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Author Topic: Puzzles suggestion Topic  (Read 1291 times)

CrimsonGuardian

  • November 2014
  • 83 Posts
    • STEAM_0:1:71054528 STEAM_0:1:71054528
« January 02, 2015, 02:12:32 AM » #12598
THIS TOPIC IS FOR PUZZLES SUGGESTIONS OR THINGS THAT YOU WANT TO HAPPEN ON THE SERVER

map 12 puzzle 6, can the button be taken out? you can already take out boxes with e and the button can take out ALL boxes.(which just happened in current time)

« Last Edit: January 02, 2015, 02:15:28 AM by CrimsonGuardian »
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CrimsonGuardian

  • November 2014
  • 83 Posts
    • STEAM_0:1:71054528 STEAM_0:1:71054528
« January 06, 2015, 02:21:32 AM » #12616
donators of coral and up get fly in lobby, like how the fly was on blushell, just not buggy?
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Stebbzor

  • September 2011
  • 519 Posts
    • STEAM_0:0:13707575 STEAM_0:0:13707575
« January 06, 2015, 08:11:29 AM » #12617
These sound good, i will look into the flying thing, i might do a jetpack
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CrimsonGuardian

  • November 2014
  • 83 Posts
    • STEAM_0:1:71054528 STEAM_0:1:71054528
« January 09, 2015, 12:36:10 AM » #12621
this idea is based off of the hide and seek server. if yo complete a certain amount of puzzles in a map, you get a gift, but so its not farmed for, there should be a certain amount of people on.
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Banhfunbags

  • June 2014
  • 15 Posts
    • STEAM_0:1:13908513 STEAM_0:1:13908513
« January 10, 2015, 03:19:20 AM » #12624
I could send you guys the code for the flying code I used back in the day, but it should be easy to code from scratch since all I did was check to see if the player was in the lobby before letting them fly.

« Last Edit: January 10, 2015, 03:40:28 AM by Banhfunbags »
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CrimsonGuardian

  • November 2014
  • 83 Posts
    • STEAM_0:1:71054528 STEAM_0:1:71054528
« January 10, 2015, 09:22:59 PM » #12625
if we are to do this we need some sort of barrier for the final things because you could sometimes fly to the end and finish the map without doing any puzzles.
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Banhfunbags

  • June 2014
  • 15 Posts
    • STEAM_0:1:13908513 STEAM_0:1:13908513
« January 10, 2015, 10:12:02 PM » #12626
I managed to prevent that by having the server check to see if all the puzzles were finished before changing the map if a player managed to get to the end of the map.
x1

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