14679 Posts in 2604 Topics - by 7819 Members - Latest Member: Inferno

Author Topic: Hold up improvement  (Read 933 times)

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« August 02, 2013, 03:01:02 PM » #9097
There should be a timer when at spawn disapears and kills people so people dont hold up and there should be a wall that follows so people cant hold up
Very Important for you to read this. Next time you see me say FPAICEE

Fabio

  • November 2012
  • 100 Posts
    • STEAM_0:0:40813671 STEAM_0:0:40813671
« April 11, 2014, 10:58:27 AM » #11420
Very simple, just make a trigger_hurt that reaches as high as the highest point in the map, and as low as the lowest point and also is as wide as the map.
Then just put it ~10k units behind the spawn and make it move towards the end of the map.
x4

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