Here are a few guidelines and pointers if you want to make a map for Slope. These are purely hints about the design of your map - for all technical advice related to the Hammer editor, contact one of our mappers.
How long should the map be?Short to medium. The perfect length for a Slope map is slope_grassy.
Fact: Increasing the length of the slope does not make the map any harder; it only produces more lag. Since the falling props are only removed at the bottom of the slope, a long map will have a lot more entities existing at the same time.
That is not what we want!
How do I make the map more difficult then?
Be creative! Anything from
- sand pits (that slow you down),
- frozen areas (that make you lose control over your movement),
- grids (think chain link fence that you have to walk over)
- and traps (forcing you to dodge)
are welcome! You are of course not limited to elements on this list. Surprise us!
Any other things I should consider?Your slope map needs to have a slope (obviously), but you can still experiment. Add floating platforms and moats maybe. Add trigger hurts or other traps.
You can test the map by using our skeleton gamemode:
http://www.mediafire.com/?i1in6ig1byfiw83If you need help downloading it then please click
here.
Hope this helped!