May 27, 2014, 10:22:07 PM by nonSENSE
Views: 637 | Comments: 9
Just checking in to assure you that I am not dead and development is still on-going. While I have been extremely busy over the past few weeks (months?), I have made sure to spend a couple of hours each week working on new content and features for the server.
At this time there are about 40-50 new items being added in the next update, and more are being finished up every day.
Even though I cannot give you an estimated time of release for the next update, I can assure you that it is coming.
Teaser: Remember those "scrolls" that were discovered a while back? Well, they found a home...
April 20, 2014, 12:49:23 AM by nonSENSE
Views: 585 | Comments: 3
The buy-2-get-1-free goldbar event has been activated for 1 week!
From now until Sunday 11:59 PM (CEST) , for every 2 goldbars you purchase, you get 1 goldbar for free! (Buy 4 - get 6, buy 8 - get 12!).
Note: You will not get 3 goldbars from the Diamond VIP membership. Only gold bar purchases are affected.
March 06, 2014, 10:43:15 PM by nonSENSE
Views: 1023 | Comments: 12
In this post I'll try to give some information about what kind of map we are looking for. As we have already mentioned, this map will be used in our upcoming gamemode, called Sanctuary.
What is Sanctuary about?
The gamemode is a 2D-sidescrolling shooter with NPC mobs. The players can only move left and right (using WASD) and aim using the mouse cursor. There will be lots of loot, weapons, monster level scaling and 4 different difficulty levels.
All players work as a team to clear as many waves of monsters (and bosses) as they can, by fighting off the hordes from within a Sanctuary; this is basically a safe-zone, protected by a simple barricade. The space outside of the Sanctuary is not safe (dark, full of rot and death) so the players are urged to stay behind the barricade at all times (unless there is an intermission between waves, where players can collect loot).
What kind of map is needed?
The map itself is extremely simple; since the camera position and the player's movement are fixed, the main walkway (which the NPCs will use to get to the barricade) is not complex. For testing and development, we use a very simple map with a straight path and clips to restrict the players movement. This is a screenshot of the current map (annotations are explained below):
This image should give you an idea of what we are looking for:
4) The Sanctuary
This is the map we currently use for testing purposes; the spawnpoints for both monsters and players are perfectly aligned on the y-axis (requirement) as well as being limited by the 2 clips.
Click here to download the example map (.vmf)
If you wanna give it a go, feel free to do so! Good maps will be rewarded with exclusive items!
Thanks for reading!