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Author Topic: Slope Suggestions *Last Updated Wed 5th October*  (Read 3068 times)

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« October 05, 2011, 02:10:03 AM » #295
Here is a list of a few suggestions i have for Slope. There is no real suggestion thread so il just put it here.

1- Ping on the scoreboard
2- Create a preview button in store (maybe).
3- Make the F* buttons direct you to the various menus (maybe)
4- For slope maybe not have a minimum 2 people to play since its a skill game and if you dont want people to farm make a respawn timer
5- The scoreboard thing in the top right doesnt update every round (maybe just for me)
6- When clicking on someones name on the scoreboard perhaps show stats like Total wins, playtime, inventory,trade etc.
7- When showing the scoreboard show wins this session
8- That crouch to the top award is bugged i think. I have done it twice crouching 1 second from start to the very end. Either the circle at the end stuffs it up or something else. Make it 3 seconds not 100% sure.
9- More to come....

« Last Edit: October 05, 2011, 05:43:51 AM by Jequito »
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Stebbzor

  • September 2011
  • 521 Posts
    • STEAM_0:0:13707575 STEAM_0:0:13707575
« October 05, 2011, 01:39:42 PM » #297
1 - Maybe
2 - Already have this (Hover over the buy button)
3 - I'll do something about the F* tabs.
4 - I agree that Slope shouldn't require 2 or more players but I will disable giving money for going more than 25% of the way unless there's over 2 or 3 people on.
5 - What scoreboard in the right corner? We don't have any scoreboard there, we have death notifications though, if that's what you mean.
6 - Good idea, I might do it.
7 - The scoreboard is designed poorly, I'll try doing something about it.
8 - I'll let nonSENSE comment on that.

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