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Author Topic: Slope / Smash Map Discussion  (Read 7962 times)

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« February 01, 2012, 12:59:19 PM » #594
*Insert copied gamemode here*?

oh, hey I didn't see you there.
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For people who are gonna make a smash map, do they have access to a skeleton gamemode (if its required), I don't know much about mapping but im asking the question on behalf of a mapper who might see the forum and need the gamemode to test!

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« February 01, 2012, 01:57:40 PM » #595
There is no need for a skeleton gamemode on Smash since all of the spawners are controlled by the map, not Lua.

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« February 01, 2012, 02:18:35 PM » #596
Oh okay, my bad :(

Beaglefat

  • February 2012
  • 45 Posts
    • STEAM_0:1:12985879 STEAM_0:1:12985879
« February 08, 2012, 02:41:36 AM » #806
Im currently making a map for slope my self and im stuggling with the prop spawners, money giver (even though you get it through lua or something) and the prop recievers.
All of the threads with the links to vtfs and tuts arent working. I get a error 104 and the webpage dosnt show. Please help. :'(

Pridit

« February 08, 2012, 09:57:38 AM » #807
The server itself (Lua) controls the entities for spawning and removing props. If you look at the slope skeleton gamemode you can see what the entities are called and then you simply place them in your map.


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