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Messages - SirRoss

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1
Help & Support / Re: Hat Creation Problem
« on: December 29, 2018, 06:43:03 PM »
Should work now.

What is the data needed to finish a hat, I have the model and effect present, I don't know what else I need.

I believe the issue is that the orange arrow that says next model is non functional
--> This is because the command "pac_setmodel" does not exist

Code: [Select]
[MoronYard Hatmaker] lua/hatmaker/cl_init.lua:117: attempt to call field 'GetParts' (a nil value)
  1. save_model - lua/hatmaker/cl_init.lua:117
   2. DoClick - lua/hatmaker/bar.lua:53
    3. OnMouseReleased - lua/vgui/dlabel.lua:232
     4. unknown - lua/vgui/dimagebutton.lua:91

2
Help & Support / Hat Creation Problem
« on: December 27, 2018, 05:59:32 PM »
In Pac3, when I try to hit the + to make a new hat, it fails to load a file on http://moronyard.com/uploads/moronyard_item_template.txt because this file no longer exists. Is there a way someone could make this page functional again?

3
Slope / My Map [Slope_Snowi]
« on: November 18, 2017, 08:40:04 PM »
I just made a map because snowi kept saying to make him a luey. I have no idea what that means, so I made a slope map named slope_snowi. I don't know if the map has all the parts needed for slope, and I would like it if someone could make sure it is set up properly.

http://steamcommunity.com/sharedfiles/filedetails/?id=1204928000

4
Puzzles / Re: Let's make a new map!
« on: February 01, 2016, 02:03:09 PM »
Better prepare that flower : D

5
Puzzles / Let's make a new map!
« on: January 31, 2016, 03:42:42 PM »
I know our community has a lot of talent in the mapping department. The method I see best fit is assigning each person to a specific puzzle and adding it as an instance to the final map.

Please comment what kind of puzzle you want to make.

Popular:
   Climb Parkour
   Box Climb
   AR2 Ball Launch
   Target
   Grenade
   Boat
     ex:
        Map 1 Puzzle 1 (box climb)
        Map 1 Puzzle 4 (grenade)
        Map 16 Puzzle 11 (AR2)

Potential:
   Surf
   Crane
   Maze
   Wipeout
     ex:
        Map 2 Puzzle 3 (surf)
        Map 17 Puzzle 12 (crane)
        Map 2 Puzzle 8 (maze)
        Map 13 Puzzle 6 (wipeout)
        Map 16 Puzzle 2 (low grav)

Discouraged:
   Kill Maze
   Ball Path
   Rollermine
   NPC Fights
   Manhack
     ex:
       Map 19 Puzzle 12 (ball path)
       Map 16 Puzzle 1 (rollermine)


All unique ideas are welcome, just describe it :D

6
MoronYard Discussion / Shout box on home page
« on: January 27, 2016, 04:36:20 PM »
We should totally add a shout box so that we can get our ideas out and communicate without having to PM people or create posts.

7
Help & Support / Spawn under map in lobby
« on: January 26, 2016, 01:42:15 AM »



I don't really have anything else to say

8
Sanctuary / Ways to Boost Cade's Importance
« on: January 23, 2016, 05:42:57 PM »
Idea #1:

     The cade removes resistances from enemies. Using an algorithm like this:
           Resistances - (Resistances * ( 1/2 * Cade%)

      Ex: if cade is at 100%, the resistances are cut in half. if the cade is at 50%, the resistances are cut 25%.

Idea #2:

       Similar to how TF2's engineer can heal as well as upgrade, have a goal of like 10,000 upgrade points to add to an
       effect that does something like damages enemies touching it by x%

Idea #3:

       While the cade is up, people in the sanctuary area get a healing effect or some other effect.

9
News & Announcements / Re: Lounge map
« on: August 10, 2015, 02:14:03 AM »
I can cooperate and do minimalism art. I can also use custom textures. I just feel like I would be excluded even if I would be accepted. I don't want to work hard to be turned down in the end. If you /really/ need a mapper badly, I am here.

10
Sanctuary / New Maps??
« on: June 17, 2015, 09:38:48 PM »
I know a lot of maps have been made for sanctuary, but I see no new maps being used. I just wanted to know if/when they will be available and how they will fit in, vote or what not.

11
MoronYard Discussion / Can we get a Teamspeak
« on: April 30, 2015, 11:40:19 PM »
I mean Team Speak is great for gathering a community and is probably the next big step in a rising one. There are going to probably have to be moderators on it or something, maybe even a VIP chat room. I really just want to see one of those side bars on the website with the Teamspeak channels like http://www.teamspeak3.com/teamspeak-server-status.php

12
MoronYard Discussion / Re: Sanctuary Map Themes
« on: April 25, 2015, 11:37:58 PM »
I am trying hard ok, I just had surgery and it is hard to do it for long pperiods of time

14
MoronYard Discussion / Sanctuary Map Themes
« on: April 24, 2015, 12:43:14 AM »
Currently nonSENSE has a requirement that the maps must be in a survival like environment.
We were disagreeing on the idea of a comical themed map.
To cover this, if this is allowed, I will create a poll.
I understand that he doesn't have to listen to it but I want to try to help our maps be more creative.

http://strawpoll.me/4192258

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