = {OffSet = Vector(-0.5,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)}
ENT.Data["zombiefast"] = {OffSet = Vector(-3.3,4.01,-6.4), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-100.76)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:02:45 PM » #2453
Name: Electro Sapper
Description: Hope this doesnt give you a buzz
Type: Attachment
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/buildables/sapper_teleporter.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.4,-1.65,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-8.1,102.13)}
ENT.Data["arctic"] = {OffSet = Vector(0,-1.73,-2.6), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["barney"] = {OffSet = Vector(-1.1,-1.38,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.57,102.13)}
ENT.Data["charple01"] = {OffSet = Vector(-2,1.3,-5.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.97,-0.83,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["eli"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["female_01"] = {OffSet = Vector(-2.48,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.28,-0.29,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-54.63,-16.63,102.13)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["guerilla"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["leet"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["male_01"] = {OffSet = Vector(-1.28,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["monk"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["odessa"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)}
ENT.Data["phoenix"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["police"] = {OffSet = Vector(-0.97,-1.5,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
ENT.Data["riot"] = {OffSet = Vector(-1.28,-0.62,-4.81), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-54.63,-11.06,102.13)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.04,-0.77,-5.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-106.26,-18.02,102.13)}
ENT.Data["swat"] = {OffSet = Vector(-1.28,-2.56,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.63,102.13)}
ENT.Data["urban"] = {OffSet = Vector(-1.28,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.63,102.13)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.97,-0.83,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:03:09 PM » #2454
Name: Charmers Chapeau
Description: You can choose
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/spy/spy_charmers_chapeau.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)}
ENT.Data["arctic"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["barney"] = {OffSet = Vector(6.5,1.83,0.03), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)}
ENT.Data["charple01"] = {OffSet = Vector(4.34,2.1,-0.07), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.3,3.43,-0.11), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.3,3.43,-0.11), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.17,3.86,0.26), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["corpse1"] = {OffSet = Vector(6.44,2.1,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["eli"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)}
ENT.Data["female_01"] = {OffSet = Vector(6.1,2.13,-0.21), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["gasmask"] = {OffSet = Vector(9.67,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["gman_high"] = {OffSet = Vector(7.03,1.86,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["guerilla"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["kleiner"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["leet"] = {OffSet = Vector(8.83,2.04,-0.01), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["male_01"] = {OffSet = Vector(6.1,1.63,-0.01), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["monk"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["odessa"] = {OffSet = Vector(6.5,1.19,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["phoenix"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["police"] = {OffSet = Vector(6.87,0.43,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["riot"] = {OffSet = Vector(9.67,2.17,-0.01), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.51,2.5,-0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["swat"] = {OffSet = Vector(9.67,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["urban"] = {OffSet = Vector(8.8,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.47,2.93,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:03:27 PM » #2455
Name: Humble Steam Whistle
Description: Now you really are a hot head
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/xms_steamwhistle_soldier.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.08,0.86,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-68.47,-73.09)}
ENT.Data["arctic"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["barney"] = {OffSet = Vector(0.69,0.33,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-66.87,-76.26)}
ENT.Data["charple01"] = {OffSet = Vector(1.23,0.33,-0.8), Size = 0.67, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["corpse1"] = {OffSet = Vector(0.83,0.07,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["eli"] = {OffSet = Vector(-0.08,0.86,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-68.47,-73.09)}
ENT.Data["female_01"] = {OffSet = Vector(-1.32,-1.24,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["gasmask"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["gman_high"] = {OffSet = Vector(0.15,-0.27,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["guerilla"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["kleiner"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["leet"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["male_01"] = {OffSet = Vector(-1.32,-1.24,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["monk"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["odessa"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)}
ENT.Data["phoenix"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)}
ENT.Data["police"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["riot"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.37,0.58,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
ENT.Data["swat"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["urban"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.9,0.27,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« April 24, 2012, 06:03:42 PM » #2456
Name: Eagonn Helmet
Description: You can choose
Type: Hat
Status: In Game

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/all_reckoning_eagonn_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["arctic"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["barney"] = {OffSet = Vector(-0.63,0.67,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-2.2,0.07,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.07,0.07,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["eli"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-1.53,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(6.57,0.17,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.23,-72.63,-73.5)}
ENT.Data["gman_high"] = {OffSet = Vector(0.44,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.63,1.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["leet"] = {OffSet = Vector(1.2,-0.56,-0.7), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["male_01"] = {OffSet = Vector(-0.23,0.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["monk"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-0.43,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["police"] = {OffSet = Vector(2.33,0.34,-0.63), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-42.27,-97.7)}
ENT.Data["riot"] = {OffSet = Vector(1.2,-0.1,-0.17), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.14,0.27,-0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-90.46)}
ENT.Data["swat"] = {OffSet = Vector(1.77,0.17,0), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(1.47,-82.89,-90)}
ENT.Data["urban"] = {OffSet = Vector(1.77,0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.5,0.64,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: April 25, 2012, 03:10:17 AM by Jequito »
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 24, 2012, 06:57:05 PM » #2466
Name:The Last Breath
Description:For Breathing A Last Time
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/pyro/pyro_halloween_gasmask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-35.496,-21.102,-2.447), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(2.974,-151.021,-96.96)}
ENT.Data["arctic"] = {OffSet = Vector(-38.756,-18.588,-0.093), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["barney"] = {OffSet = Vector(-38.382,-15.41,-1.44), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(1.799,-160.364,-97.354)}
ENT.Data["charple01"] = {OffSet = Vector(-31.583,-16.518,0.023), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.129,-154.423,-90.31)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-33.11,-13.478,0.064), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-33.11,-13.478,0.064), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-30.644,-12.721,0.086), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["corpse1"] = {OffSet = Vector(-31.318,-15.868,0.132), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0.116,-156.759,-93.404)}
ENT.Data["eli"] = {OffSet = Vector(-39.47,-14.59,-1.32), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(1.59,-161.99,-97.4)}
ENT.Data["female_01"] = {OffSet = Vector(-37.413,-19.195,-1.311), Size = 1.21, Scale = Vector(1,1,1), Angles = Angle(1.521,-155.627,-97.215)}
ENT.Data["gasmask"] = {OffSet = Vector(-34.398,-6.7,0.227), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.738,-173.584,-87.605)}
ENT.Data["gman_high"] = {OffSet = Vector(-33.517,-25.328,-2.167), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(2.668,-146.368,-96.876)}
ENT.Data["guerilla"] = {OffSet = Vector(-38.935,-18.146,-0.086), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["hostage_01"] = {OffSet = Vector(-38.79,-17.704,-1.077), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(1.213,-158.054,-97.273)}
ENT.Data["kleiner"] = {OffSet = Vector(-37.36,-20.116,-2.153), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(2.539,-154.549,-97.131)}
ENT.Data["leet"] = {OffSet = Vector(-38.598,-18.963,-0.092), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["male_01"] = {OffSet = Vector(-36.484,-19.024,-1.421), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(1.52,-155.63,-97.21)}
ENT.Data["monk"] = {OffSet = Vector(-38.413,-17.537,-1.264), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(1.213,-158.054,-97.273)}
ENT.Data["odessa"] = {OffSet = Vector(-38.79,-17.704,-1.077), Size = 1.26, Scale = Vector(1,1,1), Angles = Angle(1.213,-158.054,-97.273)}
ENT.Data["phoenix"] = {OffSet = Vector(-38.756,-18.588,-0.093), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(0.111,-157.671,-90.317)}
ENT.Data["police"] = {OffSet = Vector(-32.766,-14.522,-0.039), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.204,-162.141,-93.024)}
ENT.Data["riot"] = {OffSet = Vector(-36.216,-6.92,-0.079), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0.02,-173.553,-90.336)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-30.904,-14.653,-0.112), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.089,-156.601,-93.03)}
ENT.Data["swat"] = {OffSet = Vector(-36.629,-6.896,0.533), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.861,-173.567,-97.722)}
ENT.Data["urban"] = {OffSet = Vector(-36.245,-6.739,0.519), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(-0.861,-173.567,-97.722)}
ENT.Data["zombiefast"] = {OffSet = Vector(-32.657,-17.403,-0.68), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(0.422,-151.594,-93.38)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Status: Unfortunately, the item is not suitable for the servers. -nonSENSE

« Last Edit: April 24, 2012, 07:00:37 PM by nonSENSE »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 24, 2012, 09:00:01 PM » #2475
Name:The Sentral View
Description:Erectin' An Eyepiece..
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/fwk_engineer_cranial.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.842,-0.963,-0.223), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,-88.517,-87.376)}
ENT.Data["arctic"] = {OffSet = Vector(4.888,-1.686,-0.461), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["barney"] = {OffSet = Vector(3.481,-2.097,-0.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.236,-90.064,-87.381)}
ENT.Data["charple01"] = {OffSet = Vector(1.817,-1.451,-0.178), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.332,-1.406,-0.704), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(3.233,-80.42,-90.718)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.332,-1.406,-0.704), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(3.233,-80.42,-90.718)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.219,-0.633,-0.595), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(3.389,-82.864,-88.678)}
ENT.Data["corpse1"] = {OffSet = Vector(3.599,-1.704,-0.223), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["eli"] = {OffSet = Vector(3.228,-1.443,-0.164), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0.061,-83.246,-90.804)}
ENT.Data["female_01"] = {OffSet = Vector(2.909,-2.354,-0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.111,-83.201,-90.805)}
ENT.Data["gasmask"] = {OffSet = Vector(4.833,-3.219,-0.592), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.769,-80.401,-90.717)}
ENT.Data["gman_high"] = {OffSet = Vector(4.307,-1.603,-0.323), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["guerilla"] = {OffSet = Vector(4.888,-1.686,-0.461), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.507,-1.394,-0.5), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["kleiner"] = {OffSet = Vector(3.506,-1.414,-0.417), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0.061,-83.246,-90.804)}
ENT.Data["leet"] = {OffSet = Vector(5.138,-1.99,-0.372), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["male_01"] = {OffSet = Vector(3.801,-2.399,-0.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.857,-83.271,-90.805)}
ENT.Data["monk"] = {OffSet = Vector(3.932,-1.356,-0.31), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["odessa"] = {OffSet = Vector(3.434,-2.368,-0.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.667,-83.296,-90.806)}
ENT.Data["phoenix"] = {OffSet = Vector(4.888,-1.686,-0.461), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["police"] = {OffSet = Vector(3.249,-3.109,-0.473), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["riot"] = {OffSet = Vector(4.715,-2.509,-0.405), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.641,-80.425,-90.718)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.414,-0.988,-0.499), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(3.389,-82.864,-88.678)}
ENT.Data["swat"] = {OffSet = Vector(4.595,-2.637,-0.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.731,-83.269,-90.805)}
ENT.Data["urban"] = {OffSet = Vector(4.355,-2.665,-0.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.731,-83.269,-90.805)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.45,1.23,-0.56), Size = 0.76, Scale = Vector(1,1,1), Angles = Angle(3.034,-34.074,-85.886)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« April 24, 2012, 09:14:36 PM » #2476
Name: Carnivorous Cranium (you can pick another name if you wish)
Description: Can I eat your face?
Type: Hat
Status: Pending

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/medic/medic_mtg.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.06,2.764,0.02), Size = 1, Scale = Vector(1.22,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["arctic"] = {OffSet = Vector(2.17,1.16,0.185), Size = 1, Scale = Vector(1.12,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["barney"] = {OffSet = Vector(1.229,1.316,0.257), Size = 1, Scale = Vector(1.22,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["charple01"] = {OffSet = Vector(-0.71,1.161,0.056), Size = 1, Scale = Vector(0.9,0.9,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.409,2.172,-0.083), Size = 1, Scale = Vector(1.46,1.15,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.409,2.172,-0.083), Size = 1, Scale = Vector(1.46,1.15,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.618,2.37,0.105), Size = 1, Scale = Vector(1.43,1.43,1.02), Angles = Angle(180,92.31,91.11)}
ENT.Data["corpse1"] = {OffSet = Vector(0.565,1.046,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["eli"] = {OffSet = Vector(1.094,1.306,0.045), Size = 1, Scale = Vector(1.02,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["female_01"] = {OffSet = Vector(0.032,0.809,-0.062), Size = 1, Scale = Vector(1.02,0.9,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["gasmask"] = {OffSet = Vector(1.771,0.799,0.151), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["gman_high"] = {OffSet = Vector(1.584,0.771,-0.009), Size = 1, Scale = Vector(1.02,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["guerilla"] = {OffSet = Vector(2.626,1.42,-0.024), Size = 1, Scale = Vector(1.22,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.683,1.415,0.042), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["kleiner"] = {OffSet = Vector(0.48,1.455,-0.274), Size = 1, Scale = Vector(1.02,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["leet"] = {OffSet = Vector(3.18,1.033,-0.037), Size = 1, Scale = Vector(1.22,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["male_01"] = {OffSet = Vector(0.384,0.55,0.019), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["monk"] = {OffSet = Vector(1.683,1.415,0.042), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["odessa"] = {OffSet = Vector(0.688,0.753,-0.109), Size = 1, Scale = Vector(1.12,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["phoenix"] = {OffSet = Vector(2.626,1.42,-0.024), Size = 1, Scale = Vector(1.22,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["police"] = {OffSet = Vector(0.892,0.485,-0.04), Size = 1, Scale = Vector(1.38,1.02,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["riot"] = {OffSet = Vector(0.809,1.453,-0.17), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.424,1.523,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,92.31,91.11)}
ENT.Data["swat"] = {OffSet = Vector(0.854,1.085,-0.034), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["urban"] = {OffSet = Vector(0.916,1.125,-0.059), Size = 1, Scale = Vector(1.43,1.43,1.43), Angles = Angle(180,92.31,91.11)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.215,1.479,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,92.31,91.11)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: April 24, 2012, 09:16:40 PM by SniperDuck »

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